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Found 18 results

  1. My idea would be to have a cassette radio or record player you have to go around the world to find the parts to craft it (side quest) with a side table craftable if (sitting in a chair) gets Implemented, I can imagine sitting in bases in our chairs listening to the music we find Extra side quest would be finding cassette music or records for pacific bugs, these music tracks playing from your cassette radio or record player would attract certain bugs that get put in a trance, but to fully tame these bugs you would need to find a rare mushroom that spawns in the mushroom patches randomly an
  2. So first I wanted to say how much I love the game. It's beautiful and you have a lot of fun playing it. I would like to give you a suggestion how to make the game even more fun. You could add a kind of "pet" function to the game, for example with the Aphids. You could make it so that you can feed them until they trust you, and then they become something like the player's pets and accompany him on his adventures. To make them have a function, you could make them bring nearby resources. I would really like this feature because I think it would fit the atmosphere very well. Sorry if my engli
  3. Hi All! I haven’t seen much in the way of Spiritualist builds, so I hope this spurs some fresh discussion. This is my first posted build. I have been playing with this build on Veteran and am about halfway through. I have so far found it very fun to play, although it does take a bit of micro. I suspect I could use the AI to run a few things, but paying attention to targeting and tactical placement are still important. If anyone would like to go where I fear and run this on PotD and/or solo please let me know how it goes! Here is my character build detail for the Siren. I hope you all
  4. Hope this helps. Keep in mind basically all the companions feel the same after some testing, only difference was die roll, recovery speed, and defenses or innate abilities. Pet doesn't seem to scale of player stats either on their attributes, and they receive standard bonuses from ranger directly. Pet Str Con Dex Per Int Res Pen Acc AR Deflection Bear 15 12 9 13 5 10 6 30 7 25 Lion
  5. After importing my favourite character from POE1 i've managed to find Sky Dragon Wurm in Oathbinder Sanctum during Lost Dues in Good Faith , that only appears in game if i spared the Sky Dragon in Hylea Temple. But i commited a small dragon genocide on my run, launched POE1 and loaded the save file and checked diary to refresh my memory -- diary says that i've killed both dragon and wurm.
  6. Hi there, According to the description of Trixie: >> Self: +25% Stride >> Party Wide: 5% Hits Converted to Crits But what's showing up in Current Effects in Character Records is two Pet Party Wide Effects: >> Pet Party Wide Effect: +10% Stride >> Pet Party Wide Effect: 5% Hits Converted to Crits The +10% Stride should be main char only, and the amount is wrong. EDIT: I figured out the pet party effects were messed up for some reason. Everyone was getting a permanent 5% Misses Converted to Grazes with Ranged Weapons (likely from the Desert W
  7. As a PoE lover and a pet lover that had to put a pet down recently, I now regret not paying for That tier of pre-order. I got the Physical CE tier. Now I wish everyone could play with a pet named after my Radar (German Shepard Mix) if anyone plays the Fallout series, he was my Dogmeat companion in every game.I miss my old boy and it would have been nice to see it as an upgrade to other tiers after the fact.
  8. .. very annoying wondering why he wont attack to have to remember to turn the AI for the pet on every single fight.
  9. In battle, Itumaak is moving incredible slow, probably at half speed. Out of battle, moves completely normal. I've had the new 3.01 patch for a bit and it didn 't happen until recently, last couple days. Tried restarting game, removing her from party, resting, nothing works.
  10. One of my rangers' pets stops moving in stealth mode. Send pet somewhere, pet goes. Enter stealth mode, pet stops moving. Drop stealth, pet resumes movement. Every other char and pet continues moving normally in stealth. I run 4 rangers and currently also Sagani. Other 4 pets are fine, 1 is misbehaving, Duk's pet. This was happening before 2.0. Was hoping it will be fixed in 2.0 so I waited a few days but the issue persists in 2.0 as well. I tried removing from party and readding, changing formations and so on but doesn't help. It is super annoying as I always move in stealt
  11. So... 1.06 was "about Paladin". If we assume that Obsidian listens to its community, the next update could be the other class which received the most complaints... Yes, I look at you, Ranger ! In your opinion, what could be this patch ? For me it could be quite different from what they did with Paladin : boosting its abilities. In my opinion, many of Ranger's abilities are pretty solid and appealing : stacking accuracy abilities, stunning shots, driving flights... Some may be subpar, but any other classes has subpar abilities too. IMO, the ranger's problems are of 2 kinds : - Its def
  12. Not surprisingly, I thought the ranger was prett lack-luster. Although I don't think the ranger's in danger of winning any overpoweredness contests, I actually didn't think the ranger was too weak. The ranger is really just the pet-owner class. Other than the fact that D&D also had (and struggled with) animal companions, the class barely feels like a ranger at all. This wouldn't be a huge problem if it didn't mean that, in the end, there's almost nothing to do with the ranger in both character building and combat. In my opinion, the ranger would make more sense (and probably be a lot mo
  13. I've got Sagani in my party but ever since she has joined she has never had a wolf pet, or any pet with her. For some reason no pet icon shows, there's no way to summon the pet, and it's just as if the pet doesnt exist. I'm hoping this can be fixed ASAP and that my saves are fine with the update that can fix this. Buggy as all hell with the amount of people I've read have a pet issue on rangers.
  14. I just love the game so far, so detailed and exciting... but still cannot understand such massive bungle - which is driving me nuts! If playing as a ranger (as I do) every time you select your pet (a bear in my case) it makes no bear-sound at all, it's as if it was lifeless, a robot or puppet. You click him, order him to go or attack... and no sound produced. Complete silence, what's highly weird I must say! Actually I've noticed that there are bear sounds created and used throughout the game (for instance, the big bad bear in a cavern in the beginning) so I keep wondering why the hell Obs
  15. Sorry if it's already pointed out, but i can't find a "search" function in the forum. The Wolf pet it's the only animal companion who seems to have "placeholders" stats: Bear 15/12/9/13/5/10 Antelope 10/10/14/15/5/9 Boar 11/16/8/10/5/15 - 64 total Passive: +20% damage when below half endurance Lion 13/13/12/11/5/11 Stag 13/10/12/15/5/10 on the other hand we have the Wolf 10/10/10/10/10/10
  16. This might not just be Sagani specific but an issue for rangers overall. Anyway I haven't had her much in the party due to the bug but the faithful companion status effect is only active if the companion is alive right? Here's a picture of the bug.
  17. Hello! First of all, LOVE the game, this is why I'm such in a panic to post this and see it resolved. A game breaking bug happened this morning, as I spoke to Maerwald, listened to his rambling and initiated the fight. I noticed the ranger pet's icon was suddenly turned white, I didn't pay attention to it due to the intensity of the fight but when it ended, I realised I couldn't find the wolf anywhere. In fact, double clicking it just pointed to a point on the map which has nothing in it. Now, as much as it sucked, I figured "damn this will cost me a lot to dismiss this companion a
  18. Given that the pet is completely non-interactable, it seems a little strange that a giant name bubble pops up over it every time you Highlight Interactables, and it's annoying because it gets in the way of actually seeing stuff. It's especially annoying in fights when I'm trying to see the status of different characters and the giant name is blocking a bunch of stuff. I've taken to using no pet just to avoid that. Please at least make an option not to display the pet's name when interactables are highlighted.
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