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Found 6 results

  1. Having strong opponents thats spawn once or once every so many game days that require a couple of people joining in to takedown. Adding another level of difficulty and something to achieve/ strive for. If spawning every so many game days then have crafting mats worth farming or do a one time fight with single legendary mats for the 4 characters (similar to the mint chunks). Bosses could possibly include a scorpion, preying mantis, centipede, a small mouse (nothing too large in scale). Bosses could either patrol certain areas and require a hunt to track or be stagnant based on the behavior. - T
  2. I think that grounded could benefit from these new creatures. Enemies: Daddy Longlegs, if Obsidian decides to do anything with the shed, daddy longlegs would be a great choice as an enemy. Fire Ants: fire ants would attack quickly and swiftly and have the special ability to decrease your attack speed for a short duration. Centipede: centipedes would act as the horses of grounded, taming one will be hard, but these are quick creatures, able to get you from one point to the next in no time. Green Anole: the Green Anole is a type of lizard found in backyards. I don't hav
  3. Hello, (Please first, excuse my bad english.) The implementation of bosses in the game seems to me to be essential to increase the challenge and the difficulty of this world. While many players will be focusing on building, others will be looking for real fights with dangerous ennemis during their exploration. Apart from the spider mother, I haven't seen any other. In your roadmap, it is specified that the ant queen will make an appearance Here is a small list of what we might like to find: Mini Boss: Centipede => Scutigere (Poison damages, very fast,
  4. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  5. By the advice of experienced people I decided to recreate this (updated) bug report here. Issue: some bounty bosses, in particular, Katrenn, Torkar, and Dhwrgas do not drop their respective uniques (Katrenn grimoire, The Maker's Own Power belt, and Precognition amulet). Version 2.0.1.0044, save file after battle with Dhwrgas https://www.dropbox.com/s/ja7ijrwdbp9m94x/Cannwyll%20%28Forest%29%20%284e51b20d-b167-49a9-b9b6-5d79f36d9ed2%29%20%28LAX-2ABCD%29%20%28926221007%29.savegame?dl=0. Lady Epero and Lord Admiral Imp are ok (as for me), also should be checked if Eamund the Fox has any chance to
  6. Hey everyone! Thank you so much for reading! A quick intro. I’m a huge Infinity Engine enthusiast. Baldur’s Gate 2: SoA+ToB is pretty much my favorite game of all time (read best game of all time). Playing as a mage and blasting through everything like Irenicus on speed is probably the greatest feeling I can get from dancing pixels on a screen and I wanted to re-create that feeling in Pillars of Eternity. There have been plenty of posts on soloing the game, but the information is not standardized and consolidated. Also, there isn’t much for mages in the way of target gear and tips for
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