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  1. Hi everyone, I have just finishined the first complete version (1.0) of my own mod which will aim at making the game more balanced. My main objectives are the following : - Make all abilities/subclasses worth including in a build, - Ensure that Tier VIII and Tier IX are interesting enough to go Single Class, - Correct a couple of weird mechanics to make them more consistent with generic rules. I plan to deliver it on Nexus Mod a bit later probably within a couple of weeks. Important notes ; - This mod is designed for RtwP. I "think" most of its content should work for TB,
  2. Heya guys, as the title says, there are some mod that tune down the number of displayed mirrored images? Everytime my Aloth buffs i seriosly can't stand watching the screen, if someone can help me i appreciate it!
  3. After a lengthy period of gathering players' feedback, theorycrafting and balancing, we have come with a Community Patch Mod - a community based collection of tweaks and improvements. Community Patch consists of the following stand-alone modules: Basic - includes a lot of suggestions from the Deadfire Polishing Poll - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggesti
  4. Good evening champions of Berath! I'm completely new to the mod world around PoE2 and I was wondering if there was a way to have the Maegfolc Skull or an helm/cap like that in the game (maybe from the start or in the first treasure you open). I'd love to have it just for aesthetic purpose; I didn't finish the game yet (killed Nemnok today, that was intense!) but I'm already thinking to a new party and it would be amazing to have an evil undead character. We all love evil skeletons. Is it possible? Cheers from Italy!
  5. Does anyone know if there's a mod for streamlining the level-up experience? As it is, it's a whole lot of clicking each time you respec. I would love to be able to distribute all points and skills in one go, more or less, instead of having to do 2 skill points > Next > 1-2 abilities > Next > 0-1 weapon proficiency > Next > Repeat 20+ times.
  6. Latest release is live on nexus. 50 items total at this time. Player feedback to address any balancing issues is appreciated. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  7. After successfully modding Pillars of eternity to skip some graphics when loading and then installing 2 mods that moddify the UI, I took it upon myself to make a mod that will change the wooden texture and size of the box that pops up when the player engages anyone in conversation. I have spent hours digging through the game folder and exploring the assets but I can't seem to find the files or the data related to what I want to do. Any leads?
  8. I have some good news! I made this mod for KOTOR II that enables You to romance Mira! You can get the mod here: https://www.moddb.com/mods/mira-romance-mod/downloads/mira-romance-mod2 Sorry it took so long, at least now You will be able to romance Mira! I hope it's been worth the wait! Enjoy the mod and have a great weekend!
  9. I have made a little mod many people have requested. The title should say it already. https://github.com/Fhav6X/Stronghold-turns-to-days-Mod-Sttd-/releases/tag/1.2 also now on nexus mods https://www.nexusmods.com/pillarsofeternity/mods/194 Stronghold turns to days is now on v 1.2 (final version). for version 3.7.0.1318 of Pillars of Eternity What does it do? - This mod switches the turn based taxing, adventure spawn and ingredients spawn to day based. - I kept "visitor killed" events turn based for logical reason. - Anything else (Attacks, Visitors) have been day based fro
  10. Hi, I am currently working on a custom voice set mod, and wondering if anyone could give me some clarification on some things: Why does each voice set have different numbering conventions? (****y: "_ability_cast_0092", Feisty: "_ability_cast_0088", Kind: "_ability_cast_0102")? What do the _v1, _v2, _v3, (attack_40001_v2 for example) files do? Based on their corresponding text strings in chp_common.stringtable I'm assuming they are alternate takes or maybe different parts of the same sequence broken up? What action does _investigate_4001* correspond to? It isn't very clear fro
  11. Hello. I am creating some crew members for my playthrough, and with the master and legendary crew members being available but being just regular (with no previous npc content) I want to make my custom crew (imaginarly developed characters) be able to reach these ranks q1. Does anyone have any idea of how to change the crew member’s limit of ranks that can be earned? Is set to 4, I want to change it to 5 (or 6 if q2 is answered) q2. How do I change the experience needed to earn ranks? Thanks!
  12. Ok, let's face it. The translation is the same mess again. So we will build a new repo and a new patch on Nexusmods. First version is on nexus. Next will follow soon. Oh and @Cdiaz or @Aarik could you please pin this thread this time? Repository is here: https://github.com/AurelioSilver/pillarsofeternity-2-german-patch Nexus Page: https://www.nexusmods.com/pillarsofeternity2/mods/5/ Für alle Mithelfer habe ich hier mal die großen Aufgaben aufgelistet. Einiges ging sehr gut automatisiert, anderes braucht mehr Handarbeit. https://github.com/AurelioSilver/pillarsofeternity-2-ge
  13. This mod, as the name implies, allows you to tint godlikes. It also adds some more head options to those. https://www.nexusmods.com/pillarsofeternity2/mods/325 This mod is somewhat special, so you have to read the installation instructions carefully! Installation: 1. Extract the files into your "Pillars of Eternity II Deadfire" main folder (the one with the exe). You should now have two new files (RUN_FIRST!!!.exe and Tint_God_Mod.exe) in your main folder and a folder called "Tint God" inside your override folder. 2. Now run "RUN_FIRST!!!.exe" as the file says ;). Select
  14. Link to Edér Black Jacket Subclass Mod on Nexus Mods: https://www.nexusmods.com/pillarsofeternity2/mods/302/ Link to Pistol Modal Mod on Nexus Mods: https://www.nexusmods.com/pillarsofeternity2/mods/309 Link to Edér Black Jacket Subclass + Pistol Modal Mod on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1662064117 (old, bundled version) New version 1.1 updated 13th March 2019, changelog in new post below and at Nexus Mod page First mod I have published, should work with Pillars of Eternity II: Deadfire version 4.1.2. If you have problems or find
  15. Hey everyone I made a mod that includes all the custom subclasses I made into one package and introduces the Priest of Ondra subclass.  This mod adds three new priest subclasses to the game. The priest of Abydon, Hylea and Ondra. All come with unique abilities, progression tables and playstyle. The Priest of Hylea Custom Subclass: The Priest of Hylea is a fast and chaotic caster, hurling foes with gusts of wind and causing destruction with the turbulent dissonance in their songs and poetry. Description: Hylea is the goddess of songs, arts, language and maternity. She is the matron o
  16. I made this mod a bit ago, but I thought I would share it here as well. You can download it here.
  17. Hello and thank you to those who are reading this. So I thought it would be nice if the form of the fearsome brute could benefit from the monk spells and abilities, and if it's not possible just buff the ogre modal a bit (more pen, more armor) because it is really weak as of now and I don't know how to do it myself. Thank you
  18. As my topic title stated I have recently uninstalled all my mods. When i tried to install mods back into the game they are not showing up. I have logged out of the game then back in like 5+ times nothing changed. Uninstalled again reinstalled then changed file name it failed. Reinstalled the mods shut down my computer completely then restarted logged into the game checked the mod manager still no mods found. With one mod installed started a new game quit the game went into options no mods still found. I am out of ideas and need help. DxDiag.txt
  19. Hello, I have tried to modify the Shattered Pillar Monk so that he generates wounds with melee weapon and ability damage but can't seem to find the part I have to change for that. So help would be appreciated, and thank you in advance.
  20. Part I: The Umbral Mystic Knights Overview: The Umbral Mystic Knight is a lonely inquisitor with the power to manipulate shadows. Umbral Mystic Knights lose access to many paladin abilities but gain a list of abilities when they reach specific power levels Description: The Umbral Mystics are a branch of the Mystic Knights paladin order that rose to prominence in tandem with Animancy in the Aedyr empire. The Umbral Mystics wear black clothing and armor. They are involved in covert operations against rogue animancers and dark creatures that result from their art. Shadows rise in servitu
  21. Greetings, I've been trying to get this mod to work for a very long time but I can't for the life of me figure out why it wont work. What I'm trying to do is to give my Rogue +1 guile every time he kills an enemy. Setup: When the rogue reaches level 1 he's given a new passive ability called "Endless Loop" (see #1). The new passive ability is created using the GenericAbilityGameData tag (see #2). Scoring a kill triggers a status effect (see #3) that rewards 1 guile (see #4). Code: #1 Progression Table Entry for the New Ability: Rogue_Mod.gamedatabundle #2 Generic Ability Table:
  22. Just saw that Maia's dialogue triggers even if she is not in party and was wondering if there is a way to replicate this behavior This commands from this list sound related, but i am an ignorant on the matter and may have nothing to do with it Void PartyMemberToActiveParty(Guid) Void SetCompanionConversationsEnabled(Boolean) Void TriggerTopic(Guid, Guid, Guid, Boolean) If no with this, any other way?
  23. Hello. I've just created my first mod for POE2, and I've uploaded it to NexusMods, which was quite simple. But uploading to steam workshop seems like a different beast entierly. Does anyone have any information on how to get a mod on the Workshop? Thanks in advance.
  24. Hello. I've just created my first mod, and was about to upload it to Steam Workshop. But I can't find any good information on how to do so. Everything I find is very specific to a certain game, and I can't find any info for how to do it for POE2. Anyone have any experience with this? Thanks in advance.
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