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  1. I have killed atleast 5 ladybugs and haven't looted a ladybug head yet. Is it a small chance that you get one or not in-game yet? I have the tier 2 bow, hammer, and club; i just want the insect axe.....
  2. I have been playing Deadfire since launch on the "Veteran" difficulty setting and have loved it so far, I'm hundreds of hours into the game and have collected tons of unique items and loot. Yesterday I decided to increase the difficulty setting to "Path of the Damned", and I'm enjoying the increased difficulty now that my characters are level 20. But a few hours of playtime after I increased the difficulty to Path of the Damned, I noticed that ALL ITEMS in my inventory had their monetary value decrease approximately 98% or more. An item worth 3,000 CP yesterday is now worth around 50 cp today.
  3. By the advice of experienced people I decided to recreate this (updated) bug report here. Issue: some bounty bosses, in particular, Katrenn, Torkar, and Dhwrgas do not drop their respective uniques (Katrenn grimoire, The Maker's Own Power belt, and Precognition amulet). Version 2.0.1.0044, save file after battle with Dhwrgas https://www.dropbox.com/s/ja7ijrwdbp9m94x/Cannwyll%20%28Forest%29%20%284e51b20d-b167-49a9-b9b6-5d79f36d9ed2%29%20%28LAX-2ABCD%29%20%28926221007%29.savegame?dl=0. Lady Epero and Lord Admiral Imp are ok (as for me), also should be checked if Eamund the Fox has any chance to
  4. Overview:​ For the full list of accesories head over to the Official Wiki. The intention of the list is to make it easier for players to hunt for the accessories they are most likely to need in their playthrough, and to know at which point in the game they can aquire them. The List is ordered by what catagory the accessory belongs to (head, amulet etc) and within the catagories they are ordered after when you can expect to get them (early,mid, lategame). ​ Used ingame stats to get the most correct values (patch 2.0). I haven't added all of the accessories because that would take a long time.
  5. I read on the last post that there had been demands for an expansion of the Stash. I had a thought and wanted to share it. A limited sideboard is one of the hallmarks of the game, and important for balance purposes. My proposal is: Each party gets its own Sideboard (renamed from 'Stash' to 'Sideboard.' Those sideboards are unique to that party and that campaign. A new tab, "Trove," is created, and at any point between adventures, players may move a card (like the Robe of Runes, or Amulet of Mighty Fists) from their party sideboard to the Trove. Trove becomes the mechanic for trading ca
  6. Hello! This is my first fourm post and I'll cut to the chase. I sent Hiravias to escort Berolt from Caed Nua. I didn't want to go to Twin Elms without him so I did some WM II quests while I waited for his six days to finish up. When he got back all of his loot was gone and stark naked (this is really disheartening because he had two soul weapons bound to him along with an invisible cloak) and he was under level. When I tried to level him up his name wasn't even Hiravias anymore but "tGender" and then two of him spawned! However only one of them could follow me while the other just stood still.
  7. I am struggling to find these gloves and found they are a random loot item according to the Pillars wiki. The wiki mentions that for each twenty-day month, the items are guaranteed to spawn on certain days and are computed on looting, not loading the map. I have tried in two places (I don't have a ton left to try) to obtain them by resting until the right time (the spawns in Cragholdt and Iron Flail Fort, to clarify), and the wiki information has been incorrect. Additionally, I have rested longer and tried to open the chests on other days and acquired the same item. Was there a change
  8. I've finished adventure 2 on normal and got four loot cards (instead of the whole five, but whatever) and one of the Loot cards was an item (mask) that I didn't want at that moment. When it was time to assign which cards my party will keep and which they will leave behind I decided to leave that mask behind. Now I'm having second thoughts. It's a unique Loot and I'm a completionist. Is there any way to get that card back? Or for that matter to get any good rare item back that I had to discard in favor of other items? Did my party lose that item forever? I've read the forums and the clo
  9. Since I have started this game I have grown to love it, I like the story and the world, although I think I will have to abandon my 30 hour playthrough(so far) as once I have learnt how to use Durance properly, tuning up difficulty to Hard from Normal(which I felt was ok during first 3-4 levels) wasn't enough, im literally swooping through everything with my level 8 party, even the bounties, although the fights were quite lengthy, I didn't really feel any of my chars were endangered at any point. Much as I enjoy story which I mentioned, lack of any opposition during fights is kinda disappointin
  10. After some games with my best 6 characters i've come to realize that the other characters where fresh from start (in terms of Basic cards and equipment). But in the other hand I was forced to chose between good cards to discard after game runs with my Advanced 6-team. So I devised kindda weird strategy: - When you finish a scenario, and you are at the map screen, you can click the party composition button, and exchange 1 character with a newbie one. Then you fill the newbie with best cards for him or the best cards you got (no matter if they aren't the most usefull for him, he is gonna be
  11. I just read that the items from chests we buy with gold only make it so we can encounter them while adventuring. If that is true then it answers my question of why cant I modify my decks between adventures with all the cards available to me (I used to think the chest items were available to select from between adventures). Thanks for any insight V
  12. Delete this topic, the issue might be related to another bug I found out about browsing the other bug reports.
  13. During night time in the area of Ondra's gift my party can't pick up any loot from slain enemies, until I rest and it turns into day time, after which I can actually loot the corpses.
  14. I'm having a hard time understanding the logic behind this. I'm not against random loot, but if there is a specific item with a unique property even if it's not called Obsidian Entertainment's unique gloves there should be a failsafe. A good example is Blunting Belt: 1st playthrough: found 2, 2nd playthrough: found none, but... it's available from the blacksmith in Guilded Vale. So, if I'm unlucky I can still buy it. There are a few items however I either never found (maybe my super-thoroughness wasn't enough) or didn't find in another playthrough. A few items that I recall: Archer's G
  15. With all the bugs currently still in the game it's a very low priority thing (maybe something worth considering with expansion/sequel), but I find it a little bit odd that player doesn't get belongings of prisoners. It's something I noticed with Nyrid, but I didn't pay much attention as he didn't have any unique loot. Then I captured Gramrfel the Wayfarer, and since I killed him before a couple of times already I knew very well he drops Dead Man Stands boots. It was a real bummer when I learned that by sparing his life I didn't get them - especially given the fact that so far Dyrwood seems to
  16. Hi, I've been playing PoE for few hours on OSX 10.10.2 on my macbook pro and I've noticed that sometimes the objects I find on the dead bodies when collected can't be found in the inventory.... I've just found some magic gloves, I've got them from the body and then I went into the inventory to apply them to one of my characters and they were not in the inventory...... is this a bug?
  17. I know at least some items are static, but are there any random loot tables, or is everything pre-set in terms of what drops? I'm sure this is covered somewhere, but the search feature here sucks because you can't search more than once without the stupid flood blocker kicking in. Thanks, Obama.
  18. Let's make a comprehensive list of everything in the game so far that has been Backer Made. Obviously, this will be filled in over time, but for now, I think we can get started with a few of the Backer Portraits and the Celestial Sapling. The rules are simple. We post images and/or name of people, places, and things such as: LARS WESTERGREN UNKNOWN CELESTIAL SAPLING ---- UNKNOWN UNKNOWN And then we fill it in as needed.
  19. After this spell if enemy desintegrate it will be any loot after him? or just dust and no loot?
  20. Hi all, first time poster here, long time backer. I've been honestly trying to avoid as much PR as possible preferring to see the game fresh when it releases, but I caved recently and was watching Josh's play through on paradox's twitch page. My question is simply this: Looting seems painful. Is there anyway the loot window could come up showing all creatures within a certain radius and let you divide up loot from there instead of having to click on 7 different monsters after every fight? Let me know what you think, or if it's an option somewhere I just didn't see. Thanks!
  21. I've made it a habit lately to post stuff only in the BB forums, but I think this question is qualified to be posed to everyone in the PoE forums. (I apologize in advance for the typos to follow, but I'm typing from mobile again.) To summarize, ever since Throne of Bhaal (mid 2001), where the highlight loot/containers/doors function was introduced, I felt that it encourages me to adopt a play style which I regret adopting, but which happens to be the fastest and most convenient and efficient. You know what I'm talking about, because you're all doing it too, come on I mean the practice o
  22. It seems I can't loot enemies in battle. I don't know if this was a bug or a choice by the developers. I think enemies should be lootable for an action during battle, it makes sense to me. Opinions?
  23. When you exit and re-enter an area, loot dropped by enemies will reappear even if you've already collected it. Steps to reproduce: 1) Start a new game 2) Exit Dyrford and head to Stormwall Gorge 3) Kill some lions and loot their hides 4) Exit the area and head to Dyrford 5) Exit Dyrford and head to Stormwall Gorge again 6) The lion remains have reappeared and can be looted again 7) Repeat steps 4-6 for infinite lion hides Seems to work with other enemies as well, but not all. The ogre's loot bag respawns, but doesn't contain anything, and after killing Trygil, his loot bag didn'
  24. A problem i find in the occasional modern rpg is that unique items are often too easy to find and are often done so by either random drops or in a chest on your way to a greater goal. Another traditional method of acquiring them is through boss fights. Yes ok, fighting a particularly powerful foe should yield its rewards, but for those items, these legendary artifacts that have changed the course of that games history, they should be secretive, they should not be found simply as a drop to a boss you had to kill anyway. Dragon Age has the same problem, some of the most powerful items there ar
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