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Showing results for tags 'system'.
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After the today's update my recent savegames (mostyly autosaves and quicksaves) do not work. The game backtracks to main menu showing info that it rejected the process to prevent my savegame from corruption. Where can I find my saves? I would like to do a copy of them. I see that you moved them from %appdata% :/
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I have seen many posts praising new factions and there is a lot to like in there. All four of them are well developed, with detailed backstory and with multiple representations throughout the Deadfire. Each of them have a companion to represent them and have a lengthy chain of well designed quests. How Deadfire handles its factions is in many ways similar to New Vegas. The political scene of Deadifire makes up the majority of games content and choosing with whom the player will ally with (if at all) is probably the most important choice in the game. Who will become your antagonist depends on
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MINIMALE : Système d'exploitation : Windows Vista 64-bit or newer Processeur : Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 Mémoire vive : 4 GB de mémoire Graphiques : ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT Espace disque : 14 GB d'espace disque disponible Carte son : DirectX Compatible Sound Card RECOMMANDÉE : Système d'exploitation : Windows Vista 64-bit or newer Processeur : Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T Mémoire vive : 8 GB de mémoire Graphiques : Radeon HD 7700 or NVIDIA GeForce GTX 570 Espace disque : 14 GB d'espace disque disponible Carte
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Just pre-ordered the game a bit ago and while I was already going to do it regardless of my system (a laptop, yeah...I know) in order to support Obsidian and for more games like this to be made, I am a bit worried if I can even play it. For reference I was able to play POE1 the whole way through expansions included and the only slow down was during a cutscene right before the final boss fight. The loading times however were atrocious though. I'll post my system specs here if it helps: Processor: Intel® Pentium® CPU N3540 2.16GHz RAM: 8,00GB GPU: NVIDIA GeForce 920M
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Hey you bunch of affable gamers, Our update is now live! To gain access to the Backer Beta, visit this (Forum Link) for step by step instructions. This is a Beta and will most definitely contain a few issues. Please report any issues you find here (Forum Link). Backer Beta Builds where and when? Mac: Steam and GoG are live now Win: Steam and GoG are live now Linux: Steam and GoG are live now We have some pretty hefty patch notes for you. Below you will find; New Content, System Changes, Bug Fixes, and Known Issues. NEW CONTENT Prepatch (Build 4) saves are not compatible an
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The Torment:ToN video showed off a movement/animation system using irregular speed and inertia. ("improved on PoE technology, or something like that) Maybe not for combat, but for just moving around, I would really love to see that being traded back to PoE. PoE's animations are fine, they do the job, but they look robotic and especially compared to Torment's movement, they just hurts the eyes a bit. I understand in RtWP combat these would change the mechanics too much, but for out of combat movement, they'd be wonderful to have. It's super late in development, I realize that. But, perhaps it
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Obsidian has said that they are going to separate out combat and non-combat skills, so that the same resources are not spent on both. This has lead to some cheering... ...as well as some concern. The concern seems to chiefly come from those people who, at first glance, you would assume would be happy about non-combat skills getting to not be overshadowed by combat skills. I know I was. But it became clear - one cause for worry was the possibility that there'd be no way to make a more non-combat oriented character (or a more combat oriented one, for that matter.) And
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I love the look of Infinity Engine games, but will it run right on newer systems ?? http://en.wikipedia....Infinity_Engine I bought BALDUR'S GATE 2 COMPLETE @ http://www.gog.com/ the game won't run right on my new system. System specs : DEll 30" 2560 x1900 6970 x2 Crossfire 16 gigs ram ssd drive and harddrives win 7 pro 64-bit AMD 6-core Processor
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This was a popular topic in these forums back when Obsidian asked "If we (theoretically) did a Kickstarter, what would you like to see"? There were some great ideas there, but many of them were prohibitively expensive or impossible to implement. This is just idle speculating for fun, but if possible I would like to see something new - i.e. not MMO/Dragon Age style cooldowns or D&D memorized slots. My own ideal (probably totally over-ambitious) magic system should affect the lore, and exist/be useful outside of combat. Something that bothered me with D&D - if you could manipulate wi
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I didn't found anything solid about this topic, so here it goes: What do you think abut profession systems? I think I would want some kind of professions in the game like alchemy, first aids, herbalism or even engineering. It would be nice if: We need to do something to get better without implying repetitive tasks. We can have custom recipes. We can read books to actually learn some (few) of the recipes, having to take out the recipe after reading the book to a custom recipe. We can collect things (items, medals, flavor items) from them. We need to explore deeply to get the best
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