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Showing results for tags 'request'.
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I would like an option to make a burgl mission harder/bigger for a larger reward. It could be limited to one fully “buffed” mission (maybe 10x is max) at a time. Alternatively he could have a “memory capacity” To allow multiple small buffed missions or a single full buffed mission. You could increase it by a slider in the UI. This could be explained by “overloading” burgle’s circuitry. ————— so instead of - 10 Lawn mites for 100 Rs you could increase it to - 100 Lawn mites for 1200 Rs ————— I think a 10x
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- suggestion
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First of all i like the game so far but a thing that really iterates me is the fact that ants can go through your chest through walls even if its 2x there body away they can still go through the chest, and tbh I wish i unlocked floors earlier on in the game about the same time as roofs maybe, because you are really stuck with what u can do before you get it.
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Hey guys, Really liking the game so far. Love the atmosphere and sense of scale. Very well executed. Seeing how awesome this game could be when it's done (probably will be the coolest atmosphere of any game since Bioshock 1 for me personally) almost made me sad to play it before it's complete but honestly the multiplayer aspect is just what we needed for the pandemic so thank you. I'm sure you're working hard on fixes and I appreciate that. Not sure of the best method to submit feedback so I'm posting here. I want to echo what others have said about the in-game feedback inter
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- features
- multiplayer
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Hi everyone, i hope you're doing ok during this difficult time, please stay safe and follow the WHO instructions. With that said i wanna talk about something that will really improve the game imo and i hope it'll be addressed in the near future. I think the features of the supernova difficulty should be free to choose. Hunger, thirst and sleep should be available no matter the difficulty you chose to play. Supernova combat is more difficult only because it makes enemies more bullet sponge and i really dislike that, not just in this game but in any t/fps really. For me Su
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Can we possibly get an Field of view slider on PS4, The FOV feels off.
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Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win
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Hello and thank you to those who are reading this. So I thought it would be nice if the form of the fearsome brute could benefit from the monk spells and abilities, and if it's not possible just buff the ogre modal a bit (more pen, more armor) because it is really weak as of now and I don't know how to do it myself. Thank you
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I have this character concept of a cipher who have a perception filter similar to grieving mother but a little more complex, that gives him the appearance that would matter to observer so she can learn more about people, changing his race and sex to the eye of who sees her. Could someone please make this possible? maybe changing these traits so they can be added by console like with classes
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As the title says, I'd like to change my character portraits hair colour to better reflect my character in the game. I've tried changing it in gimp by following tutorials to minor success but it just doesn't look quite right. If somebody could do me a solid and change my portrait's hair colour from lightish green to darkish red like in the screenshots provided that would be awesome. It's really getting under my skin not having a portrait that matches my character. ;_; Surely you understand. P.S If it's not too much to ask could the eye colour also be changed from green to gold? It wou
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I would greatly appreciate a mod that adds 1 low level wizard invisibility spell. I'm thinking PL 2. And a higher level one with extended duration maybe at PL 4. I always found wizard's lack of such spells very odd. Plus I don't think it will be too OP. Considering we already have ciphers starting with a charm spell.
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- Invisibility
- stealth
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Hopefully I'm not the only one that likes switching party members up but hates that their levels can vary so much. It'd be great if all companions would stay locked at my PCs level but I'd say that is more involved. Right now I'm working around it with the addexperiencetolevel console command but it'd be nice not to "cheat" and to still get achievements.
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Since PotD enemies get +2 PEN and +2 AC on top of reworked encounters, I was hoping we could get the same (but at a reduced effect) for Veteran. While the reworked encounters in Veteran are quite a bit better than what they used to be, it feels as if the modals on weapons, pen- or AC-increasing abilities and other pen-AC related mechanics are a bit useless in Veteran. I would recommend either a game-wide +1Pen & +1 AC buff for enemies in Veteran, or otherwise a selection of +1/+2 AC or +1/+2 PEN for some enemies. I think a good niche for Veteran in the game is as the difficulty le
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Hello everyone! I am pretty bad at theorycrafting, I completed Poe1 with Boeroers amazingly fun Schemers Needler character, but I have some problems getting the concept to work in Poe2. I was wondering if anyone had any tips or tricks or maybe even a complete build lying around somewhere to make a Priest of Skaen decent in Deadfire? RP > Powergaming for this one. But I am not above multiclassing! Thanks in advance!
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Hello, since i got my new PC, i can not start PoE. I get following Message: "Couldn't switch to requested monitor resolution Switching to resolution 1920x1080 failed, trying lower one Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1920x1080 fs=1 hz=0)" I've tried to reinstall the game, set a lower resolution on windows 10, where i get the same errors, and tried the compatibility mode settings. My PC: AMD Ryzen 5 1600x GTX 750ti Windows 10 64bit 2 Monitors On my old PC, older CPU but
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- error
- resolution
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Greedings, i was thinking of some kind of active party (combat, 5 members) and non-active party (conversations, reactivity, banter, no size limit) system. Maybe attaching companion's content (dialogues, banters, etc) to invisible objects? if that makes sense I make just one complete play through, so the companions i dont bring are just lost forever, and i noticed recently that there are a fair amount of people who see this (i saw some similar suggestions somewhere) or other consequences of the party limitation as a problem, so i decided to try and suggest this. Some thoughs on this:
- 24 replies
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- Poll
- Companions
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I humbly request for better support to improve UI for picking custom portraits during character creation. In current situation I imported 36 brand new custom portraits with specific names (order). And there are between vanilla portraits. And thats looking like mess. I hope for something like tab during character creation - under vanilla portraits - sth like "custom portraits" when we only want to pick from custom ones. Maybe another folder for custom portraits will be good too. (it could be like in attached filed)
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- char creation
- UI
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PoE1 is out on PS4, which implies it has controller support. Could you guys add controller support to PoE2 (also PoE1 for PC would be nice)? As for those who will reply with ``It can't be done" or ``it can be done but would suck" I'd like to point out that controller support was implemented for Divinity: Original Sin and Torment: Tides of Numenera beautifully.
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Before anyone says tells me that flint lock pistols require two hands to reload, I am aware and my suggestion takes that into consideration. So, DW pistols. First off, this is a pirate setting right? We need this for thematic reasons if nothing else. Mainly though, I want to be able to fire one pistol, then a second pistol, then switch weapon sets. The issue with duel wielding pistols is that you have to do it with both hands, but I'm suggesting that the ``proper" way to DW pistols is to not reload them at all. If they do get reloaded, you just need to set one aside, reload it, the