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  1. A witch doctor is originally a type of healer who treated ailments believed to be caused by witchcraft. The term witch doctor is sometimes used to refer to healers, particularly in the region of Old Vailia, who use traditional healing rather than contemporary medicine. In monks' societies, "witch doctor" is sometimes used derisively to refer to a warrior who hates magic and witchcraft which is not done by kith. this monk absolutley loathes all forms of non kith casters like Pŵgras, Ogre Druids, Vithracks, Cean Gŵlas and so on and tries to purge them from the face of Eora as fast as possible.
  2. So my first character in game was monk. Shield monk. I clearly didn't knew what I did but I kinda still like that old bugger. He was stupidly defensive and I quite liked using him as my secondary tank. So I desided today that maybe it worth to post him here. Went in with a bit of tweaking for sake of Fashion of Eternity( Pillars of fashion?) Anyway, here is monk of Sanguine order. =============================================== Karmesin Ordensschwester aka Sister of Pure Crimson ============================================== Difficulty: PotD ----------------------
  3. Got idea of this type of character for PotD run. Based around idea of stacking as much burn as humanly possible. So wanted to run it down against more experienced people to actually check how viable is it(as I didn't found similar monk builds Race: Fire Godlike (i feel moon will be better but hell, they look cool + fit the theme) Class: monk Origin: Old Vailia - colonist Stats: 18-10-10-10-20-10 Abilities: Swift strike Turning wheel Stunning blow Duality of mortal precence[deflection] Crusible of suffering Flaggelant path Dich
  4. Hello, I want to play solo as Monk. I found The Anvil build in the board list. But I don't know what to do before going Caed Nua. Also I saw the early-game gears but I couldn't find them. So my questions are; - What do I need to do before the Caed Nua? - Can anyone share a good build if The Anvil is not the best? - Any other suggestions? - And is there any solo monk playthrough on YouTube? I couldn't find. - Also I don't need The Ultimate achievement. Thanks.
  5. I am not sure if people are aware of this combo but it is game breakingly strong. Ajamuut's Stalking Cloak + Boots of the Stone+ Ring of the Marksman +Ring of Focused Flame (if not nature godlike then add Acina's Tricorn) + Scordeo's Edge+ Keeper of the Flame + Saint's War Armor all on a Monk with Whispers of the Wind + Imagined Pain is absolutely ridiculous. Keeper of the Flame does a religion scaling area of effect burn damage attack that is both friend or foe on hit. The area of effect attack is treated as a ranged attack therefore Ring of the Marksman will increase it's penetration and a
  6. Hey guys, Long time forum lurker and recent member here. I'm sorry if this was asked before but I couldn't find anything. I'm playing single class monk (again :D) in party with regular companions. What enchantments do you usually pick for Tuotilo's Palm shield? It seems in my last game i was bad and left it without any upgrades.
  7. BLUF: Hung up on the decision to go Vaniila Wiz/Helwalker or Blood Mage/Helwalker and optimization choices (POTD, all DLC content, with a story companion party) I've looked at some of Cyrus_Blackfeather's and Whimper's builds on the list but they are somewhat dated so don't know if they are viable. I have also seen Waski's solo mega boss fights with a Sage (BM/HW) but don't know if that will work with a party or if it's better to just go vanilla wizard with a party. ***I understand the different playstyles and have messed around with them in some old saves.*** Context: I played thro
  8. Hi, is this new? I currently have a Berserker/Helwalker in my party, wieldig Saru Sichr. Whenever I use Force of Anguish the target will get hit twice: first by FoA itself and then by Carnage. Which is a significant single target dmg increase. I guess by pushing the target backwards it gets into the AoE of Carnage right in time. I never noticed this - although I played Ravagers before. It's so nice that I find myself using FoA a lot more than I initially planned (wanted to use Stunning Surge a lot)... I already tested with Clear Out + Carnage (because that's also a push ef
  9. Hello Everyone, I know game is out for some time now, but i enjoy it enough to finish it a couple of times. I read forum pretty much and community seems still active here. Would like to share with you my build. In RPG games i always go for melee guys, as ranged and spellcasters always annoys me and so is this time. With this build I was able to end game on PoTD with 300k overall damage, where Manhea, as second damage dealer in party made like 80k. For Boeroer and many other guys who knows game well this wont be anything special, but might be good option for someone like me who always think spe
  10. Hello guys, Remember the old Baldur's Gate days where your monk would gain Armor Class with levels ? Now you can do the very same here in Deadfire. Transcendent Suffering now provides +1 universal Armor Rating at level 1, with a further +1 bonus every 2 Power Levels hereafter. I have not modded the inability for Monks to wear armor, whether you want to play your monk naked à la Baldur's Gate or not is your decision. Mod over here : https://steamcommunity.com/sharedfiles/filedetails/?id=1677798476
  11. Hello guys, I like Monks in POE and POE2. They have OK tankishness, good CC and shine in prolonged combat. While I can understand the balance issue at hand, I dislike Mortification, which prevents me from using an ability all throughout the fight. This mod makes Flagellant's Path, Shared Pain and Launching Kick cost Wounds instead of Mortification. The screenshot shows 3 Wounds, but I've tuned it up to 5 Wounds since. Mod over here : https://steamcommunity.com/sharedfiles/filedetails/?id=1677798476
  12. Hello everyone, Tired of spending a non-renewable resource on your Swift Strikes ? Thanks to mortimermcmire's quick and efficient guide, I was able to make Swift Strikes, Lightning Strikes and Swift Flurry cost 1 Wound instead of 1 Mortification. I've only tested it for roughly 10 mins (because it's kinda 2AM here and I'm gonna have to work tomorrow at some point ) but it does seem to work just fine, and it doesn't appear to override changes brought by other mods such as Make Swift Flurry Great Again. Mod's over there, enjoy https://steamcommunity.com/sharedfiles/fi
  13. Hello folks, I’d like to ask you some clarification on the multiclassing, I am a newbie and I feel quite confused. I am mostly attracted by the monk and the Paladin, so the idea of making a Votary seems quite appealing. If I understood correctly, with a multi class character you can only employ abilities up to level VII, right? The problem is, there are some level IX abilities of the monk that I would really like to use. So my questions are: 1) is it absolutely impossible to have a multi class character with level 8 or 9 abilities (even in one of the two classes) ? 2) Assuming i’ll M
  14. https://imgur.com/a/rHPbyMH https://imgur.com/a/xYrmyUj Is it bug or it always was 0,25 per wound?
  15. Hi. Long time lurker and I appreciate the help this community gives and seems friendly. So I got the highly addictive case of restartitus and have been looking for a build (still haven't completed the story though putting quite a few hours in but still fairly new) playing on veteran I'm interested in the fate testarossa build but I would love to use dual guns. Then I came across the gypsy thunder build but when trying it got bored fairly quickly, which then gave me an idea. Would those 2 builds work together? Could I cause a thunder storm while shooting thunder at them? So this is wher
  16. Hello, I have tried to modify the Shattered Pillar Monk so that he generates wounds with melee weapon and ability damage but can't seem to find the part I have to change for that. So help would be appreciated, and thank you in advance.
  17. Hi, as title: when you pick the PL 9 ability Empowered Strikes on a Monk and use (empowered) Whispers of the Wind nothing special will happen. No +100 PEN and no +100 ACC. Nor on the first attack neither the following. If I use Stunning Surge (for example) it works. In addition, the other "Empower-Abilites" (+1 PEN, +10 ACC and so on) that you can take at PL 7 also do nothing with Whispers of the Wind. Find a Monk (MC) with those abilities here in my savegame and try it out: https://www.dropbox.com/s/tcwpf6g07ik0k5t/Hyleon%20%28f9c897b3-bd46-4c0e-9148-d236ebfea8c2%29%20%28LAX-123
  18. Since this was requested I will type up this build. It does require a mod from nexus to unlock Woedica Priest subclass - but if you play monk/priest you may as well go all out and play the Woedica priest because of the excellent spiritual weapon synergy on Woedica: +20% raw damage on "summoned fist" attacks that synergize with monk bonuses to fist attacks. Unmodded Skaen/Helwalker also works but is not quote-unquote absolutely optimized and "op". Note: Helwalker can be replaced by Nalpazca if you don't want to be super squishy although barring death's door kind of solves the squishiness
  19. To find out that Shattered Pillar Monk is utter trash now. Went from super OP to (for me) unplayable. I played the game the first two weeks it came out a lot have changed since then... Time to reroll i guess. I got one question im planning to do either a Nalpazca paladin multiclass or a Helwalker Paladin multiclass. I prefered nalpazca because of the insane stat/accuracy/crit bonuses from pots and drugs. But im not sure when i read the patch nodes from 1.2 what those mean: "Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poiso
  20. Seemed like monk got some nice fixes to abilities like The Dichotomous Soul and it could use some discussion on a separate thread. Equipment abilities like Effigy's Husk's death aoe works when your clones die though they are kind of tanky. I've tried equipping the Necklace of Unlocked Possibilities, but the weapons spawned in the hands of the monks do not scale like their fists do so you can get a range of unique weapons going from exceptional to legendary that you can find out via combat log. One thing I like to note is that for some reason item party auras like the Curios necklace did
  21. The Slayer (Updated for 2.0) Slayers are suicidal dwarves that go out into the world having sworn to die in battle to expunge some dishonor from their name. This slayer is constantly trying to die, but is just too good at killing to have succeeded at his goal yet. The build uses +damage the more you’re hurt synergies. This is more of a theme build rather than a min/max; but it did WAY better than I expected (this works really well in party w/ someone using willbreaker and Body Blows) Game Version: 2.0 Difficulty: PotD (+all Upscale, no mods) Solo: *No - You will need backup (Salvation of
  22. Wander around in an alcohol and drug fueled stupor lulling your enemies into surrounding you then suddenly explode into motion. Dashes around smashing the enemy and stacks debuffs and start with the deathblows at as close to 0 recovery and attack as possible. Citation: This was inspired by Sin Tee’s Mirke build. Game Version: 1.2 Difficulty: PotD (+all Upscale, no mods) Solo: Untested Race: Human Class: Shadowdancer (Streetfighter/Nalpazca) Home: Deadfire Background: Hunter Stats: Mig 17 Con: 10 Dex: 19 Per: 18 Int: 10 Res: 4 Skills: Active: Alchemy Max Pas
  23. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  24. Putting aside practicality and whether it's actually worth it to do so, how ridiculous can we make the core monk ability? I'm curious. 9 + 1 Prestige + 3 Death's Usher gets us to a baseline of PL 13 with a death godlike monk while near death. We can get any of several boosts for elemental abilities via Lightning Strikes and Turning Wheel, but afaik those won't apply to Transcendent Strikes itself. What other PL increases are available?
  25. I am looking to build a party with a Shadowdancer or Votary. So far most builds I see are for solo play, so their synergy in the class combo is based on, well, solo play. I am trying to do a classic party. Serafen - Witch (Bar/Cyp) - Striker/Debuffer *Using Sin Tee Witch King build as it makes him a fast and reliable striker https://steamcommunity.com/sharedfiles/filedetails/?id=1399216139 Pallegina - Crusader (Pld/Fgt)- Striker/Tank *Using modified version, also, from Sin Tee Valkyrie https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 Xoti - Priest - Healer/Buffer *As
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