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Found 25 results

  1. This is just a collection of ideas and thoughts ive had about the game since playing it. I will break everything up into groups to better clarify my ideas. Please if you have any thoughts on these ideas or additions let me know. Thank you. Base Building Base Building is an important part of the game and i think the variety is lacking. It doesnt seem fully flushed out which is fine considering the development phase of the game and i have no problem with that these are just my ideas and im sure some of this is probably already in the works. Pebblet Walls Roofs Triang
  2. Nothing specific done prior, this happens in a brand new save, in creative, and in a pre-existing world. Whenever you try to place a wall at a 45 degree diagonal placement, the game will instead correct it to a 'straight' 90 degree angle to the corresponding grid layout.
  3. Howdy all! I'm a long time survival player and recently picked up Grounded. What an awesome game! I love the style and feel and atmosphere. Very happy to be playtesting this awesome game. I recently unlocked the ability to build and have started to lay out my first base. One thing that immediately jumped out at me is the choice of basic building materials (square and triangle). I noticed that Obsidian chose to go with a 90°-45°-45° triangle piece rather than a 60°-60°-60° which unfortunately limits our building shapes, especially circular building. I've created a little graphic that
  4. Improvements: A zip line version that can be attached to a stem scaffold - This will allows us to easily adjust the a height of the zipline, attach a network of ziplines into one centralized node with less clutter and it looks structurally sound with longer ziplines. I think this can be done by just resizing the existing zip line mount and adding snapping points to it. Since we cannot move stuff yet in the game, I think we need to be able to check first if we can connect the zipline nodes together without constructing it (still in blueprint mode). Burgle Upgrades: Motori
  5. Just updated the game on xbox one s and now I'm not able to do any building construction whatsoever
  6. I know there might be another post with something similar to what mine is but I wanted to start fresh. I've heard it said on many YouTube videos that Avowed is going toe to toe with Elder scrolls and if that is ultimately true then here is my list of what I want to see done in Avowed that wasn't done right in ES. CRAFTING - I want to see a more expanded crafting system, if I hunt Deer or Boar then I want Deer hide/ Boar hide to be a useable crafting material offering different stats/bonuses when crafting. The crafting system must include a far more expanded list of items, f
  7. To be able to craft a sled of some sorts to transport lots of grass&stem materials for the building of larger bases maybe like 25 or so of one or the other kind. Kinda like the log sled on "The Forest" game.
  8. Hello, all! So, first, I'd like to start off by saying that I thoroughly enjoy this game. A gripe that I have, however: I like building fences in order to keep bugs off of my properties. The thing with the fences though, 1) they do not stack on top of each other, so I have no option to choose how high they go. And 2) They do not follow the curvature of the ground. I made a small little base by the pond, thinking that the land was really flat..... until I tried to place fences. Some parts of my fence clip through the rock, and it doesn't even keep the insects out. Maybe a terrain tool may he
  9. These are some ideas I had for new building items Painting- Paints would be a nice addition to the game You could make 2 buckets of them at a workshop with a piece of something Some examples include: 1 ant piece- 2x red paint; 1 berry chunk- 2x purple paint; 1 charcoal chunk (I talked about this in my previous topic)- 2x black paint; 1 stinkbug part- 2x gray paint; etc. 1 paint would cover one side of a wall (or roofs, stairs, floors, what have you.) Thus, you would have to use both buckets of paint to cover a building piece entirely To use the paint th
  10. It would be neat to have a triangle wall so we could have more options when it some to making roofs. The front of our base is always the normal grass roof, its not bad, but wish there are more options to play with. Also half walls / floors would be great. I created a base where I ended up missing half a wall to cover everything... Is there an option to make the top of grass walls flat, like the window walls? They stick out when I place the roofs on it and my OCD screams no. Placements of the walls (and other base building elements) is such a pain. I
  11. Xbox 1, single player and multiplayer. I have this issue to when building any item with a blueprint will lag for 5 seconds or more on the final piece to complete it which is really annoying. On multiplayer it kicks people out when I'm building or it crashes the game and caused people to lose the items in their back pack.
  12. Ok, so before anything else, loving the game so far. I've spent a majority of my in-game time building and testing the mechanics/physics of the game. Although I have enjoyed the story and game as a whole too, I think its far more important at the early stages of development to do this in any game where the developers have asked for our input (Thanks). I know a lot of people may have already made these suggestions (I've seen some mentioned) but its worth saying again anyway even if its just to give another thumbs up to the idea. This post may be a little long as its my first real one (culminati
  13. Please let us relocate built items and structures. I continue to alter and grow my base and that forces me to constantly "recycle" chests, grass plank pallets, etc. I feel like being able to move items would solve issues like accidentally recycling portions of structure you didn't want to get rid of and avoiding potential crashes. I've had several game crashes that seem to be triggered by the recycle mechanic. Large structures should still be force recycled because moving an entire section of wall is unrealistic, but moving a chest of items or a table or cooking spit would be a wonderful
  14. Half walls and floors would be nice, buildings should be able to clip through naturally generated structures such as the oak tree and the big fences to give more freedom in building. also acorn walls and floors, and more floor options like a clover floor would be great.
  15. I don’t know if this has been mentioned but this would be great for those of us builders who like the structure of a build to look supported without having to scaffold all the way to the ground from an elevated build. Vertical Triangle Scaffold (triangular sides) would be nice to cap off a horizontal support made of boxed scaffold (normal scaffold with a border on bottom instead of just legs).
  16. I have ran into a problem in which I have accidentally placed a blueprint in a space in which I could not reach it to delete it manually and now it shows up in my construction "chopping list" UI that I still have left over materials to gather. I know it's a minor issue that wouldn't be a top priority but it would be nice that somewhere either in the actual menu or UI wheel to have an option to cancel all placed blueprints, or a hold button (x) to clear all chopping list items, for getting rid of randomly placed blueprints that a character has forgot where they placed it or is unable to reach m
  17. Hello, not sure if this has already been talked about but I had an idea when it comes to building. I was getting my base ready for the upcoming update and wanted to replace my normal grass walls with sturdy walls. The process of replacing each wall with the risk of destroying a build and loosing materials is getting old. I was just thinking that a feature could be added or looked into where for example if you have a regular grass wall, instead of destroying the wall completely, you could just add a wood stem to it making it a sturdy wall, saving a lot of time. Obviously this wouldn't work with
  18. A running problem with the way the blueprint system works right now is that a new, unbuilt blueprint will "attach" itself to nearby built structures. It is *incredibly* frustrating when I set a blueprint down to see how it looks, decide I don't like it, and cancel it, causing every single already built object touching it to recycle, sometimes causing a chain reaction that leaves huge damage to my structures. Because of my base's location and the fact weeds don't respawn, stems are a bit of a pain to import to my location, but I am constantly having to rebuild chunks my
  19. Base building has to be one of the funnest aspects of Grounded. That being said, a major Improvement could be added to the game. I really wish the developers would allow us to build the walls into the environment. I can't tell you how many times the game has prevented me from adding a floor piece, a diagonal corner piece, or a set of stairs just because it starts to merge into either the ground or one of the logs that I'm building my base on top of over by the Great Oak Tree. The invisible wall of the environmental structures should not impede my ability to snap a base building part to another
  20. I’ve been playing the game for some time now and absolutely love it. However there are a few things i noticed and saw that would improve the game’s gameplay. 1. For starters the there should be a snap no snap setting within the game you can switch between. 2. A sort of water filter you can craft to drink pond water without hurting yourself. 3.Grass SHOULD NOT be able to grow through objects that have been built. I.e) floors, stairs, foundations, walls, etc. 4. grass, weeds, and dandelions should have improved mechanics to their growth. Grass and weeds should grow in stages
  21. Trying to build base walls and a couple doors with grass. When i try fitting a door (grass) it crashes the game. Happened 3 times in 20 minutes
  22. Heya again! Without wasting to much time, here you go: - BUILDING: Be able to transfer a whole stack (10 pc) at once through a hotkey. - hover over a stack and press 'set key' - Hold shift and right click the stack. -Proximity storage building. - have a radius around the storage boxes that counts towards your backpack when building. (Idea from CohhCarnage but I want to back this up!) - Be able to replace a base structure (floor, wall, foundation etc) with a different one. - Let's say I put up a grass wall.. it would be great if we could place a weedstem wa
  23. Caed Nua, i would really love a building aspect like this, but much more in depth any chance of getting this in Poe2? do we get our own personal ship or something? Would be cool is all.
  24. I started playing The Mighty Quest For Epic Loot. I am not yet certain how much time I will spend in the game and there are grounds for criticism (ask Monte Carlo, who has a valid, understandable dislike for the game already). But for those who are interested, and because having friends in the game increases the fun one can get out of it. Here is a post about what it is: The Mighty Quest For Epic Loot It is a hybrid game, combining building a la Dungeon Keeper, with action rpg killing of monsters and looting of loot (a la Torchlight etc (yeah not going to say Diablo ). There a
  25. Faction Wars Can you become your own Faction (Suikoden-styled)? Could it be possible to "place objects" in P:E? Kind of how Warcraft 3 begun to do (see the mesh before placing etc. etc.). Would you then order craftsmen to build your fortress in your own way at whatever location marked by a "Flag" item that you placed. Hire craftsmen to build it, and not entirely dependent on what class you play, but rather what type of craftsmen they are. A "Devil's Forge" might not build the "Angelic Haven of Love" to say that much. I haven't gotten that far in BG2 but I understand you get a stronghol
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