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Found 16 results

  1. Now that the graphics are so much better why can't we have portraits be of the actual player model. I always hate having to choose a portrait that doesn't look like my character, so I would love if we could just take an in-game picture and have that as the portrait.
  2. Now that the graphics are so much better why can't we have portraits be of the actual player model. I always hate having to choose a portrait that doesn't look like my character, so I would love if we could just take an in-game picture and have that as the portrait.
  3. The question came up during this Q&A Josh Sawyer and Bobby Null and they mentioned that they aren't currently planning to enable customization for multiclass titles. However, they did mention that they welcome further suggestions (which can be added to Heijoushin's existing thread - http://forums.obsidian.net/topic/91412-care-to-guess-the-names-of-the-other-multiclasses/ - if you're so inclined) and that they might reconsider if there's enough of an outcry against the titles that Obsidian comes up with. I assume that they might also reconsider if forum-goers express enough interest in
  4. Devs-- Thanks for making this game. It brings back the texture and feeling of the games I loved so much, like BG2. However, it seems that you missed the opportunity to incorporate some of the best elements of games over the past 8-10 years, most notably advanced/highly customizable AI for the characters. While some players want to micromanage each NPC within each battle, many others do not wish to do so. As it stands, combat becomes laborious. Even (due perhaps to the work of modders) BG2 had highly customized AI options. PoA has none? Please consider a patch to remedy this. Th
  5. I know it is really early to talk about this aspect of the game, but I've been playing some of the older games and I wish that some of these shortcut keys were a little bit more logical and made playing real-time easier, not harder. One example is the quickcast in Baldur's Gate 2. It was not a logical approach, and I really doubt most people would use keyboard shortcuts for quick-cast. Anyway, I'll talk more about this when we have some engine mechanics fleshed out, but I really wish that the shortcut keys would be implemented in a way that allows for "RTS-like" play. Like I said, I can't
  6. Hello, I do apologize if any of this was asked before on the forums. I did a search, nothing came up with clear info I was seeking. Before I go and buy this game~ am just curious on a few things. 1. Hairstyles Since its an rpg game and one of those that looks like you can spend many hours playing. Any chance the elf females can have long hair? or is it the generic shoulder styles named "long" ? 2. Armor Have only seen a few videos, but looked like every single class was in chainmail or plate armor..there are no robes or clothing you can wear? Had hoped to make a healing focus druidess i
  7. Just a small thing - the variety of portraits is far too small for the number of races that are available. Something akin to Shadowrun Returns' system (race and gender-specific portraits, 3 or so base for each race/gender combo, and lots of variations on the base portraits) would fit very well for this game IMO.
  8. Just thought it would be great if we could customize our Stronghold's flag and cloaks of our units rather than being presented with ones ingame. I'm thinking something like standard medieval two-colored flag and unit cloak where we can select the two colors, plus one from a preset of symbols for the center of it both. Maybe a preset of flag/cloak types or something more ? Thoughts?
  9. We have several sort of brainstorming threads in here now, for various things (wondrous items, creatures, factions, etc.), and I just thought it might be fun/interesting to brainstorm some traits. Since we don't know exactly what all mechanics will exist to be affected by traits, or exactly how they will work and be affected by things, the general idea of how a trait will work is what I'm going for. An idea that can be adapted to mechanics, even if it has to be less vague until we know more specifics. They can be more like backgrounds (as in Arcanum), or simply character qualities (like in Fal
  10. One thing I noticed in the newest Shadowrun Returns (another isometric game) update is that they've opted to make a plethora of different, individual character portraits to choose from, THEN went on to make variants of each of these. I just thought this was an excellent idea, and I implore Obsidian to consider this if they haven't/aren't already. Basically, instead of seeing that one portrait and going "Aw, man! That face is AWESOME! But, if he JUST didn't have the hood and arcane tattoos! I'm a Warrior, not a Mage!", you'll see that same face with 3-or-4 different variations. Maybe on
  11. I found a video of how will be this game and it looks awesome, the waterfall, the lights, the herb, all looks perfect, but characters seem too simple to me. I want to ask if they will be in 3D and if when zooming they will be detailed like in Dragon Age or, conversely, simplistic like in Starcraft 2. And, finally, if the level of detail is realistic enough, would be possible customize their appearance with a face editor, body details, eye color and hairstyle?
  12. I've mentioned Weapon perks before, but I thought it warrants a more in-depth explanation. What are these exactly? In short they'd be similar to character feats (D&D) or perks (Fallout), only attached to a weapon (not all of them would be beneficial, however), e.g. 1) Harder to parry against (Flamberge); 2) Tiring to use (Greatswords); 3) Light (Smallsword); 4) Can misfire (Firearms); 5) Can be concealed (Daggers); 6) Ignores armour (Firearms); 7) Increased critical chance (Rapiers). How would it be decided which weapon has which perk? Here are a few methods : 1) Some w
  13. Hello all, Just a thought that would add a lot of detail into character creation... What if we could choose the race of the parents and grandparents of your character, to produce a more diverse character? Ex - human and elf grandparents, human and human parents = 1/4 elvenkind. Thoughts?
  14. I know that I am odd in this regard, which is why I make no claims that my view is in any way representative of the population present on these forums or elsewhere. This is a personal rant, and I say rant because it comes entirely from an emotional need I posses for which I have no logical explanation. I'm posting it here because if I don't, and this game fails to reach the admittedly high bar I set on this topic, I'll have only myself to blame for never having tried to make a difference. This way when it doesn't meet my requirements I can simply resume grumbling to myself, and I'm only out my
  15. What information is available on this? For some reason ive seen little discussion on the topic. Can we expect sliders, portraits or a choice of premade faces and minimal alterations? If there's one thing modern rpgs have done right, it must be the ways we can customize our characters appearance, deepening the immersion and personalization of the game. If i missed any obvious choices, do tell.
  16. So, now that the fund raising on Kickstarter has passed $2 Million, I thought ti would be fun to talk about player housing. Rather than just say what I want and be all narcissistic, I wanted to throw up this thread so that EVERYONE can pile up their hopes for what player housing will be like in-game. How much customization, if any, do you want in the house? Do you want your companions to never go to your house, visit you sometimes, or always stay there? Perhaps some combination that takes into account some companions possibly being adverse to living with you? Maybe they are too big
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