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  1. *Edit* I apologize I intended for this post to go in the Feedback and Suggestions category. Perhaps a moderator can move it? - Thanks. I came back to grounded after a few weeks away. I immediately noticed some great changes, however I feel that the dangerous insects are too plentiful now. It's getting hard to venture out anywhere without running into trouble, and while I understand that may be by design, it makes it more difficult to enjoy other important aspects, such as exploring, base building, resource gathering, etc. My suggestions based on a few hours with update 0.9... 1)
  2. So uh, I play a lot of build them up games and stuff. I only recently just picked up Grounded, but I haven't been able to stop playing and have been convincing friends to buy it too. Anyways! I play a lot of games like Ark, The Forest, House Flipper, Valheim, 7 Days to Die, Subnautica- obvious Sandbox and Survival games that are replayable. I love this game a lot, because there is so much to do, even if you get a lot of the stuff done in the game itself. On that note I just have mild suggestions in terms of gameplay: Balancing Thoughts: - Poison/Gas Arrows: I uh, don't see thi
  3. Hiya! Loving the game so far. Having a blast with my friends seeing what kind of chaos we can get into. So far the craziest thing we've done is lure 3 wolf spiders together and lobbed bombs at em! LOL I think we died 20 times just trying to get them in the same area and trapping them. Anyway on to my suggestions: Items for Transporting Building Materials: Wheeled Cart - pulled by the player or in future if we get tames pulled by a tame of some sort (hopefully a rhino beetle or even just the lady bug) Zip Line Platform - Since we can't carry items on the zi
  4. Railings for stairs Ability to build into water (i.e. build steps into water) "Craft all available" option for crude rope, bug rubber, etc... Clothing and character customization at the beginning of the game (I understand the game has a storyline, but we never see any artifacts that show photos of the children so it would be nice to be able to choose what we look like) My team is having issues with inventory and trait retention; there have been several occasions where they've loaded in and all of their character work/inventory is erased, so I had to load an earlier save
  5. So we have been playing grounded for about a week or so now with some of our buddies. We do have a couple suggestions that we would like to put forward: Visual Aspects: Adding those little ****tail umbrella's that are found in drinks that can be used similarly to the dandelion tuff. Changing the hotdog visual so it does not look like clay Would love more decor options in the game for base design In-Game Features: In the gas zone, it would be neat that if you took out a torch you would explode due to the gases in the air. Alternatively if you used a slime torch
  6. So far, Im glued and loving this game. However, I think there are some QOL features that would make things better. 1. The ability to sort your inventory/chest/container by type/quantity/name? 2. The ability to move items/furniture you placed in your base next to recycling. 3. a mini-map so I dont have to press M often when Im turned around?
  7. There's a possibility that I am missing something entirely, but I also searched the forum before posting but I feel like there's gotta be a better way for discarding things from your inventory. I had an excess of gnat fuzz (like 50something) and I had to drop each individually and I guess because of the quantity the in game physics went really wonky. So now I've got gnat fuzz item sacks scattered all over and some even launched into my base. This isn't the first time this happened with trying to get rid of items like spoiled meat. If there's not already I think it would be cool to see a trash
  8. You can think about the possibility to add the split screen from the same console or pc to play the adventures of the Grounded. I think it would be an interesting feature to add and not just the possibility to play online with our friends. What do you think about this idea? Greetings.
  9. Suggestions & QoL changes: -Make insects regenerate their HP with time when leaving the combat instead of getting their full HP back after leaving the combat. -Increase the time when you are knocked down from 30 to 60 seconds. -Make some insects tamable or you can raise their eggs and use them in harvesting, fighting, travel, or generating some of resources in their inventories. -Add tools or utilities to extract or filter water. -Add rain & other weathers. -Make the Crosshair flash or trigger a sound when you hit a target with bow or ranged attack. -Add more insect va
  10. I'm not sure if anyone else has already suggested it as I haven't seen it anywhere here but, I think various weapons such as Crossbows(made of acorn and spider silk maybe? longer reload than a bow but more damage), Swords(in between the knives and clubs in speed and damage) and similar things would make good additions, and for tools I could see shears made from ant mandibles for cutting things like grass or stems as being nice as an alternative to axes, could be slower but cut in less hits, or maybe something like a grappling hook as well, could be ant mandibles held onto a sprig with some sap
  11. Thinking maybe add toy cars, motorcycle or maybe even a bicycle crafted with acorn top wheels. Maybe use the bird feathers, some crude rope and some wood to make a more durable faster glider or some kind of flying contraption.
  12. Currently it seems that the next update will feature an expansion to the hedge zone. While I am excited by what I've seen so far, there are a few issues I see with the hedge zone 1; lack of resources. Aside from spiderwebs, there aren't any crafting resources to be found on the hedge Zone's branches. This makes base building particularly challenging, as not only do your resources need to be imported, but you also have to do a lot of climbing while hauling, which is a real hassle. There should be local resources you can harvest as crafting material. For instance, that moss looks lik
  13. thoughts on translation (german) Gedanken zur Übersetzung (deutsch) Translations (often just my opinion): Übersetzungen (oft nur meine Meinung): "Fett beenden" is in the pause menu. Would it be more clearly translated as "Rasch beenden" or „Schnell beenden“? "Brauchst Du mehr Platz" would be more clearly translated as "Möchtest Du mehr schreiben"? Burgle does not have a German translation. Only references are displayed - ex. "de 33 - burglequests". (Isn't Burgel otherwise spelled "BURG.L"? I think BURG.L fits) Curly brackets with program codes after the daily tasks - ex.
  14. Whole family is really enjoying the game so far. Though those spiders are a bit daunting! . A few suggestions for the game below: Would be great if you could change or customise the difficulty in game. That way if you are finding it too hard/too easy you don’t have to start over from the beginning. Having the grass and clover move or sway as you walk/run around. Keep getting stuck on them and being killed by insects as the grass and clover act like a wall. When playing with another person; being able to bring your inventory into their game would be great. That way you or the ho
  15. So from playing the game on release on the Xbox, I feel these things need to be added: 1. When you place a 3 beam Weed Stem Scaffold attached to stairs, the Triangle floor plate actually stops you from walking smoothly off the stairs onto it. You have to jump. Frustrating! 2. The mint Tub is not accessible at all, yet you can break the odd mint but not claim any of what breaks off if its too far in. 3. Could it be possible to craft lights that can attach to the walls of an Ants Nest. You can add them to a certain point but i'm guessing you cant build below a certain point
  16. This time I thought I'd share an idea which allows the players to fill a sort of bestiary guide in the game for each creature the player encounters. This is data gathered in the scabi bracelet. Which can be shared with burgl for science points. Burgl could even offer quests which are actually high level hunts. These are insects that normally would not show unless the quest is unlocked and active. These give the players new field data to fill up the bestiary guide and gain more science points from burgl. Also, for the fun and educational benefits of it all. Especially for the younger
  17. Ok, so before anything else, loving the game so far. I've spent a majority of my in-game time building and testing the mechanics/physics of the game. Although I have enjoyed the story and game as a whole too, I think its far more important at the early stages of development to do this in any game where the developers have asked for our input (Thanks). I know a lot of people may have already made these suggestions (I've seen some mentioned) but its worth saying again anyway even if its just to give another thumbs up to the idea. This post may be a little long as its my first real one (culminati
  18. I was thinking for the next Grounded update there would be bees because in the game I got nectar from flowers. It says it attracts bees but there are none so if there where bees you would have 2 options kill them to get bee wings (for armor) bee parts (for tools) Honeycomb (for food) or you can use the nectar to ride the bees. with the option of bees being a flying transport why not add birds. birds would be a flying boss which can only be defeated by flying with a bee and shooting it with arrows (it could have weak points on it's wings so it will fall down a
  19. Please let us relocate built items and structures. I continue to alter and grow my base and that forces me to constantly "recycle" chests, grass plank pallets, etc. I feel like being able to move items would solve issues like accidentally recycling portions of structure you didn't want to get rid of and avoiding potential crashes. I've had several game crashes that seem to be triggered by the recycle mechanic. Large structures should still be force recycled because moving an entire section of wall is unrealistic, but moving a chest of items or a table or cooking spit would be a wonderful
  20. ∆ Ladder -Version 1. Permanent building -Version 2. Portable to get around everywhere with max length ∆ Fireman pole? -Its cool, just saying ∆ World weather -Rain? HIGH GROUND!!! -Windy? READY YOUR REPAIR KIT -Sunny? (Affects stamina and thirst) -Didn't get that far of the game, it might have it already ∆ More insects - More flying insects - Mosquitoes? -Flies? -Insects that ambush or that sets traps - Lol! Nightmare mode! ∆ Mounts (Few insects or rate insects) -Injured ant (We
  21. Half walls and floors would be nice, buildings should be able to clip through naturally generated structures such as the oak tree and the big fences to give more freedom in building. also acorn walls and floors, and more floor options like a clover floor would be great.
  22. Another thought came across my mind last night that I felt I should share here. Bare in mind that I am not aware if the developers had anything like this in mind. It was sparked after looking at some images of what appeared to be a sand fort 8n the sandbox. The idea I had was that each biome would have some sort of dungeon sub level like place. Be it a lab. Or some sort of insect lair. Like the anthill in the grass area. And the hedge lab 8n the...hedge. Not sure if this was something the devs already had in mind. But if so I'd like to suggest adding more puzzle and in some cases. A
  23. Again, this is just a reposting of a previous one I had up during the early version of this forum. That seemed to have been lost. I'll omit adding anything that has already been mentioned by the team. And already be in the pipeline. This list is for additional creatures and the materials that may be harvested from them. I also had an idea I mentioned in the older post regarding the idea of high level hunts. And now that BurgL has finally been added in. These hunts could be quests. And there's hunts that could be exclusive to the multiplayer. Pillbugs- small isopod that rolls up if at
  24. I was thinking about other types of equipment that could be crafted in the game. Hooded Armor(need workbench, berry leather, mite fuzz, clovers, woven fiber, acorn piece,flower petals)- a hooded mantle with cloak and an acorn breastplate. The concept also applied using any type of flower petals in the crafting to set certain effects or buffs. Depending on the petal used. Rose- increase atk and def. Blue- increased movement speed and stamina. Yellow- wards off gnats, higher jumps and lessens fall damage. Great hammer(need workbench, quartzite, sprigs, woven fiber, armor glue) large he
  25. Hello Friends! Just wanted to share a few things that I think would really improve the game! - PLEASE PLEASE make it so that you can choose a number to craft when crafting anything (Ex: crafting woven fibers out of 50+ plant fibers takes an unnecessary amount of time) - Grass plank/ weed stem pallets should be able to hold more grass planks - Increase the spawn rate of clay, weeds, quartzite. - Allow the option to turn on/ off which markers just show up just on the map and which ones are always showing - Allow the option to cook different parts of bigger bugs (
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