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Found 4 results

  1. Hi there, I did not have Aloth with me in my party at the end of Act II. Eventually, I went to the keep, and I chatted with Aloth (while still outside of my party). There, he triggered his confession speech, whereby I told him to leave and that if I saw him again, I'd kill him. But he didn't leave, he just hung around in my keep, being interactable and speaking with me as if nothing had happened. I figured I would leave the keep to see if he would leave then. I left, stopped playing, and then came back. He's still there. My selection of telling him to get lost was logged in my
  2. Description: Problems with the management of my fortress. 1)1) I have accumulated more than 10,000 coins, the game ceased to pay salaries to my mercenaries as if I have no money. I think this problem appeared after I accumulated more coins 6000-8000. Dismissal and hiring them again dont solved the problem. 2) All the adventure in the fortress (large, medium adventure) do not work. Game writes that adventure need 22 hours or any other time. When you start the adventure time varies on record - 9 strokes. That's all. I missed a few weeks, but the adventure never ends. 3) After I returned her
  3. I have a bug within my game. When I enter my Stronghold Keep, all of the NPCs inside (Hirelings, guests, merchant) are immediately hostile against my hero & party and will attack on sight, forcing me to kill them all. I suspect this is because one of them died in my last stronghold defense manual resolve. I cannot directly confirm that because after I completed that resolve I did not enter the keep again until many hours (and a full game chapter) later. This is incredibly annoying, prevents access to the merchant, and results in a loss of Stronghold prestige when I am forced to m
  4. Alright, so, I went into Raedric's Keep and massacred everyone, and I mean everyone. I slaughter ever priest, sellsword and archer in the place, then get stuck at the first locked door. So I leave, level up and pick the lock on the high priest's door, free his friend from the dungeons and come back. He gives me a key he tells me will unlock any door in the place. Great, right? Only I used it once and now it's gone. This isn't exactly game-breaking, since I can once again leave, level up, come back and pick the locks again, but it's really, really inconvenient. Are keys supposed to self-destruc
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