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SChin

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SChin last won the day on April 23 2019

SChin had the most liked content!

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About SChin

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    Product Services Manager
    (8) Warlock

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  • Location
    Irvine, CA
  • Interests
    Gaming

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  • Deadfire Backer Badge
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  1. Hey everyone, I'm sorry you are still running into this issue. Unfortunately I'm not expecting any patches to fix this as the team has moved on to other projects, but if you send me a copy of your save file to support@obsidian.net and let me know of the issue there, I should be able to at least fix your positioning in the game so you can continue your playthrough. I hope this helps and sorry for the longstanding issue.
  2. Hello and sorry for the trouble you are having with Pillars of Eternity on the Xbox. I see that you reached out to our support site which is the best place if you run into any troubles. Last I can see in the email thread, our support specialist was hoping to get some more information about the issue from you if you are still running into the loading issue. If not, no worries! Thanks @Amentepfor helping them reach out to us at support
  3. Hello Wax, There should already be a Font Scaling slider labeled as "Text Size" implemented into the game that the programmers added after release. This should be in the game settings in the UI tab at the top of the screen. The first option in this menu should be the "Text Size" slider that should allow you to adjust the font. If you are not finding this slider for some reason, I would double check to make sure you have the latest version of the game installed as this feature was added in an update and will not be on the disc version of the game without getting updates. If your version of The Outer Worlds is updated and is still not giving you this option, please let our friends at Private Division Support know so they can start looking into this issue. Thank you for bringing this to our attention Wax!
  4. Hello Danjo, I'm sorry you're running into this issue while trying to start your adventure. I downloaded your files and tested it out on my end and everything seemed to be working OK. There were a bunch of errors that I noticed in the output_log.txt file, so I sent that and some of the others to one of the programmers who worked on Deadfire to see if they can find what the cause might be. In the meantime, I traveled to Port Maje and created an updated save that I was wondering if you'd be able to try out. If you could message me at support@obsidian.net, so we can start a thread there, it's easier for us to send files over to you and track the conversation than it is on the forums. Thank you for letting us know this issue was occurring for you and I hope to hear back from you soon -Schin
  5. It looks like there is a setting where the modular widgets were showing up on threads with 3 or more pages by default. There doesn't seem to be an off option, but I was able to increase the page limit to the max of 100 pages, so as long as you all don't post so much to hit that limit, you should only see those widgets on the Home page at this point I hope this helps!
  6. Hey everyone! We increased the post width. Is this better or worse than the narrower size from before? All feedback whether we act on it or not is amazing, so thanks for contributing
  7. Hey Lexx, Thank you for the feedback! Unfortunately the theme we were using for the Invision forums was no longer being updated by the creator of the theme. As a result, we've had to edit Invision's default theme which has made things a bit bigger. We are still working on making tweaks here and there to get the aesthetic as good as we can so you may notice small changes over time. As for the content on the side, if that's gone, by default it doesn't expand the main content in the center as the layout is modular, but I'll bring this up with the team to see if streamlining the design is something that the Invision tools will let us do. Thanks again for the feedback and sorry for any of the unwanted changes.
  8. Before posting: Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, please add your information to that thread. If it has not already been reported, please make a new thread to share what you have found. It is important that you search for reported issues FIRST before making a new thread, as this helps us keep better track of what is being reported and how many players are being affected. Description: Describe the issue that is occurring. Steps to Reproduce the Issue: List the steps of how to make the issue happen. Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip or email us at support@obsidian.net along with your user name and a link to your post so we can quickly find the post. Attach files that will help the dev team figure out and resolve the issue. These include: Save Game File Try to include a save file from right before as well as during the issue you are reporting Steam Location: C:\Users[USERNAME]\Saved Games\Grounded System Specs This will give us most of your computer specs to help us diagnose the problem Windows Location: Press (windowkey + R), Type "dxdiag" and press Enter, Click "Save All Information", Attach the file that you create Please note: There is a lot of information in this file about your computer, including its name, and possibly your username on the computer. Please feel free to open and review the file and delete anything you may be uncomfortable with sharing with us. Screenshots Attach any pictures or links to pictures that can help us understand the issue
  9. Hello everyone! Today we released hotfix patch 0.2.2 for all players. This patch includes the following change: TOP COMMUNITY ISSUES Fixed an issue introduced in 0.2.1 that caused some saves to fail to load for some players. We want to thank you all for your patience while we worked on a fix for this issue, and we want you to know that we are working hard to find fixes for the other issues you have been reporting. To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List. If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information: 1. Platform. (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam). 2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this) 3. Description of issue. 4. Last thing you did in the game before the issue occurred, if applicable. Thank you again, and have fun out in the backyard!
  10. Hello everyone, I'm sorry you are all running into this issue with the UI while trying to play Pillars. Would any of you happen to have a save file you could send to us at support@obsidian.net so we can have a programmer take a look into this? I'd be super appreciative if you did Thank you for letting us know about this map issue and sorry again for all the trouble it has been causing your games.
  11. Update 0.2.0 has arrived! Included in the update are the following changes and fixes we've made to the game. NEW FEATURES Bird! - Includes new crafting materials and recipes from bird feathers. Perk system with 13 unique perks to discover! New BURG.L Quest types: Artificer (crafting quests) and Chipsleuth (quests asking you to locate BURG.L chips). Added Fence buildings (Sprig and Acorn). Added Table buildings (Grass and Clover). Added Water Flea ambient insect to flooded biome. CHANGES / TUNING COMBAT Buffed damage on the Spider Fang Dagger so it's on the higher end of tier 2 weapons. Buffed damage on Spike Traps significantly. Spiders learned a new set of attacks to choose from instead of just their basic bite. Added a brief forced delay between block start events, preventing the player from perfect-blocking by mashing the block button. Slightly reduced the bonus damage given by the Eyepatch. Adjusting larva blade poison proc so it's consistent. Reducing the stun ratings of two-handed weapons. Slightly reducing amount of damage the mint mallet deals so it's in line with tier progression. Tier 2 insects now have a cooldown after being stunned before they can be stunned again. Perfect Blocking no longer reduces armor durability. INTERFACE Updated Raw Science UI icons to be more consistent across the game. Adding shortcut for dropping items in the inventory screen (Drop Stack is in the context menu). Adding "Deposit/Receive Stack" button on storage UIs. Shift+clicking item stacks in the storage UIs will transfer the full stack clicked. Dragging an item stack onto the paper doll in the inventory screen will drop the item stack in the world. Crafting an item with a full inventory will now notify that the item was dropped in the world. Storage and Flag marker icons have been revised, regrouped, and their colors have shifted (Requires a one-time tour of the yard to set everything back / new trail markers will be blank by default). Slight revisions to a few SCA.B flavor schemes. Canteen slurps available are displayed in the equipped item HUD element Additional icon art Added a highlight effect that appears on interactable objects when the player looks at them. This feature is controlled by the "Highlight Objects" Accessibility setting. WORLD Revised clover cave layout and lighting, and moved entrance slightly. Revised flooded area layout in southeast corner of yard. Updated house electrical socket with final, non-blockout art Items left in the world (not in a container, etc.) for 48-72 in-game hours will eventually despawn once out of range of all players. Items loaded from a saved game from version 0.1.x, will have all item timers start at zero to give players a chance to react to this change. Players and critters now create ripples in the water while moving. Kids are starting to throw Archer Cookies over the fence, along with their Billy Hogs and Apples. Added a few footprints throughout the yard. BUILDINGS Base buildings will now be more reliably anchored when built on top of objects such as the Baseball Palisades will no longer immediately collapse when an attached building is removed. Water Containers can collect falling droplets. The player can now drink from Water Containers while holding weapons. Stairs may now be embedded in the ground like scaffolds and ramps. Walls that are sandwiched above by two floors will have their crenellations suppressed. The camera will slide to the correct position when interacting with a Weapon Wall Mount. Tweaked the placed position of the Weapon Wall Mount to be more centered. PERFORMANCE Better Windowed-Fullscreen performance in Windows versions of the game. Better UI/Inventory GPU performance. Significant load game time improvement for games with large bases. Better GPU performance during nighttime. OTHER The Voice Chat Activation setting is now properly reapplied when entering a game. SCA.B flavor scheme collectibles now have a pulsing light and are slightly bigger to make them more noticeable. Hedge Berries now float in water. Prevented very large numbers of ants from being assigned the same task, such as killing a weevil. Reduced the camera near clip plane fixing the camera clipping into the player when using high a high field of view. Polished up spear movement and aiming animations for 1st person. You should now see grass extend to the furthest reaches of the yard. Ants now find and store lost Ice Caps. Soldier ants can now properly drop ant heads as loot. Tall woody weeds are now displayed as "Husky Weed." Dandelions and husky weed both still supply weed stems. Husky weed now respawns. Ants will not be happy if you take their eggs. The Resource Analyzer now animates when analyzing. A couple of new smoothies can be whipped up at the smoothie station. BUG FIXES - ALL PLATFORMS TOP COMMUNITY ISSUES Incapacitated players are now saved instead of ignored when a save game is made or they exit the game. With this, players that reload an incapacitated character will have their backpack spawned where they died instead of them just spawning without their inventory in the world. NOT RETROACTIVE Items and insects will spawn under the world less. Cleaning up items/insects that have fallen through the level upon load. (This should help with insect population/egg spawning) Insects should no longer spawn inside of the large Pond rocks. Any insect currently in the rocks upon load should be snapped out. (This should help with insect population/egg spawning) Grass planks will no longer fall through the ground. Fixed Hedge Berries appearing in incorrect positions for clients, making them very difficult to harvest. Fixed torch sound effects. Insects should no longer "walk through walls" when not looking at them or when they are at your far away base. Fixed giant arrows sometimes spawning when shot into a large insect. MAJOR Multiplayer clients will no longer crash when despawning droplets containing items. GAME Optimized building collapsing so the game will no longer lock up when collapsing huge structures. The game will no longer crash when collapsing very long structures. Buildings can no longer be placed in invalid locations during their grid-snap interpolation. Gnats will now need a little more delta-V than a Bounce Web can provide if they want to go to space. Fixed a problem where insects would not become appropriately hungry and sleepy after the players slept. ITEMS/EQUIPMENT/RESOURCES Standalone buildings that are attached to walls and floors will collapse as well if the floor or wall they are on collapses. Large Rake Rock now has proper collision. Soda pop can now be dumped from a canteen. Fixed water droplets near sprinkler and oak tree that respawned immediately when you approached. Fixed gas arrows not being one-time use. Rotten Bee Armor can no longer be repaired for free. Workbench light will no longer be disabled after loading a save. UI Fixed wall crenellations appearing inconsistently on clients and the host. Fixed wall crenellations appearing incorrectly after loading a saved game. Fixed fingers moving on weapon hand during one handed movement animations. Restructured 3rd person body aiming for unarmed punching. Fixed SCA.B Bugged scheme not appearing in list correctly. The resting UI updates properly upon bedtime. SCA.B won't flash thirst and hunger danger if levels are good. Defrag button in Inventory can now be navigated using the Gamepad. Less explosive results when using the Drop Stack action. Fixed Clover Hood and Poncho description being the same as the Leggings. Unfinished buildings no longer block the third person camera. Swapping armor after having collected Raw Science no longer displays the material of the previously equipped armor. Water mask for global volumetric fog no longer leaves fogless voids in the world after having emerged from a large body of water. Puddle drinking animation and camera improved to address clipping issues. Bug Fixes - Windows 10 Store Version Fixed issues with 4k fullscreen resolution failing to work properly. Fixed issues with Alt-Tab crashing the game. Bug Fixes - Xbox One Version Reduced screen edge artifacts / flashing. Ominent Practical Technologies [REDACTED] Thank you all for the continued reports, suggestion and feedback sharing, and support while we continue to develop Grounded. They are all appreciated as we read everything that comes in to help enhance your time in the backyard. If you continue to encounter any of these issues after updating the game or stumble across a new issue, please first check our Known Issues List to see if your issue is known. If your issue is not listed, then either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information: Platform. (Xbox Console, PC Game Pass, PC Steam). Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this) Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thank you again, and have fun out in the backyard!
  12. Hello Tom! I know there are some issues with things not respawning due to the freezing time issue, so I'm not sure if that is the case in your game. There is also the issue of tier 2 weeds not respawning properly. Clay, Dandelions, Grass, and Quartzite should all respawn after 72 hours pass and then sleeping at a lean-to, but the Quartzite at the mite cave will not respawn. Sorry for a lack of presence on the forums as we are very short handed and are trying to get more help here soon. If you have any issues to report or feedback to provide, please let us know at support@obsidian.net as we will likely get to that sooner. Thanks for the awesome question Tom!
  13. Thank you for playing Grounded! Grounded is currently in Game Preview/Early Access, and as such, unfortunately has a few… bugs, pardon the pun. The team is working hard to update the game often and below are some workarounds that may be helpful. To help make sure we share the most up-to-date information with you regarding current known issues in Grounded, we will utilize our Grounded Issue Tracker. Feel free to bookmark this page as it provides us with more opportunities to share the current status on known issues and when specific fixes have been applied. We appreciate all of these reports, and we will keep you up to date on the progress. Also, at any time please feel free to reach out to us directly at support@obsidian.net.
  14. Hey Kristen, Sorry for any confusion with the release time. We traditionally release games at 10:00AM PT which would be 13:00PM ET for you. At this point it should be live in about 15 minutes Sorry again for any trouble the timing may have caused and I hope you enjoy your time in the backyard!
  15. Hey everyone, Unfortunately for Deadfire, Nvidia and Versus Evil were unable to come to an agreement that would allow for Deadfire or any other Versus Evil titles to be on the GeForce Now platform. I reached out to Versus Evil and they said that for the moment, they don't have plans for games on GeForce Now, but it's possible that it could happen in the future if they can come to an agreement. I hope this helps clarify the future of Deadfire on GeForce Now and I'll be keeping my fingers crossed that this can happen.
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