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About Argus

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  1. Put them in armor and they are fine. Monks are pretty fun, imo. You have a point there. By now we know that Obsidian did not have the time on work on everything as much as they would have liked. Well, "no-handholding" is a good thing in my book. I missed that messenger on my 1st playthrough as well, but I don't mind. It was my punishment for not paying enough attention, so to speak. And it made my next playthrough all the sweeter. Anyway, I don't have a strong opinion on this specific messenger. I don't agree here. There are plenty of groups and folks that are OK. Yes,
  2. Zahua is your NPC monk, he is in White March. Couldn't afford White March, I'm afraid. This is my review of the base game.
  3. Alright, so I backed Pillars on Kickstarter, watched in joy as it was developed and run, enjoyed the dev commentary, appreciated the race and class previews, and I thought it all looked great. And I started playing and noticed few problems (aside from the bloody Kickstarter NPCs whom I ignored), but more and more built up as the game progressed. Finally, I came to a terrible conclusion as I attempted a second playthrough: This writing is dreadful. Not the dialogue, no, that's fine. Purple sometimes, but generally pretty good. What sucks is the epilogue and the player 'choices' made in-ga
  4. Dang. This would have been great to know before I made a character. Oh well. I guess I'll just wait till someone makes a character editor. Obsidian games are always the most fun when you have eighteens in every stat except for intelligence, which is 1.
  5. Alright, so, first off, I backed the kickstarter and I've been following it since the beginning, I love the setting and the story so far, the plot's great, and aside from being unable to get through the doors in the mad lord's keep I've not run into anything particularly glitchy. The problem is, I'm playing a monk, and I have no idea how. The game told me to put a lot of points in Dexterity and Constitution, which I did, then suggested Might. So I put those points in, and the problem I've run into is that a standard combat is thus: Walk into room Get seen by Xaurip Skirmisher Get hit
  6. Alright, so, I went into Raedric's Keep and massacred everyone, and I mean everyone. I slaughter ever priest, sellsword and archer in the place, then get stuck at the first locked door. So I leave, level up and pick the lock on the high priest's door, free his friend from the dungeons and come back. He gives me a key he tells me will unlock any door in the place. Great, right? Only I used it once and now it's gone. This isn't exactly game-breaking, since I can once again leave, level up, come back and pick the locks again, but it's really, really inconvenient. Are keys supposed to self-destruc
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