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Epixia

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About Epixia

  • Rank
    (1) Prestidigitator

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  • Location
    Deadfire Archipelago, Eora
  • Steam
    Epixia
  1. He’s really not too hard to please. I’ve had far worse a time getting Pallegina to 2 and keeping Xoti at 2 then getting/keeping Aloth there. He’s into dutiful responses big time and these tend to be hidden behind responses that help others, self sacrifice/defense of crew/companions, and classic “hero” responses. He’s not completely averse to joking/clever responses. It’s very dependent on context. My Watcher is full clever and only loses rep occasionally because of it. He hates Serafen and Takehu. That’ll never change, though he can be called out on it, which was nice. Irresponsible dialogue and pride are his biggest pet peeves. So overconfidence, anything to do with brothels and prostitutes, and bragging of any sort really.
  2. If I've learned nothing else from my more rural family members, it's that you can make wine from almost anything. I believe they have a bottle of homemade wine from every fruit and berry in existence (locally that is) and often will experiment with something new to make it from every year. I also want to say I've heard mead referred to as honey-wine before, but that's something I'm a little less familiar with. Anyway, Eora's lack of grapes certainly wouldn't limit it's potential booze variety.
  3. Out of the those three choices, I think 2 & 3 would offer the most entertaining RP experiences and really fit with the pirate theme. Perhaps for the 1st one, it might add some spice playing him with the addition of the cruel disposition. Sorta a Blackbeard or notorious pirate type. That would also make the 1st character mix well with Aeldys / New Blood faction.
  4. Maybe its just a mechanics case. Having a full blown Fampyr in the party would probably be OP. I always took her being a cipher as their compromise for not being able to give her full Fampyr abilities. She could probably get pretty close as a Mindstalker though. At least as far as cool Fampyr-ey abilities. Can you imagine if they actually gave her the full Fampyr immunities and everything though? She'd be ridiculously OP.
  5. ...wut? A fampyr is a kind of undead. Ydwin is not dead. Even if she had turned herself into a fampyr by severing her soul from the Wheel (which I don't think is true), she'd still become a fampyr only after her death I want to say that this is actually addressed in her recruitment dialogue...please stand by... Ydwin facts: + Bleeds + Can feel pain + She requires essence to survive + Her soul is disconnected from not only the wheel, but also her own body Somewhat facts: + Live people and animal essence are tastier than luminous adra Dialogue: [Metaphysics 6*] Watcher: "How do you intend to manage the decay of your flesh and escalating desire for soul essence?" *Insert sarcastic Aloth and Ydwin banter* Theeeen... - Ydwin: "I am concerned by neither. I will sate my appetite with the souls of animals, just as I sated my appetite with their flesh while - while - in my previous life." - Ydwin: "In the absence of live animals, luminous adra has proven sufficient to sustain me. " A slight grimace crosses her features like a shadow.
  6. Well they’re darned if they do and darned if they don’t. If the elves are tall and slim then they are copying Tolkien and if they are short and slim then they are copying D&D. Elves are just so common in fantasy that there isn’t a way to include them that doesn’t copy someone. If they change them too much then they become elves in name only.
  7. I love love LOVED this quest. Modwyr is a follower/companion in every respect, often even more so than the sidekicks, and her “personal quest” was heartbreaking. The choice of what to do with her has been one of the hardest quest choices so far.
  8. I stand witness to this true fact of Eoran history. Everyone killed everyone and no was sober ever.
  9. The races of Eora are pretty homogenized overall, but maybe the cultures of individual races will be explored more over time? Or maybe the racial traditions were destroyed or replaced by Engwithans during their era of dominance. After all, everything has to be their fault. As far as the longevity of elves, I do like the idea that was mentioned that they may just take things slower. It could also be a case where, like old people, they just become set in their ways. They may become easily averse to change and prefer things to stay comfortable and predictable. Which brings a point to mind, do cultures in Eora that value tradition and predictability over innovation and risk have higher elven populations?
  10. If nothing else, we should be able to purchase him as a permanent addition to the ship. He could keep the Steward company.
  11. The game sets up the Watcher as having an impact by virtue of forcing them to be in the situation after Ashen Maw. At that point the gods KNOW what Eothas is planning and what he intends to do. Why have the Watcher continue to be involved? What, at that point, is the reasoning to continue to have them hound him if they have no way to influence the outcome outside of an author wanting the player to witness an event? It is implied by their continued involvement that they should be able to influence the outcome in a meaningful way. As for in-game situations that feed this illusion, how many times do companions prop up the Watcher? How many times do they encourage their involvement? How many times do they get lectured about their "duty" to the world? Aloth and Pallegina: Your power and influence require to you think of the world and to help it. It. Is. Your. Duty. Your choices matter. Your presence matters. Eder: Eothas is carving a path of destruction and must be stopped. Maia is doing time in the brig so I can't comment on her. I'm still doing Takehu's quest, but it seems to be going in a direction of should he embrace his duty to his people or to himself. Even if their conversations change from Eothas should be stopped to can he be stopped, the conversations themselves still point towards the Watcher taking some form of action. So, I can understand how many would reach the end and feel they should have been able to stop him. I don't know how to use the specific quote feature, so bear with me. "As for motivation, you're killed, brought back to life without your soul, and threatened with annihilation if you don't do the bidding of sentient machines. You want your soul back and you want to lift the threat imposed upon you. In order do to this, you have to chase down Eothas. People who are worried about anything other than this probably aren't spending much time contemplating what it would feel like to be in this situation. As one would might do in a roleplaying game." While I agree that the most passionate followers of games like this probably do put extra effort in trying to relate to their character's circumstances, I know I certainly do, I believe that the burden should rest more on the writers to evoke the necessary emotions and sense of urgency in the audience. If they are unable to accomplish that, then it speaks poorly of the writing / execution rather than of the audience and pre-conceived expectations.
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