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Showing results for tags 'Strategies'.
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Welcome to the new and updated list of current builds from these boards. The actual list is down below (scroll down a bit). Each of the several classes and multiclasses in the game are listed below in alphabetical order (single classes first, then multiclasses), with each build listed alphabetically underneath. If there's no build yet for a class/multiclass then you won't find the class name/section. I will add those once class builds come flying in. I don't order by subclasses. If you think I should and can tell my why I will consider it. For each build you'll find a short descriptor, an
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Welcome to the new and updated list of current builds from these boards. Each of the eleven classes in the game is listed below in alphabetical order, with each build listed alphabetically underneath. For each build you'll find a short descriptor, an indication of the game version it was built for and/or it uses gear and abilities from, and whether it has been meant or tested for solo play. DISCLAIMER: In drawing up the list, I assumed solo play to be untested for all builds that did not explicitly mention solo play in the OP. If anyone tested any of these builds for solo play and would like
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I came from games like Baldur's Gate 1 and 2; Ice Wind dale 1 and 2, etc. I am very fan of invokers: Golems, Elemental, Animals, Undeads, Dragons, Pets, Totem, etc. (An army with varied functions) :cat: There are summoners who use the bixos, but they send poisons to help or ... Usually this is function of classes like Necromancer, Druids, Totemics and others of the type, in Pillars of Eternity II: Deadfire, * What are the classes that conjure / summon creatures? * To what extent are they strong or do they have a real role, helping the team? (I do not know if to go solo, how?) I
- 106 replies
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- SummonsBuilds
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Hi everyone, Yesterday I was taking a first try at the new megaboss Belranga and to my astonishment it went down in 2nd try. Now before I talk about how Belranga can't chew weapons, let me inform you about my party build since not all party builds are suitable for this fight. Btw I'm playing in POTD(all upscaled). Tank- Fighter/ paladin (St. Elcga ) Moderate Tank- Fighter/ Paladin (Kind wayfarer) Punch em' all- Fighter/monk Summoner- priest (eothas)/ chanter (troubadour) Sorcerer (no subclass) All of my party members were set to auto attack mode and no ai. Now in my first try I noticed
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- Wierd long fights
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Good morning guys, I've started my journey on POE2 by using a Bleak Walker from POE1 I became a Spellsword but I wanted to be a Templar of Magran because of the fire, etc. I would like to know if would be better to be the Herald of Berath or go to the wheel? I decided a spellsword because of all the self buffs that you can get and also, the high defense of being a paladin + flames of devotion inclusing the corrode damage. I'm using as main a superb large shield + Whispers of Yenwood (+ spirits silenced + superb). second weapon setup is dual wielder (as I was on POE1) using Modwyr + a re
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Hello Guys, as the title states, I would like to know if any of you have ever been able to kill this arch mage and his dragons. I mean, I killed Concelhauth (he was tough), Sefyra, Alpine Dragon, Sky Dragon, and some others. I almost dealt with every tough guy in the game except with this one, I'm heading to his lair and will attempt to kill them. Do you all have any advise, any suggestion? strategy?
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Alright, so, first off, I backed the kickstarter and I've been following it since the beginning, I love the setting and the story so far, the plot's great, and aside from being unable to get through the doors in the mad lord's keep I've not run into anything particularly glitchy. The problem is, I'm playing a monk, and I have no idea how. The game told me to put a lot of points in Dexterity and Constitution, which I did, then suggested Might. So I put those points in, and the problem I've run into is that a standard combat is thus: Walk into room Get seen by Xaurip Skirmisher Get hit
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I wanted to talk about the difficulty of P:E. I skimmed the first few pages and couldn't find a topic about it, so I decided to create one. Maybe I haven't looked hard enough, but here we go: I've been replaying DA:O on nightmare and couldn't help but notice how easy it is. When I played it for the first time I found it was more difficult than other games this generation, but that feeling went away when I got used to the mechanics. Now I just wail on the enemies and wait for them to die. That's not good combat. I know Obsidian is trying to capture the IE games, but those weren't *hard* per s
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- difficulty
- combat
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