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Found 23 results

  1. Portrait-ception? Me playing as me, who is me playing as me in Eora. #Wedontplaygameswhenplayinggames Jokes aside - two topics: - For those of you who backed at a level where you have contributed to some form of content in-game, care to share what it is? Is it as you expected? - and/or for anyone, do you like to roleplay (non-sexual guyz), outside of games in real life? Who has Deadfire content outside of the actual game (wallpapers, soundtrack on the way to school/work etc).
  2. Jason Seow was one of the portrait artists for Pillars 1, and he made a number of additional character portraits that weren't officially included in the game. They're available for download here http://www.jasonseow.com/poeportraits/ , and I'd like to update them with watercolor counterparts so they can be properly used in Pillars 2. I've sifted through both of the other Portrait threads and gathered what ones have already been made. I'll maintain a list of what ones lack watercolor iterations so they can be downloaded piecemeal until people with the means and talent put the others tog
  3. I've been playing the game for a couple of hours now (I had to rush to finish the first one) and I can't express just how much I hate the watercolor portraits, especially the female moon godlike ones. They give this weird feeling between cartoony and horror game uncanny valley creepy. The moon godlike one looks like it should be a dark souls boss the way it's trying to stare lasers into your soul. The normal portraits are great for the most part and a few are even fantastic. I love the moon godlike ones, the normal ones, and absolutely love all the normal companion ones and I simply don't
  4. I noticed that none of the default ones match the two new male Moon Godlike heads so I did some Photo manip on some existing portraits MOD LINK
  5. I humbly request for better support to improve UI for picking custom portraits during character creation. In current situation I imported 36 brand new custom portraits with specific names (order). And there are between vanilla portraits. And thats looking like mess. I hope for something like tab during character creation - under vanilla portraits - sth like "custom portraits" when we only want to pick from custom ones. Maybe another folder for custom portraits will be good too. (it could be like in attached filed)
  6. I desperately and seriously request that someone on here please kindly create and upload online these here attached portraits as various useable working in game "player character" portraits to be actually used in Pillars of Eternity II: Deadfire the upcoming PC RPG game please!:>>>...
  7. I have created a repository to hold as many as we can gather portraits for Deadfire. ⚠ I need your help! Could people upload the already done portraits as pull requests? Once we have those, I can generate a massive mosaic of them all as a preview. Could someone expend the section of how to install those portraits in game? Could someone explain how to create those portraits? Ideally, I would like to be able to have something working for the 3rd of April… Note that I cannot do this alone as I have neither the expertise for some of it nor the time to do it all myself. If no one hel
  8. So I started up the game with happiness in mind and ran into a snag in character creation. It took 20 seconds to load the portrait. It wasn't just one portrait, cycling through ANY portrait was met with a 20 second lag between every click. Eventually I picked a picture and figured it'd be no problem once character creation was done except this problem followed me into the game. Dialogue takes about 3-5 seconds to start in every little thing, every little input, character select, even movement is met with awkward pauses and dialogue confirmation seconds later and opening up the inventory takes
  9. Hey guys, so, I am really stoked to play POE2. I love POE 1 and everything in it and I am glad that I can help crowdfunding a sequel. Even with the decision to play with a party of 5 instead of 6 I am on board with now (was against it when I first read the announcement but I decided to trust Obsidian that it will be a better experience). So up until now there were only amazing bits and bytes to read about the sequel and really cool stretch goals....right until today.... I am really sad to say that I absolutly despise the watercolor-style portraits, if they stay the same which they
  10. Edit: If you want to share/repost these: PLEASE, share them like they are (uncropped) and link back to me! (http://wespenfresser.deviantart.com for example) DO NOT POST THEM ONLINE WITHOUT MY NAME ON THEM! You may also link to or reblog them from tumblr or facebook. Thanks. Hey guys! No idea where to post this, because it doesn't really fit anywhere.. Anyways, I wanted to paint some portraits for some time now, and I finally “found” some time. I have also seen some people making* some things that might have been custom portraits too, so...if any of you have some stuff to
  11. As per this post: I can't say one way or the other about this specifically, but I will say all of your concerns have been vigorously noted, and it is very helpful to hear here and in other threads what you all are finding lacking in the portrait selection. In fact, if someone were to set up a poll for responders to submit what they are seeking most, that would be even more helpful~ Surce: http://forums.obsidian.net/topic/75742-the-portrait-selection-is-beyond-awful-i-am-sure-someone-else-has-posted-this-already/?p=1637653 Sorry about the classes, but you can only c
  12. This is clearly a minor bug but should be fixed to allow to export the character into expansions and potentially other installments of the brand. Actually, to add a custom portrait you've to copy the file in "\Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player\" either the male of female subdirectory. I had a "serious" game in progress the will be my "to export" savegame in case there will be the option. My first playthrough was nice but something didn't go as I expected. Now in the middle of this second playthrough I choose to uninstall the game and re-downl
  13. Hello all well i was wondering is there any good/OTHER godlike Portraits i know there are many "human/type" portraits but GodLike "race" or how they look ( specially death one ) seem kinda cool and new but not many portraits of them that i could find still thanks for all if anyone could help
  14. With the inconsistency of the beta portraits, it's really got me worried about the companion portraits. I can live with the different art styles of the chargen portraits as long as the companion portraits remain consistent. This thread is a request to OE to make the rest of the the companion portraits the same art style as these two amazing portraits. Do you guys agree or disagree? Discuss.
  15. Hey all, I don't have access to the beta. Would someone be awesome enough to post the new portraits and models? Thanks.
  16. Just a small thing - the variety of portraits is far too small for the number of races that are available. Something akin to Shadowrun Returns' system (race and gender-specific portraits, 3 or so base for each race/gender combo, and lots of variations on the base portraits) would fit very well for this game IMO.
  17. One thing I noticed in the newest Shadowrun Returns (another isometric game) update is that they've opted to make a plethora of different, individual character portraits to choose from, THEN went on to make variants of each of these. I just thought this was an excellent idea, and I implore Obsidian to consider this if they haven't/aren't already. Basically, instead of seeing that one portrait and going "Aw, man! That face is AWESOME! But, if he JUST didn't have the hood and arcane tattoos! I'm a Warrior, not a Mage!", you'll see that same face with 3-or-4 different variations. Maybe on
  18. Hi Obsidian fans and other forum users, there are already some suggestions out there about hiring various artists for different purposes for Project Eternity and I would like to add another one to the list. I've read many fantasy books so far and I'm very interested in (fantasy) art so I thought I share my opinion with you. Some of the most visually amazing, brillantly performed and adequate artworks, illustrations and book covers in fantasy have been made by the legendary artist Michael Komarck. I would like to propose him for the creation of portraits and other artworks since his pieces
  19. It would be amazing if you could bring back these two awesome artists to do the character portraits and other graphics: Justin Sweet Vance Kovacs They did a fantastic job on the previous Black Isle games and their art contributed A LOT to the general mood and immersion of the setting. Eventually you can create a stretch goal to get these two guys involved in the project. Thank you! some examples of their artwork: Vance Kovacs: Justin Sweet:
  20. So what do you guys and gals think about allowing players to make custom portraits? I’ve always thought this was a brilliant feature in Baldur’s Gate, Icewind Dale etc., because no matter how good the art, it just makes for a much more personal hero and party if you can give them the exact faces you want. I’d love to see the return of this feature in Project Eternity. (In the same vein, it was great to be able to change the appearance/colours of your heroes at any time instead of being ‘stuck’ with a cosmetic choice from the very beginning.)
  21. I really wish the portrait of the npc you were talking to appeared next to the dialogue, but more than that, I wish there were more than one portrait; different ones according to npc disposition: one sad, one happy, one angry, etc. The idea for this came from Fallout, I loved the talking heads on that game and getting that feeling of "****! The dude's pissed!" before he even said anything. On the other hand regular npcs didn't have much to differentiate themselves. Limited resources, i know, which is why I think static portraits might be an affordable alternative. Of course I don
  22. Hey, so.. I really, really liked the portraits in BG2, but only very important characters had them. Then I started installing mods for the game (some of you might've read my outdated guide), and I was blown away by the atmospheric difference triggered by a Portrait mod. And those portraits weren't even good - they rarely matched the characters because they weren't custom-made, but grabbed from random portrait sites and resized to fit the game. But if it were done professionally, with input from the writers and designers - the original creators - and with a uniform style, I think
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