Jump to content

Wiegraf Folles

Members
  • Content Count

    18
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Wiegraf Folles

  • Rank
    (1) Prestidigitator
  1. They live hundreds of years. You would expect them to be generally wiser, more experienced, and more capable in most mind-related tasks than any other races. You would expect them to have a great knowledge of world history, whether by studying or simply by experiencing it. You would expect their wizards to be vastly superior to other races, since they had far more time to practice it. You would expect them to see any other race as some toddler who knows nothing about life and the world. Yet, ingame, they behave just like any other race. Why?
  2. The archmages are indeed appearing too frequently, and, more importantly, are weaker than the Watcher. For unique geniuses who probably have access to spells that nobody else has, it is not reasonable for them to be defeated by another level 20 wizard (who, few months earlier, was at level 1), at their own turf. If they are to be fought against, they should have been more of an end-game boss, with an entire main plot revolving around them (including find some way to defeat them), not some optional sidequest. I also think that we met too many gods, but I suppose it is somewhat expected sin
  3. Can you see the spells of your spellcasters normally?
  4. The archmages are indeed appearing too frequently, and, more importantly, are weaker than the Watcher. For unique geniuses who probably have access to spells that nobody else has, it is not reasonable for them to be defeated by another level 20 wizard (who, few months earlier, was at level 1), at their own turf. If they are to be fought against, they should have been more of an end-game boss, with an entire main plot revolving around them (including find some way to defeat them), not some optional sidequest. I also think that we met too many gods, but I suppose it is somewhat expected sin
  5. You are a level 20 Wizard, capable of defeating multiple Archmages (a feat that they themselves didn't manage to do). So why don't you get your own "Watcher's Vortex of Doom"? I think it would be interesting if the watcher could craft his own custom spell, depending on specialization, after reaching level 20 (similar, to a certain extent, of what you get in Oblivion). It doesn't need to be anything complicated. For example: Evocation: Select the elemental damage, the AoE and armor/defense debuff; Conjuration: Select the damage type, the AoE, and Dex afflictions OR a custom made we
  6. Yes, I happened to me too. I fixed it by deleting windows registry of the game. The bug also has affected the Esc Menu. If I tried to change certain things, I wouldn't be able to exit the Menu. If you want a fix (assuming you are on windows), here is how I have done it (do it at your own risk, it is generally not recommended to mess with windows registry if you do not know what you are doing, though if you follow these steps there will not be any problems): In windows (7), click on Start->Search-> In the field, type: regedit and then press enter. It shoul
  7. Nevermind, I was able to fix it by deleting the registry entries of the game on windows.
  8. After creating a character, Berath says nothing, the door won't open and I remain in spirit form. If I press esc to go to Menu, I can't close menu screen.
  9. I get the maximum damage of some the spell, and multiply by (1+(Power Level-Spell level)*0.1+0.2 (from MIGHT)). I select the most damaging AoE spells from their respective spell levels and sum the damage of all of them.
  10. Why would you want to wildshape? Does it improve your spellcasting in some way? Druid VI and VII spells are neither good for CC nor damage, it seems (they all seem crap, for their level). Wizard's Level 8 and 9 CC spells don't seem that impressive, if you compare with what you can get with lower level Druid spells. On the other hand, wilting wind and meteor shower do seem like gamechanging spells. It is also important to consider that the base powerlevel of a wizard is higher than a sorcerer. Wizard/Lifegiver is a solid choice, IMO. Life giver is probably better than Fury for the sorcerer,
  11. I believe Fury bonus only works with druid "elemental" spells. Wizard spells are of other category (mainly evocation and conjuration for damage). Regarding Amira's Blessing, is it cast per encounter or per rest (though, considering you can rest anywhere, I suppose it is a moot point)? Even if you have Amira's blessing, it won't change the fact that a wizard could cast 3 wilting winds instead of 2, and if you have that grimoire that gives one additional cast for each spell level, you get the opportunity to unleash 4 wilting winds as a wizard (5 if you empower), vs 1 as a sorcerer. Sorcerer is p
  12. So, how does sorcerer fare against wizard in the control/nuke department,? Specifically, I am looking at the mid (8-12) and later levels (16- onward). At levels 9-12, the sorcerer will be missing out one key spell that makes wizards shine during this part of the game: Ryngrim's Enervating Terror. On the other hand, you will be gaining 2 extra casts per spell level (up to level 4) from druid's class, that includes some nice buff/healing spells, Returning Storm , Overwhelming Wave and Calling the World's Maw, besides the AoE damage spells from level 1 and 2. It seems a somewhat decent trade off
  13. I do not see the issue with empower doubling spell damage. If you empower yourself, you get +1 spell use of the all spells. You could have cast 1 high level spell, 1 empowered high level spell, or you could cast 3 high level spell + 8 lower level spells. As it stands, I find empowering self far more useful.
  14. Yes, in the sense that: 1-You will avoid some of the hits (that is why I called "hits"); 2-You will get more grazes than hits; 3- You will avoid criticals. I used the term "hits" so I could properly compare to Health. If you have 10% avoidance and 90 Health, and each hit, if proc'ed, would deal 10 damage, you can take on average 10 "hits", because one of the "hits" will miss. Yes but the greater your Deflection, the more of those hits will graze/miss, so you're taking less hits not more hits. On the other hand the lower your Deflection, the more hits/crits you will take. What you
×
×
  • Create New...