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  1. Hi All, following the 5.0 release I was hoping the pinned build threads would get updated for what still works in 5.0. Anyone up for helping to compile what builds work for 5.0 for each of the companions/sidekicks and the main watcher character ? Looking to run on turn based so builds that work in both or turn based only please. Any help would be appreciated ! Cheers
  2. I don’t know if this has been mentioned but this would be great for those of us builders who like the structure of a build to look supported without having to scaffold all the way to the ground from an elevated build. Vertical Triangle Scaffold (triangular sides) would be nice to cap off a horizontal support made of boxed scaffold (normal scaffold with a border on bottom instead of just legs).
  3. Hello everyone, Some time ago I've created a Google Sheet with the automatic level progression for all the story companions in the game. I this spreadsheet I've noted all the options each companion would automatically take at each level if automatic leveling is enabled (took me quite a lot to do this through console commands), as well its Skill Points allocation and its starting equipment. Now I would like to take this thing up a notch, and insert as well an example of end-game gear each companion should wear. The problem is, I'm not so savvy about equipment in Pillars of Eternity, s
  4. Here is a link to a google doc that lists (almost) every build after 09 May 2019. Builds listed follow two criteria: 1. It had commentary after 09 May 2019. 2. It is mostly plug and play. These boards are a veritable treasure trove of Deadfire knowledge, but most people won't bother reading any of it. Builds listed must be mostly playable after less a minute of reading. If it follows these two rules, the build is listed. Little to no curation has been done on my part. https://docs.google.com/document/d/10yKVvE3jHyu9uHso-dAtwV7jrL7K3jdBP3pxVgH1gpM/edit?usp=sharing
  5. In the first game I happened to finish Aloth's companion quest before going to the White March, so I dropped him when I picked up new companions there. He remained at Caed Nua the rest of the game. Now that I've picked him up in Pillars 2, I'm trying to play him as a straight wizard class. Are there any suggestions how he should be built? I found the magic system in POE 1, with the fiddling and constant swapping of grimoires rather annoying. Now that the system's changed in POE 2 I want to try to see if I can bring Aloth all the way to the end game. My current party consists of my ma
  6. Hi guys, I've recently started a Deadfire playthrough after beating PoE and importing my save file. In PoE I allowed the Devil to get her revenge and sacrificed her at the pool, which I thought would trigger her Breastplate in Deadfire according to what I had read, that she just had to be dead in PoE. Well it is not appearing. So what I did was to download the Unity Console to get the brute way. But it is not working, and I can't find anything about it. The thing is, I think I deserve that damn armor. The game is only getting fun now that I got past the bull**** (Maje island on
  7. So I have played the game through twice. Once messing about with everything eventually choosing Phineas and once with the Board. I had an assault rifle build the first play through (but it wasn't focused) then. (sided with Phineas) The second play through I wanted to try out 1H Melee combat. Which took a lot longer to be good but once I leveled up my skills I was running around combat in time dilation taking out enemies. (sided with the Board) If I want to try out Supernova I get the feeling I really have to decide exactly what I want to be doing and build towards it from the start of m
  8. Hi all, With the way multiple stats govern different skills, I'm finding it hard to get a right build going. I'd really like to play a pistolero, using revolvers and the like to headshot enemies. What I've come up with so far is 3 Per, 2 Dex and 1 Int, and adding +10 to range and stealth categories. I'm not sure if this is the best way to go tho. What would you suggest for a build focusing revolvers, dodging and lockpicking? I don't mind re-rolling as I've only just started. I get the feeling that something isn't right with the above, but it could just be my uncertainty about the way stat
  9. Hey! Just curious what people are going to play as their 1st build. I’m personally thinking of a charming sneak thief that is high in leadership. I’m wondering if I can do a totally pacifist play through. I’ll sneak everywhere in disguise and if I get caught try to talk my way out of it, and if all else fails my companions can get their hands dirty. I’m just curious if this is even plausible early game... can you befriend marauders? Not kill aliens or robots? Thoughts please! Thanks!
  10. Hello! I will soon be returning to pillars and hopefully finally finish it (or at least get past Maerwald) before December when POE2 releases for PS4. I want to do a talkative build that works well in a team (and solo? I dunno if there are many fights you HAVE to do solo) on POTD. Also, havin POE2 in mind, are there some creation choices from POE1 that highly affect conversations in part 2? Stats and build dont matter to me much, as I like pretty much all playstyles in these types of games Races I find the most interesting: Orlan, Aumaua, Godlike Classe
  11. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win
  12. Welcome to the new and updated list of current builds from these boards. Each of the eleven classes in the game is listed below in alphabetical order, with each build listed alphabetically underneath. For each build you'll find a short descriptor, an indication of the game version it was built for and/or it uses gear and abilities from, and whether it has been meant or tested for solo play. DISCLAIMER: In drawing up the list, I assumed solo play to be untested for all builds that did not explicitly mention solo play in the OP. If anyone tested any of these builds for solo play and would like
  13. ======== Alistair ======== ~the Trickster Prince~ -------------------------- Class and Specialization -------------------------- MindStalker: Cipher (Beguiler) + Rogue (Trickster) Wood Elf: Resistance to Dexterity afflictions Origin: Old Vailia Background: Aristocrat -------------------- Stats: M/C/D/P/I/R -------------------- 16/10/15/15/17+1/04 Notes: ----- I prefer Beguiler since I'm more concerned with casting Control skills than with dishing out damage. Rogue on its own provides most
  14. Hey guys I recently started playing PoE2 and have tried to find some solid starting builds for MC but there's a lot of information out there that's based on older patches, with dexterity probably being the most contentious stat when it comes to turn based mode. I've had a look at the wiki to plan out my party and have pretty much settled on Eder (fighter), Xioti (priest) and Tekehu (druid), with flex spot that will also determine my MC class reserved for Pallegina (paladin), Aloth (wizard or battlemage) or Serafen (Cipher). Which means my MC would be either paladin, cipher or wi
  15. I am looking for 5 builds that match according to some rules I have for them. First a couple of rules. I want to have 5 multiclasses. I want to use all classes once except for ranger I do not want to use it. I want to have a Tank, a melee DPS off-tank, a ranged DPS (preferably something with an arquebuss), a magic DPS and a Healer/Buffer. Apart from that anything goes. Feel free to share builds if you feel like it.
  16. Hello everybody ! I need your help. Indeed, I have not replayed since the very first days of the game, preferring to wait for a greater maturity and I would like to try again at the highest degree of difficulty with an optimized custom party. Unfortunately i do not have time to follow all the evolutions of builds and modifications of the game's balance. Could you recommend some interesting builds to create the custom party I have in mind? - Two melee characters (tank / off tank / DPS), with possibility of cleave / magic aoe / synergy - A sniper at range - A magic nuker - A H
  17. I'd like to make a custom party having one of each race minus godlike And I kind of prefer to have 2 melee main tank + off tank and 3 ranged 1 caster, 1 Kiting ranged DPS and a ranged healer. I'd like for the builds to have synergy and something in common. Like no 2 paladin multiclasses or something. I hate Ranger and would not be using that. Otherwise it's fair game. Don't have real restrictions except for the 2 melee, 3 ranged thing.
  18. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a H
  19. Intro: I think it would be really cool if Obsidian added a 12th class to Deadfire and I think that class should be the Shaman. I know shaman right now is a multiclass between a Barbarian and Priest, but I think that should be changed to something else and Shaman should be its own single class. Why Shaman? I think shaman could be a really fun, unique class if it was added as a stand-alone class. Totems are cool and add a completely different play style. I gathered my thought and made up what I think would be a cool approach to making Shaman an official class. Below are class description
  20. The Tempest Lifeshaper Here’s a build I’ve been floating around the forums lately: a Furyshaper/Lifegiver that fits the RP and aesthetic of a Witch Doctor or Shaman. The Tempest Lifeshaper is meant to be used in a party setting, and can deliver powerful DoTs and HoTs, and support via speed and defensive buffs and Afflictions. As you can guess, this build is held together by The Spine of Thicket Green’s +3 to Beast and Plant PLs, Lifegiver’s +2 PL to Rejuvenation, and Nature Godlike’s Wellspring of Life for an additional level. Furyshaper was chosen for the totem aesthetic and bonus party s
  21. Hello everyone! I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?
  22. This is a thread I will start for peeps to list their experiences playing this class and variations as a single-class and not multi in the current game and should provide a resource of information on it as well as build ideas in the current game and future patches. Quick background: I have decided to play through and with this class on PotD as it was my main in PoE1 and after trying out some multi-class variations of it in the end decided that giving up Time-Parasite and Defensive Mindweb was not worth it for the multiclass. It may have been a premature bad decision but I want to make it "
  23. So I'm the person who makes 20 different characters before making it halfway through a game because I can't decide what to play, so with that I'm looking for some pointers on how to build the classes I'm interested in. I'm wanting to make a DPS druid that casts some spells and uses melee weapons. Should i single or multiclass? And what would the stat distribution look like? my current thoughts (since i'm awful at this game i keep con and resolve up a bit): Might: 16 Con: 13 Dex: 10 Per: 15 Int: 16 Res: 8 I feel like dex could be higher though? and if I'm going about builds tota
  24. Heya, didn't see too much on this, but I'm debating on a few things for my hearth orlan gun rogue. The big questions are pistol vs. blunderbuss, and two weapon style vs. single weapon style. I saw that the pistol modal gives me an accuracy penalty that's worse than what the blunderbuss has to begin with, but I presumably get more shots. The speed calculator has also pointed out that stealth massively increases my reload speed - which, given the diminishing returns for buffs, means that if that I make a rogue who has all the invisibility abilities then I wouldn't be worrying about reloa
  25. So I am really digging this more offensive minded setup for Pallegina. I balanced her Item distribution abilities and talents that she is very good in a lot of areas and has LOTS of per encounter abilities which are nice and is very good at against both mob groups and tough single targets. *granted I also run an additional skaen priest in the party most of the time so he and she sort of mix ^ mash and balance out the healing and buffing needs of the party and can switch offence + defense to boot as skaen priests are very good on offense as well, but with the priest I do not need to giv
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