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  1. Platform: Steam Multiplayer: 2/3/4 players Description of issue: Since we started installing ziplines, we've been getting the following issues: 1. When using ziplines, non-host players' heads turn into carabiner hooks. 2. After using ziplines, non-host players end up seizing (they see other players perpetually umping, too). When they swim and go under, they are unable to resurface and die by drowning. After being revived, they no longer seize up until they use the ziplines again. 3. After exiting the game, and loading it, th
  2. every time im getting off of grounded I make a just in case save and log off but when I load the game back up it did not save at all it just brings me back to the same save file from day 163 to 157 save file and it dose not remember any of the save files I did be for I think it hast to do with the choice if I wanted to use xbox hard drive or cloud I wanted to click cloud but accidentally clicked xbox hard drive and I thought this will be fine but when I just got the zip-line blueprint built a couple of zip-lines and divide to take a brake so I saved and logged out then logged back
  3. Everytime I play it seems to be loading one save and only that save. even if I load a different save, I start at the same point with the same inventory, even the same time and if I save manually and then try to load that manual save the game crashes. Having spent 30+ hours on the game I´d hate to loose that progress. Anything i chould do?
  4. I play on xbox using game pass and since the 0.3.0 update its seems that the durability of all armor sets isn't working properly. Only whatever headgear I'm wearing is losing durability, no durability is lost on anything else. It seems to be all headgear in the game (ladybug faceplate, spider hood, etc). I just wanted to know if anyone else is having this same issue.
  5. Hello, Steam version. my Windows (10) runs in german, however I had set the language in Grounded to english as I prefer playing games in that language. When I started the 0.3.0 beta the game's language was german. When I opened the options to switch again the language switcher was set to english. I had to set to german, apply and set back to english and apply to get it back to english. When I next started the game the language was et to german again and I had to rinse and repeat the options setting. I looks like the language setting is not saved/retrieved correctly from options.
  6. I'm playing through Peril on Gorgon right now and everything was great, until now. I'm at the point where I need to acces the HIA, but the door is still "sealed", even though I have the passkey. I just don't have the option to open the door, it only says "sealed" and when I try to interact with it, it does the normal unlocking sound, but nothing happens. Here's a video showing the issue: https://youtu.be/JFJb1Xc6_B4 Did anyone else experience this issue? Is there a possible solution? Am I doing something wrong? Edit: I'm an idiot, I was using the wrong door. Feel free to igno
  7. Youtube link Xbox Game pass for PC Epic Name: MarraKobra Occasionally an items texture will get stuck to the player's strong hand, even after un-equipping or switching items. Seems random, cannot force a recreation. Using a wired controller on PC. AMD Ryzen 5 3600x 6 core, 16GB RAM, 64bit
  8. Every time i got near the rake rock in grounded my frames collapse and i end up basically a free kill for anything in the area, i’ve tried all types of things but none have fixed it so i hope this bug is noticed by others so it can be patched as soon as possible because it happens often, the frames also drop around bugs
  9. I think there is a render distance issue with the berries in the trees, you can shoot them or hit them to knock the ground. however they either just disappear for a short time or drop to the ground and can't be interacted with. we are playing multiplayer so I have seen that only the host can actually retrieve them so that might be the fix
  10. My friend and I played on Mild in multiplayer mode with myself as host. After taking a break from the game, we tried loading it back up but it keeps trying to force the difficulty to Medium and does not allow it to be changed. (Xbox)
  11. Platform: Xbox One X Single player and Multiplayer. All difficulties. BURG.L is missing, even on new games saves. I've started a new game multiple times, reinstalled the game, deleted all old save data, and BURG.L is still missing after load. Started a new game, did the story, BURG.L is there. Save the game, come back in, and he's missing. Happens on all difficulties, and happens on any new save. I am completely unable to progress, even on new games. Are there any fixes for no BURG.L on a completely new save? This makes the game story unplayable, as I am unable
  12. Im a pc player that uses steam to play grounded and it doesnt allow me to access multiplayer. What i mean by that is that everytime i try to login with my xbox info, it works but im still an offline player. i dont what to do in this situation and any help is greatly appreciated.
  13. Because of the pinned thread: https://forums.obsidian.net/topic/103029-issues-with-nvidia-graphics-cards/ Still a thing or fixed?
  14. Hello, As I playing Deadfire on Turn based mode, I noticed that every single area randomly reset. As part of a quest, I had to return to where you find Tekehu and he is now sitting there unable to re-recruit and no longer in my party. I didn't save before this glitch so I am unable to continue playing my game I put upwards of 30+ hours in. Very frustrated by this experience. I've attached my save file where this happened.
  15. Description: Not sure if this is the right section for it, but two Fighter abilities / talents aren't exactly working as intended - the Guardian Stance upgrade to Fighter Stances, the Unbending skill, as well as the Unbending Trunk upgrade. Steps to Reproduce the Issue: Guardian Stance reads: "Enemies that disengage from the fighter are immediately attacked and proned, if successful." What it does: It seems to occur regardless of who disengages, and if the fighter actually performs a disengage attack. You could be running in circles and proning everyone that you engage just by moving out o
  16. As soon as I enter Port Maje and trigger the first event, my game becomes unplayable, like 3-4 fps. If I move my camera away from the people it stops stuttering, so it must be the NPCs. Any fixes? It was okay until this happened. I've tried every fix I could find. I have a GTX 960 and a i5 4670.
  17. Hi, i would like to report an issue with the focus generation for the beguiler and ascendant subclass. The ratio between damage and generated focus does not match with the anticipated numbers. Here are my results testing the subclasses: no subclass cipher (draining whip): 1 damage point : 1 focus point Soulblade (draining whip): 1 : 1 Ascendant (draining whip): 1 : 1.25 Beguiler (draining whip + non-afflicted target): 1 : 0.5 Beguiler (draining whip + afflicted target): 1 : 0.75 As you can see the beguiler subclass is in comparison to no-subclass cipher and soulblade at a no
  18. After last patch I've lost all my coins to number 1. I can't really say how much there is was, but ~1000 (minimum) is for sure. To fix that problem in a normal way, I've travelled to the merchant on Crookspur and sold to him trash for 17214, but he gaves me only 14,714. I've been thinking that he was upset about killing his fellows slave-traders (-5 reputation) and loaded the game for a little experiment. On Dunnage (+5 reputation with pirates) was the same story - 20533 instead 22333. Is that normal? Maybe I haven't been noticing before, that they all takes some %. (oh, I think I figure
  19. Hi, I've tried searching on this forum but I can't seem to find any post that addresses the issue I'm having. When I'm playing on High settings, after a while, the graphics would start showing artifacts (broken pixels) and then the game would freeze up. Sometimes, I'd still be able to close the window but the graphical artifacts would remain. I would have to shut my computer down then wait a while before I could fire it back up again. I have recently tried re-adjusting the settings to something more manageable. It would work for a while but after some time, the artifacts would show up agai
  20. BUG: Solo Rogue "Smoke Veil" Instantly Wins Boarding Combat When going through the scripted dialogue into boarding during normal ship maneuvers, and while playing a solo Rogue, you appear alone on deck. Activating 'Smoke Veil' and pulling out of aggro/vision range ends the combat immediately. No treasure is awarded and the 'Details' box shows incorrect information. It is unclear to me if this affects quest items received like ship triumphs. I did not have a relevant quest while discovering this bug, and I am still investigating. Attached are screenshots of the victory window, the ship I boa
  21. My game crashed at the end of the conversation with the gods, after leaving Port Maje for the first time and heading towards the next main quest location. Game recommended sending the crash files to the devs, so here they are.
  22. Before posting: Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, feel free to post your experience on that that thread. If not, start a new thread with the directions below. Please make sure that if you have been using any Mods, that you turn those off before reproducing the issue to be sure that the modifications are not causing the issue. Description: Describe the issue that is occurring. Steps to Reproduce the Issue: List the steps of how to make the issue happen. Important Files: If the files are too large to
  23. https://streamable.com/c54p3 This happens all the time, it's really off-putting.
  24. Hey you bunch of affable gamers, Our update is now live! To gain access to the Backer Beta, visit this (Forum Link) for step by step instructions. This is a Beta and will most definitely contain a few issues. Please report any issues you find here (Forum Link). Backer Beta Builds where and when? Mac: Steam and GoG are live now Win: Steam and GoG are live now Linux: Steam and GoG are live now We have some pretty hefty patch notes for you. Below you will find; New Content, System Changes, Bug Fixes, and Known Issues. NEW CONTENT Prepatch (Build 4) saves are not compatible an
  25. Hello, My problem is that I have deleted all my saves files prior to the boss fight at the end of Pillars of Eternity and this makes me unable to play the DLC that I have bought. The problem is that after the final boss fight the game ends, credits roll and I'm I'm unable to play after this point. Unfortunately I was unaware that I can't leave the final dungeon once I enter it and without the save games that I have deleted (without knowing the impact of it) my only choices is killing the boss and ending the game. Without your support the only way I could play the DLC is by starting a n
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