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Showing results for tags 'prisoners'.
Supposedly there are items to be gained from prisoners but I have not heard of anyone getting anything but a couple hundred coppers. Has anyone collected all the available prisoners and held them for a while in a high-reputation stronghold? Also, can we make a list of the loot lost by taking each prisoner? Gramrfel - Dead Man Standing Kestorik - 3 emeralds, vithrack brain Aefre - nothing important Nyrid - grimoire Eorn - ? Naelde - ? Captain Esmer - ?
During the quest "At the Mercy of the Tribes" you come across a conflict between the Fangs and a group of Dyrwoodan scouts commanded by Mercenary Captain Esmar. Captain Esmar is one of the guys you can take prisoner to your Stronghold. This happen only if you convice the Fang tribe to let the scouts go. They will only agree to let them go free if you punish Captain Esmar. What did I do? - I talked with both of them. Captain Esmar wanted me to clear a route for them to scape. The Fangs wanted me to get rid of the other guys. - I didn't have enough Twin Elms reputation to convice the f
With all the bugs currently still in the game it's a very low priority thing (maybe something worth considering with expansion/sequel), but I find it a little bit odd that player doesn't get belongings of prisoners. It's something I noticed with Nyrid, but I didn't pay much attention as he didn't have any unique loot. Then I captured Gramrfel the Wayfarer, and since I killed him before a couple of times already I knew very well he drops Dead Man Stands boots. It was a real bummer when I learned that by sparing his life I didn't get them - especially given the fact that so far Dyrwood seems to