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Found 1,111 results

  1. Bug : Minor When the main character ask this question to Fleet Master Okaya at Sayuka, her answers are looped and not arrange properly. The question is "Why are you here in particular?"
  2. Go to Fort Dunnage. Enter the King's Coffin and talk with NPC Elias Zelen. He will tell you about his story. The options provided for a player is 1) respond something and 2) [Listen]. If you just choose [Listen], you will notice that his story jumps here and there. Some of dialogue that should be there is skipped. This kind of work is sloppy. If you just do not want a player to click on "unfinished" option, please just make sure that only one option available. There is no need to put more option if you do not work on it properly.
  3. Category : Minor, should be easily fixed After recruiting Serafen, the main character travels to Fort Deadlight without talking to Serafen at all, and reachs for the Forge before going to the Court. Serafen will suddenly talks about Syri out of nowhere. I believe such dialogue should be brought up by Serafen at the Court only, not any other place else, because Syri is at the Court. The right sequence should be : 1. Recruit Serafen 2. *** Talk to Serafen about how to infiltrate the Fort Deadlight. This step should be mandatory for the smooth story run, but currently it is not. *** 3. Infiltrate the Fort Deadlight. 4. Going to any place in Fort Deadlight should not trigger Serafen to talk about Syri. 5. When the main character visit the Court -- where Syri stays, Serafen gives a warning about Syri to the Watcher. I wish that I do not need to attach the save file. I have rerolled new character like more than 10 times and this happens every time. Testers should not find it hard to reproduce this bug.
  4. Version: v5.0.0.0040 LAX123ABCDEFGHI[TB] -steam I am playing in turn-based mode at maximum game speed with manual turn-ending. I have made two attempts at the Neriscyrlas fight in Beast of Winter. The same problem has occurred both times and has caused me to abandon and reload the fight. Both times were due to the game landing in a stuck state when a controllable character was affected by the Terrified affliction. When it is their turn, I am obviously unable to command them to perform any actions, but the End Turn button is simply greyed out with "Waiting..." and neither of my end-turn hot key (Ctrl or Enter) end the turn. In both instances the terrified effect was present on multiple characters: 1. The first instance involved the game getting stuck on the turn of one of the animated weapons summoned by Vatnir using the skill Called to His Bidding, the Ancient Instruments of Death. The weapon was suffering from the terrified affliction. 2. The second instance occurred when two characters were Terrified and Vatnir himself landed in the Waiting... state in his turn. Most of the existing posts I found mentioning this problem seem to state that it has since been fixed, but this happened in v5.0. I do not want to use cheats as a work-around as that will disable my achievements. Is there another way to deal with this problem? Thanks.
  5. Several persistent bugs, happen to every character as far as I can remember. These are the most recent instances. General Info - Steam, merged from original Android account (played on the same computer using android emulator) - Win 7 Ultimate SP1 64bit - PC is custom. - PFID# FAEFDABE617FAD2E Gameplay - Pass & play on/permadeath are OFF - Campaign - Characters in Party: Lem and Lini (original characters) - Turn Order Lem, Lini (those bugs happen regardless of turn order) - Difficulty is Legendary - None of the issues have to do with Hordes and happen regardless if first exploration or not Issue#1 When playing the last scenario (Into the Eye), the Revelation Quill, the Eagle and Scrying are unplayable. This is the most disturbing bug of all, and has persisted throughout the years, even after merging my main account with Steam. I know it has been reported before, but it's still there. Issue#2 Another persistent issue with my game is Rimeskull. Whenever a location is closed, only the character who closed it moves to another location. Other characters are trapped, and are forced to lose a turn before moving out in subsequent turns. Also, characters cannot move into previously closed locations, unless I quit the game altogether, and rerun it Issue#3 Another persistent issue is in Assault on the Pinnacle. When choosing loot after I defeat a bane, the "buttons" are always misaligned. In my last game I tried to click 6 spells, but I got 4 weapons and 2 spells instead. Issue#4 The black tower. Another persistent one. Harpy monks do not allow my characters to use powers, either before they act or during the combat check. (Thankfully, after playing in steam, Harpy monks' cards do not remain there, blocking my view of my next encounters, as before) Issue#5 The last major persistent bug is a more general one. When playing cards like the Corrosive Storm or Blizzard BEFORE the exploration, and during the encounter the character who played them is FORCED to make a check, those cards are always returning to his hand, as if they were never played. This diminishes they usefulness, as they often cannot be played at all, if the character plays another card of the same type. Issue#6 Into the Eye (again): I noticed that only one Henchman per character was shuffled into the location deck, despite that I played in Legendary difficulty. I think it has happened before, with a different group of characters If you wish for more details or clarifications, please ask Thanks in advance
  6. Hi, i just wanted to purchase Valeros for 5,49.- , something wetn wrong, and when i tried it again, the game says i already purchased this item, i will be implemented freely". The the Store popup says "Please wait while we attempt to purchase Armored Valeros".... like forever. Help
  7. Im playing "Pillars Of Eternity" on Xbox one and after scouting the Endless Paths of Od Nua level 12,i found some Diamonds that got transferred to my stash. But when i went trought both my inventory and stash they are gone!? Now i dont remember if i have picked up any gems before this but i know i picked up more than 1 Diamond and it is nowhere to be found (i currently have no Gems in my inventory) and im at a complete loss for what to do. I tried accessing another save but no luck. Is there another storage option aside from the party characters inventory or the 100-items Stash storage i dont know about or is this a bug?
  8. I emailed a save game two days ago with a bug stopping progress to the beast of winter. The 4th wandering soul is missing / not giving credit (I think I actually saw it) so I can't summon the king. I posted at the time but my post was put on hold subject to approval by a moderator. That post has now disappeared so I am creating a new one. I can resend the save game if I need to. I have double checked online 4 the locations of the souls just in case.
  9. druid who chooses spiritshift Stag can't cast spells in stag form, more often than not the character will freeze when the spell is supposed to be done. I don't know what causes the problem, it seems to happen randomly
  10. Just purchased the game on Nintendo Switch. Main character is Druid with Stag Spiritshift. The Spiritshift ability was working fine for several hours, but now isn't working under any condition. I can't select it manually in the radial menu - the option is there but it simply won't activate. Also, with Spiritshift AI enabled, the character still won't switch when engaged. This is happening through many encounters, different save files, multiple locations. Is anyone else experiencing this? Any suggestions on how to fix it?
  11. After getting the Sealed Fate quest, I found and opened the satchel. Discovering the details of what's to happen I tried to talk to Avetta about it but all she would say to me was "Stop him!" (Screenshot 1). Haven't talked to her before that moment. Tried talking to Degnos and tell him "[Leave] I'm not interested in your explanations" and the captain would still not talk to me. Since she asked me to stop him I tried killing Degnos but Avetta still kept saying "Stop him!" After talking to Degnos and choosing either solution (give items back/forget the plan), Avetta begins responding again saying our business is resolved (screenshot 3). Screenshot 2 shows the quest log in case it's useful.
  12. Its hard to explain but sometimes when i close journal then it has problems making my characteres move or sometimes when i write it actually fires the hotkey instead of the letter i write ... uhm ... so yeah something is wrong, buggy !
  13. I've encountered a bug where the green circles underneath Pallegina and my character disappeared. It happened on the 11th flow of the Endless Paths, and may be due to them becoming confused or dominated, though that has happened before and others were but still have their circles. A solution or knowing that this won't affect anything else would be nice.
  14. Dear Obsidian, I'm playing addon Beast of Winter on my Mac and got a crash when fight with Soul Collector (when he beat my character). Even if I kill him without touching me next Soul Collector wil touch and game crash. Path to reproduce: Go to teleport on top from the character Start fight When Soul Collector beat character the game will crash I add save game and crash dump for you (save is large, add it by url) https://drive.google.com/file/d/1zQSVntZgoH09ya4SyeQyxCdl3Jrh-cII/view?usp=sharing I would be glad if you help me to resolve or give me any suggestion how to fix. P.s. I spent 70 hours for the game. This is the best RPG I have ever played after Fallout 2. Hope you will create 3 part crash_dump_pillars.txt
  15. I'm playing nwn2 and im at the part where you have to save shandra jerro right after first going to black lake. the 3 githyanki chase her and i attacked on of them chasing her and it messed my game up. ive been searching and trying for hours but i just don't know what to do if someone could please just get this last cut scene to start id be very grateful. this is my first play through in years and im really enjoying my character. this is my save after trying what ive found [https://drive.google.com/drive/folders/1ir6CyWKwZtzePbc8i4lc5zi0BUvZhPaX?usp=sharing](https://drive.google.com/drive/folders/1ir6CyWKwZtzePbc8i4lc5zi0BUvZhPaX?usp=sharing) this is my save before [https://drive.google.com/drive/folders/1xJKEeqsiGKjRY4F9o6DalQpInkAR-pFU?usp=sharing](https://drive.google.com/drive/folders/1xJKEeqsiGKjRY4F9o6DalQpInkAR-pFU?usp=sharing) please and thank you to anyone who can help
  16. I'm playing an Ascendent/Assassin mindstalker, and I'm noticing that when I make my first attack from stealth (to initiate combat), sometimes I gain focus, and other times I don't. The weapon seems to make a difference (I have never received focus from the initial sneak attack with an arquebus, and most of the time it works with a warbow, but not always). Is this a bug? What am I missing?
  17. The initial text when staring a new game is skipped without the player doing anything. Only the first phrase is narrated, then it is skipped. Tested in english and it is normal, it seems to happen on ly and portuguese.
  18. Hopefully there are helpful people still reading this forum and there's a known fix for this. I am trying to complete Act 2, but I cannot get an invitation to attend the Animancy Hearing. I've read a variety of possible bad scenarios, but here's my specific one... Save file was too big to put on this site, but the other files are attached here. All files can be found on Dropbox here: https://www.dropbox.com/s/lhqgwd8bt48hkz0/Pillars%20of%20Eternity%20files.zip?dl=0 I'd prefer not to have to "burn bridges" to get around this if at all possible (if that would even work). Commander Clive is not giving me a dialog option to ask for an invitation to the Animancy Hearings. No one else is giving me an invitation either. - I have Champion reputation with House Doemenel (HD) and Knights of the Crucible (KC), Hero with Defiance Bay, and Eccentric with The Dozen (TD). - For HD, I completed A Two Story Job, but did not pick up The Changing of the Guard. - For TD, I completed Rogue Knight, but did not pick up The Bronze Beneath the Lake. - I aligned with KC by completing Built to Last and Winds of Steel. If it matters, Aranroed survived our encounter with TD at Anslog's Compass and left afterwards as far as I know. I killed all the forge knights, and I told Clive to keep working on them. - For The Hermit of Hadret House, my current journal entry states: --- "Lady Webb has asked me to keep her informed... --- I told Lady Webb about the Leaden Key's work in Heritage Hill. --- After running across Thaos in Brackenbury Sanitarium, ..." Commander Clive currently says: He smiles warmly. "What may I do for you?" And I can reply with: - "You're in charge of the Crucible Knights?" - "Tell me about the Knights of the Crucible." Lady Webb currently says: "How fares your search?" And I can reply with: - "There is something I can tell you about Leaden Key's operation." > "Nevermind" (I already told her about Heritage Hill and Brackenbury Sanitarium.) - Three questions about Thaos. - A question about Leaden Key. - "I have other questions." > 5 more questions
  19. Hello, From what seems to be random times my monk will, when using Whispers of the Wind, only target himself. It is not due to any reflection skill as I have tested on mages with reflection active. I have some pictures for various encounters attached. I have 2 on hit items attached to monk Falcon, Ajamuut's stalking cloak and mask of grotto deep. This only happens a small percentage of time but is usually autodeath.
  20. I have reached a point in the game where I cannot play anything new without purchases, but the in App Store doesn’t open. When I click the button, nothing happens. I am playing on an IPhone XS that has iOS 12.3.1.
  21. When I went into the Luminos Bathhouse to do this quest, I got distracted and talked to the attendant to use the bathhouse. There was some sort of bug that kept returning me to his dialogue box. When I stopped talking to him my party was in bathing suits. I then went upstairs to initiate the quest, did all the talking and pickpocketing, then exited the bathhouse. The only items that were returned to me were my inactive weapon slots and quick items. Active weapons and worn items were all gone. Lost a lot of gear and my last hard save was over six hours of gameplay ago. Would love to have this fixed if possible. Can't attach saves as they are over 5MB..
  22. Xoti's companion quest Lantern of Gaun is currently bugged in my playthrough. The quest progressed as normal (as I've later checked on wikis and such) and the soul extraction procedure completed successfully, with Xoti being cheerful and "sleeping like a baby" since then. However: - The quest is still in my questbook, on the stage after the worsening nightmares - It continued to update with new adra pillars found - Xoti continued to grab the souls past the procedure - If manually spoken to, the "how are you feeling" dialogue with Xoti is always shown as new, yet no new responses are in that tree if I pursue it As such, Xoti seems to behave as if the quest ended with the "light" ending, but I'm not sure if this unfinished state in the quest log will result in some bizarre flag that makes the quest incomplete for possible sequel export. UPDATE: Epilogues and final talks still worked as if the quest was resolved with the light path. The quest remained as incomplete in the log. The quest was completed on 4.0 version of the game (while I'm still playing that same playthrough on the newest Steam build). Link to the savegame: http://klardendum.com/poe/poe2save.zip As a bonus, two Bounty quests on that same file cannot be completed: Huana's bounty missions cannot be turned in since the start of Act 3 since Barati is simply missing from the game world. RDC bounty missions cannot be turned in (but with the quest not marked as failed) due to me siding with Huana and making the entire district there hostile to me after the quest was complete.
  23. When I leave the library area to go to the Temple of Revelation, the game freezes during a cutscene in regards to a dice game. It is 100% reproducible. Before the cutscene starts, there is a dialog that pops up about an egg that hatches. Here is the save file: https://www.dropbox.com/s/9rle4r13ufp7ih3/Valkalii (dcfa5ff4-df4f-458b-94cf-bc58ec1e3160) (LAX-123ABCDEFGHI) autosave_2.savegame?dl=0 This locks the game completely hindering any further progress.
  24. This really weird bug happened to me: I'm currently in act 3, and after a few loading screens I started noticing my watcher was getting smaller and smaller, It is now the same size as a party pet, Grog for example is sightly smaller than what my watcher currently is. I have no idea if some mod tweaked the game files and changed the size of my watcher but I had no issues till now with mods. Is there some value I can change in Notepad to revert him back to normal? Note that other characters seem normally sized.
  25. Playing the Death Zone scenario: third one in the Scenario 6, the one with the Ice zones. Lem is fighting a Leng Spider. I intially considered using Summon Monster against the thing, but changed my mind and used her Bardic Performance to discard the Summon Monster instead. It bugged out, I won the fight through Diplomacy, but then would summon a Mercenary to fight the Leng. Then Win or Lose the fight would stall and I couldn't do anything to the game. Shut it down, restarted, it reloaded at the state of me ready to roll my combat dice with the Summon Monster being recharged. Same thing, Summoned a Mercenary then locked up. I could not advance past this fight, and had to Forfeit the run. After the Forfeit screen my Paladin was holding the Summon Monster Card, not Lem, and they weren't even in the same zone. Very annoying.
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