-
Grounded 2: 100 Reasons to Run in the Rot and Ruin Update
Summary bullets Explore the new Woodpile adventure area and face returning Termites, new O.G.R.R. variants, and the Centipede boss. Saddle up on the new Potato Beetle Buggy. Give your base a new look with Painting and the Splotcher. Upgrade weapons and armor to higher Tiers using the new Bismuth resource and Yoking Press. Discover new SCA.B Themes, collectible figurines, stations, and more throughout Brookhollow Park. Grounded 2: Survive the Rot and Ruin UpdateBrookhollow Park is getting a little more rotten. The Rot and Ruin Update expands Grounded 2 with a new area to explore, dangerous creatures to face, another Buggy to saddle up on, and new ways to customize both your gear and your home away from home. Explore the WoodpileA new adventure awaits in the Woodpile, where towering structures and winding passages have become home to a familiar threat. Termites are back, including Workers, Soldiers, the mighty Termite King, and new O.G.R.R. variants. But these aren't exactly the Termites you remember. Keep an eye out for new attacks and some particularly strange behavior as you make your way deeper into their territory. And Termites aren't the biggest thing lurking among the rot. One of the community's most requested creatures is finally crawling into the Park. Prepare to face the Centipede, a formidable new boss with plenty of legs and even more reasons to run. Saddle Up on the Potato BeetleNeed some backup? The Potato Beetle Buggy is ready to roll. Bigger than the Ladybug Buggy and built for close-range combat, this Potato Beetle Buggy can unleash a spread of projectiles against creatures in front of it and use its Healing Roar to help keep you in the fight. It can also haul resources and contribute materials to blueprints while you're out building across the Park. Paint the ParkYour base, your colors. Painting gives builders a new way to personalize their creations by crafting paint and putting it to use with a new paintball gun we are calling the Splotcher. Walls, floors, roofs, stairs, doors, and other structures can take on a fresh coat of color, giving you even more ways to make your corner of Brookhollow Park your own. Take Your Gear FurtherThe Fall Update also introduces a new way to keep your favorite equipment growing alongside you. Weapons and armor can be upgraded to higher Tiers using Bismuth, a new resource connected to the strange forces of Raw Science beneath the Park. Gather it, refine it, and put it to work at the new Yoking Press to make your equipment even stronger. And there's still more to discover, including new SCA.B Themes, collectible miniatures, new stations, and more when Rot and Ruin arrives in Grounded 2 this fall. Grounded 2 (XBOX Game Preview) is available now for XBOX Series X|S, XBOX on PC, and Game Pass. Also available on Steam through Early Access and PlayStation 5. Version 1.0 will arrive in 2027. 0.6.0 Patch NotesNew FeaturesCentipede Boss Fight New mutation New trinket Centipede furniture: Cauldron, Candle, Apothecary Centipede stuffed and wall mount Centipede Staff Centipede Armor set Termites Family Workers Soldiers Queen OGRR King Potato Beetle Buggy This new Beetle Potato buggy has some punch in store! With its shotgun-like turret, remove any foes that dare to come too close to you. In case you face a horde of insects, simply use its charge projectile to hit them all in a single shot. If you even run out of ammo, don't be shy to pulverize your enemies' corpses to fill up. They are already dead; they cannot object to it anyway. Abyss Improvements Addition of bismuth New diggable chests Geysers now emit a warming volume Improved navigation SCA.B Collectibles 8 SCA.B color schemes to be collected across the Park. Figurines Collectibles 5 figurines can be collected across the Park, to be built as statues in your base. Yoking Press Upgrade your gear through tiers. New Resources Bismuth Spew spores New Craftables Termite Delight Perfect Dodge Player takes no damage Stamina is not consumed, allowing player to counter-attack immediately Splotching Building color customization. Mutation Loadout You can now quick swap your mutation loadouts in the Hotpouch radial menu New ContentWoodpile Armors, Weapons & Trinkets Termite Tricorne Termite Half-Plate Termite Boots Splinter Canon & ammo Centi-Cultist Mask Centi-Cultist Robe Centi-Cultist Leggings Cane-tipede New Buildings Yoking Press Splotch Mixer EverChar Diffuser Pumpkin Floor kit Bur Quarter Triangle Floor Curved Buoyant Foundation Termite King Organ Cast Chest Stuffed and Wall mounts for the Termite Family Mutations Royal Termissary Howl of the Centipede Rascal Rogue Dodge Master Tech Upgrades: Reduced File Size on all Platforms 51% Smaller on PC From 37GB → 18GB 200-300mb smaller on Consoles Upgraded to Unreal 5.7 Various Large Performance Improvements have been made Bug FixesQuests & ProgressionFixed a lot of instances of clients rubber banding or lagging during various gameplay actions Fixed an issue where the "Retrieve BURG.L's New Body" quest was not triggered on certain saves, preventing players from completing the Main Story. Fixed an issue where the "Leon On Me" Ranger Challenge auto-completed after a save/load. Fixed an issue that was blocking the completion of Ranger Challenges related to certain smoothie recipes. Fixed an issue that was blocking the "One Tool to Rule Them All" mission. Fixed an issue where the "Missed Connection" quest was completed after picking up the optical disk. Fixed an issue where opening the Diving Deck hatch would not progress the associated quest. Fixed an issue where the "The Art of War" quest marker showed an incorrect location. Fixed an issue with the indicator for the "Turn on the power cord." quest objective. Fixed an issue where an incorrect objective appeared without first receiving the required quest. Improved the quest objective list formatting for the "Where Secrets Lie" quest line. Fixed an issue where the Mysterious Stranger repeated their dialogue every time the player entered the Monitoring Station. Fixed an issue that caused a softlock after releasing a specimen in the O.G.R.R. Labs. Fixed an issue where the O.G.R.R. release cutscene was missing scenes. Fixed an issue where O.G.R.R.s spawned immediately after releasing the button. Fixed an issue where the O.G.R.R. Toe Biter Leviathan could permanently despawn if the player died during the fight. Fixed an issue where O.R.C. Admiral Grand could respawn. Fixed an issue where the Ice Sickles event would be blocked after loading a save with a previously failed event. Fixed an issue where the doors to the Archives would be locked after loading an autosave created by activating the Growing Pod. Fixed an issue where Cable Sheathing was present in the Junction Box after loading a save from an earlier version where the Power to the Garden questline was completed. Fixed an issue where the screen inside Abyss Outpost #2 did not correctly show which antennas had been fixed. Fixed an issue where picking up the Fellfeast weapon did not unlock a recipe in the Forbidden Workbench. Fixed an issue where scanning Raw Pond Jockey Meat would not unlock the Pond Jockey Wall Mount and Stuffed Pond Jockey. Fixed an issue where the player did not receive loot from a specific Sturdy Marble. Fixed an issue where the Store Receipt was missing on certain save files. Fixed an issue where the player was unable to unlock Omni-Clippers on a specific save. Fixed an issue on a specific save where the player could not access the scanner inside the Diving Deck. Fixed an issue on a specific save where the Briefcase combination lock dials were displaced after being unlocked. Fixed an issue on a specific save where the player couldn't repair equipment using Repair Glue. Outposts, PTS & Fast TravelFixed an issue where it was possible to travel to a locked PTS by switching to it mid-travel in the PTS menu. Fixed an issue where players could fast travel while holding haulables. Fixed an issue where Ranger Outpost: Bridge was not considered the nearest outpost when choosing to respawn at Nearest Outpost. Fixed an issue where the Ceremony Outpost PTS was called "PTS: BURG.L's Body" on the destination list. Fixed an issue where the PTS in Ranger Outpost: Park Bench had a misaligned door after use. Fixed an issue where the player could interact with the PTS room scanner from outside the room. Replaced the water dispenser inside the Skunk Pond Ranger Outpost with a working one. Combat, Weapons & ArmorFixed an issue where most Fist weapons had incorrect damage scaling values. Fixed an issue where staff weapons had trouble hitting creatures on web bridges. Fixed an issue where staff attacks homed in on the Centipede's heads instead of its weak point. Fixed an issue where Sickle weapons did not get bonus damage from Candy Trinkets. Fixed an issue where the Black Ant Sword applied the Tang effect on hit. Fixed an issue where the Toe Biter Scythe used a thrusting animation for its charged attack. Fixed an issue where the player character's neck stretched during the charged attack animation. Fixed an issue where the Basketball had the Repair damage type. Fixed an issue that allowed the Croakwurst to be used to break Salt clusters. Fixed an issue where the Marksman's Cap Sleek perk applied to all weapons. Fixed an issue where the Searing Strikes set bonus did not apply to non-Spicy damage weapons. Fixed an issue where the Swarm Crusher gear set bonus was affected by harmless creatures and applied to non-melee weapons. Fixed an issue where consuming Spider Cider or Spider Slider, or equipping the Weaver armor set, did not improve movement on web bridges. Fixed an issue where Scorching Orb attacks applied too much Sizzle in PvP. Fixed an issue where a previously equipped shield was affected by Pucker while the player was holding a torch. Fixed an issue where the Perfect Block visual effect played after blocking an O.G.R.R. Blue Butterfly's gust attack. Fixed an issue where the Chill status effect was incorrectly applied in the Abyss. Fixed an issue that allowed players to equip two-handed weapons in the raw science pools in the Abyss. Fixed an issue where neutral creatures charmed by Cupid's Arrow became aggressive toward the player if another creature was charmed in their presence. Fixed an issue where it was not possible to climb a ladder after using the Harpoon Gun until the reload animation finished. MutationsFixed an issue where the Assassin mutation did not increase critical hit chance while Dash Striking. Fixed an issue where Bardic Inspiration didn't work against creatures. Fixed an issue where Figurines counted double toward the Rascal Rogue mutation. Fixed an issue where killing certain venomous enemies did not progress the Mithridatism mutation. Fixed an issue where the Charging Spider mutation progressed when attacking with any spear while the Javelineer mutation was active. Fixed an issue where killing Caterpillars with the Flashfurter progressed the Charging Spider mutation. Fixed an issue where a perfect block with the Blazin' Belcher mutation active cancelled a status already applied to the enemy. BuggiesFixed an issue where buggies would attack nearby creatures not taking part in combat. Fixed an issue where the Orb Weaver Buggy would not aid the player against aggressive passive enemies unless it was hit. Fixed an issue where a withdrawn buggy would not be healed when the player sleeps. Fixed an issue where Beetle Buggies affected by the Cannon Master mutation had their ammo reset to the base value when withdrawn from the Beetle Nest. Fixed an issue where buggies would not react to whistling while on a web bridge. Fixed an issue where riding a Ladybug Buggy across a web bridge would not trigger an ambush. Fixed an issue where a save/load would reset the web bridge ambush cooldown. Fixed an issue where buggies could disappear in the Fire Pit area. Fixed an issue where a buggy could become invisible at certain heights or locations when not mounted. Fixed an issue where buggies could go underwater. Fixed an issue where buggies could spawn in inappropriate locations. Fixed an issue where buggies could not be summoned at some locations in Gnarly Bark. Fixed an issue where the Toe Biter Buggy could not be summoned in the Ice Cream Cart area. Fixed an issue where the Toe Biter Buggy would not leave water trails in shallow water or while swimming. Fixed an issue where Toe Biter attacks did not hurt Robots. Fixed an issue where the Toe Biter Buggy could damage Ominent ladders on Woah! difficulty. Fixed an issue where a hauled stack dropped from the Toe Biter fell under the map. Fixed an issue where the Bubble Diffuser did not replenish oxygen while the player was on the Toe Biter Buggy. Fixed an issue where the player could get stuck in the entrance to Skunk Pond Outpost after mounting the Toe Biter Buggy. Fixed an issue where mounting a Ladybug Buggy on the Scarecrow teleported the player outside the playable area. Fixed an issue where the player's buggies could die and fall out of the world when positioned on the Garter Snake's path. Fixed an issue where the mounted Stinkbug looked different from the creature itself. Fixed an issue where the "Deactivate" prompt disappeared from flags after the player was thrown off a buggy. Fixed an issue where depositing mixed haulables into a specific pallet while on the Black Ant dropped non-matching items on the ground. Fixed an issue where creatures killed by a buggy were not counted toward the kill counter. Creatures & AI BehaviorFixed an issue where some O.G.R.R. creatures could block despite having the Berserk perk. Fixed an issue where Fresh and Spicy O.G.R.R. creatures were not immune to Chill and Sizzle attacks respectively. Fixed an issue where Spicy and Mint O.G.R.R. creatures could take damage of their own candy type. Fixed an issue where SAUC.R was unable to attack players at certain ranges. Fixed an issue where SAUC.R's Sizzle attack showed an electric VFX. Fixed an issue where the Orb Weaver could deal multiple instances of damage with a charge attack. Fixed an issue where the player would sometimes be attacked by the Ancient Pond Jockey Swarm when near an enemy they were targeting. Fixed an issue where O.R.C. creatures guarding the Pergola Outpost were missing on pre-existing saves. Fixed an issue where the Bridge Outpost was not guarded by any O.R.C. creatures. Fixed an issue where some O.R.C. creatures couldn't return to their original positions due to terrain obstacles. Fixed an issue where O.R.C. Tiger Mosquitoes lacked an O.R.C. Receiver on their heads. Fixed an issue where the player wasn't able to escape certain mobs' aggro. Fixed an issue where Water Fleas took a long time to re-enter aggro after losing it. Fixed an issue where Pond Jockeys were sometimes idle instead of wandering. Fixed an issue that caused Pond Jockeys to spawn underground. Fixed an issue where a Pond Jockey could spawn in a ceiling and block access to Raw Science. Fixed an issue where Ladybugs had a chance to spawn underground. Fixed an issue where smaller Pond creatures got stuck on oxygen plants. Fixed an issue where Koi fish could get stuck on the terrain. Fixed an issue where Wasps could be seen trying to fly into nearby rocks. Fixed an issue where ****roaches tried to eat corpses they couldn't reach. Fixed an issue with the in-game model of Ticks. Items, Crafting & BuildingFixed an issue where Pumpkin Brick was Tier 2 despite requiring a Tier 3 material. Fixed an issue where recipes for some Omni-Tool upgrades were missing from the crafting tab on the SCA.B 2K. Fixed an issue where the crafting menu showed incorrect information about the Cut Lass sword. Fixed an issue where swapping tabs in the Workbench overwrote the current recipe name with the previous tab's. Fixed an issue where the Customized Omni-Tool only sped up after pressing the Use key a second time. Fixed an issue where the Bubble Diffuser could provide infinite air after being destroyed. Fixed an issue where the Sticky Fingers trinket could fall out of reach after blowing up Chewed Gum. Fixed an issue where Croakwursts could disappear. Fixed an issue where Raw Woolly Aphid Meat had a roasted texture when placed on the ground. Fixed an issue where Players were unable to light candles while on a buggy or when the Everchar Torch was carried by the buggy. Fixed an issue where candles would not activate if the player equipped a torch next to them. Fixed an issue where specific candles would not apply Sizzle to the player. Fixed an issue where the haulable icon was missing after a save/load while carrying an item. Fixed an issue where the camera angle was incorrect while sleeping in the Scorpion Bed. Fixed an issue where the player floated away from the hot tub after interacting with it while moving. Fixed an issue where the Egg Storage would not snap to the edges of floors. Fixed an issue with inconsistent Triangle Wall connection behavior. Fixed an issue where the player couldn't climb Mushroom Half stairs. Fixed an issue where the player could walk and fly on blueprints of Prefabricated Buildings. Fixed an issue where player-made bases and structures did not block creature spawn points. Fixed an issue where players could build inside anthill entrances, in the cave beneath the MIX.R, and in the Scarecrow's passages. Fixed an issue where players could not build certain buildings near a tree in the Ice Cream Cart area. Fixed an issue where the Sign Frame image disappeared at certain angles. Fixed an issue where the Curved Buoyant Foundation had a placeholder icon. Added a model preview to Roby's Robot Wall Mount. Fixed an issue where the Black Worker Ant Wall Mount used the small wall mount model. Fixed an issue where the Stuffed Red Soldier Ant was bigger than the Black Soldier Ant. Fixed an issue where wall mount wood had inconsistent coloring. UIFixed an issue where the Termite Queen preview model displayed out of bounds in the Data Menu. Fixed an issue where O.G.R.R. Toe Biter variants had incorrect weaknesses and resistances listed in the Data Menu. Fixed an issue where regular Wasp card models had O.R.C. eyes. Fixed an issue where the Tiger Mosquito card didn't match the in-game creature model. Fixed an issue where the Golden Cards were not visible via PEEP.R. Fixed an issue where the Potato Beetle and Toe Biter Buggies were missing from the Survival Guide. Fixed an issue where the R2, L2 and D-Pad icons in the Survival Guide overlapped the text. Fixed an issue where Gloom Sap did not appear in the Natural Resources section. Fixed an issue where the Skunk Pond section in Sites & Wonders had an extra empty entry that could not be discovered. Fixed an issue where the second "Scarecrow Entrance" didn't unlock the POI on the map. Fixed an issue where the "Princess Blizz" POI showed an incorrect image. Fixed an issue where the map UI didn't reflect the size of the Gnarly Bark area. Fixed an issue where Empanadust description elements overlapped in the inventory screen. Fixed an issue where some meal icons in the Cookery appeared stretched depending on the number of effects. Fixed an issue with a black background and missing model in the inventory view. Fixed an issue where the Incoming Transmission screen could appear instead of Sloane during Comms Array conversations. Fixed an issue where highlighted words were barely visible with the colorblind option enabled. Fixed an issue where the Founder Pack link was active without the pop-up. ControlsFixed an issue where controls became inverted after raising the Dead Zone setting. Fixed an issue where controller sticks would confuse axes after rebinding. Fixed an issue where PEEP.R tracking couldn't be toggled with the default controller binding. Fixed an issue where players could not block with a mouse button while looking at an incomplete blueprint. Fixed an issue where the player would not stop blocking, sprinting or crouching after opening and closing the SCA.B 2K menu or pause menu. Fixed an issue where media keyboard controls could also control the in-game UI. AudioAdded sound effects to trinket equipping. Fixed missing hit sound effect for the Archive Distributor. Fixed an issue where some surfaces played incorrect sound effects when hit. Fixed an issue where some structures did not play a relocation sound effect. Fixed an issue related to the Earth Mover SFX. Fixed an issue where a croquet sound effect could be heard when joining a multiplayer world. Fixed an issue where the player could interrupt Sloane's voiceovers by dodging or running out of stamina. Fixed an issue where using the SCA.B 2K while Sloane was talking caused overlapping audio. Fixed an issue where the teens' audio on the Teen Select screen stayed echoed after quitting a session with the Diving Helmet equipped. Multiplayer, Platform & StabilityImproved overall stability. Fixed an issue where the game would crash on PlayStation 5 when joining a Playground hosted on Xbox Series X. Fixed an issue where the game crashed on certain Playgrounds community maps. Fixed an issue where Shared Worlds were accessible with crossplay disabled on PS5. Fixed an issue where the player couldn't log in with the same Xbox Live account after signing out during a multiplayer session. Fixed an issue where renamed multiplayer shared world saves reverted to their original names on game restart. Fixed an issue where big foods were desynchronized for clients. Fixed an issue where host and client could see each other's search items in the map UI. Fixed an issue where TUT.R notifications appeared for players who did not trigger them. Fixed an issue where performance decreased around Slime Mold Stalks. Playgrounds Mode:Fixed an issue where friendly fire was active on all difficulties in Playgrounds. Fixed an issue where items in certain Teens' backpacks and the Ominent Chest were duplicated after a save/load. Fixed an issue where players sometimes got stuck in a PTS after changing modes. Fixed an issue where some creatures started floating after changing modes. Fixed an issue where Windowed Pumpkin Walls switched models after changing modes if linked to anything. Fixed an issue where creatures died after a few seconds when placed underwater in Design Mode. Fixed an issue where the player could get stuck after reaching the height limit in Handy Gnat mode. Fixed an issue where incorrect UI was displayed after exiting Handy Gnat. Fixed an issue where Handy Gnat's speed could be toggled in the Design Objects menu. Fixed an issue where a Ladybug Buggy spawned from Design Objects couldn't be deposited into the Ladybug Nest. Fixed an issue where a Ladybug Buggy could be buffed in Creative Mode after becoming non-interactable. Fixed an issue where it was not possible to summon the Lizard on the Brookhollow Park map. Fixed an issue where the Snackbar Turbo Optical Disk was missing from the Brookhollow Park map. Fixed an issue where "King Dozer" content was not available in the Grid Menu. Fixed an issue where certain Effect Spawner effects weren't visible under specific conditions. Fixed an issue where Custom Settings were not applied correctly when copying some gizmos. Fixed an issue where the Attack Listener contained attacks from unavailable creatures. Fixed an issue where using Undo or Redo on backpacks showed an unfinished string. Fixed an issue where clients couldn't interact with the Nectar consumable. Fixed an issue where the Buggy Racing UI looked fuzzy. Localization & Text:Fixed various localization issues. Fixed an incorrect French translation of the "Look Around" tutorial. Fixed an incorrect German translation of Marble Field. Fixed a typo in the Spanish (Mexico) description of the Lingonberry Bandage. Fixed an incorrect translation of Omni-Clippers in the quest. Fixed typos in the Charcoal Canteen and S'mores descriptions and the Abysmal Training file. Fixed misspellings in the O.G.R.R. Northern Scorpion Data tab description. Fixed incorrect ingredients listed in the Goopy Gobbler description. Updated the Rogue Armor perk description. Updated the Sharpshooter mutation description to include the Harpoon Gun. World: The ParkResources & Treasure Fixed an issue where Candy Corn wasn't spawning as treasure. Fixed an issue where Candy Corn spawned instead of Chocolate Cups in the Crow's Nest. Fixed an issue where a floating Buried Treasure could spawn near the bench. Fixed an issue where a Tier 2 Buried Treasure Chest was partially visible at a certain location. Fixed an issue where Buried Treasure spawned under geometry in the Statue region. Fixed an issue where Buried Treasure poked through the ground. Fixed an issue where Buried Treasure was impossible to dig out due to being under a rock. Fixed an issue where Flower Petals spawned in large quantities in front of the player. Fixed an issue where algae could spawn inside muddy scales. Fixed an issue where destroyable harvestables under a ceiling appeared on top of it when destroyed. Fixed an issue with sap clumps' physical orientation. Fixed missing Tang Water around the cave. Fixed a floating Plant Fiber in the Picnic Table area. Fixed a floating sap near Ranger Outpost: Bridge. Fixed various floating resources around the Park. Fixed the location of some resources. Out-of-World & Boundaries Fixed multiple gaps in the Woodpile area that allowed players to see or fall out of the world. Fixed an issue where players could see out of bounds from a spot inside the sacrifice room in the Woodpile area. Fixed an issue where a gap near the Woodpile entrance allowed players to enter without a buggy. Fixed an issue where players could reach an inaccessible spot and cheese a boss. Fixed holes in the O.G.R.R. Toe Biter Leviathan arena in the Abyss. Fixed an issue where the camera could clip through rocks and show out-of-world in the Abyss. Fixed an issue where jumping in a hole in the Rocky Chamber revealed out-of-world. Fixed an issue where players could fall out of the world near Pine Hill Ranger Outpost. Fixed an issue where a certain spot in the Statue area caused players to fall out of the world. Fixed an issue where players could fall out of the map in the Veggie Garden area. Fixed an issue where players could see out-of-world in the FTUE. Fixed an issue where players could climb to a spot exposing one-sided textures and fall out of the world. Fixed an issue where players could go outside the Under Construction barrier. Fixed an issue where an invisible wall was low enough for players to walk on. Fixed map geometry issues that allowed players to fall out of the world. Fixed multiple map geometry issues that allowed items to be thrown out of the world. Fixed various locations where thrown weapons couldn't be retrieved. Stuck Spots & Traversal Fixed an issue where the player could get stuck inside the Tackle Box. Fixed an issue where the player could get stuck inside an empty can. Fixed an issue where the player could get stuck behind a satellite holder. Fixed an issue where the player could get stuck between rocks next to the world edge. Fixed an issue where the player could get stuck in a hole by the Garden wall. Fixed an issue where the player could get stuck under a brick on the border of three areas. Fixed an issue where the player could get stuck between the rope and metal casing on top of a trash can. Fixed an issue where the player could get stuck behind a one-sided texture in the PTS room inside the Park Bench Outpost. Fixed an issue where it was hard to get out of a gap next to the Woodpile entrance. Fixed an issue where the player could get stuck in a collision gap in the Woodpile area. Fixed an issue where the player could sink into the ground in front of the Flower Bed Outpost. Fixed an issue where it was difficult to enter some mint containers. Fixed an issue where it was difficult to enter a specific can in the Monitoring Station area. Fixed an issue where the last jump to exit the Watering Can in the Greenhouse area was more difficult than intended. Fixed an issue where it was impossible to pass through a specific web bridge. Fixed an issue where a one-sided wall blocked the path to the Termite King room. Fixed an issue where objects phased through the ceiling when thrown against the tunnel windows at the Onboarding Facility. Fixed an issue where pebbles could fall into assets in the Croquet Court. Fixed a collision gap by sealing the gap between logs. Collision Fixed Monitoring Station boss arena collisions. Fixed BURG.L's statue collisions. Fixed the Shlapz Amplifier's collision issues. Fixed missing collision on specific vines. Fixed green moss collision. Fixed missing collision on a sprinkler near Ranger Outpost: Gnarly Bark. Fixed a can without collision in the Monitoring Station. Fixed invisible collision at the Scarecrow's collar. Fixed misaligned collision on the iron bars in the Candy Processing Facility. Fixed misaligned collision near the O.R.C. Transmission Device in the Skunk Pond area. Fixed invisible collisions around CAPZ #5. Fixed invisible collision along the wall near the bridge. Fixed map geometry in the Flower Bed Ranger Outpost. Fixed missing collision on various assets around the Park. Fixed various gaps, holes, and collision issues around the Park. Lighting & Effects Fixed lighting issues inside caves in the Fire Pit region. Fixed lighting issues in the Toxic Anthill. Fixed visible fog edges in the War Torn Anthill. Fixed various fog and filter issues. Fixed various VFX issues in the Candy Lab. Fixed an issue where there was no underwater effect below the water surface near the Monitoring Station. Fixed an issue where the Jack-O-Lantern's light was not visible from a distance. Fixed an issue where some lily pads lost their texture at a distance. Textures Fixed a visible one-sided texture in the room with the glove. Fixed one-sided textures in the burrow under the pallet. Fixed a one-sided texture under a tree root in Gnarly Bark. Fixed a one-sided ground texture near the Dead Tree's root in Gnarly Bark. Fixed a one-sided ground texture behind a window on the path to BURG.L's body. Fixed multiple one-sided dirt textures under the wooden crate with the Teddy Bear. Fixed a large one-sided texture in the Monitoring Station area in the Abyss. Fixed disconnected rock textures in the Rocky Chamber area. Fixed misaligned textures in the Rocky Chamber area. Fixed disconnected textures in the Pumpkin Patch area. Fixed ground textures in Ranger Outpost: The Wall. Fixed various terrain texture issues around the Park. Clipping & Misaligned Objects Fixed Pop Cap clipping in the Entrance area. Fixed a plastic ball in the Entrance area clipping with a nearby root. Fixed CAPZ #13 clipping with a trash can. Fixed a wooden pillar clipping through the CAPZ #5 surface. Fixed CAPZ #14 levitating. Fixed a Blue Light strip clipping through the cable cord structure. Fixed eelgrass clipping through the floor in the Monitoring Station. Fixed a red leaf clipping with a rock in the Monitoring Station. Fixed floor tiles in the Statue clipping with each other. Fixed foliage clipping through the fence. Fixed hedge leaves clipping with assets in the Fire Pit area. Fixed leaves clipping through branches inside the Garden/MVP hedge. Fixed a floating spike toy in the Pergola region. Fixed leaf stems not connected to the branch in the Pergola region. Fixed a floating leaf next to the Fairy Garden House. Fixed missing leaves on a plant near the statue. Fixed Quartz fragments misaligned with the environment in a cave. Fixed Employee 994's ID being misaligned and floating. Fixed duplicated employee badges. Fixed a misaligned Granola Bar. Fixed the misaligned Archive glass floor. Fixed multiple instances of misaligned cement. Fixed an issue with science vats in certain locations. Polished various hedges around the Park. Fixed various foliage clipping, asset misalignment, and clipping issues around the Park. PTB to Live FixesSkritchReintroduced the triple fast combo and Body Slam attacks. Lowered Skritch’s maximum stun threshold. BuggiesFixed the Potato Beetle Buggy’s Healing Purr continuous healing during combat Fixed buggies not responding to commands near the nest after leaving it. Fixed buggies immediately returning to the player after being sent to their nest from the summoning menu. CraftingReduced Splinter Cannon ammo costs. Splinter Shot now costs 2 Spew Spores and 3 Wood Splinters. The candy shots now cost 1 Candy Shard instead of 2. The Thoughtful Gift recipe now uses a Centipede Leg instead of a Centipede Antenna. QuestsFixed Bring a Hose to Water, Power to the Garden, and Sowing Wild Limes being blocked on some saves. Fixed the misting system having no interaction prompt on some saves, which blocked progression. WorldFixed invisible collision in some doorframes preventing players from walking through. Fixed the microphone missing part of its collision. UIFixed the Termite Worker Gold card using the same icon as the default card. LocalizationImported the 0.6 localization for all supported languages. Fixed the “Finally Made It Out” Ominent document data not being translated. StabilityFixed several crashes on PS5 and PC, including crashes related to buildings, visual effects, status effects, creature AI, and loading saves. Thank you all for your feedback and bug reporting! If you come across any issues, please reach out to us via the Issue Tracker
-
Rot and Ruin Public Test 0.6.0
PTB UPDATE 0.6.0.2 SkritchRebalanced the stun window. Weak-point crits on a stunned Skritch now deal 3x damage, down from 4x. Skritch’s abilities now share a 10-second cooldown, allowing the User to fight Skritch more often. Skritch now needs to drop to 10% health before using its Emerge attacks, down from 15%. Rebalanced Skritch’s chainsaw legs. Repeated leg hits now deal reduced damage for a short time, and the legs’ area damage radius is slightly smaller. Players should now have a tougher time getting burried under Skritch Fixed Skritch being able to be stunned or killed while he is burrowed Fixed an issue where Skritch’s roar could be cut off by its own movement. GameplaySpew Spore Chunks have been removed from the Garden Patch because they couldn’t be planted. We plan to add this in a future update Fixed O.G.R.R.s despawning and never respawning Fixed the Croquet Court mallet not falling over when the cracked rock was destroyed Fixed the Rock Cracker mutation no longer lowering the Ladybug Buggy’s shoulder attack stamina cost after upgrading the buggy to tier 3. BuildingFixed paint sometimes not appearing on buildings until they were relocated. Two buildings can no longer be painted as part of this fix. AudioUpdated the Woodpile sound mix. UIFixed the default SCA.B 2K color missing from the Data tab on saves that unlocked SCA.B before 0.6.0. StabilityFixed a GPU hang on Xbox Series X. Fixed a small memory leak. Fixed a crash when entering or using the Handy Gnat on certain saves. Fixed several PS5 crashes related to the friends list, picking up haulable items, relocating and placing buildings, projectile sounds, character dialogue, hatching and taming eggs, resource surveying, and loading between areas.
-
Rot and Ruin Public Test 0.6.0
PTB UPDATE 0.6.0.1PlayStation 5PlayStation 5 players can now access the Rot and Ruin PTB! For instructions on how to join, click this link for instructions It is extremely important to read all of the information and instructions SkritchFixed Skritch's stun animation sometimes not playing for co-op clients. The boss would stand still, and clients would hit armored parts instead of the weak point. Fixed Skritch's collision not matching its visible position for clients while stunned, which made clients hit empty air. Fixed desync where Skritch could appear to teleport for clients during its scurry after unburrowing in the final phase. Improved overall network synchronization of the boss, including its tail position and stun state. Skritch no longer pushes itself while scurrying. Added combat music for the boss fight BuggiesFixed the Potato Beetle Buggy's cannon having the ability to damage other players, regardless of difficulty GameplayFixed an issue where the Splinter Cannon could be rapid fired Attack presses made during an ongoing attack are now buffered for up to 1 second. Players can no longer clip into or get stuck inside large creatures. Fixed Termites summoned by the Centipede armor set perk attacking and damaging both the Player and Player’s Buggy Fixed the Splotcher showing a placeholder model in its item preview. BuildingHolding the rotate input on keyboard or controller now continuously rotates blueprints and structures again. Previously, only the mouse wheel allowed quick rotation. QuestsFixed an issue where "Update Sloane on repairing the misting system" objective in "Bring a Hose to Water" was not completing unless "Sowing Wild Limes" and "Power to the Garden" were already finished. Removed the "Reset Quests" option from the Game Repair menu. Co-opFixed co-op clients losing their gear and mutations when rejoining a session after the host loaded a save and then started a new game. UIFixed being unable to navigate to the bottom of the Game Settings menu with a controller in Survival mode. Updated localization for all languages. Stability and Crash FixesFixed several crashes on PS5 and PC related to buildings, enemy waves, encounters, world streaming, pathfinding, and combat. Improved Stability during Sign in to cause less errors when attempting to link your Microsoft Account WorldFixed an issue where some objects were always loaded around the Park, causing Performance problems Fixed Papa Toe Biter sometimes never respawning in his arena on certain saves. His respawn time is now 48 hours, up from 24.
-
Rot and Ruin Public Test 0.6.0
New FeaturesCentipede Boss Fight New mutation New trinket Centipede furniture : Cauldron, Candle, Apothecary Centipede stuffed and wall mount Centipede weapon Centipede Armor set Termites Family Workers Soldiers Queen OGRR King Potato Beetle Buggy This new Beetle Potato buggy has some punch in store! With its shotgun-like turret, remove any foes that dare to come too close to you. In case you face a horde of insects, simply use its charge projectile to hit them all in a single shot. If you even run out of ammo, don't be shy to pulverize your enemies' corpses to fill up. They are already dead; they cannot object to it anyway. Abyss Improvements Addition of bismuth New diggable chests Geysers now emit a warming volume Improved navigation SCA.B Collectibles 8 SCA.B color schemes to be collected across the Park. Figurines Collectibles 5 figurines can be collected across the Park, to be built as statues in your base. Yoking Press Upgrade your gear through tiers. New Resources Bismuth Spew spores New Craftables Termite Delight Perfect Dodge Player takes no damage Stamina is not consumed, allowing player to counter-attack immediately Splotching Building color customization. New ContentWoodpile Armors, Weapons & Trinkets Termite Tricorne Termite Half-Plate Termite Boots Splinter Canon & ammo Centi-Cultist Mask Centi-Cultist Robe Centi-Cultist Leggings Cane-tipede New Buildings Yoking Press Splotch Mixer EverChar Diffuser Pumpkin Floor kit Bur Quarter Triangle Floor Curved Buoyant Foundation Termite King Organ Amphora Cast Chest Stuffed and Wall mounts for the Termite Family Mutations Royal Termissary Howl of the Centipede Rascal Rogue Tech Upgrades Reduced File Size on all Platforms 51% Smaller on PC From 37GB → 18GB 200-300mb smaller on Consoles Upgraded to Unreal 5.7 Bug FixesQuests & ProgressionFixed an issue where the "Spoiler" quest was not triggered on certain saves, preventing players from completing the Main Story. Fixed an issue where the "Leon On Me" Ranger Challenge auto-completed after a save/load. Fixed an issue that was blocking the completion of Ranger Challenges related to certain smoothie recipes. Fixed an issue that was blocking the "One Tool to Rule Them All" mission. Fixed an issue where the "Missed Connection" quest was completed after picking up the optical disk. Fixed an issue where opening the Diving Deck hatch would not progress the associated quest. Fixed an issue where the "The Art of War" quest marker showed an incorrect location. Fixed an issue with the indicator for the "Turn on the power cord." quest objective. Fixed an issue where an incorrect objective appeared without first receiving the required quest. Improved the quest objective list formatting for the "Where Secrets Lie" quest line. Fixed an issue where the Mysterious Stranger repeated their dialogue every time the player entered the Monitoring Station. Fixed an issue that caused a softlock after releasing a specimen in the O.G.R.R. Labs. Fixed an issue where the O.G.R.R. release cutscene was missing scenes. Fixed an issue where O.G.R.R.s spawned immediately after releasing the button. Fixed an issue where the O.G.R.R. Toe Biter Leviathan could permanently despawn if the player died during the fight. Fixed an issue where O.R.C. Admiral Grand could respawn. Fixed an issue where the Ice Sickles event would be blocked after loading a save with a previously failed event. Fixed an issue where the doors to the Archives would be locked after loading an autosave created by activating the Growing Pod. Fixed an issue where Cable Sheathing was present in the Junction Box after loading a save from an earlier version where the Power to the Garden questline was completed. Fixed an issue where the screen inside Abyss Outpost #2 did not correctly show which antennas had been fixed. Fixed an issue where picking up the Fellfeast weapon did not unlock a recipe in the Forbidden Workbench. Fixed an issue where scanning Raw Pond Jockey Meat would not unlock the Pond Jockey Wall Mount and Stuffed Pond Jockey. Fixed an issue where the player did not receive loot from a specific Sturdy Marble. Fixed an issue where the Store Receipt was missing on certain save files. Fixed an issue where the player was unable to unlock Omni-Clippers on a specific save. Fixed an issue on a specific save where the player could not access the scanner inside the Diving Deck. Fixed an issue on a specific save where the Briefcase combination lock dials were displaced after being unlocked. Fixed an issue on a specific save where the player couldn't repair equipment using Repair Glue. Outposts, PTS & Fast TravelFixed an issue where it was possible to travel to a locked PTS by switching to it mid-travel in the PTS menu. Fixed an issue where players could fast travel while holding haulables. Fixed an issue where Ranger Outpost: Bridge was not considered the nearest outpost when choosing to respawn at Nearest Outpost. Fixed an issue where the Ceremony Outpost PTS was called "PTS: BURG.L's Body" on the destination list. Fixed an issue where the PTS in Ranger Outpost: Park Bench had a misaligned door after use. Fixed an issue where the player could interact with the PTS room scanner from outside the room. Replaced the water dispenser inside the Skunk Pond Ranger Outpost with a working one. Combat, Weapons & ArmorFixed an issue where most Fist weapons had incorrect damage scaling values. Fixed an issue where staff weapons had trouble hitting creatures on web bridges. Fixed an issue where staff attacks homed in on the Centipede's heads instead of its weak point. Fixed an issue where Sickle weapons did not get bonus damage from Candy Trinkets. Fixed an issue where the Black Ant Sword applied the Tang effect on hit. Fixed an issue where the Toe Biter Scythe used a thrusting animation for its charged attack. Fixed an issue where the player character's neck stretched during the charged attack animation. Fixed an issue where the Basketball had the Repair damage type. Fixed an issue that allowed the Croakwurst to be used to break Salt clusters. Fixed an issue where the Marksman's Cap Sleek perk applied to all weapons. Fixed an issue where the Searing Strikes set bonus did not apply to non-Spicy damage weapons. Fixed an issue where the Swarm Crusher gear set bonus was affected by harmless creatures and applied to non-melee weapons. Fixed an issue where consuming Spider Cider or Spider Slider, or equipping the Weaver armor set, did not improve movement on web bridges. Fixed an issue where Scorching Orb attacks applied too much Sizzle in PvP. Fixed an issue where a previously equipped shield was affected by Pucker while the player was holding a torch. Fixed an issue where the Perfect Block visual effect played after blocking an O.G.R.R. Blue Butterfly's gust attack. Fixed an issue where the Chill status effect was incorrectly applied in the Abyss. Fixed an issue that allowed players to equip two-handed weapons in the raw science pools in the Abyss. Fixed an issue where neutral creatures charmed by Cupid's Arrow became aggressive toward the player if another creature was charmed in their presence. Fixed an issue where it was not possible to climb a ladder after using the Harpoon Gun until the reload animation finished. MutationsFixed an issue where the Assassin mutation did not increase critical hit chance while Dash Striking. Fixed an issue where Bardic Inspiration didn't work against creatures. Fixed an issue where Figurines counted double toward the Rascal Rogue mutation. Fixed an issue where killing certain venomous enemies did not progress the Mithridatism mutation. Fixed an issue where the Charging Spider mutation progressed when attacking with any spear while the Javelineer mutation was active. Fixed an issue where killing Caterpillars with the Flashfurter progressed the Charging Spider mutation. Fixed an issue where a perfect block with the Blazin' Belcher mutation active cancelled a status already applied to the enemy. BuggiesFixed an issue where buggies would attack nearby creatures not taking part in combat. Fixed an issue where the Orb Weaver Buggy would not aid the player against aggressive passive enemies unless it was hit. Fixed an issue where a withdrawn Buggy would not be healed when the player sleeps. Fixed an issue where Beetle Buggies affected by the Cannon Master mutation had their ammo reset to the base value when withdrawn from the Beetle Nest. Fixed an issue where buggies would not react to whistling while on a web bridge. Fixed an issue where riding a Ladybug Buggy across a web bridge would not trigger an ambush. Fixed an issue where a save/load would reset the web bridge ambush cooldown. Fixed an issue where buggies could disappear in the Fire Pit area. Fixed an issue where a buggy could become invisible at certain heights or locations when not mounted. Fixed an issue where buggies could go underwater. Fixed an issue where buggies could spawn in inappropriate locations. Fixed an issue where buggies could not be summoned at some locations in Gnarly Bark. Fixed an issue where the Toe Biter Buggy could not be summoned in the Ice Cream Cart area. Fixed an issue where the Toe Biter Buggy would not leave water trails in shallow water or while swimming. Fixed an issue where Toe Biter attacks did not hurt Robots. Fixed an issue where the Toe Biter Buggy could damage Ominent ladders on Woah! difficulty. Fixed an issue where a hauled stack dropped from the Toe Biter fell under the map. Fixed an issue where the Bubble Diffuser did not replenish oxygen while the player was on the Toe Biter Buggy. Fixed an issue where the player could get stuck in the entrance to Skunk Pond Outpost after mounting the Toe Biter Buggy. Fixed an issue where mounting a Ladybug Buggy on the Scarecrow teleported the player outside the playable area. Fixed an issue where the player's Buggies could die and fall out of the world when positioned on the Garter Snake's path. Fixed an issue where the mounted Stinkbug looked different from the creature itself. Fixed an issue where the "Deactivate" prompt disappeared from flags after the player was thrown off a Buggy. Fixed an issue where depositing mixed haulables into a specific pallet while on the Black Ant dropped non-matching items on the ground. Fixed an issue where creatures killed by a Buggy were not counted toward the kill counter. Creatures & AI BehaviorFixed an issue where some O.G.R.R. creatures could block despite having the Berserk perk. Fixed an issue where Fresh and Spicy O.G.R.R. creatures were not immune to Chill and Sizzle attacks respectively. Fixed an issue where Spicy and Mint O.G.R.R. creatures could take damage of their own candy type. Fixed an issue where SAUC.R was unable to attack players at certain ranges. Fixed an issue where SAUC.R's Sizzle attack showed an electric VFX. Fixed an issue where the Orb Weaver could deal multiple instances of damage with a charge attack. Fixed an issue where the player would sometimes be attacked by the Ancient Pond Jockey Swarm when near an enemy they were targeting. Fixed an issue where O.R.C. creatures guarding the Pergola Outpost were missing on pre-existing saves. Fixed an issue where the Bridge Outpost was not guarded by any O.R.C. creatures. Fixed an issue where some O.R.C. creatures couldn't return to their original positions due to terrain obstacles. Fixed an issue where O.R.C. Tiger Mosquitoes lacked an O.R.C. Receiver on their heads. Fixed an issue where the player wasn't able to escape certain mobs' aggro. Fixed an issue where Water Fleas took a long time to re-enter aggro after losing it. Fixed an issue where Pond Jockeys were sometimes idle instead of wandering. Fixed an issue that caused Pond Jockeys to spawn underground. Fixed an issue where a Pond Jockey could spawn in a ceiling and block access to Raw Science. Fixed an issue where Ladybugs had a chance to spawn underground. Fixed an issue where smaller Pond creatures got stuck on oxygen plants. Fixed an issue where Koi fish could get stuck on the terrain. Fixed an issue where Wasps could be seen trying to fly into nearby rocks. Fixed an issue where ****roaches tried to eat corpses they couldn't reach. Fixed an issue with the in-game model of Ticks. Items, Crafting & BuildingFixed an issue where Pumpkin Brick was Tier 2 despite requiring a Tier 3 material. Fixed an issue where recipes for some Omni-Tool upgrades were missing from the crafting tab on the SCA.B 2K. Fixed an issue where the crafting menu showed incorrect information about the Cut Lass sword. Fixed an issue where swapping tabs in the Workbench overwrote the current recipe name with the previous tab's. Fixed an issue where the Customized Omni-Tool only sped up after pressing the Use key a second time. Fixed an issue where the Bubble Diffuser could provide infinite air after being destroyed. Fixed an issue where the Sticky Fingers trinket could fall out of reach after blowing up Chewed Gum. Fixed an issue where Croakwursts could disappear. Fixed an issue where Raw Woolly Aphid Meat had a roasted texture when placed on the ground. Fixed an issue where Players were unable to light candles while on a buggy or when the Everchar Torch was carried by the buggy. Fixed an issue where candles would not activate if the player equipped a torch next to them. Fixed an issue where specific candles would not apply Sizzle to the player. Fixed an issue where the haulable icon was missing after a save/load while carrying an item. Fixed an issue where the camera angle was incorrect while sleeping in the Scorpion Bed. Fixed an issue where the player floated away from the hot tub after interacting with it while moving. Fixed an issue where the Egg Storage would not snap to the edges of floors. Fixed an issue with inconsistent Triangle Wall connection behavior. Fixed an issue where the player couldn't climb Mushroom Half stairs. Fixed an issue where the player could walk and fly on blueprints of Prefabricated Buildings. Fixed an issue where player-made bases and structures did not block creature spawn points. Fixed an issue where players could build inside anthill entrances, in the cave beneath the MIX.R, and in the Scarecrow's passages. Fixed an issue where players could not build certain buildings near a tree in the Ice Cream Cart area. Fixed an issue where the Sign Frame image disappeared at certain angles. Fixed an issue where the Curved Buoyant Foundation had a placeholder icon. Added a model preview to Roby's Robot Wall Mount. Fixed an issue where the Black Worker Ant Wall Mount used the small wall mount model. Fixed an issue where the Stuffed Red Soldier Ant was bigger than the Black Soldier Ant. Fixed an issue where wall mount wood had inconsistent coloring. UIFixed an issue where the Termite Queen preview model displayed out of bounds in the Data Menu. Fixed an issue where O.G.R.R. Toe Biter variants had incorrect weaknesses and resistances listed in the Data Menu. Fixed an issue where regular Wasp card models had O.R.C. eyes. Fixed an issue where the Tiger Mosquito card didn't match the in-game creature model. Fixed an issue where the Golden Cards were not visible via PEEP.R. Fixed an issue where the Potato Beetle and Toe Biter Buggies were missing from the Survival Guide. Fixed an issue where the R2, L2 and D-Pad icons in the Survival Guide overlapped the text. Fixed an issue where Gloom Sap did not appear in the Natural Resources section. Fixed an issue where the Skunk Pond section in Sites & Wonders had an extra empty entry that could not be discovered. Fixed an issue where the second "Scarecrow Entrance" didn't unlock the POI on the map. Fixed an issue where the "Princess Blizz" POI showed an incorrect image. Fixed an issue where the map UI didn't reflect the size of the Gnarly Bark area. Fixed an issue where Empanadust description elements overlapped in the inventory screen. Fixed an issue where some meal icons in the Cookery appeared stretched depending on the number of effects. Fixed an issue with a black background and missing model in the inventory view. Fixed an issue where the Incoming Transmission screen could appear instead of Sloane during Comms Array conversations. Fixed an issue where highlighted words were barely visible with the colorblind option enabled. Fixed an issue where the Founder Pack link was active without the pop-up. ControlsFixed an issue where controls became inverted after raising the Dead Zone setting. Fixed an issue where controller sticks would confuse axes after rebinding. Fixed an issue where PEEP.R tracking couldn't be toggled with the default controller binding. Fixed an issue where players could not block with a mouse button while looking at an incomplete blueprint. Fixed an issue where the player would not stop blocking, sprinting or crouching after opening and closing the SCA.B 2K menu or pause menu. Fixed an issue where media keyboard controls could also control the in-game UI. AudioAdded sound effects to trinket equipping. Fixed missing hit sound effect for the Archive Distributor. Fixed an issue where some surfaces played incorrect sound effects when hit. Fixed an issue where some structures did not play a relocation sound effect. Fixed an issue related to the Earth Mover SFX. Fixed an issue where a croquet sound effect could be heard when joining a multiplayer world. Fixed an issue where the player could interrupt Sloane's voiceovers by dodging or running out of stamina. Fixed an issue where using the SCA.B 2K while Sloane was talking caused overlapping audio. Fixed an issue where the teens' audio on the Teen Select screen stayed echoed after quitting a session with the Diving Helmet equipped. Multiplayer, Platform & StabilityImproved overall stability. Fixed an issue where the game would crash on PlayStation 5 when joining a Playground hosted on Xbox Series X. Fixed an issue where the game crashed on certain Playgrounds community maps. Fixed an issue where Shared Worlds were accessible with crossplay disabled on PS5. Fixed an issue where the player couldn't log in with the same Xbox Live account after signing out during a multiplayer session. Fixed an issue where renamed multiplayer shared world saves reverted to their original names on game restart. Fixed an issue where big foods were desynchronized for clients. Fixed an issue where host and client could see each other's search items in the map UI. Fixed an issue where TUT.R notifications appeared for players who did not trigger them. Fixed an issue where performance decreased around Slime Mold Stalks. Playgrounds Mode:Fixed an issue where friendly fire was active on all difficulties in Playgrounds. Fixed an issue where items in certain Teens' backpacks and the Ominent Chest were duplicated after a save/load. Fixed an issue where players sometimes got stuck in a PTS after changing modes. Fixed an issue where some creatures started floating after changing modes. Fixed an issue where Windowed Pumpkin Walls switched models after changing modes if linked to anything. Fixed an issue where creatures died after a few seconds when placed underwater in Design Mode. Fixed an issue where the player could get stuck after reaching the height limit in Handy Gnat mode. Fixed an issue where incorrect UI was displayed after exiting Handy Gnat. Fixed an issue where Handy Gnat's speed could be toggled in the Design Objects menu. Fixed an issue where a Ladybug Buggy spawned from Design Objects couldn't be deposited into the Ladybug Nest. Fixed an issue where a Ladybug Buggy could be buffed in Creative Mode after becoming non-interactable. Fixed an issue where it was not possible to summon the Lizard on the Brookhollow Park map. Fixed an issue where the Snackbar Turbo Optical Disk was missing from the Brookhollow Park map. Fixed an issue where "King Dozer" content was not available in the Grid Menu. Fixed an issue where certain Effect Spawner effects weren't visible under specific conditions. Fixed an issue where Custom Settings were not applied correctly when copying some gizmos. Fixed an issue where the Attack Listener contained attacks from unavailable creatures. Fixed an issue where using Undo or Redo on backpacks showed an unfinished string. Fixed an issue where clients couldn't interact with the Nectar consumable. Fixed an issue where the Buggy Racing UI looked fuzzy. Localization & Text:Fixed various localization issues. Fixed an incorrect French translation of the "Look Around" tutorial. Fixed an incorrect German translation of Marble Field. Fixed a typo in the Spanish (Mexico) description of the Lingonberry Bandage. Fixed an incorrect translation of Omni-Clippers in the quest. Fixed typos in the Charcoal Canteen and S'mores descriptions and the Abysmal Training file. Fixed misspellings in the O.G.R.R. Northern Scorpion Data tab description. Fixed incorrect ingredients listed in the Goopy Gobbler description. Updated the Rogue Armor perk description. Updated the Sharpshooter mutation description to include the Harpoon Gun. World: The ParkResources & Treasure Fixed an issue where Candy Corn wasn't spawning as treasure. Fixed an issue where Candy Corn spawned instead of Chocolate Cups in the Crow's Nest. Fixed an issue where a floating Buried Treasure could spawn near the bench. Fixed an issue where a Tier 2 Buried Treasure Chest was partially visible at a certain location. Fixed an issue where Buried Treasure spawned under geometry in the Statue region. Fixed an issue where Buried Treasure poked through the ground. Fixed an issue where Buried Treasure was impossible to dig out due to being under a rock. Fixed an issue where Flower Petals spawned in large quantities in front of the player. Fixed an issue where algae could spawn inside muddy scales. Fixed an issue where destroyable harvestables under a ceiling appeared on top of it when destroyed. Fixed an issue with sap clumps' physical orientation. Fixed missing Tang Water around the cave. Fixed a floating Plant Fiber in the Picnic Table area. Fixed a floating sap near Ranger Outpost: Bridge. Fixed various floating resources around the Park. Fixed the location of some resources. Out-of-World & Boundaries Fixed multiple gaps in the Woodpile area that allowed players to see or fall out of the world. Fixed an issue where players could see out of bounds from a spot inside the sacrifice room in the Woodpile area. Fixed an issue where a gap near the Woodpile entrance allowed players to enter without a buggy. Fixed an issue where players could reach an inaccessible spot and cheese a boss. Fixed holes in the O.G.R.R. Toe Biter Leviathan arena in the Abyss. Fixed an issue where the camera could clip through rocks and show out-of-world in the Abyss. Fixed an issue where jumping in a hole in the Rocky Chamber revealed out-of-world. Fixed an issue where players could fall out of the world near Pine Hill Ranger Outpost. Fixed an issue where a certain spot in the Statue area caused players to fall out of the world. Fixed an issue where players could fall out of the map in the Veggie Garden area. Fixed an issue where players could see out-of-world in the FTUE. Fixed an issue where players could climb to a spot exposing one-sided textures and fall out of the world. Fixed an issue where players could go outside the Under Construction barrier. Fixed an issue where an invisible wall was low enough for players to walk on. Fixed map geometry issues that allowed players to fall out of the world. Fixed multiple map geometry issues that allowed items to be thrown out of the world. Fixed various locations where thrown weapons couldn't be retrieved. Stuck Spots & Traversal Fixed an issue where the player could get stuck inside the Tackle Box. Fixed an issue where the player could get stuck inside an empty can. Fixed an issue where the player could get stuck behind a satellite holder. Fixed an issue where the player could get stuck between rocks next to the world edge. Fixed an issue where the player could get stuck in a hole by the Garden wall. Fixed an issue where the player could get stuck under a brick on the border of three areas. Fixed an issue where the player could get stuck between the rope and metal casing on top of a trash can. Fixed an issue where the player could get stuck behind a one-sided texture in the PTS room inside the Park Bench Outpost. Fixed an issue where it was hard to get out of a gap next to the Woodpile entrance. Fixed an issue where the player could get stuck in a collision gap in the Woodpile area. Fixed an issue where the player could sink into the ground in front of the Flower Bed Outpost. Fixed an issue where it was difficult to enter some mint containers. Fixed an issue where it was difficult to enter a specific can in the Monitoring Station area. Fixed an issue where the last jump to exit the Watering Can in the Greenhouse area was more difficult than intended. Fixed an issue where it was impossible to pass through a specific web bridge. Fixed an issue where a one-sided wall blocked the path to the Termite King room. Fixed an issue where objects phased through the ceiling when thrown against the tunnel windows at the Onboarding Facility. Fixed an issue where pebbles could fall into assets in the Croquet Court. Fixed a collision gap by sealing the gap between logs. Collision Fixed Monitoring Station boss arena collisions. Fixed BURG.L's statue collisions. Fixed the Shlapz Amplifier's collision issues. Fixed missing collision on specific vines. Fixed green moss collision. Fixed missing collision on a sprinkler near Ranger Outpost: Gnarly Bark. Fixed a can without collision in the Monitoring Station. Fixed invisible collision at the Scarecrow's collar. Fixed misaligned collision on the iron bars in the Candy Processing Facility. Fixed misaligned collision near the O.R.C. Transmission Device in the Skunk Pond area. Fixed invisible collisions around CAPZ #5. Fixed invisible collision along the wall near the bridge. Fixed map geometry in the Flower Bed Ranger Outpost. Fixed missing collision on various assets around the Park. Fixed various gaps, holes, and collision issues around the Park. Lighting & Effects Fixed lighting issues inside caves in the Fire Pit region. Fixed lighting issues in the Toxic Anthill. Fixed visible fog edges in the War Torn Anthill. Fixed various fog and filter issues. Fixed various VFX issues in the Candy Lab. Fixed an issue where there was no underwater effect below the water surface near the Monitoring Station. Fixed an issue where the Jack-O-Lantern's light was not visible from a distance. Fixed an issue where some lily pads lost their texture at a distance. Textures Fixed a visible one-sided texture in the room with the glove. Fixed one-sided textures in the burrow under the pallet. Fixed a one-sided texture under a tree root in Gnarly Bark. Fixed a one-sided ground texture near the Dead Tree's root in Gnarly Bark. Fixed a one-sided ground texture behind a window on the path to BURG.L's body. Fixed multiple one-sided dirt textures under the wooden crate with the Teddy Bear. Fixed a large one-sided texture in the Monitoring Station area in the Abyss. Fixed disconnected rock textures in the Rocky Chamber area. Fixed misaligned textures in the Rocky Chamber area. Fixed disconnected textures in the Pumpkin Patch area. Fixed ground textures in Ranger Outpost: The Wall. Fixed various terrain texture issues around the Park. Clipping & Misaligned Objects Fixed Pop Cap clipping in the Entrance area. Fixed a plastic ball in the Entrance area clipping with a nearby root. Fixed CAPZ #13 clipping with a trash can. Fixed a wooden pillar clipping through the CAPZ #5 surface. Fixed CAPZ #14 levitating. Fixed a Blue Light strip clipping through the cable cord structure. Fixed eelgrass clipping through the floor in the Monitoring Station. Fixed a red leaf clipping with a rock in the Monitoring Station. Fixed floor tiles in the Statue clipping with each other. Fixed foliage clipping through the fence. Fixed hedge leaves clipping with assets in the Fire Pit area. Fixed leaves clipping through branches inside the Garden/MVP hedge. Fixed a floating spike toy in the Pergola region. Fixed leaf stems not connected to the branch in the Pergola region. Fixed a floating leaf next to the Fairy Garden House. Fixed missing leaves on a plant near the statue. Fixed Quartz fragments misaligned with the environment in a cave. Fixed Employee 994's ID being misaligned and floating. Fixed duplicated employee badges. Fixed a misaligned Granola Bar. Fixed the misaligned Archive glass floor. Fixed multiple instances of misaligned cement. Fixed an issue with science vats in certain locations. Polished various hedges around the Park. Fixed various foliage clipping, asset misalignment, and clipping issues around the Park.
-
Hotfix 0.5.1.1 is now Available
Hotfix 0.5.1.1 is now available for all players on Grounded 2! Thank you everyone for reporting the multiplayer issue to us! Fixed an issue where players on Steam could not connect to other players based on their Steam Download Region If you come across other issues, please reach out to us from our Issue Tracker.
-
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.11 is Now Available
Greetings, Citizens of Halcyon! The Board is pleased to announce that Patch 2.5.11.0 is now available for PC, XBOX, and PlayStation consoles. If you don’t see the patch right away, please try restarting your PC launcher or console. Here are some of the changes and fixes in this patch: Feature ImprovementsAdded a button for PC and a QR code for console that will send players to the Obsidian support page to easily report bugs. Bug FixesEnvironments / Levels / LightingClive's "Special" Boarst consumables can no longer be found outside of the C&P Factory Fixed an elevator in Byzantium from being stuck after fast traveling. Fixed several instances of the player getting out of bounds or stuck. Fixed the mysterious package from the Gorgon DLC always showing. Fixed some clipping issues with environment elements. Fixed an issue with the fire flickering in the tutorial area. Removed an invisible wall in the Botanical Lab entrance in Edgewater. Fixed the player getting onto the bridge in Eridanos before the gates are unlocked. Combat / GameplayFixed Plasma Launcher shots failing to fire when engaging in combat with Corporate Technicians on Byzantium. Fixed the flame visual effects on the flamethrower. Fixed the projectiles on weapons disappearing if the player shoots into the sky. Fixed the player fast traveling to the Docking Bays while playing on Supernova on the Groundbreaker. Fixed MSI soldiers would not interacting with marauders during the Canid's Cradle questline. Fixed Raptidons getting stuck on Monarch. Fixed the Prismatic Hammer showing while using the medical inhaler. Fixed the companion "Follow" icon always reacting to the previously assigned Key. Fixed the player being able to sleep in sleeping bags at a marauder camp near the Covert Lab in Roseway. Menus / UIFixed an issue where translations of "Transfer Saves from the Outer Worlds" doesn't fit on the button. Fixed an issue with mod slots when users move weapons/armor around on the Inventory screen during gameplay. Fixed the Graphic Settings resetting to auto detected ones when returning to main menu. Fixed the inventory not saving your sort order when saving / loading a game or when loading into a new area. Fixed weapon effects causing graphical issues in the menu or workbench. Fixed the Vendor UI returning the highlight to the first item when mass selling items. Fixed the dialogue panel flickering / disappearing for some NPCs. Removed a duplicate eye color option for the Player. Fixed held weapons affecting other weapons while having "Show Base Item Stats" disabled. Fixed the cursor jumping back to the player’s icon when canceling fast travel on the map screen. Fixed the mod slots disappearing when a weapon is moved on top of a weapon with less mod slots. Fixed the pause screen getting stuck open during gameplay if the player opens either the "Edit Keybindings" or "Button Layout" menus and presses Esc twice. Fixed the inventory UI skipping when scrolling through multiple pages. Fixed the ledger behavior for companions that showed companions that were previously dismissed. QuestsFixed the dialogue between the player and Bertie about the recording if the player never listened to it. Fixed an issue during “The Ice Palace” quest where the quest marker was incorrectly placed. Fixed an issue with Caleb Herrick flickering during the “Herrick’s Handiwork” quest. Fixed the botanical gardens lighting when the player turns off the power. Fixed an issue with executive NPC’s popping out of view. Fixed Parvati repeating her dialog during her companion quest on The Groundbreaker. Fixed a botch marker not showing in the journal ledger after botching the quest “Worst Contact”. Fixed the quest beacon for the Roseway Secret Lab canister to say “Gas Raptidons” instead of “Raptidons”. Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them. https://support.obsidian.net/contact The Board thanks you.
-
Patch 0.5.1 Has Been Released
Hello friends, Patch 0.5.1 is now available on Steam, Xbox Series S|X, Xbox PC, and PS5. Please allow some time for the update to populate and if you don't see the update right away, try restarting. Thank you for your continued support and reporting these issues to us. As always, please continue to contact us if you come across other issues via our Issue Tracker. Below you will find the latest fixes in the patch. General Changes:Buff buggy perception so they can join fights easier with the Player/Teen Added Molar Upgrades for Mega Milk Molars, Milk Molars, and Moldy Milk Molars Bug Fixes:Fixed an issue where the Genuine Gathering Ant mutation would increase the drop rate of the Everlasting Hogstopper trinket when chopping Billy Hogs with Ant Buggies. Fixed an issue where it was impossible to open the hatch to The Abyss in Creative mode. The Diving Suit is no longer required to open the hatch in Creative mode. Fixed an issue where items could disappear when putting them in a Buggy’s inventory using a mouse. Fixed an issue where the Halloween background and event information were missing from the Main Menu. Fixed an issue where enhancing fist weapons with elemental damage removed their original damage type. Fixed a bug where destroying a nest could permanently disable the Buggy. Fixed an issue with missing animation for the Client when using the Omni-Tool with the upgrade from the Glitter Bar. Fixed an issue where the floor in the Diving Station played water footsteps sound effects. Fixed an issue where it was impossible to fill the Ladybug Buggy’s Reservoir with Pond Water. Fixed a bug where the Bubble Diffuser could provide an infinite supply of air after being destroyed. Fixed an issue where the molar icon was stretched on the Molar Scanner. Fixed a bug where the Green Shield Bug preview did not match the in-game version. Infused Ooze has been removed from the game, and the Tier 4 Omni-Axe recipe has been changed to reflect that. Fixed an issue where the Swap to Custom Game option displayed the wrong description. Fixed a bug where a trinket’s name was misspelled. Fixed an issue where all Photo Mode poses related to Teens caused the Teens’ legs to appear misaligned. Fixed an issue where the Toe Biter Buggy did not deal damage with its Sweep ability when used by the Buggy on its own. Fixed an issue where the Taxidermy and Small Game Hunter Ranger Challenges would not complete when building Mounted Trophies and Stuffed Bugs for Roby, Pond Jockey, and Toe Biter. Fixed a bug where the map did not align with the Abyss area. Fixed an issue where the Player was unable to interact with the PTS leading to the Abyss after pressing E twice. Fixed a bug where the Toe Biter head did not unlock the appropriate structures. Fixed an issue with the Omni-Tool that allowed it to gather resources faster by repeatedly releasing and pressing the Chop button. Fixed a bug where Buggy summoning restrictions hindered gameplay. Expanded the available tiers of upgrades obtainable through Milk Molars and Moldy Milk Molars. Fixed a bug where the Ranger Outpost: Pergola unlocked at the wrong location on the map. Fixed an issue where the Koi Fish would occasionally charge indefinitely. Fixed an issue where swimming Toe Biters would lose aggro when the Player was hiding behind something. Fixed an issue where PS5 players could not see Steam players’ online status. Fixed a bug where quest markers were not shown during the MIX.R Event. Fixed a bug where modified creature health displayed incorrectly for the client. Fixed a bug where the Custom Sign would reset after being read. Fixed a bug where some parts of the Founder’s Pack remained active after it was refunded. Fixed an issue where the Omni-Clipper could be used to damage other Players. Fixed an issue where the “Find a way beyond the Garden wall” quest step did not update when entering the Garden from the Bridge area. Fixed a bug where creatures prioritized attacking buildings instead of the MIX.R. Fixed a bug where the MIX.R Timed Rounds in the Playgrounds showed incorrect times for clients. Fixed a bug where gear perks could not be previewed at the workbench. Fixed an issue where the client could not see the laser orb from the laser cannon. Fixed an issue where Seasonal UI elements were visible on the MAP UI. Fixed an issue where Players were unable to drink from the Pond. Fixed a bug where the notification about removing the Diving Suit would appear repeatedly after death. Fixed an issue where blocked players’ shared Playgrounds maps were still visible in the My Downloads tab. Fixed an issue where the creature kill counter would count kills twice. Fixed a bug where the full settings in the MIX.R creature spawner menu were inaccessible. Fixed an issue where, after dying by burning and being revived, the Character would freeze after using a Lingonberry Bandage. Fixed an issue where Shared Worlds were still accessible with crossplay disabled on PS5. Fixed an issue where the north Greenhouse Vent would be closed and unable to be opened again on saves from earlier versions. Fixed an issue where the "End on a Sour Note" Challenge would not count as completed if the Garden Boss died after the Player due to Damage Over Time. Fixed a bug where the stair support was inconsistent. Fixed a bug where Golden Cards were not visible via PEEP.R. Fixed an issue where the selected Founder’s Pack DLC skin would stay enabled after disabling or refunding the DLC. Fixed a bug where changing the Interface Language settings also changed the Display Settings.
-
Patch 0.5.0.5 Has Been Released
Patch 0.5.0.5 has been released on all available platforms. Thank you so much for your reports on the Into the Abyss update for Grounded 2. The team has been closely monitoring player feedback for the update and noticed two major things being discussed. First, the Creature Aggression and Aggro Range of certain creatures were too high, causing creature encounters and combat to turn into a giant, never-ending fight or chase. This was especially common with the Mosquitoes. The other big piece of feedback was that the O.G.R.R. Toe Biter Leviathan encounter was too difficult. The team has made some changes based on this feedback, and we hope the game feels more balanced and, more importantly, fun for you. If you are encountering any issues or would like to report additional information, please let us know and we're happy to help. As always, thank you for helping us make Grounded 2 a better experience. Creature Aggression: This is only our first step toward making this more balanced, and as always, we’ll continue to listen to player feedback. Removed 50% of the spawns for Mosquitoes and Tiger Mosquitoes Significantly reduced the vision range of Mosquitoes and Wasps Also significantly reduced the range at which these creatures will follow the player O.G.R.R Toe Biter Leviathan: Removed the Woozy Attack Reduced the nymph spawning chance Reduced the damage and health of the O.G.R.R. Toe Biter Leviathan Bug Fixes: Fixed an issue where the Toe Biter Scythe would gain the “Chop” effect when upgraded with any elemental damage Due to this fix players are required to fight the O.G.R.R. Toe Biter Leviathan as originally intended to upgrade to the Tier 4 Omni Axe If you have been having trouble receiving Infused Ooze from this fight, check the floor around the boss arena We have also seen the “love” for this bug, and we are investigating whether there is a way to bring back this functionality in the future. No promises, though. 🙂 Fixed an issue where, when perfect blocking, the player would still take damage from the O.G.R.R. Toe Biter Leviathan Major Bug Fixes: Various crashes on all platforms have been addressed This includes improvements for players who have been receiving an Out of Memory crash on PS5 Fixed an issue where the objective to find “BURG.L’s Head” could become blocked on certain saves Fixed an issue where, on some saves, Ominent employee remains were missing, preventing players from picking up Optical Discs. As a result, players should notice that these items are now retrievable on their saves. Fixed an issue where “Text Block” would appear for the player when talking to Sloane after interacting with the MIX.R too early General Bug Fixes: Resolved an issue that was causing client player’s backpacks to float under the map preventing players from retrieving them The contents of your backpack should no longer be transferred to your Buggy Inventory when you pick up your backpack while riding a Buggy Players should no longer be able to damage other players with the Omni Clipper Players should now be able to respawn in the Gnarly Bark Outpost Fixed an issue where the Pergola Ranger Station unlocks in the wrong spot in the Park Fixed an issue where players could teleport out of the map when jumping off their Buggy in certain locations Fixed an issue where hiding a player icon results in all player icons being hidden for everyone in the session Fixed an issue where the player is unable to switch camera modes after running into a web while hauling an item Non PTS POI's will no longer show up as locked when being observed through the PTS Fast Travel UI We are aware that players are experiencing other issues outside of these fixes, and we hope to release a bigger patch as soon as possible. Thank you for your feedback and patience while we work to resolve these issues! Please continue to report your issues through our Issue Tracker.
-
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.10 is now Available
Greetings, Halcyon Citizens! We hope you have been enjoying your return to the Colony. The Board is pleased to announce that Patch 2.5.10.0 is now available for PC, XBOX, and PlayStation consoles. If you don’t see the patch right away, please try restarting your PC launcher or console. Here are some of the changes and fixes we’ve been up to in this patch: Save Game Transfer All platforms now support save transfers via a new button in the settings menu under Settings > Gameplay > Saved Games > Transfer the Outer Worlds Saves. Platforms: PC, XBOX Series X/S, PS5 Players are able to do a one-time transfer of saves from The Outer Worlds to The Outer Worlds: Spacer’s Choice edition. You must have saves from The Outer Worlds present on the same machine for the platform you own the game on. Please note that due to platform restrictions, achievements will not transfer to PlayStation 5. BugfixesEnvironments / Levels / Lighting Fixed an issue with shadows at the church in Stellar Bay Ruins. Improved the character skin, eyes, and hair to be less shiny Improved lighting with various characters across the game Fixed an issue where a shadow would appear on the player ship when the Gorgon DLC cargo box is not visible Combat Scrap Mechanical will no longer damage the player anytime when landing The Scrap Mechanical will attack with the group in the Back Bays when engaging battle Orthrus the Canid no longer disappears after entering the Geothermal Plant in Emerald Vale Menus / UI Added a missing SFX for the “Flip Sort” action in the inventory Corrected an issue with not being able to select “No” on unsaved graphics changes. Junking items no longer changes its mods or durability Fixed an issue with Spacer’s Choice faction dialogue lines not appearing in Peril on Gorgon DLC. Faction discounts now properly apply to all vending machines Fixed an issue where after completing the quest on Lucien Bancroft's side, a second Spacer's Choice entry appeared in Reputation tab The “Flip Sort” action in the inventory menus will only affect the page you activate it on. Main menu font size has the correct font size when switching between two profiles Fixed an issue on gamepads where activating an elevator call switch will also reload current weapon Quests If you are above level 10 you can still acquire the Unique Grimm’s Tossball Blocker. Fixed an issue with flying the Unreliable away from Groundbreaker during the Parvati quest. Fixed an issue that was preventing some players from completing the “Solution Vital” quest Fixed an issue with the player not being able to speak to Irion after attacking the medbot during the Solution Vital quest. Addressed an issue with the "Friendship's Due" quest on older saves. Fixed an issue where the player cannot progress "The Low Crusade" after attacking Ellie's parents in Byzantium Fixed an issue where A Prisoner Soldier fails to interrogate the player Addressed an issue with “The Secret People” quest description when you shoot the Mathers without talking to them or Velma Dr. Chartrand’s guards will now properly react to the player’s actions Thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds: Spacer’s Choice Edition even better. Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them. https://support.obsidian.net/contact The Board will not be providing bits to any Spacers who lost time reading these notes. Thank you.
-
Patch 0.5.0.4 Has Been Released
Hello everyone, patch 0.5.0.4 has been released. Thank you again for your continued support and patience. Please continue to report any issues you may have to us at our Issue Tracker Bug Fixes: Fixed a bug where the Client is not able to equip a Torch or Shield while riding a buggy Fixed an issue where backpacks would not float underwater Fixed an issue where the Slip n' Slide Ranger Challenge is not functioning properly Fixed a bug where “Genuine Gathering Ant” buffed loot luck for all items Improved Animations of the Teens when holding 2 handed weapons Toe Biter Buggy should now follow you when wearing a diving suit in the pond Fixed an issue where when jumping from great heights, the player could be removed from their Buggy and get softlocked mid air Fixed an issue where logout saves are not being overwritten when quitting the game Fixed a crash for clients that can occur when loading a save when buggies have are hauling planks Fixed an issue where any MIX.R could become unrepairable and award no Raw Science if the player saves/loads after its completion Fixed an issue where Ominent ladders could be damaged causing permanent progression breaks Fixed an issue where the Founders Pack items were not available for users who purchased it Fixed an issue where the player would have to jump onto the zipline while having the ZIP.R unlocked Various Crash and Stability Fixes on all platforms Fixed an issue where “Diving the Depths” would not autocomplete for Users who have already upgraded the Omni-tool Player needs only to harvest needed resources instead of analyzing them if they are in this state. Fixed an issue where in offline mode, you would not be able to login Fixed an issue where Users could not sprint on their Toe Biter Buggy at random times
-
Hotfix 0.5.0.3 Has Been Released
Hotfix 0.5.0.3 is now available! Thank you everyone for reporting these issues to us. Fixed a bug where players would lose their equipment permanently after dying to an enemy with a status effect on them Various Crash and stability fixes across all platforms PS5 specific Crash fixes If you come across other issues, please reach out to us from our Issue Tracker.
-
Hotfix Patch 0.5.0.2 Has Been Released
Thank you so much for your patience as we worked diligently to get this update out to you all. Hotfix 0.5.0.2 is now available. Fixed a bug where pressing the incorrect key twice would lock the PTS system Fixed a crash that would occur on Windows when you have a blocked user in your friends list Fixed a memory leak in our UI relating to Status Effects, causing significant hitching on lower end specs If you come across other issues, please reach out to us from our Issue Tracker.
-
Into the Abyss: The Biggest Grounded 2 Update Yet Changes How You'll Explore Brookhollow Park
If you've spent time exploring Brookhollow Park, you've probably found yourself staring at the pond, wondering what was waiting beneath the surface. With Into the Abyss, it's finally time to take the plunge. Our biggest update yet expands the park with an entirely new underwater experience that transforms how you'll explore, build, and survive. From sprawling new locations and underwater base building to dangerous new creatures, expanded progression, and a new amphibious Buggy, this update isn't just about adding more space—it's about introducing a whole new dimension to Grounded 2. Welcome to The AbyssThe pond has always stood out as one of Brookhollow Park's largest landmarks, but what you've seen so far is only the beginning. Beneath the surface lies one of Grounded 2's largest new areas to date. What first appears to be a familiar pond quickly opens into a sprawling environment with surprising verticality, hidden routes, and new points of interest. Beyond the shoreline, you'll also venture into new surrounding areas, including the Bayou and the Mountains, while those willing to take the plunge can descend into the Abyss itself. Every dive rewards curiosity, but it also demands preparation. The deeper you descend, the more you'll rely on upgraded gear, careful planning, and your understanding of the environment to survive what waits below. Every Dive Starts Before You Enter the WaterSurviving beneath the surface means preparing differently than you have before. The new Diving Suit introduces a progression path built around underwater exploration. Discovering Optical Disks unlocks new Diving Suit recipes, allowing you to craft upgraded equipment for longer expeditions and opening access to even deeper parts of the pond. Rather than treating underwater exploration as a short detour, Into the Abyss makes it an entirely new gameplay loop. Each upgrade opens new opportunities to explore deeper, discover hidden resources, and uncover more of what the pond has to offer. Build a Home Below the SurfacePlayers have built incredible creations throughout Brookhollow Park since Early Access began, and we're excited to see what you'll create next. For the first time, you'll be able to establish fully underwater bases, opening entirely new possibilities for where and how you build. New underwater building pieces, including Bubble Floors that create breathable spaces beneath the surface, let you transform the depths into your next home, staging area, or research outpost. Whether you're building for function, creativity, or simply because you've always wanted an underwater base, this update expands your toolbox in exciting new ways. New Ways to Fight. New Reasons to Prepare.Of course, the pond isn't giving up its secrets without a fight. Into the Abyss introduces new underwater combat encounters with both familiar and brand-new creatures. Returning threats like the Diving Bell Spider now share the water with new predators including the Toe Biter, while CNK robots and Pond Jockeys create new dangers throughout the surrounding areas. Every expedition asks you to rethink your gear, builds, and approach before taking the plunge. If you'd rather have a Toe Biter on your side than standing in your way, they can also be tamed and transformed into your newest Buggy. Its amphibious nature lets you seamlessly travel between land and water, opening new routes through the park while making exploration and combat feel more connected than ever. As always, choosing the right gear, mutations, and build before setting out can make all the difference once things go sideways. More Waiting to Be FoundBeyond the pond itself, Into the Abyss expands Brookhollow Park with new collectibles, additional rewards for exploration, and more reasons than ever to wander off the beaten path. Hidden throughout Brookhollow Park are Critter Capz, collectible bug-themed figurines waiting to be discovered. Tucked away in hidden corners and off-the-beaten-path locations, they're a reward for curious explorers and completionists alike, encouraging you to revisit familiar areas and uncover every new path the update has to offer. Your Next Adventure Starts Below the SurfaceOne of our goals with Grounded 2 has always been to make Brookhollow Park feel like a place worth exploring again and again. Into the Abyss takes that philosophy deeper than ever before. It's not just a new destination; it's a new way to experience the park. Every dive presents new choices, new dangers, and new discoveries waiting just below the surface. Whether you're chasing every collectible, building an underwater stronghold, or simply determined to see what lies at the very bottom of the pond, we can't wait to watch your next adventure unfold. Gear up, gather your friends, and take the plunge. We'll see you in Brookhollow Park. Grounded 2 is available in Game Preview for XBOX Series X|S, XBOX on PC, and ROG XBOX Ally handhelds, and in Early Access on Steam and PlayStation 5. Play with Game Pass Ultimate or PC Game Pass, or purchase the game on your platform of choice. Play on both XBOX Series X|S and XBOX on PC at no additional cost with XBOX Play Anywhere. Into the Abyss 0.5.0 Patch NotesIf you come across and issues, please report it to us at our Issue Tracker. New FeaturesSwimming 2.0Updated agile swimming allows players to navigate the pond like a bunch of “Merteens”. “Burst” allows players to dash in any direction while swimming. While underwater, players can lock on to enemies for smoother combat. New Harpoon gun adds ranged combat capabilities in the pond! The Croakwurst Bomb, an underwater mine uses a proximity fuse to detonate and devastate groups of enemies. Flares can now be used underwater to light up the depths. EverChar Flares also warm you up in chilly areas. Omni-ClipperThe Omni-Clipper is a new variant of the Omni-Tool allowing players to harvest underwater resources. Abyss GameplayHunt down the Diving Suit recipe, gather new resources, and craft it to endure the crushing depths of the Abyss. All-new low gravity combat and platforming mixes together on-foot and underwater gameplay. Unravel the mysteries of the deep! New Abyss map in the map menu. Toe Biter BuggyWhether hopping across lily pads, diving deep underwater, or jetting across the water’s surface, this amphibious buggy will take you wherever you need to go in Skunk Pond! Able to carry haulables while swimming on the surface or walking on the ground. Combat isn’t its specialty, but the Toe Biter Buggy can hold its own in a fight with a nasty bite able to chill your enemies both on-land and underwater! New and Updated Buggy MutationsAll Buggies: Buzzin' Buggies Toe Biter: Aqua Jogger Wave Maker Elemental Adept Orb Weaver: Charging Spider Ants: Genuine Gathering Ants Ladybug: Turret Master PTS Fast Travel SystemOminent’s Pneumatic Transit System received a massive expansion - before, each Ranger Outpost PTS unit only connected to one other unit located somewhere in The Park - now, those same units are all connected, allowing you to whoosh freely across its many facilities. Well, maybe not “freely,” to add one of these units to the wider network will require a one-time, low, low cost of Raw Science. Critter CAPZ CollectiblesBegrudgingly named “1992’s hottest new collectible,” Critter CAPZ have found their way to Brookhollow Park at long last. Discover as many of these circular, cardboard-like game pieces as you can to flex on your countless CAPZ-collecting friends (or at least gain a new mutation). Cozy Lo-Fi Music System for Base BuildingNew dynamic music system ensures that the cozy soundtrack playing at your base grows and evolves alongside it. Brainpower Exclusive RewardsLeveling up your Brainpower at the Resource Analyzer now leads to unlocking new recipes found nowhere else! General Brainpower unlocks have been tweaked to better accommodate these new rewards. New CraftablesPupa Bandage Croakwurst Bomb Spider Cider Smoothie Toejambalaya Meal Mosquite Skewers Meal New ContentSkunk Pond QuestAfter completing the Network Center, the player will receive a mysterious request to investigate nearby Skunk Pond. Answer the call to see how far down this whole thing goes. New English Voice LinesThe Teens, Sloane, The Masked Stranger, and more have newly recorded voice lines - both for the new “Into the Abyss” content and previously released areas. New landmarks, caves, labs, and Ranger OutpostsBrookhollow Park grows ever bigger! In addition to Skunk Pond itself, its surrounding area has been packed with new nooks and crannies to explore. New ResourcesCattail Fuzz Horsetail Stem Phantom Quartz Shards Crushed Quartz Fire Brick Gold Foil Hyper Beam Calcined Snail Fragment Returning ResourcesKoi Fish Scale Pond Moss Eel Grass strand Toenail Pupa Hide & Leather Lily Pad Wax Sunken Bone New Creatures & Returning CreaturesToe Biter Family Toe Biter Nymph Toe Biter Toe Biter Leviathan Pond Jockey Swarm Koi Striped Bark Scorpion Family Striped Bark Scorpling Striped Bark Scorpion Jr. Striped Bark Scorpion Robots CHOP.R. SAUC.R. C.K.U. Tiger Mosquito Tick Tadpole Green Shield Bug Diving Bell Spider Water Boatman Water Flea Spiny Water Flea New/Returning Armors & WeaponsToe Biter Tricorn Toe Biter Coat Toe Biter Boots Toe Biter Scythe Diving Helmet Diving Suit Chestplate Diving Boots Striped Slashers Striped Mask Striped Spaulders Striped Greaves Koi Scale Helmet Koi Scale Chestplate Koi Scale Greaves Koi Scale Shield Harpoon Gun Tiger Mosquito Rapier Ticky Maul Fin Flops Gill Tube Crystal Trident Toenail Cutlass Tin Foil Hat “Mysterious Stranger” Weapons & Items: Cut Lass Rime Rend Felfeast The Crown Jewel New BuildingsTrap Door Mushroom Floor kit Quern Kiln Buoyant Trail Marker Buoyant Foundation Buoyant Foundation Ramp Curved Buoyant Foundation Pupa Couch Pupa Ottoman Toe Biter Nest Underwater Marine Workbench Underwater Marine Wall Kit Underwater Diving Bell Bed Underwater Bubble Diffuser O.R.C. beacon Shock Tower Pressure Cooker Gloom Sconce Horsetail Stem Scaffold Kit Koi Chair Koi Shelf New Stuffed & Wall Mount creatures Sign Sets New Glitter Bar and The Forbidden WorkbenchFound only in specific, ransacked Ominent Outposts, use these facilities to: Add some pizazz to your SCA.B 2K and Omni-Tool with the Glitter Bar! Craft additional “Mysterious Stranger” weapons and items after discovering them in The Park New O.R.C. waves Heat SystemThe Mysterious Stranger is watching! With this new system, she will no longer send a wave randomly every 3-5 days. Instead, players will build up “heat” whenever they do something that draws her frustration, like killing O.R.C.s, looting resources from her secret caches, deactivating O.R.C. Transmission Devices, crafting specific gear, and more! You’ll be warned as your heat increases, but once it reaches its 3rd level, the Stranger will send a wave to attack you the following night! You can also decrease the Mysterious Stranger’s attention (“heat”) by completing MIX.R challenges. New O.R.C. Beacon and New Pond MIX.RUse your stash of O.R.C. parts to lure a wave of mind-controlled creatures to an O.R.C. Beacon or take them on the old-fashioned way while overloading a new MIX.R tucked just out of reach of the pond’s watery embrace. New O.G.R.R.s Tiger Mosquito Toe Biter Adult Toe Biter Leviathan Green Shield Bug Striped Bark Adult Player Mutations Merteen Returning Content & FeaturesZiplines and ZIP.R The oft-requested DIY fast travel system is back! Craft your own network of ziplines throughout The Park and hunt down the beloved ZIP.R upgrade that lets you fight gravity and travel both directions on your ziplines. Custom Game 1.0 A collection of new and return custom game settings are now available. These settings will continue to be expanded upon throughout Early Access. Charcoal Canteen Stay hydrated by crafting this upgraded version of the canteen capable of holding more water and making even the nastiest water sources drinkable. Community Requested & QOL FeaturesUnderwater Building! Build your base underwater using an all-new set and existing waterproof favorites. Aquatic variation of stations to help players craft underwater. Build a Bubble Diffuser which acts as a limitless source of air to help you build without worrying about your oxygen running out! Buoyant buildings are back too! Repeatable MIX.Rs Completed, overloaded MIX.Rs can now be repaired, allowing you to replay their defense challenges! Don’t forget why you destroyed that MIX.R in the first place though: repaired MIX.Rs will cause ORC creatures to return to the zone! More ways to acquire Snake Scales Snake Scales can now be found lodged in places the snake passes through (rather than only on the snake itself). Web Bridges Improvements Web bridges won’t slow you down as much as they used to, but will spawn a hostile spider if you attempt to cross them without the proper gear of Orb Weaver Buggy companion. New Recipe menu Recipe menu replaces the existing Crafting menu, allowing the player to research which ingredients and tools they’ll need to craft something, even while they’re on the fly. Quickly reference objective locations in the Quest Menu The location of quest objectives can now be viewed in the Quest Menu. PlaygroundsNew Customizable MIX.Rs Place and configure MIX.R defense events in Playgrounds! New MIX.R Creature Spawner gizmo allows creators to assign specific creatures as well as their starting locations for defense events. Configure how each wave works and progresses with the MIX.R Wave Manager gizmo. Lab Building Set Get up to your own questionable scientific research in Playgrounds using these building pieces: Lab floors Lab Walls Lab Doors Lab Stairs Lab Lights A selection of prefabricated lab pieces (to showcase some of the potential uses of this building set) Buggy Racing Improvements Added new Buggy Racing handling, as default, for buggies during a race. Race handling options now available with the Race Start Added a music option to the Race Start. Updated the flow for how creators set buggies for selection in their race. Improved checkpoint connection spline to show when placing checkpoints Speed boost pad now only activates when approaching the same direction as the arrow. Balanced Buggy Racing for our default player experience. New racing decor items, including the Race Cone, Turn Markers, and Tire Stacks Playgrounds Community Hub New “Made By Devs” tab added, including new example maps: Buggy Burnout: Race across the map to claim first place against friends or challenge yourself to set a new personal best. Showcases the new racing tools, giving players a ready-made starting point to create and customize their own races. Thornroot Arena: Fend off relentless waves of bugs in an action-packed coliseum showdown! Showcases the new MIX.R tools and related customization features. Laboratory Lockdown: Explore an abandoned laboratory, overcome its dangers, and seek a way out! Showcases the new lab building set. New Starting Maps: Sandbox & Blank Slate Object Grouping Located in the design mode radial, this feature lets creators select multiple objects simultaneously, group or ungroup them, and perform bulk edits (such as movement, rotation, duplication, and deletion). Creature Pathing New gizmos added to provide control over how creatures move and behave. Creature Pathing Waypoint: place multiple waypoints to create a route then link a creature to it to make them follow its path! Create paths that loop, paths that go back and forth, and paths that only go one direction. Creature Zone Gizmo: place the zone gizmo in the map and link creatures to it to control their behavior! Creatures can be made to freely roam, idle in place, or patrol between random points within the zone’s boundaries. New Primitive Shapes (with selectable materials) New Props Lab Paper Broken Glass Ominent Analyzer Ominent Capsule Ominent O.R.C. Arm Ominent Floppy Discs Lab Bench Ominent Notebook Sloane’s Desk Other changes New “Favorites” tab added to the design objects menu for players to add their most used objects to. Handy Gnat can now teleport! Creators can now swap to a first person camera while using the Handy Gnat. Added option descriptions and a “cycle between similar gizmos” feature for easier customization. Improved behavior customization UI (shown when customizing a link arrow). New Playgrounds spawn selector added to the Brookhollow Park map. Additional camera views added to object customization options. Removed Attack Listener gizmo temporarily for a rework. Black Soldier Ant Buggy now available. Playgrounds button now featured on the main menu. Bug FixesGeneral Fixes: Optimized Peer-To-Peer Latency to reduce ping across various scenarios Fixed an issue where the Player couldn’t attack when mounted on a Buggy and holding a throwable item at the same time. Fixed an issue where Rusty Robes' description was displaying wrong text. Fixed an issue where when Player saves the game while being on a buggy, then loads that save, they cannot load a game until dismounting a Buggy. Fixed an issue where Pete would create nightmares when his face would appear on back of his head. Fixed an issue where any hauled items above 12 would be dropped from a buggy upon mounting or dismounting, despite having Hauling Hero mutation selected. Fixed an issue where the tutorial for Lean To was missing an icon. Fixed an issue where the player was able to place blueprints on Resource Analyzer pad. Fixed an issue where BURG’s head would become blocked if the player started Garden questline and performed Save/Load. Fixed an issue where access to the King Dozer area was blocked even after repairing the valves. Fixed an invisible collision in Veggie Garden. Fixed an issue where Blueberries and Lingonberries always required three swings to harvest them, regardless of the Omni-Tool upgrade tier. Fixed an issue where some mutations would not work in PVP scenarios. Fixed an issue where Wyrm Slayer Armors Searing Strikes bonus effect dealt decreased damage, instead of increased damage. Fixed an issue where the Buggy Summoning Radial may stop being functional for a player. Fixed a bug where Bardic Inspiration buffs were not granted to Buggies and other Teens, and added more info to mutations description. Fixed an issue where certain trinkets effects were not being applied in pvp scenarios. Fixed an issue where Cricket Armor passive would not apply its passive effect correctly. Fixed an issue where where dual wield weapons has inconsistent dash ranges for clients. Fixed an issue where Bombuckler passive would not be applied in PVP scenarios. Fixed an issue where some weapons would not apply status build-up with throw damage. Fixed an issue where the game became unresponsive after taking damage and starting a race. Fixed interpunction in some of the games menus. Fixed an issue where Dusk Blade perk would add flat damage after breaching Players guard. Fixed a bug where water and hunger depleted for clients before exiting the Onboarding Facility. Fixed an issue where some weapon’s special effects would not work in PVP scenarios. Fixed an issue where the Player was able to see out of world through terrain gap in Garden area. Fixed various floating assets around the Park. Fixed an issue with missing dot in the PEEP.R section in Survival Guide. Fixed an issue with incomplete EverChar Torch description. Fixed an issue where highlighting a player or a placed waypoint on the map would show an empty text box. Fixed the textures on a notebook in the Pumpkin Patch area. Fixed an issue that resulted in crash for the Host caused by the Client rejoins the session after their Buggy is ready to be retrieved from the Buffin' Barrel. Fixed an issue with Chimney Pinecone Roof not unlocking at Coziness level 4. Fixed a bug where texts in the data tab were flickering when the language was set to French. Fixed certain environmental clipping issues. Fixed an issue where incorrect UI would be displayed after exiting Handy Gnat Mode. Fixed an issue regarding the Cricket Part description. Fixed a bug where Greater Draw perk from Black Fang Greatbow stayed on the character. Fixed a bug where recycling a hatchery with a Buggy ready to hatch would return an unusable Buggy egg. Fixed an issue where the render distance of creatures was shorter for clients in a Multiplayer session. Fixed a bug where blocking related visual effects were delayed in First-Person Perspective. Fixed an issue where it was possible for Players to permanently stun flying creatures by standing directly below them. Fixed an issue where missing key bind image in "Advanced Bushcraft" quest. Fixed an issue where Gagging animation would not play. Fixed an issue where Web Bridge was clipping into the ground in certain location. Fixed an issue where ethe player could get stuck in an opening in Croquet Court. Fixed an issue where Players could get stuck by walking into a small space between wooden planks in the Pumpkin Patch area. Fixed an issue where some settings of the Speaker Range had the same properties. Fixed performance drops while hovering over options in radial menus. Decreased magnitude of slow inflicted by web bridges. Fixed bunch of performance issues around Ice Cart area. Fixed various one-sided textures around the Park. Fixed various UI spelling mistakes. Fixed an issue where Mint Shard accelerates Sizzle buildup in Fire Pit area. Fixed an issue that caused the Player Character to be positioned horizontally when dashing while emerging or diving. Fixed an issue where Tangy Eruption fired from Rusty Circlet could deal damage to the Player on Whoa! difficulty. Fixed an issue where games performance would worsen after picking up the Red Soldier Ant Egg. Fixed an issue where Pumpin' Seed would appear on the first slot in the Smoothie Station after unlocking. Fixed a bug where the buff from the Lizard Wall Mount was mentioning Potato Beetle instead of Lizard. Fixed an issue where O.G.R.R. locations would not be visible on the screen in the O.G.R.R. lab after a save load. Fixed an issue where Hosts Tang Buildup SFX could be heard globally by all Clients. Fixed an issue where digging or hitting Potato Eyes would push them a little into potatoes. Fixed an issue where there wasn't enough Milk Molars on the map to max out the stats. Fixed a bug where deleting a save file would move selection to next world instead of next save in current world. Fixed an issue where Buffin' Gland and Pumpkin' Seed were available by default in Resource Finder. Fixed various floating assets around the Park. Fixed an issue where it was not possible to rebind Design Radial. Fixed an issue where after closing the Xbox account login prompt the crossplay button would become broken. Fixed a bug where Hot Deposit option field in Storages displayed OFF while really being ON. Fixed various spots in the Park where the Player could get stuck. Fixed a bug where there were holes in the brick wall textures. Fixed an issue where there would be unnecessary brackets in Moldy Milk Molar tutorial text. Fixed an issue when Donut Chunk after harvesting by a Player did not drop the correct amount of resources. Fixed an issue where Sour Spills would reappear after some time despite being cleaned up by the player. Fixed an issue where there was a white square present on the map. Fixed an issue where clients could not use the Deposit All and Take All options while being on a Buggy. Fixed an issue with an icon and description of the Stankwurst item. Fixed an issue where hanging resources would disappear for a short while after they were knocked out. Fixed an issue with the snake would clip into assets throughout its path. Fixed a bug where ****roach Nymphs and their O.R.C. variants dealt the same amount of damage. Fixed an issue where Roman Candle had an Invalid name and description. Fixed an issue where the Camera Mode Toggle option was overlapping with other UI components in the Pause Menu. Fixed an issue where the player would disappear and lose all movement input after being AFK in Handy Gnat. Fixed an issue where Park World Name would not update when creating a New World with a custom name or renaming any of the existing Worlds. Fixed an issue where the turquoise flower pots in the Veggie Garden and the Greenhouse would emit plastic sound effects. Fixed an issue where the Player could get stuck in specific places near the Teddy Bear. Fixed an issue where the Lab theme was playing inside the plastic tube, near the Ant Cave. Fixed an issue where the OOW hole is present near the entrance to a cave in the Pine Hill biome. Fixed an issue with misplaced sap resources in the Veggie Garden area. Fixed an issue with levitating saps. Fixed an issue where the Player was dismounting from their buggies while navigating nearby Toxic Anthill. Fixed an issue where Ladybug Buggy could deal multiple instances of damage with jump, while sprinting at an enemy. Fixed multiple level art issues near the Fairy Garden House. Removed a one-sided texture in the Veggie Garden wardrobe near the Toppled Flower Pot. Fixed an issue where the player could see through the ground in certain places. Fixed an issue where specific Milkweed was inaccessible to Players. Fixed an issue with the Champion's Banner being damaged by players on difficulties other than Whoa! Fixed an issue with one-sided dirt texture in the Veggie Garden Ranger Outpost. Fixed an issue where a specific Rust resource in the Greenhouse area could only be gathered at a certain angle. Fixed a bug where a player couldn't summon or withdraw any buggy. Fixed an issue with the Concave Grass Curved Floor turning into its stem version upon changing the objects orientation. Fixed an issue where deleting an object could remove the object behind it. Fixed an issue where Pumpkin Pillars Triangle Pumpkin Walls were clipping through floors. Fixed an issue where Key Lime Chunks would have an icon of a full Lime fruit. Fixed an issue with Firefly Heald Lamp flickering while using PEEP.R. Fixed an issue where Basketball bouncing SFX could be heard while moving and preparing a throw. Fixed an issue with Mushroom Windowed walls not allowing Player to shoot through their windows. Fixed an issue where after some boss battles no auto-save was made. Fixed an issue where reviving other Players during the Garden Boss fight 3rd phase was difficult. Fixed a bug where Scorpions were often burrowing and ignoring MIX.R during Ice Sickles event. Fixed an issue where the Garden Boss posed no challenge to the sizzle mage build. Fixed various floating assets around the Park. Fixed a bug where Defense Up effect from Spud Bud perk was not applied after perfect blocking Ladybugs. Fixed an issue where Scorpion attacks could throw objects OOW. Fixed the inconsistent buildings' placement around the Lime Tree in the Garden. Fixed an issue where Science Scanner was pointing to Raw Science placed behind the wall at the edge of Pumpkin Patch biome. Fixed an issue where a Player Characters location was different than a location shown in a save file. Fixed an issue where End on a Sour Note Challenge would not count as completed if the Garden Boss died after the Player due to Damage over Time effect. Fixed an issue where certain Building light luminosity is very low. Fixed an issue where players would not be granted with the Masked Strangers gold card retroactively. Fixed an issue where Feather Arrows stuck in enemies were increasing their attack damage. Fixed an issue where jumping and using PEEP.R in First-Person Perspective could result in the camera clipping into the characters body upon landing. Fixed a bug where Creatures corpses would not vanish if the Player was not standing near them. Fixed an issue where the Swimming animation was overriding the holding animation of certain weapons and tools. Fixed an issue where fog would disappear in a specific spot underground in the Pumpkin Patch area. Fixed missing fog volume in some caves. Fixed an issue where Pete's finger model would be stretched in the first-person view. Fixed an issue where Dew Drops attached to grass blades were not visible in Resource Finder. Fixed an issue where Power Ups gizmo were flickering and disappearing. Fixed an issue with Pumpkin Walls having gaps when placed diagonally. Fixed an issue with the Chocolate Smoochies being desynchronized for the Client. Fixed an issue where the Player was unable to walk onto the wooden deck from a web bridge. Fixed an issue with Statue area where the Player could get stuck between large rocks. Fixed an issue where coziness was displayed for design objects. Fixed an issue where the Title would capture controller inputs even when its window was not active. Fixed an issue with Handy Gnat Ghost and Light toggles triggering simultaneously by both LS and RS on a controller. Fixed an issue where adjusting Handy Gnat movement was affected by holding movement keys. Fixed missing water in submerged cave in Garden area. Fixed an issue with world not loading in a sleeping cutscene if the Player had inventory open. Fixed an issue where the Player was able to throw items out of world in certain spots around the Park. Fixed various performance issues around the Garden area. Fixed some locations, where it was possible to throw items out of players reach. Fixed an issue where Snake Scales would disappear when harvested with full inventory. Removed a placeholder letter from the Veggie Garden Ranger Outpost. Fixed multiple locations at the Greenhouse in which the Player could throw a weapon but could not retrieve them afterwards. Fixed multiple locations at the Pumpkin Patch in which the Player could throw a weapon but could not retrieve them afterwards. Fixed an issue with Networking quest not appearing after destroying MIX.R. Fixed an issue with the Player in Creative Mode having access to recipes that at the time were unobtainable in Survival Mode. Fixed an issue with rust dropping OOB from Snackbar Table nails. Fixed an issue where Omelant description mentioned containing salt despite it not being part of the recipe. Fixed an issue where Gloom Chunk could not be planted in the Garden Patch Fixed an issue where water surface was cut off inside of the caves in the Statue region. Fixed an issue where Pop Caps would never respawn. Fixed an issue where there was an Air Bubble present in an underwater location in Croquet Court. Fixed an issue where the game would crash if the client Alt-Tabbed on the death screen for a while during a long play session. Fixed a bug where the Praying Mantis Nymph Wall Mount was not counting in the Ranger Challenge. Fixed an issue where bounds of the Ice Cream Cart area were not aligned with the Map UI. Fixed an issue where the player would levitate above the Snackbar roof. The Player can now change Difficulty and Object Limit settings in Creative game mode by using option Swap To Custom Game. Fixed the water drop desynchronization for clients in Multiplayer sessions. Fixed the collision of the yellow moss. Fixed various misaligned collisions in environment around the Park. Fixed an issue where deposited Buggies would permanently disappear if Buggy Nest was destroyed. Fixed one-sided texture in Pine Hill. Fixed an issue where Wolf Spider could spawn inside Lectern. Fixed the lack of arrow indicating the facing side of the Pine Wall building. Fixed an issue where Burned Grass had no collision. Fixed an issue where Client's Buggy notifications would appear for Host in co-op session. Fixed one-sided texture in the bottom part of the Ice Cart. Fixed an issue where Player was unable to freely walk up the Corner Stairs. Fixed an issue where there was one additional Milk Molar on the map. Fixed an issue where special weapons would appear in Natural Resources tab after collecting them. Fixed an issue where Player could not use SCA.B2K if they were hosting a shared world where they have been previously knocked down. Fixed an issue where the Player Characters movement was blocked during Construction Mode, if the Walking and Strafing actions were bound to certain keys. Fixed an issue where Player character would appear stretched in photo mode. Fixed an issue where weapons thrown in the Snackbar Front could fall out of world. Fixed an issue where a patch of grass was not properly overlapping tree root in the Entrance area. Fixed an issue where Stuffed Mosquito building was rotating rapidly when the Player was moving around it. Fixed a bug where the Red Soldier Ant and Stuffed Red Soldier Ant models did not match. Fixed a bug where spoon asset near Trash Bin was not touching the ground. Fixed a bug where spoon asset on Picnic Table was not touching the ground. Fixed a bug where splashes overlapped with skin textures. Fixed an issue where the players could repeatedly invite other without delay. Fixed OOW gap in Hatchery Anthill. Fixed an issue where ORC Stinkbug on Garbage Can appears after long delay. Fixed an issue where fence elements around the Park had no collision. Fixed one-sided texture in Picnic Table region. Fixed an issue with the floating clump of dirt in a specific location. Various environmental fixes around the Park. Fixed Slime Mold Stacks' roots looking disconnected. Fixed Webbed Ant model inside the Pine Hill Outpost. Fixed an issue where Dead Orb Weaver head is unnaturally sticking out of the ground. Fixed Dead Body Boot in Snackbar Anthill being above the ground. Fixed a bug where one-sided dirt texture was visible on rocks near Trash Bags Ranger Outpost. Fixed the inconsistency in VFXs of picking up Dry Grass Chunk and Plant Fiber. Fixed an issue where incorrect dirt texture used above doors in the Resource Analyzer Room. Fixed an issue where parts of glass window were offset from the center in Comms Array room in Onboarding Facility. Fixed an issue where O.R.C. Wave would not fail after destroying certain amount of Player’s structures. Fixed an issue where Smoothies were not filling thirst bar. Fixed an issue where the Player could build inside the FTUE dome by attaching the initial blueprint to a branch inside the dome. Fixed an issue where the client could experience an input lag while placing blueprints. Fixed an issue where Pete while wearing Myrmidon Founder pack skin and charging attack with mantis blade, will cause Pete to appear without helmet. Fixed a bug where Slime Mold Stalks would respawn after reloading a save. Fixed an issue when O.R.C. Receiver dropped by the player would float mid-air. Playgrounds Bug Fixes: Fixed an issue where there was no Black Soldier Ant Egg in the Design Menu in Playgrounds. Fixed an issue where the player would be stuck in a gagging animation after switching to Design Mode. Fixed an issue where the creator and download code for Playgrounds available in browser were the same as the first Playground in the current tab. Fixed an issue where Whipper Earwig and Pincher Earwig bug trophies were both named as Earwig in Playgrounds. Fixed a bug where Founders Pack Edition decorations were not available in the Playgrounds. Fixed an issue where Selection hitbox was offset from the reticle, while being in the Handy Gnat mode in Playgrounds. Fixed an issue where the Item Tier customization option had no effect in Playgrounds. Fixed an issue where Woolly Aphid meat was missing from the Design Objects menu in Playgrounds. Fixed an issue where the Initial Clock Time setting was changing after performing the Save & Load cycle, or opening the Playground Settings twice in a row. Fixed an issue where Player could not open Armor Dummy equipment in Play Mode. Fixed an issue where the Community Playgrounds menu would stop displaying playgrounds after changing pages/tabs several times. Fixed an issue where using a controller or arrow keys to navigate the Community Playgrounds menus could prevent scrolling down if there was no map below a current selection. Fixed an issue where the poison customization option was not affecting weapons in any way in Playgrounds. Fixed an issue where 'All Recipes Unlocked' and 'All Recipes Free' would not work correctly in Playgrounds. Fixed placeholder icons and text in Playgrounds. Fixed an issue where a player in a Playgrounds game could crash after joining a survival game via invite. Fixed an issue where Black Soldier Ant buggy was missing from the Buggies category in Playgrounds. Fixed an issue where Wooly Whoppers and Ice Breakers were missing from Design Menu in Playgrounds.
-
The Outer Worlds 2 Hotfix 1.2.0.1
Greetings Commanders! We are releasing hotfix 1.2.0.1 for The Outer Worlds 2. Please update your game when this patch is available to receive the following fixes and changes below: Hold interactions will no longer cause endless, looping audio to play. The door at the end of the sniper fight in Greater Tranquility Station will now reliably unseal Selected language will no longer revert to English after hitting Apply on the Custom Difficulty Settings Menu. Raptidon enemies will now spawn, even if the Bounty Boss is active, to ensure players can complete Cave Cleanup quest. Game difficulty settings will persist correctly to the selected difficulty option, even if Custom Difficulty Settings are changed, but not actually applied. The cursor will no longer disappear from the Save Library menu after deleting a saved game. Applying companion upgrade helmets while companion ‘Show Helmets’ setting is off will show set helmets if setting is changed to show helmets later. If you come across any other issues, please contact us via our Issue Tracker page. As always, we are very appreciative for your continued support and patience. The Earth Directorate thanks you.
-
Hotfix Patch 0.4.2.2 Has Been Released
Greetings! In preparation for the 0.5 Into the Abyss Update, we are releasing another hotfix patch that should continue to improve stability. Please note that this update will not trigger a resource regrow, but the 0.5 update will. Please let us know if you run into any issues and we'll work with you to investigate them. https://grounded2.obsidian.net/issue-tracker#contact Thanks for your continued support of Grounded 2, and we can't wait to see you all in the Abyss!