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  1. My ongoing peeve with Reputation gain (i.e. the pre-defined meaning and intention of conversation options) vs what I actually intended the option to mean. Currently, in PoE(2), the reputation system is, as in most (all?) other games, static. You choose Conversation Option A, and it has already been given a meaning by the writers/devs, no matter what meaning you and your PC may put in it. Example: In BoW, I convinced Neriscyrlas to find respite and release herself to the Void. My PC (paladin, dimplomatic, good) took this direction with the best intentions, since there's no option to r
  2. So if you’re like me, you play on a console, you tanked your rep with the Board, and ignored them when they tried to talk to you, and now you’re at the end of the game and want to finish up your side quests before heading off to Tartarus. But uh oh! You have a side quest in Byzantium and the board hates you so all the guards there shoot on site. This was the case for me. I was at the very beginning of Makes Space Suits, Won’t Travel - the quest you get from Celeste where she wants you to model clothes for her. I thought I was screwed, because she has guards in her store and if you ag
  3. During Seeker, Slayer, Survivor, the vendors in the temple (Caretta, Cook Corrin, Winge, and Neale) should offer a series of discounts based on the player's reputation with either of the Seeker/Slayer/Survivor factions - 5% for Good1, 10% for Good2, and 15% for Good3. However, the conditional logic for this in lax1_factions.gamedatabundle is such that the rate for first condition (5% discount depending on if the player has a Good 1 reputation with Seeker/Slayer/Survivor) will be selected even if the conditions that follow are met. This means that 5% is the highest discount achievable, regardle
  4. End-game spoilers ahead, but nonetheless important for the developers to see I think. I'm in Byzantium at the moment, and for whatever reason the Early Retirement quest dipped my reputation with the Board over the edge. Now everyone guard in Byzantium wants to kill me and every citizen runs from me. This is unacceptable, as the end-game necessitates that you be in Byzantium. My enjoyment is almost ruined by this, since I couldn't take my way in or out of situations as I've done the entire game. The impact of being hated by a reputation you are forced to interact with shouldn't be shoot on
  5. Every time I tried to complete the quest By His Bootstraps, Jameson is dead when I show up. I have reloaded and tried several times and he is always dead. I read on a forum that this may be tied to using the computer terminal to unlock the door before going upstairs, so I tried it without using the terminal and he was still dead. When I turned the quest in, I had a reputation loss with Auntie Cleo. This seems like a bug. This quest was given at the last minute by the quest giver as if an afterthought. That, to me, does not signal high priority. Because of this, I ended up doing th
  6. Okay, so I kind of stole everything out of Gladys' safe. And now every time I go to Groundbreaker, they shoot me on site. But, my reputation with them is Agreeable. So how do I fix this? I've tried leaving and coming back, I've done a few of their quests, but can't turn them in because everyone shoots me when I get off the Unreliable. How do I solve this?
  7. When I first started the game, I was under the impression that there could be a variety of combinations when it came to the companion's reputations with each other. Like one playthrough could have Aloth /Eder as friends and another as enemies. Or I suppose, to use a more extreme example, having Xoti/Pallegina as friends and another playthrough as enemies. However, as time goes on, it seems to be that their relationships with each other are mostly set in stone. There will always be a Xoti/Pallegina rivalry, Aloth will always dislike Tekehu and Serafen, etc. The only ones that seem to h
  8. My main character does not appear to be gaining any reputation points with party members at all. On multiple occasions, with several different companions, I've had the prompt appear indicating that someone approved of what I just said but yet when I check the reputation page on my character sheet it states I have zero points and not a single "quadrant" around their portraits are filled. On the other hand, when a companion approves of another companion's actions they appear to be gaining points and "quadrants" with each other. Edér and Xoti reached a full 1 point after their first interact
  9. So after waiting for 1.1 I started up a new game. According to notes, they changed how reputation values were calculated. However, after doing the event at Ilonet's Fork, recruiting Xoti, and gaining the Dawnstar Blessing at Port Maje, I am at max positive reputation (2 minor, 1 moderate, 1 major positive changes in total I think). Is it supposed to rise that fast, or do some factions have different point thresholds?
  10. So, I was hoping that I'd be able to make this thread after finishing the actual game, but the issues with my computer are worse than expected (i.e. there's always a worse scenario than the worst case scenario) and so I doubt I'll get to finish it in some time. Likewise I've only been able to skim the boards of late so if this is all already being discussed elsewhere and people feel it comes across as spam or the likes, feel free to merge it with that other thread. For the most part I hope I can add something worthwhile to the discussion regarding the two titular topics and present some possib
  11. I have seen many posts praising new factions and there is a lot to like in there. All four of them are well developed, with detailed backstory and with multiple representations throughout the Deadfire. Each of them have a companion to represent them and have a lengthy chain of well designed quests. How Deadfire handles its factions is in many ways similar to New Vegas. The political scene of Deadifire makes up the majority of games content and choosing with whom the player will ally with (if at all) is probably the most important choice in the game. Who will become your antagonist depends on
  12. I have a lot of maxed dispositions and a lot of them have gone up despite me playing super good (I'm Cruel:1 for some reason) meanwhile my companions struggle to go up in reputation. A lot of them are stuck at 1 despite me pleasing them in every other conversation option. Is there some bug I'm unaware of or is the system just a bit flawed?
  13. I've got a bunch of different faction colors and was wondering... Does it matter which flag I use when attacking ships? Do flags have any impact on reputation with the attacked faction (like losing reputation attacking Vailian Trading Co ships with Watcher colors)? I know that a flag can be used early on for a quest and there may be more of those. What I'm curious about is the open world naval combat impact.
  14. "Therefore when thou doest thine alms, do not sound a trumpet before thee, as the hypocrites do in the synagogues and in the streets, that they may have glory of men. Verily I say unto you, They have their reward." --Matthew 6:2 (KJV) In the most recent Q&A (and elsewhere), Sawyer mentions that they're changing some of the disposition dynamics to reflect only stuff your character has done that is knowable to others. The example given being that in Pillars 1, a character with Deceptive 4 was actually the lousiest liar around, because everybody knew that (s)he lied a lot. So they'r
  15. So, I've completed the quest "Blood Legacy." Beside being disappointed at the very limited options as to what to do with The entire point of reputation is (believed) knowledge of actions performed. Even though I actually performed an action, no one knows about it, thus effectively rendering my actions (to others) as unknown.
  16. Description: This is a guess at a bug, but when completing Ferry Floatsam the hero LOSES minor reputation with Defiance Bay. This seems to be a mistake. Description: Screenshot 1 Screenshot 2
  17. I encountered a potential bug, though it's possible that it's a design choice that I just don't fully understand. Behavior: Convincing Delem he doesn't need to eat birds leads to reputation loss. Expected: I don't believe this path should cause you to lose reputation—at least using the Survival-based chat option. I would expect it to give a reputation gain, or at least be reputation neutral. Details: In Oldsong (Twin Elms), Delem offers you a quest to collect three birds, which he'll eat to gain greater powers of song. If you go ask people about his request, they will all tell you
  18. In the game you see different amount of reputation gains. I was wondering what the stages are and which is more? For example: Minor Positive Moderate Positive Average Positive Major Positive ?? Does anyone also know the value of each. For example Minor + moderate = average?
  19. So, I am completing quests in and around Defiance Bay, and it seems that nothing I do changes my reputation with the city. It's not showing up in the log, and it's not actually changing on my character sheet. I turned on the [show personality/reputation] option in, well, Options, and tried submitting Cinders of Faith and All Hands on Deck - they show in the dialogue that I should be gaining moderate and exceptional reputation, respectively, with Defiance Bay, but in neither case does the reputation change show in the log with the experience gain, nor does it change my reputation from Eccentr
  20. So I understand that the various factions in Defiance Bay are at odds with each other and that choosing one will result in not being able to interact with the others. That makes sense to me, even if I messed it up in my most recent play through. However, I found that when aligning with one (the mafia-like one), I had already completed quests with both the dozens AND crucible knights. As such, the game has now locked me out of ALL factions, as I am at a "faintly good" reputation with each of them. Is this a bug or intended? I like the idea of exclusive faction quest-lines and such, but the
  21. As a lvl 4 Paladin of the Shieldbearers of St Elcga my favorite dispositions are Honest & Diplomatic. Disfavored are Cruel & Aggressive. I currently have a rank 1 in Honest, Diplomatic, Benevolent and Passionate. I recently also killed Raedric which gained me one point in Passionate. Is there anyway you can change or are there different ways you can take/handle a fight with an other result? How can I see which will be the outcome?
  22. Record Keeper at the Ducal Palace, when speaking abou Eder problem I can just keep conversing about it, thus allowing to farm reputation like diplomacy. I used the [Resolve 17] option to continue and from there I can just repeat.
  23. Please discuss your thoughts, ideas, complaints, suggestions etc. on Pillars of Eternity here.
  24. This is in response to the many threads in disagreement over how XP rewards and quest objectives should be handled. There have been many good arguments from many different perspectives. I will summarize my own personal opinion on the matter, and leave the floor open for you to add constructive criticism. This isn't about right or wrong or an aversion to change. It's about creating a "balanced" system for all play styles that doesn't prevent certain behaviour, but rather reacts to it. Thankyou, and keep smiling. My thoughts on Cause and Effect (in a nutshell): - Cause should be controlled b
  25. Basically: High Profile (High Reputation) versus Low Profile (Low Reputation) How many chases after you as a "High Profile" character, how many wants autographs? How much ego stroking? Quests that you wouldn't find before? (Some old man trusting the White Knight wherein he doesn't trust the random Low Profile character). How many assassins go after you? How many who would've attacked you on one playthrough just don't because you have a high enough reputation, how many wants to challenge out of honor? As a "Low Profile" character, does that necessarily mean that you are
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