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Showing results for tags 'weapon'.
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Ability to ride insects <3
Joseph Ibrahim Khale posted a topic in Grounded: Feedback and Suggestions
I am a big fan of the game, and really enjoy playing it, but I can't stop thinking how good it would be to be able to ride and ant or a bee. It would have to be some kind of ARK concept. Like getting into the fight with a bee or something like that an instead of killing it, just use tranquilizers and make it yours. That would be amazing so we could use it as method of transport and maybe as a weapon too. I don't know how do you guys think it would be in the game but imagine been ant-man for a second lol. Hope you guys like my idea and it can become true. keep it up guy -
Overview: This list is based on my personal opinion and I haven't tested them all. Quite possible I haven't taken into account all possible synergies so some might be undervalued. A lot of them will be weaker if they are used with a class that doesn't synergize with their effects. All values are ingame values. The wiki is outdated since the 1.2 nerfs. Weapons are listed randomly within any Tier. Might change that at some point but it will require some work. I am also comparing weapons at max enchants. I haven't taken into account that some weapons will be very useful early on in the game if th
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Overview: To get the most up to date stats (Patch 2.0) i've used a mix of the Official wiki, Fexxtra's Wiki, and ingame stats. There are certain item synergies I haven't taken account for like the rangers Gunner Passive (20% faster reload), Sharpshooter's garb -20% Reload Time with Arbalest / Arquebus / Crossbow attacks or Blunderbuss weapon modal giving flanked making it must have for Ranged Streetfighter. These types of weapons will be even stronger relatively speaking with these synergies. Eccea Arcane Blaster Pistol is similar to Animancer's Energy Blade that its OP vs moderate/extreme u
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During the beta AOE weapons were fine, but since 4.0.1 (perhaps 4.0 launch, didn't get any aoe weapon when I replayed when the patch launched) no martial abilities work with the AOE weapons like Whispering greatsword or Citzal's Lance. The ability only affect the target (and no aoe dmg) and my character just keep launching the same ability again & again until no more resources. EDIT : Both Hand mortar weapons aren't affected. Perhaps only melee AOE weapons are bugged? Don't know if i'm the only one affected (problem with my game?) since no one report it but AOE weapons are useless
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This list is based on my personal opinion and I haven't tested them all. Quite possible I haven't taken into account all possible synergies so some might be undervalued. A lot of them will be weaker if they are used with a class that doesn't synergize with their effects. All values are ingame values. The wiki is outdated since the 1.2 nerfs. Some of the lower rated weapons can be exceptionally strong in very rare scenarios (for instance vs spirits) but I am mostly rating them for their general usefulness. To clarify, Weapons are listed randomly within any Tier. Might change that at some po
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From time to time Amira's wing stops working. The attack animation goes on without problem, "projectile" launches but it never reaches the enemy. In combat log there is no entry for those attacks at all, as if Aloth did nothing that whole time (unless he casts spell, then corresponding entry appears in log). Bug occurs randomly, after some period of time (or after some action performed) it fixes itself. It appears that it fixes after you board your ship and land somewhere (but simply leaving and re-entering location won't help, neither will switching location, because on screenshot you can see
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- Companions
- Bug
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The poleaxe "Wohai Poraga" doesn't have it's stats present after looting it from it's container. Where information about the weapon should be present it instead says "System.ArguementNullException: Arguement cannot be Null. Parameter name:Key". This is obviously a coding error of some kind which is a shame because it's stats where present before being looted from the container and it looked awesome. I've provided screenshots below. I hope this can be fixed ASAP.
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The description for Wahai Poraga pollaxe I just found in the Undercroft reads: System.ArgumentNullException: Argument cannot be null Parameter name: key Then it has its actual flavor text. Also the tooltip doesn't appear for this weapon. I'm on the latest mainstream patch, and I verified the game data through Steam. I can provide the information listed on the stickied post, but file attachment size is currently limited to 0.5MB; too small for savefile of 2 MB. I will provide screenshot and savefile through whatever means is requested.
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Description: I used the spell "Spiritual Weapons" with my priest (Magran), and now they won't disappear and I cannot unequip them or exchange them for an other conjured weapon (like the one on the fiery greatsword scroll). I'm stuck with them. I tried to respec, to summon them again, nothing works. Steps to Reproduce the Issue: Use the spell "Spiritual Weapons", and <<I THINK>> return to the travel map (from a dungeon or a city to the world map). I'm not sure on this one, didn't really notice when it happened. Important Files: Save file sent by em
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Found this weapon and the corrode damage is listed as 0.0 for 0.0 seconds. I looked at the enchants and none of them change the damage so I'm assuming it's a bug. It's from Arkemyr's workshop.
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- Saru-Sichr
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Merry Meet! Grateful for you sharing your time and Gravity. May you ask the Goddess to eternally alight your self-determined path. In [The White Marsh] in the [LongWatch Falls] in front of the shrine with [The Grey Sleeper] legendary weapon stuck into a cold rock, is where am I. Eder is who will be getting the Legendary Estoc, though the weapon will be permanently bound to him. In the Pillars of Eternity II info that has been released, it mentions that Eder is one of the companions that will be returning. However, when continuing from this P.o.E. save file, will he still be wiel
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Hi everyone, Since my initial post on choosing a new main character I have done pretty well with my barbarian and really enjoyed the game (now nearly level in normal mode. In this run I chose to hire Sagani quite quickly (lvl 4) and specced her in "pet DPS". She now does tons of damage with the fox and even more with predator sense and using Persistence hunting bow (+50% dmg for the fox all the time basically) (http://pillarsofeternity.gamepedia.com/Persistence). I have a few basic questions : - Which armor should I get for her (I still have the lame fine skin armor) ?
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- rangerarmor
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Well I feel axes really don't get the love they deserve in this game, and yes I am biased. It's all about sabres and warhammers and stats and stuff... I play as a barbarian dual-wielding dwarf, I'd love to use two axes, also, they should have slashing and crushing damage in my opinion. But even one unique axe somewhere early in the game would be fine. Well, I get some axes worth my time eventually, but during more than the first half of the game, the only battle-axes available are the generic ones and also one from the CRPG club. Until you reach the Act 3 areas and really really far down the
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- battle-axe
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I was wondering if it could be possible to implement tweak on the current weapon set system, allowing to use same weapon in multiple weapon sets. Like for the tank of my group i would like to have the awesome shield in both of his weapon sets, and based on the enemy, switch the main weapon.
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Not 100% guaranteed. Use at your own risk. I finally got around to this and used a batch script on the directory contents and somethings might have been chopped off (I caught and manually fixed the list here for accomplished_athlete, scale_breaker-talent, and transcendentsuffering since the levels were originally axed as separate substrings because of whitespace) Some things may still be in Unsorted section, especially if they didn't follow a standard naming convention and I was unsure about categorizing them. Armor Cloth cloth_outfit_aedyre cloth_outfit_dyrwoodan cloth_outfit_dyrw
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Why can't everyone carry 4 weapon sets (like in icewinddale 2) or at least 3... I like to have a ranged weapon, and primary hand-to-hand and a secondary hand-to-hand either with more reach or doing a different damage type. I mean, I can carry 300 suits of armour and a weapons shop worth of arms, so why do I need to waste a skill slot when I level up buying the extra weapons slot. Are the any mods that give everyone 3 weapon slots?
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Hi there. First of all, PoE is just awesome. So now, here is the question. Is there any way to get Cladalíath while soloing the game? I have a GoG account, so I don't care about achievements, yet it feels... well, wrong, to say the least, hiring two adventurers just to get the weapon. I have a lot of figurines, but I've cleared Lle a Rhemen and I'm not sure if it's even possible to use, let's say, the wooden beetles while on a simple combat to place them at the platforms so I can craft the spear. I now it's somewhat gamebreaking (not OP), because you're supposed to use two witnesses, not two
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When observing the Character screens or selecting the active weapons from the quick slot during battle, it can be hard to notice which exactly is your currently active weapon. The issue is more apparent if you have two of the same weapons equipped, or two weapons that are really look alike. To resolve the issue a visual feedback can be added for the Quick slots, to be more easy to see which is your active weapon. For the the quick slot used in battles, it can be similar to the special abilities, with green color around the active weapon. For the character sheet it can be again a green
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- suggestion
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Hi everyone! I tried selling my enchanted (Fine, Burning Lash, Slaying (Kith)) War Bow to Sonild in Admeth's Den. When I click the Bow in the trade menu it looses it's two Enchantmens (Burning Lash and Slaying (Kith)) the moment it's placed on the bottom section of the trade window. I wouldn't have noticed the change had the price not gone down from 1610cp to 410cp. I'm not sure whether I enchanted the Bow with (Fine) or bought it with the enchantment, but I did put the other two enchantments on it. The bug isn't very gamebreaking but I couldn't find anything similar on the first 5 pag
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Hello again, Quick question: Does accuracy and Damage multiplier bonuses from weapons stack? If so, which duo out of these three weapons would you recommend for a very melee-oriented cipher? (offtank-ish) My guess is that I should keep the mace and the flail in case damage multiplier stacks; the crit on the sabre is nice, but I get much more attack speed and overall damage with the other combo. EDIT: Just realized that adding 'Exceptional' enchantment to the mace took Damaging 3 away, which being there by default with the other damage multiplier implies that it does indeed stack. The questi
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- weapon
- damage multiplier
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