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Found 23 results

  1. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win against every boss (including expansions), including optionals such as the annoying Fampyr's Crypt. 3. I would very like for the build to be able to win against one of the Mega Bosses (I don't care which one), but I don't really expect to find one which does. :(( 4. Tested builds are preferred. Thanks in advance for anyone who tries to help.
  2. Hello and thank you to those who are reading this. So I thought it would be nice if the form of the fearsome brute could benefit from the monk spells and abilities, and if it's not possible just buff the ogre modal a bit (more pen, more armor) because it is really weak as of now and I don't know how to do it myself. Thank you
  3. I have this character concept of a cipher who have a perception filter similar to grieving mother but a little more complex, that gives him the appearance that would matter to observer so she can learn more about people, changing his race and sex to the eye of who sees her. Could someone please make this possible? maybe changing these traits so they can be added by console like with classes
  4. Could someone add an ability for barbarians that turns Carnage off and gives bonus damage? For everyone: What do you think would be a balanced/good bonus damage? If not other balanced effect.
  5. As the title says, I'd like to change my character portraits hair colour to better reflect my character in the game. I've tried changing it in gimp by following tutorials to minor success but it just doesn't look quite right. If somebody could do me a solid and change my portrait's hair colour from lightish green to darkish red like in the screenshots provided that would be awesome. It's really getting under my skin not having a portrait that matches my character. ;_; Surely you understand. P.S If it's not too much to ask could the eye colour also be changed from green to gold? It would mean a lot to me.
  6. Please address concerns about beneficial/negative effects display not fitting on screen when mousing over character in combat. Can we have something like in Tyranny and the locking tooltip of info?
  7. I would greatly appreciate a mod that adds 1 low level wizard invisibility spell. I'm thinking PL 2. And a higher level one with extended duration maybe at PL 4. I always found wizard's lack of such spells very odd. Plus I don't think it will be too OP. Considering we already have ciphers starting with a charm spell.
  8. Hopefully I'm not the only one that likes switching party members up but hates that their levels can vary so much. It'd be great if all companions would stay locked at my PCs level but I'd say that is more involved. Right now I'm working around it with the addexperiencetolevel console command but it'd be nice not to "cheat" and to still get achievements.
  9. Since PotD enemies get +2 PEN and +2 AC on top of reworked encounters, I was hoping we could get the same (but at a reduced effect) for Veteran. While the reworked encounters in Veteran are quite a bit better than what they used to be, it feels as if the modals on weapons, pen- or AC-increasing abilities and other pen-AC related mechanics are a bit useless in Veteran. I would recommend either a game-wide +1Pen & +1 AC buff for enemies in Veteran, or otherwise a selection of +1/+2 AC or +1/+2 PEN for some enemies. I think a good niche for Veteran in the game is as the difficulty level where most mechanics in the game needs to be exploited (including Pen/AC system, but also consumables, empower, etc.) but without absolute min/maxing, meta-gaming, cheesing or unforgiving character building required - all of these latter aspects I feel fit in nicely with the (eventual) difficulty level of PotD. While Veteran has definitely increased in difficulty in the beta relative to release (specifically in the early game - hoping the devs will continue the trend for the later game), and it is definitely necessary to employ better tactics, consumables, resting bonuses and whatnot, the AC/PEN system feels mostly forgettable except for specific high-AC enemies.
  10. Hello everyone! I am pretty bad at theorycrafting, I completed Poe1 with Boeroers amazingly fun Schemers Needler character, but I have some problems getting the concept to work in Poe2. I was wondering if anyone had any tips or tricks or maybe even a complete build lying around somewhere to make a Priest of Skaen decent in Deadfire? RP > Powergaming for this one. But I am not above multiclassing! Thanks in advance!
  11. Hello, since i got my new PC, i can not start PoE. I get following Message: "Couldn't switch to requested monitor resolution Switching to resolution 1920x1080 failed, trying lower one Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1920x1080 fs=1 hz=0)" I've tried to reinstall the game, set a lower resolution on windows 10, where i get the same errors, and tried the compatibility mode settings. My PC: AMD Ryzen 5 1600x GTX 750ti Windows 10 64bit 2 Monitors On my old PC, older CPU but the same GPU and Monitors, i had no problems. Lots of greetings.
  12. Greedings, i was thinking of some kind of active party (combat, 5 members) and non-active party (conversations, reactivity, banter, no size limit) system. Maybe attaching companion's content (dialogues, banters, etc) to invisible objects? if that makes sense I make just one complete play through, so the companions i dont bring are just lost forever, and i noticed recently that there are a fair amount of people who see this (i saw some similar suggestions somewhere) or other consequences of the party limitation as a problem, so i decided to try and suggest this. Some thoughs on this: -People who don't replay multiple times or are just interested on interactions and banter can experience the companions they want, all of them (companions, sidekicks, imaginarly developed hirelings). -People don't have to change party members giving one companion to get another, maybe the content missed of one companion if you want 6 is not a big deal (and note that the medium player will just not change party members) but there are 11 NPCs (in the base game) and hirelings. -Would help people give a chance to companiona that they dont like or just are not in their favorites at the start. -People can bring companions that they want to bring because of the story, but wouldn't for combat related reasons. -People can choose the active party members(companion, sidekick, hireling) they really want for combat. -Invisible companions can reduce inmersion, but i think its worth for the adventages, and if you dont think about it, it won't be a problem. -At first though may look like it reduce replayability, but most people play the game just ones, among the people who replay the game multiple times little will make multiple complete playthroughs, and among those, they will not make the same choices, leading to different reactivity from companions, so unless the only variant on different playtrhoughs on the actual system is the party composition (and the main reason to do this would be the companions), the implementation of non-active party members results just in more content and freedom on the way people want to play. -In any case, people can decide who are the members of the non-active party. I wanted to give me a voice on what is a huge problem for me and what better than the official forums. I know this wont be a very accepted idea on these forums, but i made a poll anyway. Live long and prosper, and my apologies for my bad english.
  13. I humbly request for better support to improve UI for picking custom portraits during character creation. In current situation I imported 36 brand new custom portraits with specific names (order). And there are between vanilla portraits. And thats looking like mess. I hope for something like tab during character creation - under vanilla portraits - sth like "custom portraits" when we only want to pick from custom ones. Maybe another folder for custom portraits will be good too. (it could be like in attached filed)
  14. if you really know how to create useable custom in game player character portraits to use in Pillars of Eternity II: Deadfire please kindly pm me on here asap please.
  15. PoE1 is out on PS4, which implies it has controller support. Could you guys add controller support to PoE2 (also PoE1 for PC would be nice)? As for those who will reply with ``It can't be done" or ``it can be done but would suck" I'd like to point out that controller support was implemented for Divinity: Original Sin and Torment: Tides of Numenera beautifully.
  16. Before anyone says tells me that flint lock pistols require two hands to reload, I am aware and my suggestion takes that into consideration. So, DW pistols. First off, this is a pirate setting right? We need this for thematic reasons if nothing else. Mainly though, I want to be able to fire one pistol, then a second pistol, then switch weapon sets. The issue with duel wielding pistols is that you have to do it with both hands, but I'm suggesting that the ``proper" way to DW pistols is to not reload them at all. If they do get reloaded, you just need to set one aside, reload it, then set the other aside, and reload that one. Now you have two loaded guns again. So fire, recover, fire, recover, reload, reload-- much like Twin Sting, but with two reload phases, which come at a penalty. Just as DW normal weapons comes with a recovery speed bonus, I suggest that DW pistols comes with a reload penalty. So, 33% boost to recovery speed and a 33% penalty to reload time. Overall, this will make DW pistols slower, but again, for the way I would use them that's fine.
  17. I've forfeited the Tutorial, wanting to restart it, now I'm stuck with 3GP and no way to create a party. Please add a reset button for those of us who want to restart from scratch without opening a new Apple user (only way I can see to work around this), and send you UX-guy / lead designer a stern yet understanding look from me. General feedback: the game looks really fun and deep, performance is atrocious on iPad mini 1 (each exit/return takes 20-30 SECONDS to get back to game play). Thanks, and good luck.
  18. Is it possible to make an option to turn off chromatic aberration? It makes me sick, and I try not to "reach out to souls" just to avoid having to see the effect. Is it possible to turn it off, or make it an option to turn it off?
  19. I find it very obstructive to have 'Action Icon', 'Recovery Bar' over PCs' head right in the middle of combat. Apart from that, it's ugly to look at, being that it takes away from the stunning game visuals. As has been requested by many backers in different threads, it would be an easy task to pass that info down onto the character portrait. PCs should have *nothing* above their heads, that is why the UI is there. Please, do that.
  20. I'm suggesting the developers implement a 'deadzone' where the formation orientation wheel doesn't show up until you've held right click and moved it outside this threshold. As-well as a slight delay when clicking so it doesn't accidentally show up unintended. Currently there's almost no delay (if any) and it makes it an uncomfortable experience when clicking just to move. In practice these mechanics pretty much work the same as what everyone's used to in IE games but a much better look and feel. Please see this video for a working example and description of how I think it should be in Pillars of Eternity. (ignore that it's an RTS, it's the mechanics that are important) Bonus: The 'cancel' command should double as a 'hold position' command (or a new hotkey altogether in the controls menu) so you can tell your guys to stand still even with enemies nearby, keeping formation with a tap of the button. I assume the ability to queue movement is coming? Ideally we should be able to shift-queue movement *and* orientation along with actions/abilities (Cancel command too). It's imperative to your tactics when playing the game real-time. Scenario 1: Telling a Wizard in an open area to move wide on an enemies flank and cast a ranged spell while assaulting the front with your fighters. Scenario 2: Casting an ability, and retreating to cast another ability automatically. Scenario 3: Making enemies chase summons around while you shoot them from range. This is possible in Baldur's Gate so i'd hope we'll be able to do it in PoE. Thanks for your consideration.
  21. I have never written in a forum before, so please pardon any mistakes I may make here. I am a monk (a real one) and have played some games in the past and enjoyed them. I saw this project Eternity and donated to its completion because it seems like the type of game I used to enjoy. I read your updates and see that you are at a stage in development where a request may still be taken into consideration. Could you make it possible to play and win the game without employing a magic-user? I am able to play games only occasionally and I find remembering spells and how to use them difficult from session to session (as opposed to simple slashing/stabbing weapons). Another reason for the request is that my superiors don't care much for computer games in general, but a computer game that forces one to use magic (which in real life, always has ties to the diabolic) they would simply not allow. I would get in trouble if they catch me, for sure. Thank you for reading my post and perhaps considering my request. PS: If you have a place in the game where Gregorian-style chant would be an appropriate addition, my abbey would probably let you record them during their prayers (we sing in both English and Latin). It is St Michael's Abbey, not far from your offices.
  22. Will there perhaps be some way my main character could have a cool glowing body like Haer'Dalis in BG2?
  23. One thing that I've found myself wanting in many games is a really customizable difficulty. Many games have a difficulty slider, but each setting on that slider may have multiple changes. What I'd like to see is an itemized Difficulty. For Example: (note this is a super simplified example) Say that normal mode has the standard settings. But Hard mode adds 50% to enemy HP, damage, resistances, etc and increases the AI level. Extra Hard add 100% to those values and increases the AI even more. An itemized difficulty setting would allow the player to chose to use the Extra hard settings for Damage, Resistance, and AI but only the hard setting for enemy HP (perhaps the extra HP in Extra hard just make the fights seem to long to someone but they want the rest of the challenge that extra hard more provides). This could also work to the benefit of people who might want an easier experience without completely lobotomizing the AI.
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