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Found 8 results

  1. This is just a collection of ideas and thoughts ive had about the game since playing it. I will break everything up into groups to better clarify my ideas. Please if you have any thoughts on these ideas or additions let me know. Thank you. Base Building Base Building is an important part of the game and i think the variety is lacking. It doesnt seem fully flushed out which is fine considering the development phase of the game and i have no problem with that these are just my ideas and im sure some of this is probably already in the works. Pebblet Walls Roofs Triang
  2. I'm not sure if anyone else has already suggested it as I haven't seen it anywhere here but, I think various weapons such as Crossbows(made of acorn and spider silk maybe? longer reload than a bow but more damage), Swords(in between the knives and clubs in speed and damage) and similar things would make good additions, and for tools I could see shears made from ant mandibles for cutting things like grass or stems as being nice as an alternative to axes, could be slower but cut in less hits, or maybe something like a grappling hook as well, could be ant mandibles held onto a sprig with some sap
  3. First, I am 80 hours in and love playing the game! Thanks for update 1.2 which fixed the dew collector, mushroom garden, etc. spawning issues. I am very excited for future content in the game. I would like to suggest that if any armor, weapon or tool items are equipped in the inventory screen (placed in the arm or armor slots) those items should no longer occupy any of the backpack inventory slots. Currently, any equipped item also occupies a backpack inventory slot as well. My thinking is that if a player equips an item in the arm or armor slots, they are "taking out" the item from t
  4. Hello Obsidian, I love the game so far and can’t wait to see what you have in store for the future. My main complaint is the ability the throw hammers, axes, and bows. I think this should be removed. I have lost multiple high level tools and weapons from accidentally hitting the wrong button by mistake and I don’t realize it right away sometimes. Please remove this feature. Throwing spears and rocks makes sense. Throwing a hammer or a bow, does not. Thank you,
  5. Like above, will there be a modding tool so people can create there own content ? For example, allowing you to place more than one trap on the ground or giving exp for kiling enemies ?
  6. Specifically to the classes. Is there some weapons that just has an "umpf" in terms of fitting with a Class? The Grimoire as an example, Wizard tool. Is there any other items, tools or weapons that just resonate with a class discipline? Would the Barbarian be better with Axes because they like to be up close and personal and hack and slash? Does classes have an innate practice towards one of the weapon disciplines, because they are devoted to it? Unlike this thread "Outlandish Weapon and Armor" that touches "Exotic"/"Magical" weapons/armors, and also unlike this thread "Armor & Wea
  7. Brainstorm = Cipher ability Hi I've had some thoughts on a system lately and it's starting to form more and more. The only issues with it (until I get feedback from lovely you ) is the Non-Lethal path (which wouldn't get as much combat skill or armor, not in the same way). First of all I've got thoughts on an Experience gain for more than just the Character and/or Out of Combat (coming soon in another issue of the WoT). Here goes: Growth Weapon Experience Sword Level 1 67/500 to Level Up (Caps at Level 5) So enemies, regular enemies, give experience, but only to the weapon yo
  8. Quick question for the devs: Unity is well-known for having a wide array of different plug-ins & middleware available for it. While you did make a post about the decision to use Unity, you weren't too specific on any other third-party tools or software you were planning on using. So out of curiosity, has it been decided yet if you're just going to be starting from vanilla Unity or are there a few licensed plug-ins such as Scaleform that you plan on using? If so, could you go over which ones and why?
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