Search the Community
Showing results for tags 'zipline'.
-
As posted on Reddit "Patch 0.13 Bug and Issues Megathread" Platform: Xbox Method of "Purchase": Xbox Singleplayer or Multiplayer? Multiplayer: 4 players Description: With the speed up update for the zipline and plus velocity damage, my ziplines that are faster are making me and my friends stuck on the wall in the end of them or going through the building. If we try to jump right before the end to not be stuck or inside the buildings we take damage hitting the wall. End Result: Stuck on the wall or going through buildings Hardware: Me (host): Xbox Series S - Others: PC / Xbox One / Xbox Series X
-
I'm not sure if anyone else thinks this would be handy, but I would love like maybe an altimeter read out above our hunger bar, or maybe next to our stats while in our inventory. I find it difficult to judge how tall I need to build a tower to successfully and efficiently build a Zipline across further distances, and think this could be a relatively easy thing to add in. But I love the game so much keep up the good work!!
-
Platform: Steam Multiplayer: 2/3/4 players Description of issue: Since we started installing ziplines, we've been getting the following issues: 1. When using ziplines, non-host players' heads turn into carabiner hooks. 2. After using ziplines, non-host players end up seizing (they see other players perpetually umping, too). When they swim and go under, they are unable to resurface and die by drowning. After being revived, they no longer seize up until they use the ziplines again. 3. After exiting the game, and loading it, the non-host players turn into cameras (no access to inventory or other options), before crashing. 4. When we chop down grass/weed stems or bring down berries, they have phantoms that remain, which can't chop or shoot down. This is the same for dew drops on blades of grass. We've had to rollback to a save file that had no ziplines yet, just to be able to play the game in multiplayer mode.
-
When traveling using ziplines, if you press ALT or ESC then you are not able to see around anymore... Just up and down. It is not a big deal but a bug, nonetheless.