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Showing results for tags 'allies'.
Description: Carnage procs against allies who are confused (and probably any other similar status) who wander too close to a barbarian hitting an actual enemy. I consider this a bug because it implies the confused one is the barbarian. The confused party member was standing in a stupor and had not taken any hostile action (towards anything). ~I've stood next to you while you flew into unimaginable rages during which no sane person could have any higher brain functions left, and yet you never once hit me. I get covered in some mushroom dust and NOW you hit me??~ "I could see you wandering around in a daze, I thought some light stabbing might snap you out of it.." ~You killed me~ "Confusion cured!" ~...~ Steps to Reproduce the Issue: Most easily reproduced in a fight against spore creatures with at least 1 barbarian in the party (who is not confused). Suggested fix: Confused allies are not hostile, but are instead neutral. They -could- be attacked by friend or foe, but are not inherently hit by foe only effects like carnage or (some) spells. They should still be affected by ally only effects such as healing or condition suppressing. If your system only allows friend/foe, then they must remain friend and control of the character simply removed or suspended (such as the case with knockdown/prone)