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Shyla

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Shyla last won the day on September 24

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About Shyla

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    Irvine, CA

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  1. Changes / Tuning - Version 0.3.0.2426 0.3.0 Public Test - 2422 to 2426 Changes Fixed an issue where players were not able to locate their friend's game while trying to play in multiplayer
  2. We just pushed out build 0.3.0.2422, so please update and hopefully this is resolved! Please keep us posted!
  3. Changes / Tuning - Version 0.3.0.2422 0.3.0 Public Test - 2421 to 2422 Changes Fixed issues that would cause the game to crash
  4. Thank you all for the continued reports! They have been shared so hopefully we can fix this soon.
  5. Updated Changes / Tuning - Version 0.3.0.2421 World Added Harvest VFX to Hedgeberry 0.3.0 Public Test - 2416 to 2421 Changes Added drawing cursor to Frankenline Added audio to Frankenline buttons Frankenline art now glows in the dark Frankenline Color Zap button reflects the draw color now Adjusted player stance on Frankenline knob Added "Landmark" unlock for Frankenline Hiding HUD and showing controls UI while drawing on Frankenline Fixed Evil Weevils not exploding Updated Hedge Terminal lock screen status Lowering drop chance for loot on web sacs Fixed ant colony crash when loading a save from 2416 Added VFX for web sac harvesting Added VFX for candy corn harvesting Additional audio pass in Hedge Removed "munch" SFX when crafting
  6. Thank you both for the report! To help us out a bit, would either one of you mind posting a screenshot and letting us know the build number you are playing on? It would help us make sure we understand the issue completely, although the info you provided was pretty clear, it's better to include too much info. Thank you!
  7. I am very sorry to hear this! Would you mind gathering your save gae file (the most recent, just in case) and your dxdiag for us and zipping them together to host up somewhere and share the link here so we can use this information to help us figure out what is going on? We would appreciate it, Steps on how to gather the info:
  8. This has been addressed in the recent 0.3.0.2416 update! Please verify you are on this new build and check to see if this is still happening! As for emailing support, for all public test build issues we ask that you keep them on the forums. You will help us greater with posting on the forums so the team can see your issues much quicker in order to work on fixes faster!
  9. We tried some things with the 0.3.0.2416 update we just pushed out to hopefully fix this. If you are on build 0.3.0.2416 and still experience issues with multiplayer, can you post about it here? Also, can you let us know if this was an issue you experienced previously on the release build? Thank you! Also, I merged two threads together since they were for the same issue. Thanks for all the reports!
  10. Updated Changes / Tuning - Version 0.3.0.2416 Combat Trying out new combat AI to reduce the effectiveness of circle strafing World Juice boxes stop spawning juice if a previously spawned droplet is still sitting in the world Bug Fixes - All Platforms Ants will no longer spawn in excessively large quantities Fixed issue with encounters not respawning creatures if they fell through the world in a prior save Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door 0.3.0 Public Test - 0.3.0.2406 to 0.3.0.2416 Changes Fixed issue preventing multiplayer games Fixed Spinning Wheel UI not updating correctly on clients Fixed Spinning Wheel UI sometimes showing the wrong item Looting items in the Spinning Wheel UI will remove them from the world Fixed issue with player camera returning inside their head if you opened the BURG.L Quest UI while in third person mode Reduced web rope cost on zipline anchors to 1 Adjusted grass near Frankenline so it doesn't block the screen Lowered the draw speed on Frankenline Pressing Interact while drawing on Frankenline will exit the draw mode You can now run backwards at full speed on Frankenline Added Icons: arrows, password fragments, candy corn, water flea meat Additional Hedge and Hedge Lab prop / creature placement Web Sacs have 50% less health, loot pass adjustment Players cannot finish a zipline if either anchor is not finished Fixed connected ziplines not being removed when anchor blueprints were canceled Swap to third person when the player gets stuck in a web Fixing timestamp on save games to match time zone Adding narrative notes into the Hedge Lab
  11. The easiest way to maintain your saved game files when switching between the release build and joining the public test is to make a duplicate save by copying the folder in your Saved Games folder and move it to a safe location before joining the Public Test. Here's how to do this: Method 1: Step 1: Load the game you wish to save. Step 2: Make 2 saves using the save feature in the game. Log out of the game after you confirm you have two saves of the same game. Step 3: Switch to the public test. Choose one of the duplicated saves to be your public test save. Only enter using that save, do not launch the game using the save you are keeping for the release build. Step 4: Play the public test. Step 5: When you are done with the Public Test, switch your Steam client back to the release build. Step 6: Launch Grounded. Step 7: Add the backup saves back into the original save folder. Step 8: Exit Grounded and wait for the cloud to sync. Step 9: Launch Grounded and continue playing where you left off! Method 2: Step 1: Navigate to C:\Users[USERNAME]\Saved Games\Grounded Step 2: Find the save folder you wish to save, and make a copy of it. You can add something like "-Current Save" at the end so you know what save it is. Step 3: Move the copy to a location outside of this folder, preferably on your Desktop or somewhere you will remember. Step 4: Join the Public Test and start playing! Step 5: When you are done with the Public Test, switch your Steam client back to the release build. Step 6: Move your save file back into your Saved Games folder. Remove any additional words you added to the name. Step 7: Log in and continue playing where you left off! Have fun, and continue to let us know what you uncover in the public test backyard!
  12. Patch Notes for Public Test 0.3.0 have been posted!
  13. New Features The Hedge has been revamped with new content New Building: Zip-lines New Building: Spinning Wheel New Building: Signs New World Landmark: Frankenline Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item Localization for French, German, Spanish, Italian New spider webs that stick to unsuspecting players and critters. Changes/Game Tuning Engine UE4 Version Upgrade Combat Ant Soldiers have a set of new attacks Ant Soldiers now deal more damage with their attacks TAYZ.Ts now deal much more damage with their attacks Most armors now block more damage All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change) Fresh Defense perk now blocks twice as much gas and burning damage Reliable Friend perk now boosts revive speed by roughly double the amount Interface Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled The Recycle Building interface now shows how many structures will collapse if the target building is Recycled Contextual slurping text lets you know what you're going to taste Additional icon art The Interact UI will no longer briefly appear enabled when looking at a disabled interaction Clearer labeling of game modes/type in save/load UIs Game no longer asks to overwrite a save if you are not able to currently save the game World New perks to discover and unlock New color themes to discover and unlock Stumps left behind no longer prevent foliage from respawning Grass will not respawn if the stump is removed Ants now have a desire to take back their stolen eggs Ant eggs can now hatch even after being moved by the player (but not while in an inventory) Ant eggs no longer stack in the inventory Larva wander range is now much smaller during the day Mushrooms in the world now take much longer to grow back Meats now take much longer to spoil SCA.Bs that have been moved since prior patches will reflect those moves in older saves Mint chunks in the Mint container should no longer spawn on top of the container Buildings Structural buildings are now fully allowed to overlap with any static environment object Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported Buildings can no longer be built inside of tables Buildings can be placed more easily on the pond flagstones now Mushroom Garden spawn timer will now start when the building is built instead of when it is placed Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings Plank/Log Storage deposit sound effects now play on clients The player will no longer play canteen animations when building a Water Container with a canteen in hand Clay foundation now has double the health Pebblet foundation now has less health, but still more than clay Crafting Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead Performance Improved CPU performance of large bases and structures Other Additional water caustic effects Bird feathers now float in water Weed stems now float in water The "Drop" control can now be rebound The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming Bug Fixes - All Platforms Top Community Issues Free buildings attached to player-built structures will no longer become out-of-position for clients The game will no longer crash in some specific cases when demolishing a plank or log storage building Game Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item Kill based perks now only track kills on enemies Items/Equipment/Resources Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground Traps can no longer be triggered for a few seconds after destruction Traps can no longer be triggered by the 3rd-person camera Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base Bombardier Head Trophy should now be much easier to place World Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby Got rid of a small bump in collision while walking up and down player built stairs Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation UI Various camera animation adjustments were made to reduce the camera clipping into objects and the player's body Audio Buildings no longer create noise events immediately after loading a saved game Chatter audio is now attached to the player character and should sound better when moving Ominent Practical Technologies Removed [REDACTED] Added [REDACTED] To report any issues you come across while playing this public test build of the game, please search this section of the forums first to see if your particular issue has been reported. If it has, please add your information to that thread. If it has not already been reported, please make a new thread to share what you have found following the guidelines here. It is important that you search for reported issues FIRST before making a new thread, as this helps us keep better track of what is being reported and how many players are being affected. Thank you for your assistance, and have fun out in the public test backyard!
  14. Things to keep in mind: The content you are going to experience is currently in development. By participating in our public test, you will be able to help us locate issues and fix them before the content is officially released to all platforms. Since this content is still in development, we ask that when discussing unreleased content to please respect those who aren't participating in the public test who may be waiting for the content to officially release. Use spoiler tags when you feel it is appropriate. It is important to remember that your save files might not be compatible between the test builds and the release builds. This is especially true when moving back to the release branch from the public test branch, since the content in the public test save contains unreleased content. This Public Test is currently only available for players who have purchased the game on Steam. That said, we want to have as many players as possible help us play on these test builds and are working to open this up to players playing through Xbox Game Pass, Xbox Game Pass for PC, and the Microsoft Store. We will keep you all notified when this becomes available to players there. Thank you for your understanding and patience. Accessing the Public Test on Steam: To access the Public Test on Steam, please follow these steps: 1) In your Steam Library Right click on Grounded, and select "Properties" 2) Select the "Beta" Tab, and click the Drop Down for labeled "NONE - Opt out of all beta programs", and instead select "public_test" 3) Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. How to switch back on Steam: To switch back and opt out of all betas, simply repeat the steps above, but select "None - Opt out of all Betas" from the drop-down list in Step 1. Other Platforms: We are currently working on opening this up to other platforms, so stay tuned for announcements on this!
  15. Welcome to the Public Test Branch everyone! Here you will be able to access and help us test out new content before it releases. Things to keep in mind: The content you are going to experience is currently in development. By participating in our Public Test Branch, you will be able to help us locate issues and fix them before the content is officially released to all platforms. Since this content is still in development, we ask that when discussing unreleased content to please respect those who aren't participating in the public test who may be waiting for the content to officially release. Use spoiler tags when you feel it is appropriate. It is important to remember that your save files might not be compatible between the public test branch and the release branch. This is especially true when moving back to the release branch from the public test branch, since the content in the public test save contains unreleased content. This Public Test is currently only available for players who have purchased the game through Steam. That said, we want to have as many players as possible help us play on these Public Test Builds and are working to open this up to players playing through Xbox Game Pass, Xbox Game Pass for PC, and the Microsoft Store. We will keep you all notified when this becomes available to players there. Thank you for your understanding and patience. Things to help you out: Public Test Patch Notes How to Access the Public Test Branch How to Report a Bug Saving Your Game Save Files
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