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SChin

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SChin last won the day on April 23 2019

SChin had the most liked content!

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About SChin

  • Rank
    Product Services Manager

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  • Location
    Irvine, CA
  • Interests
    Gaming

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  • Deadfire Backer Badge
  • Deadfire Fig Backer

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  1. Hello Wax, There should already be a Font Scaling slider labeled as "Text Size" implemented into the game that the programmers added after release. This should be in the game settings in the UI tab at the top of the screen. The first option in this menu should be the "Text Size" slider that should allow you to adjust the font. If you are not finding this slider for some reason, I would double check to make sure you have the latest version of the game installed as this feature was added in an update and will not be on the disc version of the game without getting updates. If your ve
  2. Hello Danjo, I'm sorry you're running into this issue while trying to start your adventure. I downloaded your files and tested it out on my end and everything seemed to be working OK. There were a bunch of errors that I noticed in the output_log.txt file, so I sent that and some of the others to one of the programmers who worked on Deadfire to see if they can find what the cause might be. In the meantime, I traveled to Port Maje and created an updated save that I was wondering if you'd be able to try out. If you could message me at support@obsidian.net, so we can start a thread th
  3. It looks like there is a setting where the modular widgets were showing up on threads with 3 or more pages by default. There doesn't seem to be an off option, but I was able to increase the page limit to the max of 100 pages, so as long as you all don't post so much to hit that limit, you should only see those widgets on the Home page at this point I hope this helps!
  4. Hey everyone! We increased the post width. Is this better or worse than the narrower size from before? All feedback whether we act on it or not is amazing, so thanks for contributing
  5. Hey Lexx, Thank you for the feedback! Unfortunately the theme we were using for the Invision forums was no longer being updated by the creator of the theme. As a result, we've had to edit Invision's default theme which has made things a bit bigger. We are still working on making tweaks here and there to get the aesthetic as good as we can so you may notice small changes over time. As for the content on the side, if that's gone, by default it doesn't expand the main content in the center as the layout is modular, but I'll bring this up with the team to see if streamlining the design is
  6. Before posting: Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, please add your information to that thread. If it has not already been reported, please make a new thread to share what you have found. It is important that you search for reported issues FIRST before making a new thread, as this helps us keep better track of what is being reported and how many players are being affected. Description: Describe the issue that is occurring. Steps to Reproduce the Issue: List the steps of how to ma
  7. Hello everyone! Today we released hotfix patch 0.2.2 for all players. This patch includes the following change: TOP COMMUNITY ISSUES Fixed an issue introduced in 0.2.1 that caused some saves to fail to load for some players. We want to thank you all for your patience while we worked on a fix for this issue, and we want you to know that we are working hard to find fixes for the other issues you have been reporting. To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you ca
  8. Hello everyone, I'm sorry you are all running into this issue with the UI while trying to play Pillars. Would any of you happen to have a save file you could send to us at support@obsidian.net so we can have a programmer take a look into this? I'd be super appreciative if you did Thank you for letting us know about this map issue and sorry again for all the trouble it has been causing your games.
  9. Update 0.2.0 has arrived! Included in the update are the following changes and fixes we've made to the game. NEW FEATURES Bird! - Includes new crafting materials and recipes from bird feathers. Perk system with 13 unique perks to discover! New BURG.L Quest types: Artificer (crafting quests) and Chipsleuth (quests asking you to locate BURG.L chips). Added Fence buildings (Sprig and Acorn). Added Table buildings (Grass and Clover). Added Water Flea ambient insect to flooded biome. CHANGES / TUNING COMBAT Buffed damage on the Spider Fa
  10. Hello Tom! I know there are some issues with things not respawning due to the freezing time issue, so I'm not sure if that is the case in your game. There is also the issue of tier 2 weeds not respawning properly. Clay, Dandelions, Grass, and Quartzite should all respawn after 72 hours pass and then sleeping at a lean-to, but the Quartzite at the mite cave will not respawn. Sorry for a lack of presence on the forums as we are very short handed and are trying to get more help here soon. If you have any issues to report or feedback to provide, please let us know at support@obsidian.
  11. Thank you for playing Grounded! Grounded is currently in Game Preview/Early Access, and as such, unfortunately has a few… bugs, pardon the pun. The team is working hard to update the game often and below are some workarounds that may be helpful. If you find an issue that isn’t listed here, please feel free to Contact Us and include as much information as possible. MAJOR  Known Issue: Attempting to build/craft/recycle in the game will cause the game to crash.  Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: There is a
  12. Hey Kristen, Sorry for any confusion with the release time. We traditionally release games at 10:00AM PT which would be 13:00PM ET for you. At this point it should be live in about 15 minutes Sorry again for any trouble the timing may have caused and I hope you enjoy your time in the backyard!
  13. Hey everyone, Unfortunately for Deadfire, Nvidia and Versus Evil were unable to come to an agreement that would allow for Deadfire or any other Versus Evil titles to be on the GeForce Now platform. I reached out to Versus Evil and they said that for the moment, they don't have plans for games on GeForce Now, but it's possible that it could happen in the future if they can come to an agreement. I hope this helps clarify the future of Deadfire on GeForce Now and I'll be keeping my fingers crossed that this can happen.
  14. Hello again everyone, We are still looking into this issue but are having a bit of trouble getting a reproduction case so that the programmers can see what is causing the issue. From what I've seen in other threads online, some players have been able to bypass this by tapping the assigned input commands quickly. It's not a fix, but I'm hoping it'll help some of you so you can continue your adventure while we try to sort this out. If anyone is also able to get a video of what is happening here, that would be amazing as well. Thanks again for letting us know about this issue and for
  15. Hey everyone, The team is still looking into this issue, but are unable to reproduce the issue on their PlayStations. If any of you are able to obtain one of your affected save files and send them to us at support@obsidian.net, that would be extremely helpful. If needed, instructions on how to transfer the save data to a USB device so it can be put onto a computer can be found here. We would need two files that would look like these (but possibly different numbers: "TheOuterWorlds0006" and "TheOuterWorlds0006.bin" Thank you all for your help and patience with this issue.
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