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Found 149 results

  1. Hello folks, I know Versus Evil did the port for console and Obsidian isn't in charge and no one will read this here from official site, but I will report all here reported bugs to Versus Evil. Feel free to post your found bugs here or directly on Versus Evils Discord channel. I do this because Deadfire on PS4 ir console in general is filled with bugs and we have to report them to get them hopefully properly fixed ! I opened this thread for all PS4 Bugs that occure while you are playing. I will post here when I reported a bug. Please get sure that you have the latest update installed. Please describe SHORT what happened and use the following format. Mode: Real time with Pause(RtwP), Turn Based(TB) or both When: Does this bug occure always or just if you have made something special before What: Please give a short but detailed description about what happened I hope this thread gets rolling ! Greetings Dyxx
  2. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  3. Hello, about 3 days back my game experienced a bug that didnt allow me to load my save files. i couldnt load the autosave or the manual one. Downloaded the update because i had read that it will resolve the issue. Now that i have finally done it, I still cant load the save files. It shows an error "E-B51D0002". I checked the error tag on playstation support and it doesnt exist. I'm about 15-20 hours in i believe. anyway i can get my save files to load up? I'm on ps4
  4. So the status effect window (top left, with all the food/buffs/debuffs etc) wasnt a problem until I hit the undercity....then boom! Multiple status effect like slow/poison etc were stacked on and now it covers the ability bars full left side rendering my abilities newly impossible to see/choose correctly in combat!!! Even with font turned way down it reaches there, please, someone help us console pirates X
  5. Hello. Loving turn based mode on my Xbox 1. Annoying issue where my character portraits in bottom left of screen have randomly changed order, altering my formation and putting Eder at the back and aloth at the front etc. Cannot for the life of me put them back again in the preferred order. Even with a custom formation they remain in the order of the portraits in bottom left of the screen. Tried dismissing and reforming the party, but they automatically go into these new positions. Thank you.
  6. Hello, I purchased the game for PS4 on launch day. Installed all current updates, played for about 10 hours. Now i cant load any saves. i get the error ( paraphrasing) - "cant load map, return to main menu to prevent corrupting saves". Can this be fixed? Can i get a refund?
  7. Pillars of Eternity 1 has achieved a pretty good state by v3.0+. And several bugs aside, it looks that Deadfire is slowly headed in the same direction. But at the moment, there are still a range of spells, abilities and effects that are what we can call: trash (or trap) options. And also there a few things that are either a little too good, or allow to bypass certain design limitations. And it's understandable that comparative power of talents/abilities/effects/etc in practice is not always the same as initially expected, due to overall complexity and changes in mechanics, plus emergent synergies, opportunity costs, variety of encounters, asymmetry in enemy defenses, armor threshold deadzones, max health 'policy' and so on. So the idea is: to come up with a collective set of fine-tuning adjustments to cut-off the least impactful ones and to end up with a list of community suggested changes. So if Obsidian decides to do any balance changes for v5.0.0, they could use this as some sort of survey data. And of course there is also hope that some of these could be modded. The workflow is gonna be as follows: There will be a preliminary list of suggested changes. And you can: a). suggest to add a change; b). suggest to remove an already added suggestion; or provide an alternative adjustment. Just don't forget to argumentate your opinion. After awhile, I'll make a poll based on these. When the poll is ended, a final list will be made. And it will include changes that have passed a certain threshold of unanimity. The preliminary list of suggestions (to start the discussion) is: Edit: Based on the first round of gathered feedback, here's the rev2 of the preliminary list: Edit: Here's the rev3 version of the preliminary list: Edit: The poll is up and in a separate thread: here P.S. Big thanks to Phenomenum for assistance and theorycrafting on the initial list. P.P.S. Hopefully I didn't forget/miss much)
  8. What do you think if we could fix a few bugs ourselves, test them, and offer Obsidian the solution; or as a backup plan make a mod (compliant with IEMod's Patchwork)? Obviously stuff like stuttering or shaking popups is out of our reach, but a few in-code changes probably could be done. I have in mind the following list: Bugs: 1. DoT damage is not being registered in party member stats 2. DoTs do not benefit from elemental talents 3. DoTs do not benefit from slaying talents (like Beast Slayer, Ghost Hunter, etc) 4. Charm occasionally ending prematurely 5. Powder Burns is hitting allies standing in FoE (yellow) zone. (screenshot) 6. Charmed enemies quickly regenerate a portion (10-25%) of hp/endurance when switching alliance Balance suggestions: 1. Make Deep Wounds stack 2. Duration of "fixed" DoTs (Wounding Shot, Wounding, Enduring Flames) should no longer be affected by INT (since their total damage is not affected by INT neither). At the moment, I know how to fix the first bug, and partially the second. What do you think of p3, and of the whole idea? EDIT: UPMod.1.01.306 is ready. Go to this post for download and installation notes.
  9. Took Parvati to meet Junlei, then spoke to her on the ship. No follow up quests triggered. Only one I'm missing for the achievement. Ps4 here. Any ideas would be appreciated. Edit: I messed something up, says I talked Parvati out of a relationship... sigh. Be careful what you choose in this game. The choice system is awesome tho.
  10. So last time Pervati's quest failed on me because she supposedly died. Then it fixed itself one day and I continued it until it did it to me again. I think it happened whenever we went back into the ship whenever I didn't have her as my traveling companion.
  11. I have encountered a major bug. Playing PDF on Android through Play Store. During the third scenario with the angel in the tower, after completing the scenario I reached the deck maintenance screen. However all the cards that I discarded or buried are missing. The cards are quite from the scenario or still in my inventory but not my previous ones. Currently my party is stuck on the screen and unable to move forward. I've completed several scenarios ahead with another party and have taken the time to advance them. At this point there's no progressing them at all. Please help!
  12. Can’t equip anything to the inhalers first slot even if I press y and the equip to slot one. Not a big deal but find it very annoying. No I’m not talking about the emergency inhaler slot.
  13. Yet again another bug on top of me not being able to heal at ALL still! I entered byzantium and all the citizens specifically are showing up as hostiles on my compass. Guards don't attack at all or show up as red ticks but the minute I run into a named character with a weapon, they immediately start to unload on me and the guards begin to do the same. My reputation is at 8% positive and 0% negative with the board. I have been sneaking my way through the entire last part of the game with a sliver of health and now...this happens, its beyond frustrating and is further game breaking.
  14. THE PIT is impossible to complete because of random crashing. Im playing on XBOX ONE. Ive ran through the area 40+ times attempting to complete this, no luck. Ive gotten so good at running I only kill 4 enemies to get to the door that requires a console to open which introduces you to the guy infront if the cameras. Ive only seen him 4 times, the game gets progressively worse as i attempt. The freezes kick me completely out of the game to my xbox homescreen. Sometimes the game crashes as soon as i enter THE PIT area. Ive tried every work around, none worked. Ive tried with and without companions. Ive tried killing all enemies. Ive tried killing no enemies. Im sorry but the game is impossible to complete for me untill this is fixed.
  15. Upon "completing" the quest, the quest persists in my journal and the tracker does also. The tracker is focused on Vaugn Cortes and everytime I speak with him, he responds with "Any news? On the thing we spoke about. You know. That thing?". I then click "[1] I found your experiment", but then the conversation immediately exits and nothing happens.
  16. Two big and one small bugs i’ve found (XB1) Two big: •Can’t remove helmet from follower •Weapon gets drawn whenever you initiate dialogue Small: In between conversation boxes there’s a half second blip of a dialogue selection. Thanks
  17. I decided to try a new playthrough on Supernova, and instead of doing the Gladys quest I decided to steal the insignia from her safe. This caused everyone to go hostile, like a normal theft, except now all the NPCs chain aggro, and regard me as kill-on-sight. This persists through leaving and returning, reloading an autosave, hiding and losing aggro, and waiting on the Unreliable. I cannot complete the quest because Udom, the person I'm supposed to give the insignia to, attacks when he or the guard at the front door sees me. According to my faction rep I'm only 2% bad will and Friendly with Groundbreaker.
  18. I have encountered a game breaking bug in the Forgotten Sanctum under the Black Ilses. When i go from the Sciptorium to the Temple of recollection talk to Tayn after completing his "a shout..." quest the game plays a scene where he argues with an imp. When the scene ends nothing happens. No keyboard no mouse no HUD just stuck. All the animations still work. I then have to ctrl+alt+delete to quit the game When i reload the game it shows a message in the top right corner just before the load screen starts (maybe it's relevant - see black image) I've noticed the game seems unstable after the latest massive update to Steams UI but i do not know if that is just a coincidence (the load screen flickers quite a lot and the whole sanctum area have seemed a bit unstable. for example: in battle sometimes error messages will appear instead of the normal red damage counters) I have run a file integrity check via steam and the game should be updated with the latest patch. please help! i've played almost 130 hours and i absolutely love this game! regards Bear
  19. In 'Radio Free Monarch' Nyoka can't seem to take the caffenoid. I'm only offered the option to leave the conversation. I'm playing on PS4 and I've seen other people are having the same problem. I'm told I can just make my way to the main quest point without her, but I don't want to not have a new companion. Is there any news of a patch coming out soon for this bug?
  20. I thought it was a flaw at first. That the terminals would just forced me to back out and go back in, for every option I took. That was till I got to the Gloop Gun Terminal. It won't let me get passed the first answer to the question or hack it. At the "Password" screen, it's completely blank. The one option I have is to "Press B'" and back out. This wasn't the only Terminal I experienced this. Most of the Terminals that demands multiple steps to get through things have the same problem.
  21. I’m playing the game on Xbox One and have been playing with no issues for the last few days. Just now I had noticed the autosave wheel spinning but never stopping. I went into my menu, I tried activating a terminal, went into an undiscovered area, heck I even killed some outlaws but still the save wheel kept spinning. I then tried going to the menu, maybe to try manually saving but that was grayed out. Trying to bring up my old saves in the “load” screen failed to populate any of my old saves. So finally I tried fast traveling to pop me into a loading screen hoping maybe that would fix things. And it did! Or so I thought. The autosave wheel was gone, so I decided to exit the game and restart just in case. Upon restarting, the music is playing, and the title screen appears, but if if I “press A to continue” the screen stops moving and I’m stuck here while it is (I’m guessing) trying to access my save files and can’t. I’m REALLY hoping this isn’t permanent because I’ve been absolutely enjoying the game and would hate to restart if I even can. I’ve trued restarting the console and the game twice now to no avail. Have any other players or devs experienced this issue? Thanks for taking the time to read my long post.
  22. For some reason, the game is not loading the 3d renderson the inventory menu, not even while inspecting an item. I have the latest nvidia drivers. Thoughts? anybody knows how to fix this? I got the game through Xbox Game Pass. Here is how it looks:
  23. During a mission I guess Prav died? Her health meter never went below 50%, and after the mission I fast traveled back to town her character was just on the ground, laying there. Her health meter was now full. I could not click on her to talk, I can access her menu for items, perks and what not. I can't see her in the ship either when I'm there. I changed her out for another companion, no problems with that companion. When I put Prav back in the group, same thing, her body just followed along on the ground, popping up as we traveled. When I talked to NPCs her dialogue would come on, but you can't see her and if the NPC talks to her, they are kinda looking at the ground. My last save was 3 hours earlier and several missions ago. Do I really need to go back that far?
  24. The Outer Worlds, I bought and downloaded yesterday on my Xbox One X, does not load any of my saves anymore. I can not access any loads. I keep getting thrown back out of the game, everytime I try to load or continue. I tried uninstalling and reinstalling the game and hard reseting the console, but it all had no effect. Only "new game" works, but loading games does not. I was really looking forward to playing The Outer Worlds this weekend, but it seems broken. Other downloaded games work / load fine.
  25. On the Groundbreaker ship i spoke to Belle Everson the weapon mod merchant, and she states you can put the silencer mod onto the dead eye assault rifle, but you can’t, it can only take scope and mag mods, honestly this is the one gun that needs to be able to equip a silencer, it’s pretty much a designated marksman rifle, please allow us to barrel, mag and scope mod all assault rifles with 3 mods instead of just 2, cheers guys loving the game so far!!
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