Jump to content

Search the Community

Showing results for tags 'ziplines'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment Speculation
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 4 results

  1. I did a search for zipline names but didn’t find anything that seems to match. (I may have missed something though, on a itsy-bitsy phone screen) One of the more frustrating parts of adding a new zipline, especially if playing solo, is not being able to tell exactly which anchor you are connecting to. For example many players build a central tower that has ziplines going to multiple locations, this is normally not an issue as when connecting an out bound line, as there is normally only one anchor in that direction. The frustrating part occurs when trying to connect a return line to the central tower. There maybe 4-5+ anchors/connections in that area and with their close proximity to each other and the long distances generally involved, it is can be very difficult to tell them apart. Generally its a best guess scenario, with getting the right one as best case. Worst case you wasted half your silk rope and will have to run back between the two towers to try and reconnect. The frustration comes when its the 3rd or 4th time you’ve had to run between your towers because you keep selecting the wrong one. Having the ability to name or add an icon to ziplines and anchors would greatly reduce these types of errors. Maybe make zipline points essentially a form of trail marker that only appears while connecting a line. thanks Vern (^_^)
  2. Please increase the speed at which the player goes on a Zipline. Even if the incline isn't that high, the player should still be able to go slightly faster on custom ziplines. It takes me 1 cm every 1 sec and this can create for a very long and boring experience. Thanks.
  3. I'm not sure if anyone else thinks this would be handy, but I would love like maybe an altimeter read out above our hunger bar, or maybe next to our stats while in our inventory. I find it difficult to judge how tall I need to build a tower to successfully and efficiently build a Zipline across further distances, and think this could be a relatively easy thing to add in. But I love the game so much keep up the good work!!
  4. I like the idea of being able to see my ziplines that are crossing the map. Height markers when placing ziplines would be extremely useful. Maybe being able to craft different color silk. Like add a spot on the spinning wheel to add an extra item along with the web. Add grass fiber it will come out green spool. Add flower petals and it will come out blue. Add pollen... yellow. rocks.. gray. You get the idea.. Love this game! You guys are awesome!
×
×
  • Create New...