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Bubbles

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About Bubbles

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  1. "Ceiling – Roof Hidden Box" doesn't give gauntlets of accuracy +5 on day 9, but instead a ring of overseeing. Day 10 is a cape of withdrawal as expected, so this might just be a single change. Actually, now I reloaded the game again right before I looted the ring overseeing, and now it does give the gauntlets. Something strange is going on.
  2. This is a tiny bug, but it might also affect other interactions. If you choose to give Sweynur 3 beers and you have the items in your stash (and not in anyone's personal inventory), then zero beers will be removed, but the quest will still complete: Save file: https://www.dropbox.com/s/w6aecw3bx2yceuo/d27d6ae8-7ec6-4f11-9979-253fb2f12ed0%20quicksave.savegame?dl=0
  3. This is the date I see when I spawn in the camp at the very beginning of the game: And this is the date I see at the end of Cilant Lis: It doesn't seem to affect anything, but it's weird.
  4. Just to clarify what it looks like in the current version. The top right enemy targets Calisca... ... but oh no! There's no way he could possibly reach her! So he just waits... Until my monk kills the enemy to the left... ... but oh no again! My monk has moved forward and cut off the path! The enemy now runs in place for a few seconds like he's on a treadmill. Until he finally figures out how to go around the side: And after all that work to reach Calisca, he immediately switches targets to the monk anyway (even though he could have applied flanked to the fighter): I hope this will be improved for Tyranny and PoE 2.
  5. Observed with the Glanfathan leader at the end of the tutorial - he rapidly targets each member of the party in order, but never actually attacks. Possibly the same bug as reported here. I wish it were solidly reproducible, but it merely has a very high chance of occurring in that battle. Screenshots: Savegame: https://www.dropbox.com/s/0unumyt7tks1a4q/7cd0b93d-f66b-4b08-afe8-b3a2ee12bce0%20quicksave.savegame?dl=0
  6. This issue is still unchanged; at this point, I assume the DR bypass on IP and Twin Stones is intentional and this is simply a tooltip error.
  7. Both of your problems are probably due to the "Hiravias bug": https://forums.obsidian.net/topic/88124-game-breaking-bug-cannot-change-party-303/ The two known ways of fixing it are: 1) reload a game from a time before Hiravias got enough xp for level 7 and turn off auto-levelling before he levels 2) buy and install The White March part 2
  8. Note that Aarik didn't say that there would be another patch, just that it was a mistake to publically state that 3.03 was the last patch.
  9. The Priest spell "Searing Seal" should hit every enemy twice: once to apply the damage component, and once to apply the Blind effect. Instead, it hits four times (full screen screenshot linked for size): http://i.imgur.com/FnjFCA7.jpg The spell is only hitting one spinner here; if you look closely, you can see the two damage numbers stacking over its head. Two problems here: 1) this means Searing Seal deals twice the damage mentioned in its description; thus, either the description or the spell should be changed. 2) the fourth hit never seems to do anything, it's just an "additional effect" Save game attached. https://www.dropbox.com/s/i98l0ht4o435vqu/67c5419fad4745c3ac4b721bd0b4b631%207844429%20TempleofEothas.savegame?dl=0
  10. It's long been known that spells like Repulsing Seal and Warding Seal hit enemies with a lot more accuracy than is stated in their descriptions (both on the toolbar and in the text window); it would be nice to have the accuracy bonus listed openly and transparently, instead of having to determine it from the combat log.
  11. Iconic Projection has always bypassed enemy DR - I assume this has something to do with its unique mechanic. For proof, note this combat log against a 4 DR Ivory Spiderling: However, this mechanic has never been shown in the spell's description; ideally, a note about the DR bypass should be added.
  12. The 8th level Druid spell "Fire Stag" summons an animal that leaves a flaming trail/"Wall of Flame" behind. Unfortunately, this trail produces an error message in the combat log: Note that this does not affect the Wizard's Wall of Flame spell. To reproduce, level up the Druid, enter combat in one of the adjacent rooms, summon the Stag, and run it around the enemies for a bit. Save game: https://www.dropbox.com/s/i98l0ht4o435vqu/67c5419fad4745c3ac4b721bd0b4b631%207844429%20TempleofEothas.savegame?dl=0
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