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  1. I have made a little mod many people have requested. The title should say it already. https://github.com/Fhav6X/Stronghold-turns-to-days-Mod-Sttd-/releases/tag/1.2 also now on nexus mods https://www.nexusmods.com/pillarsofeternity/mods/194 Stronghold turns to days is now on v 1.2 (final version). for version 3.7.0.1318 of Pillars of Eternity What does it do? - This mod switches the turn based taxing, adventure spawn and ingredients spawn to day based. - I kept "visitor killed" events turn based for logical reason. - Anything else (Attacks, Visitors) have been day based fro
  2. Hey, Every time I enter a new area I am alerted that 'The Steward of Caed Nua has received a letter for you.' I can press 'Continue' or close the window with the 'X' in the corner but it will pop up again and again every time I enter a new area. I have gone to the the Stronghold many times in order to receive this letter but nothing's happening. I backed up my save files and reinstalled. The problem persisted. I reloaded previous save files before I was receiving the recurrent windows, they began again. How do I get rid of this window? Link to Save files and logs: https://www.dropbox.
  3. Hi folks. I got a notification that the Weaver's Song quest was available to me at my Stronghold. I waited too long, and the quest expired. Is there any way to activate it again? That Cloak of Comfort looks totally sick. Thanks! pony
  4. Caed Nua Stronghold Turns You can think of each Stronghold Turn as being an extra reward for any full completion of a Quest (Main Quest, Side Quest, or Task), whenever a Quest is marked off as finished in the Quest Journal. How to Have a Good Stronghold Experience Since Stronghold events only occur on Stronghold Turns, it makes sense to try to avoid turning in Quests before acquiring your Stronghold. However, there are some Quests that are required in order to get the Stronghold itself. Once you get the Stronghold, rationing Quest turn-in's allows you to save up Strongho
  5. Early in the PoE2 crowdfunding campaign, I made some suggestions to Feargus that he really liked. I decided to put those on here so the devs would be able to find them easily if they wanted to use them. I also ported over a few stronghold suggestions that I made for PoE that Aarik and a few other Obsidian types liked, but couldn't implement because it was too late in the life cycle of the game. Feel free to comment and add suggestions of your own. If I like them, I'll be sure to add them into this post (with due credit to you). Stronghold: Personally, I'm hoping for something
  6. Hi 2 Talents: The Merciless Hand (+ crit dmg mult) Dungeon Delver (+ crit dmg mult) 2 Items: Rabbit Fur Gloves (+ crit dmg mult) Shattenstar or any other weapon with crit dmg mult. Does this stuff works together? Talents not beeing supressed? If dual wielding is there any reason to take two one-handed melee weapons (let's say axes) with crit dmg mult on each? Or they're supressed? Second question is about Caed Nua hirelings: I've got all the "guest" hirelings (War Criminal, Brutish Warrior, Noble Lady etc) + IG hirelings: Korgrak, Orico, Skaen Cleric, Fampyr and on
  7. beta v1.0.4.0534 -steam The button should read "Recall" instead of "Assign", since a companion is already assigned to the adventure. This was seen immediately after loading the save immediately after launching the game, shortly after booting the computer. Clicking the "Assign" button did in fact recall Hiravias from the adventure. I exited to the menu and reloaded the save, and the button then displayed correctly as "Recall". Last night I had a kidnapping (of Lord Sidroc). When I assigned Grieving Mother to rescue him, the action window did not display the text "Grieving Mother i
  8. Hello.In stronghold screen when i click hirelings menu it says under every hireling "currently unpaid" despite having plenty of coin .after i fire them then rehire them text dissapears.But if i quit the game and then load the same save,it says "currently unpaid" again.Also guest hirelings dissapears for good if i fire them but their bonuses stays.Not sure about the last part when i fire a regular hireling stronghold's prestige and security drops but when i fire a guest hireling there is no change.So either their bonuses doesnt apply or stack even after i dissmis them.Secondly after my companio
  9. Supposedly there are items to be gained from prisoners but I have not heard of anyone getting anything but a couple hundred coppers. Has anyone collected all the available prisoners and held them for a while in a high-reputation stronghold? Also, can we make a list of the loot lost by taking each prisoner? Gramrfel - Dead Man Standing Kestorik - 3 emeralds, vithrack brain Aefre - nothing important Nyrid - grimoire Eorn - ? Naelde - ? Captain Esmer - ?
  10. Request: Throughout the stronghold are containers of various kinds - bookcases, vases, boxes, chests, etc., the majority of which we are unable to select/interact with. This greatly detracts from my ability to roleplay the stronghold as my home. Given that I can pick up such a great variety of goods throughout the world, it only makes sense that I would be able to store them appropriately in my home. Please, make it so that a great majority of containers are usable in the stronghold. It would increase my enjoyment soooo much! Also, while you're at it, please make sorting the containers enj
  11. So, after playing Pillars of Eternity and the first expansion to completion, I've come to realize that the stronghold system, well, falls short. Drastically. And the reason isn't what most of you would think. Yes, I'd love a massive 3d highres sandbox that I could turn into a Gothic dungeon or mage's tower or Arabian palace or whatever, or at least the ability to customize my stronghold so that it isn't exactly the same as every other maxed out stronghold, but that's not the real problem. The real problem is that it's useless. I played through the entire game twice now and only go back
  12. Two separate issues: 1. Zahua seems to be missing a line of dialogue during his introduction as seen here. 2. "The Wax Maker" Stronghold adventure seems to display the text for a different adventure and "No events currently pending" probably shouldn't display while an event is currently pending.
  13. I'm a firm believer that everything (systemic-wise) that makes player directly calculate the odds dramatically improves overall experience, since it completely eliminates the "let's click this & that, guess something is probably improved, moving on" way of thinking. Specifically, it would be nice if we finally saw a detailed breakdown on Security & Prestige ratings. Right now, both numbers are vague to the extreme - you see them rise, sure, but you don't actually know what they exactly do except "uh, the more the better, I guess". When you upgrade both ratings, can you actually say wi
  14. During the quest "At the Mercy of the Tribes" you come across a conflict between the Fangs and a group of Dyrwoodan scouts commanded by Mercenary Captain Esmar. Captain Esmar is one of the guys you can take prisoner to your Stronghold. This happen only if you convice the Fang tribe to let the scouts go. They will only agree to let them go free if you punish Captain Esmar. What did I do? - I talked with both of them. Captain Esmar wanted me to clear a route for them to scape. The Fangs wanted me to get rid of the other guys. - I didn't have enough Twin Elms reputation to convice the f
  15. So I'm trying to understand how to best use the stronghold. There are some issues that have come up though: 1. Bandits take nearly as much as I earn through taxes even though I have much higher security than prestige. How are the bandits so effective if I have sky-high security? This means that I'll earn something like 50 copper. Camping just once is more expensive than this, and what's worse is that when I subtract the cost of hirelings, I'm losing quite a bit of money. 2. It seems that hirelings are paid per day, but taxes are earned per turn. This means that you can never generate i
  16. First off, just to make it clear: I love P:E. It's a fantastic game. It's the cRPG I've had the most fun with since the Golden Age, no question, and stands proudly among the games that inspired it. 10/10 GOTY and all that commotion. There are three mechanical systems in it however that I thought were weak enough to detract from the experience, and I hope Obsidian addresses these in the expansion and sequels: crafting, the stronghold, and stealth. Stealth needs a complete overhaul in my opinion. It is way overpowered. Being able to sneak with even 0 points in it means you always get the drop
  17. So I had hired a Glanfathan Soul Hunter for my stronghold. And then he started not getting paid. For some reason. So I figured "hey, I don't need this guy anyway", so I fired him. And now he won't leave. So two bugs on this report. Two Palleginas with one stone, as it were.
  18. Haven't hacked, cheated, exploited in any way, shape, or form (intentionally, at least; I wouldn't know if I inadvertantly triggered a bug somehow). Cleared Endless Paths. Team's Eder, Aloth, Sagani, Durance, Kana, and my toon. All level 9. Came back to keep, to find Main Hall in tatters. Thought "maybe it's a scenario? Bandits came and looted it?" Checked keep; Main Hall was reverted to unbuilt. Everything else already built was active. Couldn't build new things because "Requires Main Hall." Logged out, hoping a restart would solve it, went to bed. Logged on today. Now, (a
  19. First I'd like to thank all devs and backers for bringing this wonderful game to us, It's great! But so far, the only thing that keeps me from enjoying it fully is the stronghold turn-based tax system. I understand that it was implemented to restrict money farming by resting, but I really hope it gets reverted to fixed timescale someday. If someone wants to rest 21 times to collect ~1000 gold, for the love of Berath LET HIM. I want to be able to calculate if I can afford hirelings instead of hoping that the tax comes before payday... Adventures are also the same proble, I'd like to know for h
  20. By Tim Cain, Senior Code Wizard and Systems Designer Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s biggest stretch goals, into one of the best systems in the game. Josh has created an amazing and detailed stronghold design, with lots of upgrades and activities and random events that really make owning a stronghold fun and exciting. I want to spend this update explaining what we have made in the game, but first, let’s talk about the stronghold itself. First, a caveat: I am going
  21. Description: I can't dismiss hirelings from my stronghold. They don't have any status (e.g. "unpaid") and the hirelings menu only shows "hire" as an option. I also already recruited 8 in total, so I can't get new hirelings anymore. I tried to work around this by killing those I don't need, but that doesn't work. It would still pop up as 8/8 recruited and the hirelings I killed would simpy respawn when the area is reloaded. They do cost me money though and hirelings which were supposed to only stay for a limited time frame are now there permanently. Steps to Reproduce the Issue: I have no i
  22. both of my built curtain walls have been "unbuilt" after auto resolving an attack on my stronghold
  23. Hi all, Even with my stronghold fully guarded (8/8) and most of those guarding it giving more bonus to security than prestige I still lose money to bandits. How does this reward/theft relationship works? Note that my stronghold is not fully upgraded (Almost). How can you optimize this? Thanks
  24. I have a bug within my game. When I enter my Stronghold Keep, all of the NPCs inside (Hirelings, guests, merchant) are immediately hostile against my hero & party and will attack on sight, forcing me to kill them all. I suspect this is because one of them died in my last stronghold defense manual resolve. I cannot directly confirm that because after I completed that resolve I did not enter the keep again until many hours (and a full game chapter) later. This is incredibly annoying, prevents access to the merchant, and results in a loss of Stronghold prestige when I am forced to m
  25. I'm a fairly lowish level, but I don't see how this could possibly matter for a mechanic like this. Anyway, when selecting "manual defend", the party is thrown up to a fight against two Treants (or however they're named here) and four Shades (which all summon shadows). This party is way too low level to possibly stand a chance, straight up characters getting OHKO'ed. The fight's difficulty is cursory, however. Because when you select "manual defend" you are instantly transported to the battle, AND THE GAME AUTOSAVES. So, unless you have a closer manual save, you're stuck in this fight.
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