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Aarik D

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  1. Hello friends, Patch 0.6.0.5 is now available! If you come across any other issues, please contact us via our Issue Tracker. Bug Fixes:World Fixed holiday banners on park lamps not being taken down in January. Fixed an out-of-world gap under the donut near the Gnarly Bark Outpost. Combat Fixed the Splinter Cannon not chaining a charged shot when the trigger is held after firing. Buggies Fixed a client’s buggy interactions disappearing after the client dies and the host saves and loads. Saves Fixed saving while using a PTS interrupting the teleport or sending players back to their transit origin, including for co-op clients. UI Fixed an issue where after crafting certain items with different varying recipes, the UI would navigate back to the original recipe. Visuals Fixed hidden helmets still casting a shadow over the Founder’s Pack skin. Stability Fixed a hang on Xbox when the game is suspended while loading. Fixed a crash related to world streaming. Fixed a crash caused by the game running out of object memory.
  2. Greetings Watchers, The Controller Support Public Test for Pillars of Eternity and Pillars of Eternity II: Deadfire is now live on XBOX on PC, Steam, and GOG. You can now play the whole of either game with a controller, from character creation to the end credits (and, in Deadfire, all the way out to naval combat), in both Real-Time with Pause and Turn-Based Mode. Deadfire’s support builds on the controller scheme from the console editions. Prefer to switch things up? Pick up your mouse and keyboard at any time, and the game follows right along. Deadfire’s Turn-Based Mode has also been reworked with the improvements we made for Pillars of Eternity’s Turn-Based Mode: turns now follow each character’s speed, combat is more lethal, and swapping weapons or drinking potions no longer costs your action. You can now switch Turn-Based Mode on or off during a playthrough, and the update brings a long list of fixes across combat, quests, audio, and the interface. As a reminder: This is a public test, so please expect bugs. The public test will run for some time as we continue to update it in preparation for a full release. We’ll be collecting your reports, issues, and suggestions throughout the test and doing our best to integrate that feedback into the final version. How to access the Public Test: SteamIn your Steam Library, right-click Pillars of Eternity or Pillars of Eternity II: Deadfire and select “Properties.” Select the “Betas” tab, click the drop-down labeled “None,” and select “public_beta.” Close the window, and you should have a download ready. Launching the game should automatically trigger the download. If you don’t see the update, please restart your Steam client. GOGIn your game Library, Right click on Pillars of Eternity and go to "Manage Installation" -> Configure In "Beta Channels" select Public Beta Select "OK" and you should have a download ready. XBOX on PCSign-in on your Windows PC and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary) Navigate to Previews > Pillars of Eternity – Hero Edition Select Join Wait for the registration to complete and be directed to the Store and install Pillars of Eternity – Hero Edition If you have an issue or want to share feedback, please contact us at support.obsidian.net or join our official Discord Server and help us shape the update together. As always, thank you for your continued support and for being part of these adventures in Eora with us. We’re thrilled to bring controller support to both games and can’t wait to see what you think. Pillars of Eternity II: Deadfire – Patch 5.1.0.0Major FeaturesController support has been added to Pillars of Eternity II: Deadfire! The whole game can be played with a controller, including character creation, exploration, combat in Real-Time with Pause and Turn-Based Mode, conversations, the inventory, the world map, and naval exploration and ship combat. Radial menus and action bars give quick access to abilities, spells, items, and party commands, and button prompts are shown throughout the interface. Switch between a controller and mouse and keyboard at any time; the interface and button prompts follow the input you’re using. Xbox and PlayStation controllers are supported on Windows, macOS, and Linux, as are Steam Deck and Steam Big Picture mode, including the on-screen keyboard for naming characters and writing notes. Turn-Based Mode (TBM) has been reworked with the improvements made for Pillars of Eternity’s Turn-Based Mode! Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits. Turn-Based Mode can now be turned on or off during a playthrough while outside of combat, from the game options, a new HUD button, or the T key. Steam DeckPlayers on Steam Deck will need to enable the controller configuration by following the steps below. Open your Steam Library on your Steam Deck. Navigate to the Pillars of Eternity II: Deadfire Select the Controller icon (gamepad icon) on the game's library page. Select your Current Layout to open the layout selection screen. Navigate to Templates. Select Gamepad with Joystick Trackpad or Gamepad if the first option isn't available. Select Apply Layout to save the configuration. Launch game and verify that the controller inputs are working correctly. Combat and Mechanics – Turn-Based Mode ReworkTBM turns have been reworked from Deadfire’s original Turn-Based Mode: Characters no longer take one turn per round. Instead, characters take turns as frequently as their Initiative (based on RTwP Recovery) allows. Faster characters (high Dexterity, lighter armor, and/or speed-improving effects) may take multiple turns each round, while slower characters may act less or even skip an entire round if encumbered by enough speed penalties. As Dexterity now determines how often characters take turns, it no longer also grants a Stride bonus in TBM. TBM lethality has been significantly increased: In addition to Deadfire’s existing lethality changes (increased Graze Range, reduced Miss Range, Basic attacks performing Full Attacks, etc.), TBM now increases damage dealt by any source by 35% globally. This change helps keep combat moving forward and highlights careful tactical decision-making. TBM Intellect has been reworked vs. RTwP: The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point. TBM Initiative has been reworked: First-turn initiative uses a default recovery of 4s. A character’s initiative can never be below 1. TBM Free Actions have been reworked: Swapping weapon sets, drinking potions, and toggling modals (or switching within a modal group) are now all considered free actions. Each Free Action type is now limited to one activation per turn. E.g. you may drink a potion and change your active modal, but you may not drink two or more potions in the same turn, or change modal → attack → and then change it back. Additionally, no individual Free Action may be activated more than once in a turn. Free actions and consumables already used this turn now show “Already activated,” and abilities show “Action used” once the turn’s action is spent. TBM Phrase progression has been reworked: As turns are no longer bound to one per round, phrases no longer progress one phrase per turn. Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat). TBM Interrupt mechanics have been reworked: Successful interrupts add their interrupt value to the Initiative of the victim’s next turn, effectively pushing their turn back. Interrupt values in TBM have been increased over their RTwP equivalents. A successful interrupt can still cancel a victim’s pending spell casts. Prone status in TBM now adds an additional 3 initiative delay to the victim. GeneralCompleted-game saves from Pillars of Eternity can now be transferred to Pillars of Eternity II: Deadfire. Continue and Load Game on the title screen no longer fail to load a save. The game no longer crashes after searching the Old Battleground near Tikawara. The game no longer becomes unresponsive after Aloth uses Llengrath’s Warding Staff during a ship battle. The game no longer crashes when a hostile Form of the Helpless Beast ends on a character wearing a Strand of Favor. The game no longer crashes when an object or character is destroyed by Mohorā Tanga. Using Charge against Porokoa no longer crashes the game. A loading error no longer blocks entering a map after dead party members were left inside it. The water level in the Drowned Kingdom is now kept after saving and loading. The Free DLC icon on the main menu now shows the full list of DLC. Portraits from the Critical Role Pack now correctly require the DLC. QuestsThe Goods and Services quest can now be continued after ignoring it to follow the Principi questline. The scripted interaction with the statue in the Chamber of Waves during The Cornett’s Call can now be started. Using Abjuration on the Tyrant of Decay in the Crucible no longer breaks quest progression. Hunting Season no longer auto-completes an objective and fails after the Royal Deadfire Company questline is locked out. Leaving the Workshop in Sayuka no longer leaves the map in a broken state after the Royal Deadfire Company questline is locked out. The scripted interaction in Bent Bough Forest can no longer be repeated by attacking the cultists right after they devour Audr. Neketaka guards no longer turn hostile during the fights with Katrenn and Lord Admiral Imp in Turn-Based Mode. Figures in the Engwithan Digsite now highlight when hovered over. Combat and Mechanics – Turn-Based ModeShining Beacon now affects every enemy in its area. Maura’s Writhing Tentacles, Whispers of the Wind, Twinned Shot, Scyorielaphas’s Ocean’s Lash, and the enemy Sound Alarm ability no longer cause a long wait before the next turn. Enemies using Escape no longer get stuck in an animation loop. Combat and Mechanics – GeneralLower Their Guard, Deadly Surprise, Takedown Combo, Retribution, and Wizard’s Double now end after one attack as intended, instead of two. The Drawing Cut enchantment of Duskfall and the Veteran’s Maneuver enchantment of Saint’s War Armor now expire after the intended number of hits. The untargetable effect of Shadowed Hunters now ends after the first attack, for both the ranger and the animal companion. The Dug-in enchantment of Wahai Pōraga and the monk’s Blade Turning now end on the first movement command. Weakness afflictions no longer retrigger repeatedly and cause severe frame rate drops. Switching weapon sets quickly no longer leaves several weapon proficiencies active at once. Casting spells while in Spiritshift: Stag no longer leaves the druid frozen and unresponsive. Damage-over-time effects now count toward the soulbound upgrades of Marux Amanth. Visual and AudioCapes now display correctly on the paper doll and on characters with the female body type. Berath’s and Rinco’s interaction circles now line up with their models. Parts of the Scyorielaphas and Vithrack Brute models no longer flicker. Soul Collector animations now play at full frame rate. The Lagufaeth Broodmother now returns to the water during the cutscene in Hōhina Ravine, and Savia now walks up to the cell during The Drunk Sailor. The wind effect pulling the Messenger during its revival in Harbingers’ Watch is no longer oversaturated and blurred. The icon background of some soulbound items no longer changes color when the item is equipped. The Oculus security beam now plays its sound effect. The howling wind while climbing with the icepicks in Harbingers’ Watch no longer loops until the game is restarted. The first line of dialogue with the whirling vortex in the Temple of Revelation now has its audio. User Interface and InteractionThe End Turn and Delay Turn buttons now show their keybindings in their tooltips. The Turn-Based Mode initiative window can no longer be moved off screen at lower resolutions. Retraining a character through a port vendor now opens the Level Up screen. Status notifications no longer disappear and stop updating after visiting the City or World Map. Minimizing the game during a conversation with a single dialogue option no longer replaces it with an error message. NPC bark text no longer stays on screen in the main menu after quitting. A “[Missing string -1]” tooltip no longer appears on some buttons in confirmation windows. A “Missing String” entry no longer appears in the companion relationship log after desecrating the shrine at Teo Ramunga.
  3. Greetings friends. Patch 0.6.0.4 has released on all available platforms. Thank you everyone for reporting these issues to use and for your patience. Please continue to report any issues you come across via our Issue Tracker. Workarounds:Players should be able to resolve O.G.G.R spawning issues by sleeping, then saving and loading the game. Please let us know if this doesn't resolve the issue, and we'll continue to investigate it. Bug Fixes:WorldFixed the Skunk Pond Ranger Outpost hatch being inaccessible on older 0.4 saves QuestsForgotten report should now be present again instead of a washball Fixed Advanced Bushcraft being uncompletable on some saves. CombatFixed projectile weapon reloads being skippable by spamming interact. BuildingFixed a brief loading screen happening when looking around with certain structures. Fixed Dew Drops and Sap disappearing from the Dew Collector and Sap Catcher after a save and load. Fixed an issue where paint would disappear after a save/load from faw away Fixed the Water Container not filling when a Dew Drop falls into it. PlaygroundsRemoved unintended fog from custom Playground maps. Fixed a crash when placing an Everchar Diffuser on a Bubble Diffuser. StabilityFixed several crashes involving creature AI, combat, pets and buggies, items, survival status effects, and loading screens. Fixed crashes involving building paint, the map, and perks. Fixed hangs on Xbox Series X when the game is suspended.
  4. Summary bullets Explore the new Woodpile adventure area and face returning Termites, new O.G.R.R. variants, and the Centipede boss. Saddle up on the new Potato Beetle Buggy. Give your base a new look with Painting and the Splotcher. Upgrade weapons and armor to higher Tiers using the new Bismuth resource and Yoking Press. Discover new SCA.B Themes, collectible figurines, stations, and more throughout Brookhollow Park. Grounded 2: Survive the Rot and Ruin UpdateBrookhollow Park is getting a little more rotten. The Rot and Ruin Update expands Grounded 2 with a new area to explore, dangerous creatures to face, another Buggy to saddle up on, and new ways to customize both your gear and your home away from home. Explore the WoodpileA new adventure awaits in the Woodpile, where towering structures and winding passages have become home to a familiar threat. Termites are back, including Workers, Soldiers, the mighty Termite King, and new O.G.R.R. variants. But these aren't exactly the Termites you remember. Keep an eye out for new attacks and some particularly strange behavior as you make your way deeper into their territory. And Termites aren't the biggest thing lurking among the rot. One of the community's most requested creatures is finally crawling into the Park. Prepare to face the Centipede, a formidable new boss with plenty of legs and even more reasons to run. Saddle Up on the Potato BeetleNeed some backup? The Potato Beetle Buggy is ready to roll. Bigger than the Ladybug Buggy and built for close-range combat, this Potato Beetle Buggy can unleash a spread of projectiles against creatures in front of it and use its Healing Roar to help keep you in the fight. It can also haul resources and contribute materials to blueprints while you're out building across the Park. Paint the ParkYour base, your colors. Painting gives builders a new way to personalize their creations by crafting paint and putting it to use with a new paintball gun we are calling the Splotcher. Walls, floors, roofs, stairs, doors, and other structures can take on a fresh coat of color, giving you even more ways to make your corner of Brookhollow Park your own. Take Your Gear FurtherThe Fall Update also introduces a new way to keep your favorite equipment growing alongside you. Weapons and armor can be upgraded to higher Tiers using Bismuth, a new resource connected to the strange forces of Raw Science beneath the Park. Gather it, refine it, and put it to work at the new Yoking Press to make your equipment even stronger. And there's still more to discover, including new SCA.B Themes, collectible miniatures, new stations, and more when Rot and Ruin arrives in Grounded 2 this fall. Grounded 2 (XBOX Game Preview) is available now for XBOX Series X|S, XBOX on PC, and Game Pass. Also available on Steam through Early Access and PlayStation 5. 0.6.0 Patch NotesNew FeaturesCentipede Boss Fight New mutation New trinket Centipede furniture: Cauldron, Candle, Apothecary Centipede stuffed and wall mount Centipede Staff Centipede Armor set Termites Family Workers Soldiers Queen OGRR King Potato Beetle Buggy This new Beetle Potato buggy has some punch in store! With its shotgun-like turret, remove any foes that dare to come too close to you. In case you face a horde of insects, simply use its charge projectile to hit them all in a single shot. If you even run out of ammo, don't be shy to pulverize your enemies' corpses to fill up. They are already dead; they cannot object to it anyway. Abyss Improvements Addition of bismuth New diggable chests Geysers now emit a warming volume Improved navigation SCA.B Collectibles 8 SCA.B color schemes to be collected across the Park. Figurines Collectibles 5 figurines can be collected across the Park, to be built as statues in your base. Yoking Press Upgrade your gear through tiers. New Resources Bismuth Spew spores New Craftables Termite Delight Perfect Dodge Player takes no damage Stamina is not consumed, allowing player to counter-attack immediately Splotching Building color customization. Mutation Loadout You can now quick swap your mutation loadouts in the Hotpouch radial menu New ContentWoodpile Armors, Weapons & Trinkets Termite Tricorne Termite Half-Plate Termite Boots Splinter Canon & ammo Centi-Cultist Mask Centi-Cultist Robe Centi-Cultist Leggings Cane-tipede New Buildings Yoking Press Splotch Mixer EverChar Diffuser Pumpkin Floor kit Bur Quarter Triangle Floor Curved Buoyant Foundation Termite King Organ Cast Chest Stuffed and Wall mounts for the Termite Family Mutations Royal Termissary Howl of the Centipede Rascal Rogue Dodge Master Tech Upgrades: Reduced File Size on all Platforms 51% Smaller on PC From 37GB → 18GB 200-300mb smaller on Consoles Upgraded to Unreal 5.7 Various Large Performance Improvements have been made Bug FixesQuests & ProgressionFixed a lot of instances of clients rubber banding or lagging during various gameplay actions Fixed an issue where the "Retrieve BURG.L's New Body" quest was not triggered on certain saves, preventing players from completing the Main Story. Fixed an issue where the "Leon On Me" Ranger Challenge auto-completed after a save/load. Fixed an issue that was blocking the completion of Ranger Challenges related to certain smoothie recipes. Fixed an issue that was blocking the "One Tool to Rule Them All" mission. Fixed an issue where the "Missed Connection" quest was completed after picking up the optical disk. Fixed an issue where opening the Diving Deck hatch would not progress the associated quest. Fixed an issue where the "The Art of War" quest marker showed an incorrect location. Fixed an issue with the indicator for the "Turn on the power cord." quest objective. Fixed an issue where an incorrect objective appeared without first receiving the required quest. Improved the quest objective list formatting for the "Where Secrets Lie" quest line. Fixed an issue where the Mysterious Stranger repeated their dialogue every time the player entered the Monitoring Station. Fixed an issue that caused a softlock after releasing a specimen in the O.G.R.R. Labs. Fixed an issue where the O.G.R.R. release cutscene was missing scenes. Fixed an issue where O.G.R.R.s spawned immediately after releasing the button. Fixed an issue where the O.G.R.R. Toe Biter Leviathan could permanently despawn if the player died during the fight. Fixed an issue where O.R.C. Admiral Grand could respawn. Fixed an issue where the Ice Sickles event would be blocked after loading a save with a previously failed event. Fixed an issue where the doors to the Archives would be locked after loading an autosave created by activating the Growing Pod. Fixed an issue where Cable Sheathing was present in the Junction Box after loading a save from an earlier version where the Power to the Garden questline was completed. Fixed an issue where the screen inside Abyss Outpost #2 did not correctly show which antennas had been fixed. Fixed an issue where picking up the Fellfeast weapon did not unlock a recipe in the Forbidden Workbench. Fixed an issue where scanning Raw Pond Jockey Meat would not unlock the Pond Jockey Wall Mount and Stuffed Pond Jockey. Fixed an issue where the player did not receive loot from a specific Sturdy Marble. Fixed an issue where the Store Receipt was missing on certain save files. Fixed an issue where the player was unable to unlock Omni-Clippers on a specific save. Fixed an issue on a specific save where the player could not access the scanner inside the Diving Deck. Fixed an issue on a specific save where the Briefcase combination lock dials were displaced after being unlocked. Fixed an issue on a specific save where the player couldn't repair equipment using Repair Glue. Outposts, PTS & Fast TravelFixed an issue where it was possible to travel to a locked PTS by switching to it mid-travel in the PTS menu. Fixed an issue where players could fast travel while holding haulables. Fixed an issue where Ranger Outpost: Bridge was not considered the nearest outpost when choosing to respawn at Nearest Outpost. Fixed an issue where the Ceremony Outpost PTS was called "PTS: BURG.L's Body" on the destination list. Fixed an issue where the PTS in Ranger Outpost: Park Bench had a misaligned door after use. Fixed an issue where the player could interact with the PTS room scanner from outside the room. Replaced the water dispenser inside the Skunk Pond Ranger Outpost with a working one. Combat, Weapons & ArmorFixed an issue where most Fist weapons had incorrect damage scaling values. Fixed an issue where staff weapons had trouble hitting creatures on web bridges. Fixed an issue where staff attacks homed in on the Centipede's heads instead of its weak point. Fixed an issue where Sickle weapons did not get bonus damage from Candy Trinkets. Fixed an issue where the Black Ant Sword applied the Tang effect on hit. Fixed an issue where the Toe Biter Scythe used a thrusting animation for its charged attack. Fixed an issue where the player character's neck stretched during the charged attack animation. Fixed an issue where the Basketball had the Repair damage type. Fixed an issue that allowed the Croakwurst to be used to break Salt clusters. Fixed an issue where the Marksman's Cap Sleek perk applied to all weapons. Fixed an issue where the Searing Strikes set bonus did not apply to non-Spicy damage weapons. Fixed an issue where the Swarm Crusher gear set bonus was affected by harmless creatures and applied to non-melee weapons. Fixed an issue where consuming Spider Cider or Spider Slider, or equipping the Weaver armor set, did not improve movement on web bridges. Fixed an issue where Scorching Orb attacks applied too much Sizzle in PvP. Fixed an issue where a previously equipped shield was affected by Pucker while the player was holding a torch. Fixed an issue where the Perfect Block visual effect played after blocking an O.G.R.R. Blue Butterfly's gust attack. Fixed an issue where the Chill status effect was incorrectly applied in the Abyss. Fixed an issue that allowed players to equip two-handed weapons in the raw science pools in the Abyss. Fixed an issue where neutral creatures charmed by Cupid's Arrow became aggressive toward the player if another creature was charmed in their presence. Fixed an issue where it was not possible to climb a ladder after using the Harpoon Gun until the reload animation finished. MutationsFixed an issue where the Assassin mutation did not increase critical hit chance while Dash Striking. Fixed an issue where Bardic Inspiration didn't work against creatures. Fixed an issue where Figurines counted double toward the Rascal Rogue mutation. Fixed an issue where killing certain venomous enemies did not progress the Mithridatism mutation. Fixed an issue where the Charging Spider mutation progressed when attacking with any spear while the Javelineer mutation was active. Fixed an issue where killing Caterpillars with the Flashfurter progressed the Charging Spider mutation. Fixed an issue where a perfect block with the Blazin' Belcher mutation active cancelled a status already applied to the enemy. BuggiesFixed an issue where buggies would attack nearby creatures not taking part in combat. Fixed an issue where the Orb Weaver Buggy would not aid the player against aggressive passive enemies unless it was hit. Fixed an issue where a withdrawn buggy would not be healed when the player sleeps. Fixed an issue where Beetle Buggies affected by the Cannon Master mutation had their ammo reset to the base value when withdrawn from the Beetle Nest. Fixed an issue where buggies would not react to whistling while on a web bridge. Fixed an issue where riding a Ladybug Buggy across a web bridge would not trigger an ambush. Fixed an issue where a save/load would reset the web bridge ambush cooldown. Fixed an issue where buggies could disappear in the Fire Pit area. Fixed an issue where a buggy could become invisible at certain heights or locations when not mounted. Fixed an issue where buggies could go underwater. Fixed an issue where buggies could spawn in inappropriate locations. Fixed an issue where buggies could not be summoned at some locations in Gnarly Bark. Fixed an issue where the Toe Biter Buggy could not be summoned in the Ice Cream Cart area. Fixed an issue where the Toe Biter Buggy would not leave water trails in shallow water or while swimming. Fixed an issue where Toe Biter attacks did not hurt Robots. Fixed an issue where the Toe Biter Buggy could damage Ominent ladders on Woah! difficulty. Fixed an issue where a hauled stack dropped from the Toe Biter fell under the map. Fixed an issue where the Bubble Diffuser did not replenish oxygen while the player was on the Toe Biter Buggy. Fixed an issue where the player could get stuck in the entrance to Skunk Pond Outpost after mounting the Toe Biter Buggy. Fixed an issue where mounting a Ladybug Buggy on the Scarecrow teleported the player outside the playable area. Fixed an issue where the player's buggies could die and fall out of the world when positioned on the Garter Snake's path. Fixed an issue where the mounted Stinkbug looked different from the creature itself. Fixed an issue where the "Deactivate" prompt disappeared from flags after the player was thrown off a buggy. Fixed an issue where depositing mixed haulables into a specific pallet while on the Black Ant dropped non-matching items on the ground. Fixed an issue where creatures killed by a buggy were not counted toward the kill counter. Creatures & AI BehaviorFixed an issue where some O.G.R.R. creatures could block despite having the Berserk perk. Fixed an issue where Fresh and Spicy O.G.R.R. creatures were not immune to Chill and Sizzle attacks respectively. Fixed an issue where Spicy and Mint O.G.R.R. creatures could take damage of their own candy type. Fixed an issue where SAUC.R was unable to attack players at certain ranges. Fixed an issue where SAUC.R's Sizzle attack showed an electric VFX. Fixed an issue where the Orb Weaver could deal multiple instances of damage with a charge attack. Fixed an issue where the player would sometimes be attacked by the Ancient Pond Jockey Swarm when near an enemy they were targeting. Fixed an issue where O.R.C. creatures guarding the Pergola Outpost were missing on pre-existing saves. Fixed an issue where the Bridge Outpost was not guarded by any O.R.C. creatures. Fixed an issue where some O.R.C. creatures couldn't return to their original positions due to terrain obstacles. Fixed an issue where O.R.C. Tiger Mosquitoes lacked an O.R.C. Receiver on their heads. Fixed an issue where the player wasn't able to escape certain mobs' aggro. Fixed an issue where Water Fleas took a long time to re-enter aggro after losing it. Fixed an issue where Pond Jockeys were sometimes idle instead of wandering. Fixed an issue that caused Pond Jockeys to spawn underground. Fixed an issue where a Pond Jockey could spawn in a ceiling and block access to Raw Science. Fixed an issue where Ladybugs had a chance to spawn underground. Fixed an issue where smaller Pond creatures got stuck on oxygen plants. Fixed an issue where Koi fish could get stuck on the terrain. Fixed an issue where Wasps could be seen trying to fly into nearby rocks. Fixed an issue where ****roaches tried to eat corpses they couldn't reach. Fixed an issue with the in-game model of Ticks. Items, Crafting & BuildingFixed an issue where Pumpkin Brick was Tier 2 despite requiring a Tier 3 material. Fixed an issue where recipes for some Omni-Tool upgrades were missing from the crafting tab on the SCA.B 2K. Fixed an issue where the crafting menu showed incorrect information about the Cut Lass sword. Fixed an issue where swapping tabs in the Workbench overwrote the current recipe name with the previous tab's. Fixed an issue where the Customized Omni-Tool only sped up after pressing the Use key a second time. Fixed an issue where the Bubble Diffuser could provide infinite air after being destroyed. Fixed an issue where the Sticky Fingers trinket could fall out of reach after blowing up Chewed Gum. Fixed an issue where Croakwursts could disappear. Fixed an issue where Raw Woolly Aphid Meat had a roasted texture when placed on the ground. Fixed an issue where Players were unable to light candles while on a buggy or when the Everchar Torch was carried by the buggy. Fixed an issue where candles would not activate if the player equipped a torch next to them. Fixed an issue where specific candles would not apply Sizzle to the player. Fixed an issue where the haulable icon was missing after a save/load while carrying an item. Fixed an issue where the camera angle was incorrect while sleeping in the Scorpion Bed. Fixed an issue where the player floated away from the hot tub after interacting with it while moving. Fixed an issue where the Egg Storage would not snap to the edges of floors. Fixed an issue with inconsistent Triangle Wall connection behavior. Fixed an issue where the player couldn't climb Mushroom Half stairs. Fixed an issue where the player could walk and fly on blueprints of Prefabricated Buildings. Fixed an issue where player-made bases and structures did not block creature spawn points. Fixed an issue where players could build inside anthill entrances, in the cave beneath the MIX.R, and in the Scarecrow's passages. Fixed an issue where players could not build certain buildings near a tree in the Ice Cream Cart area. Fixed an issue where the Sign Frame image disappeared at certain angles. Fixed an issue where the Curved Buoyant Foundation had a placeholder icon. Added a model preview to Roby's Robot Wall Mount. Fixed an issue where the Black Worker Ant Wall Mount used the small wall mount model. Fixed an issue where the Stuffed Red Soldier Ant was bigger than the Black Soldier Ant. Fixed an issue where wall mount wood had inconsistent coloring. UIFixed an issue where the Termite Queen preview model displayed out of bounds in the Data Menu. Fixed an issue where O.G.R.R. Toe Biter variants had incorrect weaknesses and resistances listed in the Data Menu. Fixed an issue where regular Wasp card models had O.R.C. eyes. Fixed an issue where the Tiger Mosquito card didn't match the in-game creature model. Fixed an issue where the Golden Cards were not visible via PEEP.R. Fixed an issue where the Potato Beetle and Toe Biter Buggies were missing from the Survival Guide. Fixed an issue where the R2, L2 and D-Pad icons in the Survival Guide overlapped the text. Fixed an issue where Gloom Sap did not appear in the Natural Resources section. Fixed an issue where the Skunk Pond section in Sites & Wonders had an extra empty entry that could not be discovered. Fixed an issue where the second "Scarecrow Entrance" didn't unlock the POI on the map. Fixed an issue where the "Princess Blizz" POI showed an incorrect image. Fixed an issue where the map UI didn't reflect the size of the Gnarly Bark area. Fixed an issue where Empanadust description elements overlapped in the inventory screen. Fixed an issue where some meal icons in the Cookery appeared stretched depending on the number of effects. Fixed an issue with a black background and missing model in the inventory view. Fixed an issue where the Incoming Transmission screen could appear instead of Sloane during Comms Array conversations. Fixed an issue where highlighted words were barely visible with the colorblind option enabled. Fixed an issue where the Founder Pack link was active without the pop-up. ControlsFixed an issue where controls became inverted after raising the Dead Zone setting. Fixed an issue where controller sticks would confuse axes after rebinding. Fixed an issue where PEEP.R tracking couldn't be toggled with the default controller binding. Fixed an issue where players could not block with a mouse button while looking at an incomplete blueprint. Fixed an issue where the player would not stop blocking, sprinting or crouching after opening and closing the SCA.B 2K menu or pause menu. Fixed an issue where media keyboard controls could also control the in-game UI. AudioAdded sound effects to trinket equipping. Fixed missing hit sound effect for the Archive Distributor. Fixed an issue where some surfaces played incorrect sound effects when hit. Fixed an issue where some structures did not play a relocation sound effect. Fixed an issue related to the Earth Mover SFX. Fixed an issue where a croquet sound effect could be heard when joining a multiplayer world. Fixed an issue where the player could interrupt Sloane's voiceovers by dodging or running out of stamina. Fixed an issue where using the SCA.B 2K while Sloane was talking caused overlapping audio. Fixed an issue where the teens' audio on the Teen Select screen stayed echoed after quitting a session with the Diving Helmet equipped. Multiplayer, Platform & StabilityImproved overall stability. Fixed an issue where the game would crash on PlayStation 5 when joining a Playground hosted on Xbox Series X. Fixed an issue where the game crashed on certain Playgrounds community maps. Fixed an issue where Shared Worlds were accessible with crossplay disabled on PS5. Fixed an issue where the player couldn't log in with the same Xbox Live account after signing out during a multiplayer session. Fixed an issue where renamed multiplayer shared world saves reverted to their original names on game restart. Fixed an issue where big foods were desynchronized for clients. Fixed an issue where host and client could see each other's search items in the map UI. Fixed an issue where TUT.R notifications appeared for players who did not trigger them. Fixed an issue where performance decreased around Slime Mold Stalks. Playgrounds Mode:Fixed an issue where friendly fire was active on all difficulties in Playgrounds. Fixed an issue where items in certain Teens' backpacks and the Ominent Chest were duplicated after a save/load. Fixed an issue where players sometimes got stuck in a PTS after changing modes. Fixed an issue where some creatures started floating after changing modes. Fixed an issue where Windowed Pumpkin Walls switched models after changing modes if linked to anything. Fixed an issue where creatures died after a few seconds when placed underwater in Design Mode. Fixed an issue where the player could get stuck after reaching the height limit in Handy Gnat mode. Fixed an issue where incorrect UI was displayed after exiting Handy Gnat. Fixed an issue where Handy Gnat's speed could be toggled in the Design Objects menu. Fixed an issue where a Ladybug Buggy spawned from Design Objects couldn't be deposited into the Ladybug Nest. Fixed an issue where a Ladybug Buggy could be buffed in Creative Mode after becoming non-interactable. Fixed an issue where it was not possible to summon the Lizard on the Brookhollow Park map. Fixed an issue where the Snackbar Turbo Optical Disk was missing from the Brookhollow Park map. Fixed an issue where "King Dozer" content was not available in the Grid Menu. Fixed an issue where certain Effect Spawner effects weren't visible under specific conditions. Fixed an issue where Custom Settings were not applied correctly when copying some gizmos. Fixed an issue where the Attack Listener contained attacks from unavailable creatures. Fixed an issue where using Undo or Redo on backpacks showed an unfinished string. Fixed an issue where clients couldn't interact with the Nectar consumable. Fixed an issue where the Buggy Racing UI looked fuzzy. Localization & Text:Fixed various localization issues. Fixed an incorrect French translation of the "Look Around" tutorial. Fixed an incorrect German translation of Marble Field. Fixed a typo in the Spanish (Mexico) description of the Lingonberry Bandage. Fixed an incorrect translation of Omni-Clippers in the quest. Fixed typos in the Charcoal Canteen and S'mores descriptions and the Abysmal Training file. Fixed misspellings in the O.G.R.R. Northern Scorpion Data tab description. Fixed incorrect ingredients listed in the Goopy Gobbler description. Updated the Rogue Armor perk description. Updated the Sharpshooter mutation description to include the Harpoon Gun. World: The ParkResources & Treasure Fixed an issue where Candy Corn wasn't spawning as treasure. Fixed an issue where Candy Corn spawned instead of Chocolate Cups in the Crow's Nest. Fixed an issue where a floating Buried Treasure could spawn near the bench. Fixed an issue where a Tier 2 Buried Treasure Chest was partially visible at a certain location. Fixed an issue where Buried Treasure spawned under geometry in the Statue region. Fixed an issue where Buried Treasure poked through the ground. Fixed an issue where Buried Treasure was impossible to dig out due to being under a rock. Fixed an issue where Flower Petals spawned in large quantities in front of the player. Fixed an issue where algae could spawn inside muddy scales. Fixed an issue where destroyable harvestables under a ceiling appeared on top of it when destroyed. Fixed an issue with sap clumps' physical orientation. Fixed missing Tang Water around the cave. Fixed a floating Plant Fiber in the Picnic Table area. Fixed a floating sap near Ranger Outpost: Bridge. Fixed various floating resources around the Park. Fixed the location of some resources. Out-of-World & Boundaries Fixed multiple gaps in the Woodpile area that allowed players to see or fall out of the world. Fixed an issue where players could see out of bounds from a spot inside the sacrifice room in the Woodpile area. Fixed an issue where a gap near the Woodpile entrance allowed players to enter without a buggy. Fixed an issue where players could reach an inaccessible spot and cheese a boss. Fixed holes in the O.G.R.R. Toe Biter Leviathan arena in the Abyss. Fixed an issue where the camera could clip through rocks and show out-of-world in the Abyss. Fixed an issue where jumping in a hole in the Rocky Chamber revealed out-of-world. Fixed an issue where players could fall out of the world near Pine Hill Ranger Outpost. Fixed an issue where a certain spot in the Statue area caused players to fall out of the world. Fixed an issue where players could fall out of the map in the Veggie Garden area. Fixed an issue where players could see out-of-world in the FTUE. Fixed an issue where players could climb to a spot exposing one-sided textures and fall out of the world. Fixed an issue where players could go outside the Under Construction barrier. Fixed an issue where an invisible wall was low enough for players to walk on. Fixed map geometry issues that allowed players to fall out of the world. Fixed multiple map geometry issues that allowed items to be thrown out of the world. Fixed various locations where thrown weapons couldn't be retrieved. Stuck Spots & Traversal Fixed an issue where the player could get stuck inside the Tackle Box. Fixed an issue where the player could get stuck inside an empty can. Fixed an issue where the player could get stuck behind a satellite holder. Fixed an issue where the player could get stuck between rocks next to the world edge. Fixed an issue where the player could get stuck in a hole by the Garden wall. Fixed an issue where the player could get stuck under a brick on the border of three areas. Fixed an issue where the player could get stuck between the rope and metal casing on top of a trash can. Fixed an issue where the player could get stuck behind a one-sided texture in the PTS room inside the Park Bench Outpost. Fixed an issue where it was hard to get out of a gap next to the Woodpile entrance. Fixed an issue where the player could get stuck in a collision gap in the Woodpile area. Fixed an issue where the player could sink into the ground in front of the Flower Bed Outpost. Fixed an issue where it was difficult to enter some mint containers. Fixed an issue where it was difficult to enter a specific can in the Monitoring Station area. Fixed an issue where the last jump to exit the Watering Can in the Greenhouse area was more difficult than intended. Fixed an issue where it was impossible to pass through a specific web bridge. Fixed an issue where a one-sided wall blocked the path to the Termite King room. Fixed an issue where objects phased through the ceiling when thrown against the tunnel windows at the Onboarding Facility. Fixed an issue where pebbles could fall into assets in the Croquet Court. Fixed a collision gap by sealing the gap between logs. Collision Fixed Monitoring Station boss arena collisions. Fixed BURG.L's statue collisions. Fixed the Shlapz Amplifier's collision issues. Fixed missing collision on specific vines. Fixed green moss collision. Fixed missing collision on a sprinkler near Ranger Outpost: Gnarly Bark. Fixed a can without collision in the Monitoring Station. Fixed invisible collision at the Scarecrow's collar. Fixed misaligned collision on the iron bars in the Candy Processing Facility. Fixed misaligned collision near the O.R.C. Transmission Device in the Skunk Pond area. Fixed invisible collisions around CAPZ #5. Fixed invisible collision along the wall near the bridge. Fixed map geometry in the Flower Bed Ranger Outpost. Fixed missing collision on various assets around the Park. Fixed various gaps, holes, and collision issues around the Park. Lighting & Effects Fixed lighting issues inside caves in the Fire Pit region. Fixed lighting issues in the Toxic Anthill. Fixed visible fog edges in the War Torn Anthill. Fixed various fog and filter issues. Fixed various VFX issues in the Candy Lab. Fixed an issue where there was no underwater effect below the water surface near the Monitoring Station. Fixed an issue where the Jack-O-Lantern's light was not visible from a distance. Fixed an issue where some lily pads lost their texture at a distance. Textures Fixed a visible one-sided texture in the room with the glove. Fixed one-sided textures in the burrow under the pallet. Fixed a one-sided texture under a tree root in Gnarly Bark. Fixed a one-sided ground texture near the Dead Tree's root in Gnarly Bark. Fixed a one-sided ground texture behind a window on the path to BURG.L's body. Fixed multiple one-sided dirt textures under the wooden crate with the Teddy Bear. Fixed a large one-sided texture in the Monitoring Station area in the Abyss. Fixed disconnected rock textures in the Rocky Chamber area. Fixed misaligned textures in the Rocky Chamber area. Fixed disconnected textures in the Pumpkin Patch area. Fixed ground textures in Ranger Outpost: The Wall. Fixed various terrain texture issues around the Park. Clipping & Misaligned Objects Fixed Pop Cap clipping in the Entrance area. Fixed a plastic ball in the Entrance area clipping with a nearby root. Fixed CAPZ #13 clipping with a trash can. Fixed a wooden pillar clipping through the CAPZ #5 surface. Fixed CAPZ #14 levitating. Fixed a Blue Light strip clipping through the cable cord structure. Fixed eelgrass clipping through the floor in the Monitoring Station. Fixed a red leaf clipping with a rock in the Monitoring Station. Fixed floor tiles in the Statue clipping with each other. Fixed foliage clipping through the fence. Fixed hedge leaves clipping with assets in the Fire Pit area. Fixed leaves clipping through branches inside the Garden/MVP hedge. Fixed a floating spike toy in the Pergola region. Fixed leaf stems not connected to the branch in the Pergola region. Fixed a floating leaf next to the Fairy Garden House. Fixed missing leaves on a plant near the statue. Fixed Quartz fragments misaligned with the environment in a cave. Fixed Employee 994's ID being misaligned and floating. Fixed duplicated employee badges. Fixed a misaligned Granola Bar. Fixed the misaligned Archive glass floor. Fixed multiple instances of misaligned cement. Fixed an issue with science vats in certain locations. Polished various hedges around the Park. Fixed various foliage clipping, asset misalignment, and clipping issues around the Park. PTB to Live FixesSkritchReintroduced the triple fast combo and Body Slam attacks. Lowered Skritch’s maximum stun threshold. BuggiesFixed the Potato Beetle Buggy’s Healing Purr continuous healing during combat Fixed buggies not responding to commands near the nest after leaving it. Fixed buggies immediately returning to the player after being sent to their nest from the summoning menu. CraftingReduced Splinter Cannon ammo costs. Splinter Shot now costs 2 Spew Spores and 3 Wood Splinters. The candy shots now cost 1 Candy Shard instead of 2. The Thoughtful Gift recipe now uses a Centipede Leg instead of a Centipede Antenna. QuestsFixed Bring a Hose to Water, Power to the Garden, and Sowing Wild Limes being blocked on some saves. Fixed the misting system having no interaction prompt on some saves, which blocked progression. WorldFixed invisible collision in some doorframes preventing players from walking through. Fixed the microphone missing part of its collision. UIFixed the Termite Worker Gold card using the same icon as the default card. LocalizationImported the 0.6 localization for all supported languages. Fixed the “Finally Made It Out” Ominent document data not being translated. StabilityFixed several crashes on PS5 and PC, including crashes related to buildings, visual effects, status effects, creature AI, and loading saves. Thank you all for your feedback and bug reporting! If you come across any issues, please reach out to us via the Issue Tracker
  5. PTB UPDATE 0.6.0.2 SkritchRebalanced the stun window. Weak-point crits on a stunned Skritch now deal 3x damage, down from 4x. Skritch’s abilities now share a 10-second cooldown, allowing the User to fight Skritch more often. Skritch now needs to drop to 10% health before using its Emerge attacks, down from 15%. Rebalanced Skritch’s chainsaw legs. Repeated leg hits now deal reduced damage for a short time, and the legs’ area damage radius is slightly smaller. Players should now have a tougher time getting burried under Skritch Fixed Skritch being able to be stunned or killed while he is burrowed Fixed an issue where Skritch’s roar could be cut off by its own movement. GameplaySpew Spore Chunks have been removed from the Garden Patch because they couldn’t be planted. We plan to add this in a future update Fixed O.G.R.R.s despawning and never respawning Fixed the Croquet Court mallet not falling over when the cracked rock was destroyed Fixed the Rock Cracker mutation no longer lowering the Ladybug Buggy’s shoulder attack stamina cost after upgrading the buggy to tier 3. BuildingFixed paint sometimes not appearing on buildings until they were relocated. Two buildings can no longer be painted as part of this fix. AudioUpdated the Woodpile sound mix. UIFixed the default SCA.B 2K color missing from the Data tab on saves that unlocked SCA.B before 0.6.0. StabilityFixed a GPU hang on Xbox Series X. Fixed a small memory leak. Fixed a crash when entering or using the Handy Gnat on certain saves. Fixed several PS5 crashes related to the friends list, picking up haulable items, relocating and placing buildings, projectile sounds, character dialogue, hatching and taming eggs, resource surveying, and loading between areas.
  6. PTB UPDATE 0.6.0.1PlayStation 5PlayStation 5 players can now access the Rot and Ruin PTB! For instructions on how to join, click this link for instructions It is extremely important to read all of the information and instructions SkritchFixed Skritch's stun animation sometimes not playing for co-op clients. The boss would stand still, and clients would hit armored parts instead of the weak point. Fixed Skritch's collision not matching its visible position for clients while stunned, which made clients hit empty air. Fixed desync where Skritch could appear to teleport for clients during its scurry after unburrowing in the final phase. Improved overall network synchronization of the boss, including its tail position and stun state. Skritch no longer pushes itself while scurrying. Added combat music for the boss fight BuggiesFixed the Potato Beetle Buggy's cannon having the ability to damage other players, regardless of difficulty GameplayFixed an issue where the Splinter Cannon could be rapid fired Attack presses made during an ongoing attack are now buffered for up to 1 second. Players can no longer clip into or get stuck inside large creatures. Fixed Termites summoned by the Centipede armor set perk attacking and damaging both the Player and Player’s Buggy Fixed the Splotcher showing a placeholder model in its item preview. BuildingHolding the rotate input on keyboard or controller now continuously rotates blueprints and structures again. Previously, only the mouse wheel allowed quick rotation. QuestsFixed an issue where "Update Sloane on repairing the misting system" objective in "Bring a Hose to Water" was not completing unless "Sowing Wild Limes" and "Power to the Garden" were already finished. Removed the "Reset Quests" option from the Game Repair menu. Co-opFixed co-op clients losing their gear and mutations when rejoining a session after the host loaded a save and then started a new game. UIFixed being unable to navigate to the bottom of the Game Settings menu with a controller in Survival mode. Updated localization for all languages. Stability and Crash FixesFixed several crashes on PS5 and PC related to buildings, enemy waves, encounters, world streaming, pathfinding, and combat. Improved Stability during Sign in to cause less errors when attempting to link your Microsoft Account WorldFixed an issue where some objects were always loaded around the Park, causing Performance problems Fixed Papa Toe Biter sometimes never respawning in his arena on certain saves. His respawn time is now 48 hours, up from 24.
  7. New FeaturesCentipede Boss Fight New mutation New trinket Centipede furniture : Cauldron, Candle, Apothecary Centipede stuffed and wall mount Centipede weapon Centipede Armor set Termites Family Workers Soldiers Queen OGRR King Potato Beetle Buggy This new Beetle Potato buggy has some punch in store! With its shotgun-like turret, remove any foes that dare to come too close to you. In case you face a horde of insects, simply use its charge projectile to hit them all in a single shot. If you even run out of ammo, don't be shy to pulverize your enemies' corpses to fill up. They are already dead; they cannot object to it anyway. Abyss Improvements Addition of bismuth New diggable chests Geysers now emit a warming volume Improved navigation SCA.B Collectibles 8 SCA.B color schemes to be collected across the Park. Figurines Collectibles 5 figurines can be collected across the Park, to be built as statues in your base. Yoking Press Upgrade your gear through tiers. New Resources Bismuth Spew spores New Craftables Termite Delight Perfect Dodge Player takes no damage Stamina is not consumed, allowing player to counter-attack immediately Splotching Building color customization. New ContentWoodpile Armors, Weapons & Trinkets Termite Tricorne Termite Half-Plate Termite Boots Splinter Canon & ammo Centi-Cultist Mask Centi-Cultist Robe Centi-Cultist Leggings Cane-tipede New Buildings Yoking Press Splotch Mixer EverChar Diffuser Pumpkin Floor kit Bur Quarter Triangle Floor Curved Buoyant Foundation Termite King Organ Amphora Cast Chest Stuffed and Wall mounts for the Termite Family Mutations Royal Termissary Howl of the Centipede Rascal Rogue Tech Upgrades Reduced File Size on all Platforms 51% Smaller on PC From 37GB → 18GB 200-300mb smaller on Consoles Upgraded to Unreal 5.7 Bug FixesQuests & ProgressionFixed an issue where the "Spoiler" quest was not triggered on certain saves, preventing players from completing the Main Story. Fixed an issue where the "Leon On Me" Ranger Challenge auto-completed after a save/load. Fixed an issue that was blocking the completion of Ranger Challenges related to certain smoothie recipes. Fixed an issue that was blocking the "One Tool to Rule Them All" mission. Fixed an issue where the "Missed Connection" quest was completed after picking up the optical disk. Fixed an issue where opening the Diving Deck hatch would not progress the associated quest. Fixed an issue where the "The Art of War" quest marker showed an incorrect location. Fixed an issue with the indicator for the "Turn on the power cord." quest objective. Fixed an issue where an incorrect objective appeared without first receiving the required quest. Improved the quest objective list formatting for the "Where Secrets Lie" quest line. Fixed an issue where the Mysterious Stranger repeated their dialogue every time the player entered the Monitoring Station. Fixed an issue that caused a softlock after releasing a specimen in the O.G.R.R. Labs. Fixed an issue where the O.G.R.R. release cutscene was missing scenes. Fixed an issue where O.G.R.R.s spawned immediately after releasing the button. Fixed an issue where the O.G.R.R. Toe Biter Leviathan could permanently despawn if the player died during the fight. Fixed an issue where O.R.C. Admiral Grand could respawn. Fixed an issue where the Ice Sickles event would be blocked after loading a save with a previously failed event. Fixed an issue where the doors to the Archives would be locked after loading an autosave created by activating the Growing Pod. Fixed an issue where Cable Sheathing was present in the Junction Box after loading a save from an earlier version where the Power to the Garden questline was completed. Fixed an issue where the screen inside Abyss Outpost #2 did not correctly show which antennas had been fixed. Fixed an issue where picking up the Fellfeast weapon did not unlock a recipe in the Forbidden Workbench. Fixed an issue where scanning Raw Pond Jockey Meat would not unlock the Pond Jockey Wall Mount and Stuffed Pond Jockey. Fixed an issue where the player did not receive loot from a specific Sturdy Marble. Fixed an issue where the Store Receipt was missing on certain save files. Fixed an issue where the player was unable to unlock Omni-Clippers on a specific save. Fixed an issue on a specific save where the player could not access the scanner inside the Diving Deck. Fixed an issue on a specific save where the Briefcase combination lock dials were displaced after being unlocked. Fixed an issue on a specific save where the player couldn't repair equipment using Repair Glue. Outposts, PTS & Fast TravelFixed an issue where it was possible to travel to a locked PTS by switching to it mid-travel in the PTS menu. Fixed an issue where players could fast travel while holding haulables. Fixed an issue where Ranger Outpost: Bridge was not considered the nearest outpost when choosing to respawn at Nearest Outpost. Fixed an issue where the Ceremony Outpost PTS was called "PTS: BURG.L's Body" on the destination list. Fixed an issue where the PTS in Ranger Outpost: Park Bench had a misaligned door after use. Fixed an issue where the player could interact with the PTS room scanner from outside the room. Replaced the water dispenser inside the Skunk Pond Ranger Outpost with a working one. Combat, Weapons & ArmorFixed an issue where most Fist weapons had incorrect damage scaling values. Fixed an issue where staff weapons had trouble hitting creatures on web bridges. Fixed an issue where staff attacks homed in on the Centipede's heads instead of its weak point. Fixed an issue where Sickle weapons did not get bonus damage from Candy Trinkets. Fixed an issue where the Black Ant Sword applied the Tang effect on hit. Fixed an issue where the Toe Biter Scythe used a thrusting animation for its charged attack. Fixed an issue where the player character's neck stretched during the charged attack animation. Fixed an issue where the Basketball had the Repair damage type. Fixed an issue that allowed the Croakwurst to be used to break Salt clusters. Fixed an issue where the Marksman's Cap Sleek perk applied to all weapons. Fixed an issue where the Searing Strikes set bonus did not apply to non-Spicy damage weapons. Fixed an issue where the Swarm Crusher gear set bonus was affected by harmless creatures and applied to non-melee weapons. Fixed an issue where consuming Spider Cider or Spider Slider, or equipping the Weaver armor set, did not improve movement on web bridges. Fixed an issue where Scorching Orb attacks applied too much Sizzle in PvP. Fixed an issue where a previously equipped shield was affected by Pucker while the player was holding a torch. Fixed an issue where the Perfect Block visual effect played after blocking an O.G.R.R. Blue Butterfly's gust attack. Fixed an issue where the Chill status effect was incorrectly applied in the Abyss. Fixed an issue that allowed players to equip two-handed weapons in the raw science pools in the Abyss. Fixed an issue where neutral creatures charmed by Cupid's Arrow became aggressive toward the player if another creature was charmed in their presence. Fixed an issue where it was not possible to climb a ladder after using the Harpoon Gun until the reload animation finished. MutationsFixed an issue where the Assassin mutation did not increase critical hit chance while Dash Striking. Fixed an issue where Bardic Inspiration didn't work against creatures. Fixed an issue where Figurines counted double toward the Rascal Rogue mutation. Fixed an issue where killing certain venomous enemies did not progress the Mithridatism mutation. Fixed an issue where the Charging Spider mutation progressed when attacking with any spear while the Javelineer mutation was active. Fixed an issue where killing Caterpillars with the Flashfurter progressed the Charging Spider mutation. Fixed an issue where a perfect block with the Blazin' Belcher mutation active cancelled a status already applied to the enemy. BuggiesFixed an issue where buggies would attack nearby creatures not taking part in combat. Fixed an issue where the Orb Weaver Buggy would not aid the player against aggressive passive enemies unless it was hit. Fixed an issue where a withdrawn Buggy would not be healed when the player sleeps. Fixed an issue where Beetle Buggies affected by the Cannon Master mutation had their ammo reset to the base value when withdrawn from the Beetle Nest. Fixed an issue where buggies would not react to whistling while on a web bridge. Fixed an issue where riding a Ladybug Buggy across a web bridge would not trigger an ambush. Fixed an issue where a save/load would reset the web bridge ambush cooldown. Fixed an issue where buggies could disappear in the Fire Pit area. Fixed an issue where a buggy could become invisible at certain heights or locations when not mounted. Fixed an issue where buggies could go underwater. Fixed an issue where buggies could spawn in inappropriate locations. Fixed an issue where buggies could not be summoned at some locations in Gnarly Bark. Fixed an issue where the Toe Biter Buggy could not be summoned in the Ice Cream Cart area. Fixed an issue where the Toe Biter Buggy would not leave water trails in shallow water or while swimming. Fixed an issue where Toe Biter attacks did not hurt Robots. Fixed an issue where the Toe Biter Buggy could damage Ominent ladders on Woah! difficulty. Fixed an issue where a hauled stack dropped from the Toe Biter fell under the map. Fixed an issue where the Bubble Diffuser did not replenish oxygen while the player was on the Toe Biter Buggy. Fixed an issue where the player could get stuck in the entrance to Skunk Pond Outpost after mounting the Toe Biter Buggy. Fixed an issue where mounting a Ladybug Buggy on the Scarecrow teleported the player outside the playable area. Fixed an issue where the player's Buggies could die and fall out of the world when positioned on the Garter Snake's path. Fixed an issue where the mounted Stinkbug looked different from the creature itself. Fixed an issue where the "Deactivate" prompt disappeared from flags after the player was thrown off a Buggy. Fixed an issue where depositing mixed haulables into a specific pallet while on the Black Ant dropped non-matching items on the ground. Fixed an issue where creatures killed by a Buggy were not counted toward the kill counter. Creatures & AI BehaviorFixed an issue where some O.G.R.R. creatures could block despite having the Berserk perk. Fixed an issue where Fresh and Spicy O.G.R.R. creatures were not immune to Chill and Sizzle attacks respectively. Fixed an issue where Spicy and Mint O.G.R.R. creatures could take damage of their own candy type. Fixed an issue where SAUC.R was unable to attack players at certain ranges. Fixed an issue where SAUC.R's Sizzle attack showed an electric VFX. Fixed an issue where the Orb Weaver could deal multiple instances of damage with a charge attack. Fixed an issue where the player would sometimes be attacked by the Ancient Pond Jockey Swarm when near an enemy they were targeting. Fixed an issue where O.R.C. creatures guarding the Pergola Outpost were missing on pre-existing saves. Fixed an issue where the Bridge Outpost was not guarded by any O.R.C. creatures. Fixed an issue where some O.R.C. creatures couldn't return to their original positions due to terrain obstacles. Fixed an issue where O.R.C. Tiger Mosquitoes lacked an O.R.C. Receiver on their heads. Fixed an issue where the player wasn't able to escape certain mobs' aggro. Fixed an issue where Water Fleas took a long time to re-enter aggro after losing it. Fixed an issue where Pond Jockeys were sometimes idle instead of wandering. Fixed an issue that caused Pond Jockeys to spawn underground. Fixed an issue where a Pond Jockey could spawn in a ceiling and block access to Raw Science. Fixed an issue where Ladybugs had a chance to spawn underground. Fixed an issue where smaller Pond creatures got stuck on oxygen plants. Fixed an issue where Koi fish could get stuck on the terrain. Fixed an issue where Wasps could be seen trying to fly into nearby rocks. Fixed an issue where ****roaches tried to eat corpses they couldn't reach. Fixed an issue with the in-game model of Ticks. Items, Crafting & BuildingFixed an issue where Pumpkin Brick was Tier 2 despite requiring a Tier 3 material. Fixed an issue where recipes for some Omni-Tool upgrades were missing from the crafting tab on the SCA.B 2K. Fixed an issue where the crafting menu showed incorrect information about the Cut Lass sword. Fixed an issue where swapping tabs in the Workbench overwrote the current recipe name with the previous tab's. Fixed an issue where the Customized Omni-Tool only sped up after pressing the Use key a second time. Fixed an issue where the Bubble Diffuser could provide infinite air after being destroyed. Fixed an issue where the Sticky Fingers trinket could fall out of reach after blowing up Chewed Gum. Fixed an issue where Croakwursts could disappear. Fixed an issue where Raw Woolly Aphid Meat had a roasted texture when placed on the ground. Fixed an issue where Players were unable to light candles while on a buggy or when the Everchar Torch was carried by the buggy. Fixed an issue where candles would not activate if the player equipped a torch next to them. Fixed an issue where specific candles would not apply Sizzle to the player. Fixed an issue where the haulable icon was missing after a save/load while carrying an item. Fixed an issue where the camera angle was incorrect while sleeping in the Scorpion Bed. Fixed an issue where the player floated away from the hot tub after interacting with it while moving. Fixed an issue where the Egg Storage would not snap to the edges of floors. Fixed an issue with inconsistent Triangle Wall connection behavior. Fixed an issue where the player couldn't climb Mushroom Half stairs. Fixed an issue where the player could walk and fly on blueprints of Prefabricated Buildings. Fixed an issue where player-made bases and structures did not block creature spawn points. Fixed an issue where players could build inside anthill entrances, in the cave beneath the MIX.R, and in the Scarecrow's passages. Fixed an issue where players could not build certain buildings near a tree in the Ice Cream Cart area. Fixed an issue where the Sign Frame image disappeared at certain angles. Fixed an issue where the Curved Buoyant Foundation had a placeholder icon. Added a model preview to Roby's Robot Wall Mount. Fixed an issue where the Black Worker Ant Wall Mount used the small wall mount model. Fixed an issue where the Stuffed Red Soldier Ant was bigger than the Black Soldier Ant. Fixed an issue where wall mount wood had inconsistent coloring. UIFixed an issue where the Termite Queen preview model displayed out of bounds in the Data Menu. Fixed an issue where O.G.R.R. Toe Biter variants had incorrect weaknesses and resistances listed in the Data Menu. Fixed an issue where regular Wasp card models had O.R.C. eyes. Fixed an issue where the Tiger Mosquito card didn't match the in-game creature model. Fixed an issue where the Golden Cards were not visible via PEEP.R. Fixed an issue where the Potato Beetle and Toe Biter Buggies were missing from the Survival Guide. Fixed an issue where the R2, L2 and D-Pad icons in the Survival Guide overlapped the text. Fixed an issue where Gloom Sap did not appear in the Natural Resources section. Fixed an issue where the Skunk Pond section in Sites & Wonders had an extra empty entry that could not be discovered. Fixed an issue where the second "Scarecrow Entrance" didn't unlock the POI on the map. Fixed an issue where the "Princess Blizz" POI showed an incorrect image. Fixed an issue where the map UI didn't reflect the size of the Gnarly Bark area. Fixed an issue where Empanadust description elements overlapped in the inventory screen. Fixed an issue where some meal icons in the Cookery appeared stretched depending on the number of effects. Fixed an issue with a black background and missing model in the inventory view. Fixed an issue where the Incoming Transmission screen could appear instead of Sloane during Comms Array conversations. Fixed an issue where highlighted words were barely visible with the colorblind option enabled. Fixed an issue where the Founder Pack link was active without the pop-up. ControlsFixed an issue where controls became inverted after raising the Dead Zone setting. Fixed an issue where controller sticks would confuse axes after rebinding. Fixed an issue where PEEP.R tracking couldn't be toggled with the default controller binding. Fixed an issue where players could not block with a mouse button while looking at an incomplete blueprint. Fixed an issue where the player would not stop blocking, sprinting or crouching after opening and closing the SCA.B 2K menu or pause menu. Fixed an issue where media keyboard controls could also control the in-game UI. AudioAdded sound effects to trinket equipping. Fixed missing hit sound effect for the Archive Distributor. Fixed an issue where some surfaces played incorrect sound effects when hit. Fixed an issue where some structures did not play a relocation sound effect. Fixed an issue related to the Earth Mover SFX. Fixed an issue where a croquet sound effect could be heard when joining a multiplayer world. Fixed an issue where the player could interrupt Sloane's voiceovers by dodging or running out of stamina. Fixed an issue where using the SCA.B 2K while Sloane was talking caused overlapping audio. Fixed an issue where the teens' audio on the Teen Select screen stayed echoed after quitting a session with the Diving Helmet equipped. Multiplayer, Platform & StabilityImproved overall stability. Fixed an issue where the game would crash on PlayStation 5 when joining a Playground hosted on Xbox Series X. Fixed an issue where the game crashed on certain Playgrounds community maps. Fixed an issue where Shared Worlds were accessible with crossplay disabled on PS5. Fixed an issue where the player couldn't log in with the same Xbox Live account after signing out during a multiplayer session. Fixed an issue where renamed multiplayer shared world saves reverted to their original names on game restart. Fixed an issue where big foods were desynchronized for clients. Fixed an issue where host and client could see each other's search items in the map UI. Fixed an issue where TUT.R notifications appeared for players who did not trigger them. Fixed an issue where performance decreased around Slime Mold Stalks. Playgrounds Mode:Fixed an issue where friendly fire was active on all difficulties in Playgrounds. Fixed an issue where items in certain Teens' backpacks and the Ominent Chest were duplicated after a save/load. Fixed an issue where players sometimes got stuck in a PTS after changing modes. Fixed an issue where some creatures started floating after changing modes. Fixed an issue where Windowed Pumpkin Walls switched models after changing modes if linked to anything. Fixed an issue where creatures died after a few seconds when placed underwater in Design Mode. Fixed an issue where the player could get stuck after reaching the height limit in Handy Gnat mode. Fixed an issue where incorrect UI was displayed after exiting Handy Gnat. Fixed an issue where Handy Gnat's speed could be toggled in the Design Objects menu. Fixed an issue where a Ladybug Buggy spawned from Design Objects couldn't be deposited into the Ladybug Nest. Fixed an issue where a Ladybug Buggy could be buffed in Creative Mode after becoming non-interactable. Fixed an issue where it was not possible to summon the Lizard on the Brookhollow Park map. Fixed an issue where the Snackbar Turbo Optical Disk was missing from the Brookhollow Park map. Fixed an issue where "King Dozer" content was not available in the Grid Menu. Fixed an issue where certain Effect Spawner effects weren't visible under specific conditions. Fixed an issue where Custom Settings were not applied correctly when copying some gizmos. Fixed an issue where the Attack Listener contained attacks from unavailable creatures. Fixed an issue where using Undo or Redo on backpacks showed an unfinished string. Fixed an issue where clients couldn't interact with the Nectar consumable. Fixed an issue where the Buggy Racing UI looked fuzzy. Localization & Text:Fixed various localization issues. Fixed an incorrect French translation of the "Look Around" tutorial. Fixed an incorrect German translation of Marble Field. Fixed a typo in the Spanish (Mexico) description of the Lingonberry Bandage. Fixed an incorrect translation of Omni-Clippers in the quest. Fixed typos in the Charcoal Canteen and S'mores descriptions and the Abysmal Training file. Fixed misspellings in the O.G.R.R. Northern Scorpion Data tab description. Fixed incorrect ingredients listed in the Goopy Gobbler description. Updated the Rogue Armor perk description. Updated the Sharpshooter mutation description to include the Harpoon Gun. World: The ParkResources & Treasure Fixed an issue where Candy Corn wasn't spawning as treasure. Fixed an issue where Candy Corn spawned instead of Chocolate Cups in the Crow's Nest. Fixed an issue where a floating Buried Treasure could spawn near the bench. Fixed an issue where a Tier 2 Buried Treasure Chest was partially visible at a certain location. Fixed an issue where Buried Treasure spawned under geometry in the Statue region. Fixed an issue where Buried Treasure poked through the ground. Fixed an issue where Buried Treasure was impossible to dig out due to being under a rock. Fixed an issue where Flower Petals spawned in large quantities in front of the player. Fixed an issue where algae could spawn inside muddy scales. Fixed an issue where destroyable harvestables under a ceiling appeared on top of it when destroyed. Fixed an issue with sap clumps' physical orientation. Fixed missing Tang Water around the cave. Fixed a floating Plant Fiber in the Picnic Table area. Fixed a floating sap near Ranger Outpost: Bridge. Fixed various floating resources around the Park. Fixed the location of some resources. Out-of-World & Boundaries Fixed multiple gaps in the Woodpile area that allowed players to see or fall out of the world. Fixed an issue where players could see out of bounds from a spot inside the sacrifice room in the Woodpile area. Fixed an issue where a gap near the Woodpile entrance allowed players to enter without a buggy. Fixed an issue where players could reach an inaccessible spot and cheese a boss. Fixed holes in the O.G.R.R. Toe Biter Leviathan arena in the Abyss. Fixed an issue where the camera could clip through rocks and show out-of-world in the Abyss. Fixed an issue where jumping in a hole in the Rocky Chamber revealed out-of-world. Fixed an issue where players could fall out of the world near Pine Hill Ranger Outpost. Fixed an issue where a certain spot in the Statue area caused players to fall out of the world. Fixed an issue where players could fall out of the map in the Veggie Garden area. Fixed an issue where players could see out-of-world in the FTUE. Fixed an issue where players could climb to a spot exposing one-sided textures and fall out of the world. Fixed an issue where players could go outside the Under Construction barrier. Fixed an issue where an invisible wall was low enough for players to walk on. Fixed map geometry issues that allowed players to fall out of the world. Fixed multiple map geometry issues that allowed items to be thrown out of the world. Fixed various locations where thrown weapons couldn't be retrieved. Stuck Spots & Traversal Fixed an issue where the player could get stuck inside the Tackle Box. Fixed an issue where the player could get stuck inside an empty can. Fixed an issue where the player could get stuck behind a satellite holder. Fixed an issue where the player could get stuck between rocks next to the world edge. Fixed an issue where the player could get stuck in a hole by the Garden wall. Fixed an issue where the player could get stuck under a brick on the border of three areas. Fixed an issue where the player could get stuck between the rope and metal casing on top of a trash can. Fixed an issue where the player could get stuck behind a one-sided texture in the PTS room inside the Park Bench Outpost. Fixed an issue where it was hard to get out of a gap next to the Woodpile entrance. Fixed an issue where the player could get stuck in a collision gap in the Woodpile area. Fixed an issue where the player could sink into the ground in front of the Flower Bed Outpost. Fixed an issue where it was difficult to enter some mint containers. Fixed an issue where it was difficult to enter a specific can in the Monitoring Station area. Fixed an issue where the last jump to exit the Watering Can in the Greenhouse area was more difficult than intended. Fixed an issue where it was impossible to pass through a specific web bridge. Fixed an issue where a one-sided wall blocked the path to the Termite King room. Fixed an issue where objects phased through the ceiling when thrown against the tunnel windows at the Onboarding Facility. Fixed an issue where pebbles could fall into assets in the Croquet Court. Fixed a collision gap by sealing the gap between logs. Collision Fixed Monitoring Station boss arena collisions. Fixed BURG.L's statue collisions. Fixed the Shlapz Amplifier's collision issues. Fixed missing collision on specific vines. Fixed green moss collision. Fixed missing collision on a sprinkler near Ranger Outpost: Gnarly Bark. Fixed a can without collision in the Monitoring Station. Fixed invisible collision at the Scarecrow's collar. Fixed misaligned collision on the iron bars in the Candy Processing Facility. Fixed misaligned collision near the O.R.C. Transmission Device in the Skunk Pond area. Fixed invisible collisions around CAPZ #5. Fixed invisible collision along the wall near the bridge. Fixed map geometry in the Flower Bed Ranger Outpost. Fixed missing collision on various assets around the Park. Fixed various gaps, holes, and collision issues around the Park. Lighting & Effects Fixed lighting issues inside caves in the Fire Pit region. Fixed lighting issues in the Toxic Anthill. Fixed visible fog edges in the War Torn Anthill. Fixed various fog and filter issues. Fixed various VFX issues in the Candy Lab. Fixed an issue where there was no underwater effect below the water surface near the Monitoring Station. Fixed an issue where the Jack-O-Lantern's light was not visible from a distance. Fixed an issue where some lily pads lost their texture at a distance. Textures Fixed a visible one-sided texture in the room with the glove. Fixed one-sided textures in the burrow under the pallet. Fixed a one-sided texture under a tree root in Gnarly Bark. Fixed a one-sided ground texture near the Dead Tree's root in Gnarly Bark. Fixed a one-sided ground texture behind a window on the path to BURG.L's body. Fixed multiple one-sided dirt textures under the wooden crate with the Teddy Bear. Fixed a large one-sided texture in the Monitoring Station area in the Abyss. Fixed disconnected rock textures in the Rocky Chamber area. Fixed misaligned textures in the Rocky Chamber area. Fixed disconnected textures in the Pumpkin Patch area. Fixed ground textures in Ranger Outpost: The Wall. Fixed various terrain texture issues around the Park. Clipping & Misaligned Objects Fixed Pop Cap clipping in the Entrance area. Fixed a plastic ball in the Entrance area clipping with a nearby root. Fixed CAPZ #13 clipping with a trash can. Fixed a wooden pillar clipping through the CAPZ #5 surface. Fixed CAPZ #14 levitating. Fixed a Blue Light strip clipping through the cable cord structure. Fixed eelgrass clipping through the floor in the Monitoring Station. Fixed a red leaf clipping with a rock in the Monitoring Station. Fixed floor tiles in the Statue clipping with each other. Fixed foliage clipping through the fence. Fixed hedge leaves clipping with assets in the Fire Pit area. Fixed leaves clipping through branches inside the Garden/MVP hedge. Fixed a floating spike toy in the Pergola region. Fixed leaf stems not connected to the branch in the Pergola region. Fixed a floating leaf next to the Fairy Garden House. Fixed missing leaves on a plant near the statue. Fixed Quartz fragments misaligned with the environment in a cave. Fixed Employee 994's ID being misaligned and floating. Fixed duplicated employee badges. Fixed a misaligned Granola Bar. Fixed the misaligned Archive glass floor. Fixed multiple instances of misaligned cement. Fixed an issue with science vats in certain locations. Polished various hedges around the Park. Fixed various foliage clipping, asset misalignment, and clipping issues around the Park.
  8. Hotfix 0.5.1.1 is now available for all players on Grounded 2! Thank you everyone for reporting the multiplayer issue to us! Fixed an issue where players on Steam could not connect to other players based on their Steam Download Region If you come across other issues, please reach out to us from our Issue Tracker.
  9. Greetings, Citizens of Halcyon! The Board is pleased to announce that Patch 2.5.11.0 is now available for PC, XBOX, and PlayStation consoles. If you don’t see the patch right away, please try restarting your PC launcher or console. Here are some of the changes and fixes in this patch: Feature ImprovementsAdded a button for PC and a QR code for console that will send players to the Obsidian support page to easily report bugs. Bug FixesEnvironments / Levels / LightingClive's "Special" Boarst consumables can no longer be found outside of the C&P Factory Fixed an elevator in Byzantium from being stuck after fast traveling. Fixed several instances of the player getting out of bounds or stuck. Fixed the mysterious package from the Gorgon DLC always showing. Fixed some clipping issues with environment elements. Fixed an issue with the fire flickering in the tutorial area. Removed an invisible wall in the Botanical Lab entrance in Edgewater. Fixed the player getting onto the bridge in Eridanos before the gates are unlocked. Combat / GameplayFixed Plasma Launcher shots failing to fire when engaging in combat with Corporate Technicians on Byzantium. Fixed the flame visual effects on the flamethrower. Fixed the projectiles on weapons disappearing if the player shoots into the sky. Fixed the player fast traveling to the Docking Bays while playing on Supernova on the Groundbreaker. Fixed MSI soldiers would not interacting with marauders during the Canid's Cradle questline. Fixed Raptidons getting stuck on Monarch. Fixed the Prismatic Hammer showing while using the medical inhaler. Fixed the companion "Follow" icon always reacting to the previously assigned Key. Fixed the player being able to sleep in sleeping bags at a marauder camp near the Covert Lab in Roseway. Menus / UIFixed an issue where translations of "Transfer Saves from the Outer Worlds" doesn't fit on the button. Fixed an issue with mod slots when users move weapons/armor around on the Inventory screen during gameplay. Fixed the Graphic Settings resetting to auto detected ones when returning to main menu. Fixed the inventory not saving your sort order when saving / loading a game or when loading into a new area. Fixed weapon effects causing graphical issues in the menu or workbench. Fixed the Vendor UI returning the highlight to the first item when mass selling items. Fixed the dialogue panel flickering / disappearing for some NPCs. Removed a duplicate eye color option for the Player. Fixed held weapons affecting other weapons while having "Show Base Item Stats" disabled. Fixed the cursor jumping back to the player’s icon when canceling fast travel on the map screen. Fixed the mod slots disappearing when a weapon is moved on top of a weapon with less mod slots. Fixed the pause screen getting stuck open during gameplay if the player opens either the "Edit Keybindings" or "Button Layout" menus and presses Esc twice. Fixed the inventory UI skipping when scrolling through multiple pages. Fixed the ledger behavior for companions that showed companions that were previously dismissed. QuestsFixed the dialogue between the player and Bertie about the recording if the player never listened to it. Fixed an issue during “The Ice Palace” quest where the quest marker was incorrectly placed. Fixed an issue with Caleb Herrick flickering during the “Herrick’s Handiwork” quest. Fixed the botanical gardens lighting when the player turns off the power. Fixed an issue with executive NPC’s popping out of view. Fixed Parvati repeating her dialog during her companion quest on The Groundbreaker. Fixed a botch marker not showing in the journal ledger after botching the quest “Worst Contact”. Fixed the quest beacon for the Roseway Secret Lab canister to say “Gas Raptidons” instead of “Raptidons”. Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them. https://support.obsidian.net/contact The Board thanks you.
  10. Hello friends, Patch 0.5.1 is now available on Steam, Xbox Series S|X, Xbox PC, and PS5. Please allow some time for the update to populate and if you don't see the update right away, try restarting. Thank you for your continued support and reporting these issues to us. As always, please continue to contact us if you come across other issues via our Issue Tracker. Below you will find the latest fixes in the patch. General Changes:Buff buggy perception so they can join fights easier with the Player/Teen Added Molar Upgrades for Mega Milk Molars, Milk Molars, and Moldy Milk Molars Bug Fixes:Fixed an issue where the Genuine Gathering Ant mutation would increase the drop rate of the Everlasting Hogstopper trinket when chopping Billy Hogs with Ant Buggies. Fixed an issue where it was impossible to open the hatch to The Abyss in Creative mode. The Diving Suit is no longer required to open the hatch in Creative mode. Fixed an issue where items could disappear when putting them in a Buggy’s inventory using a mouse. Fixed an issue where the Halloween background and event information were missing from the Main Menu. Fixed an issue where enhancing fist weapons with elemental damage removed their original damage type. Fixed a bug where destroying a nest could permanently disable the Buggy. Fixed an issue with missing animation for the Client when using the Omni-Tool with the upgrade from the Glitter Bar. Fixed an issue where the floor in the Diving Station played water footsteps sound effects. Fixed an issue where it was impossible to fill the Ladybug Buggy’s Reservoir with Pond Water. Fixed a bug where the Bubble Diffuser could provide an infinite supply of air after being destroyed. Fixed an issue where the molar icon was stretched on the Molar Scanner. Fixed a bug where the Green Shield Bug preview did not match the in-game version. Infused Ooze has been removed from the game, and the Tier 4 Omni-Axe recipe has been changed to reflect that. Fixed an issue where the Swap to Custom Game option displayed the wrong description. Fixed a bug where a trinket’s name was misspelled. Fixed an issue where all Photo Mode poses related to Teens caused the Teens’ legs to appear misaligned. Fixed an issue where the Toe Biter Buggy did not deal damage with its Sweep ability when used by the Buggy on its own. Fixed an issue where the Taxidermy and Small Game Hunter Ranger Challenges would not complete when building Mounted Trophies and Stuffed Bugs for Roby, Pond Jockey, and Toe Biter. Fixed a bug where the map did not align with the Abyss area. Fixed an issue where the Player was unable to interact with the PTS leading to the Abyss after pressing E twice. Fixed a bug where the Toe Biter head did not unlock the appropriate structures. Fixed an issue with the Omni-Tool that allowed it to gather resources faster by repeatedly releasing and pressing the Chop button. Fixed a bug where Buggy summoning restrictions hindered gameplay. Expanded the available tiers of upgrades obtainable through Milk Molars and Moldy Milk Molars. Fixed a bug where the Ranger Outpost: Pergola unlocked at the wrong location on the map. Fixed an issue where the Koi Fish would occasionally charge indefinitely. Fixed an issue where swimming Toe Biters would lose aggro when the Player was hiding behind something. Fixed an issue where PS5 players could not see Steam players’ online status. Fixed a bug where quest markers were not shown during the MIX.R Event. Fixed a bug where modified creature health displayed incorrectly for the client. Fixed a bug where the Custom Sign would reset after being read. Fixed a bug where some parts of the Founder’s Pack remained active after it was refunded. Fixed an issue where the Omni-Clipper could be used to damage other Players. Fixed an issue where the “Find a way beyond the Garden wall” quest step did not update when entering the Garden from the Bridge area. Fixed a bug where creatures prioritized attacking buildings instead of the MIX.R. Fixed a bug where the MIX.R Timed Rounds in the Playgrounds showed incorrect times for clients. Fixed a bug where gear perks could not be previewed at the workbench. Fixed an issue where the client could not see the laser orb from the laser cannon. Fixed an issue where Seasonal UI elements were visible on the MAP UI. Fixed an issue where Players were unable to drink from the Pond. Fixed a bug where the notification about removing the Diving Suit would appear repeatedly after death. Fixed an issue where blocked players’ shared Playgrounds maps were still visible in the My Downloads tab. Fixed an issue where the creature kill counter would count kills twice. Fixed a bug where the full settings in the MIX.R creature spawner menu were inaccessible. Fixed an issue where, after dying by burning and being revived, the Character would freeze after using a Lingonberry Bandage. Fixed an issue where Shared Worlds were still accessible with crossplay disabled on PS5. Fixed an issue where the north Greenhouse Vent would be closed and unable to be opened again on saves from earlier versions. Fixed an issue where the "End on a Sour Note" Challenge would not count as completed if the Garden Boss died after the Player due to Damage Over Time. Fixed a bug where the stair support was inconsistent. Fixed a bug where Golden Cards were not visible via PEEP.R. Fixed an issue where the selected Founder’s Pack DLC skin would stay enabled after disabling or refunding the DLC. Fixed a bug where changing the Interface Language settings also changed the Display Settings.
  11. Patch 0.5.0.5 has been released on all available platforms. Thank you so much for your reports on the Into the Abyss update for Grounded 2. The team has been closely monitoring player feedback for the update and noticed two major things being discussed. First, the Creature Aggression and Aggro Range of certain creatures were too high, causing creature encounters and combat to turn into a giant, never-ending fight or chase. This was especially common with the Mosquitoes. The other big piece of feedback was that the O.G.R.R. Toe Biter Leviathan encounter was too difficult. The team has made some changes based on this feedback, and we hope the game feels more balanced and, more importantly, fun for you. If you are encountering any issues or would like to report additional information, please let us know and we're happy to help. As always, thank you for helping us make Grounded 2 a better experience. Creature Aggression: This is only our first step toward making this more balanced, and as always, we’ll continue to listen to player feedback. Removed 50% of the spawns for Mosquitoes and Tiger Mosquitoes Significantly reduced the vision range of Mosquitoes and Wasps Also significantly reduced the range at which these creatures will follow the player O.G.R.R Toe Biter Leviathan: Removed the Woozy Attack Reduced the nymph spawning chance Reduced the damage and health of the O.G.R.R. Toe Biter Leviathan Bug Fixes: Fixed an issue where the Toe Biter Scythe would gain the “Chop” effect when upgraded with any elemental damage Due to this fix players are required to fight the O.G.R.R. Toe Biter Leviathan as originally intended to upgrade to the Tier 4 Omni Axe If you have been having trouble receiving Infused Ooze from this fight, check the floor around the boss arena We have also seen the “love” for this bug, and we are investigating whether there is a way to bring back this functionality in the future. No promises, though. 🙂 Fixed an issue where, when perfect blocking, the player would still take damage from the O.G.R.R. Toe Biter Leviathan Major Bug Fixes: Various crashes on all platforms have been addressed This includes improvements for players who have been receiving an Out of Memory crash on PS5 Fixed an issue where the objective to find “BURG.L’s Head” could become blocked on certain saves Fixed an issue where, on some saves, Ominent employee remains were missing, preventing players from picking up Optical Discs. As a result, players should notice that these items are now retrievable on their saves. Fixed an issue where “Text Block” would appear for the player when talking to Sloane after interacting with the MIX.R too early General Bug Fixes: Resolved an issue that was causing client player’s backpacks to float under the map preventing players from retrieving them The contents of your backpack should no longer be transferred to your Buggy Inventory when you pick up your backpack while riding a Buggy Players should no longer be able to damage other players with the Omni Clipper Players should now be able to respawn in the Gnarly Bark Outpost Fixed an issue where the Pergola Ranger Station unlocks in the wrong spot in the Park Fixed an issue where players could teleport out of the map when jumping off their Buggy in certain locations Fixed an issue where hiding a player icon results in all player icons being hidden for everyone in the session Fixed an issue where the player is unable to switch camera modes after running into a web while hauling an item Non PTS POI's will no longer show up as locked when being observed through the PTS Fast Travel UI We are aware that players are experiencing other issues outside of these fixes, and we hope to release a bigger patch as soon as possible. Thank you for your feedback and patience while we work to resolve these issues! Please continue to report your issues through our Issue Tracker.
  12. Greetings, Halcyon Citizens! We hope you have been enjoying your return to the Colony. The Board is pleased to announce that Patch 2.5.10.0 is now available for PC, XBOX, and PlayStation consoles. If you don’t see the patch right away, please try restarting your PC launcher or console. Here are some of the changes and fixes we’ve been up to in this patch: Save Game Transfer All platforms now support save transfers via a new button in the settings menu under Settings > Gameplay > Saved Games > Transfer the Outer Worlds Saves. Platforms: PC, XBOX Series X/S, PS5 Players are able to do a one-time transfer of saves from The Outer Worlds to The Outer Worlds: Spacer’s Choice edition. You must have saves from The Outer Worlds present on the same machine for the platform you own the game on. Please note that due to platform restrictions, achievements will not transfer to PlayStation 5. BugfixesEnvironments / Levels / Lighting Fixed an issue with shadows at the church in Stellar Bay Ruins. Improved the character skin, eyes, and hair to be less shiny Improved lighting with various characters across the game Fixed an issue where a shadow would appear on the player ship when the Gorgon DLC cargo box is not visible Combat Scrap Mechanical will no longer damage the player anytime when landing The Scrap Mechanical will attack with the group in the Back Bays when engaging battle Orthrus the Canid no longer disappears after entering the Geothermal Plant in Emerald Vale Menus / UI Added a missing SFX for the “Flip Sort” action in the inventory Corrected an issue with not being able to select “No” on unsaved graphics changes. Junking items no longer changes its mods or durability Fixed an issue with Spacer’s Choice faction dialogue lines not appearing in Peril on Gorgon DLC. Faction discounts now properly apply to all vending machines Fixed an issue where after completing the quest on Lucien Bancroft's side, a second Spacer's Choice entry appeared in Reputation tab The “Flip Sort” action in the inventory menus will only affect the page you activate it on. Main menu font size has the correct font size when switching between two profiles Fixed an issue on gamepads where activating an elevator call switch will also reload current weapon Quests If you are above level 10 you can still acquire the Unique Grimm’s Tossball Blocker. Fixed an issue with flying the Unreliable away from Groundbreaker during the Parvati quest. Fixed an issue that was preventing some players from completing the “Solution Vital” quest Fixed an issue with the player not being able to speak to Irion after attacking the medbot during the Solution Vital quest. Addressed an issue with the "Friendship's Due" quest on older saves.   Fixed an issue where the player cannot progress "The Low Crusade" after attacking Ellie's parents in Byzantium Fixed an issue where A Prisoner Soldier fails to interrogate the player Addressed an issue with “The Secret People” quest description when you shoot the Mathers without talking to them or Velma Dr. Chartrand’s guards will now properly react to the player’s actions Thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds: Spacer’s Choice Edition even better. Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them. https://support.obsidian.net/contact The Board will not be providing bits to any Spacers who lost time reading these notes. Thank you.
  13. Hello everyone, patch 0.5.0.4 has been released. Thank you again for your continued support and patience. Please continue to report any issues you may have to us at our Issue Tracker Bug Fixes: Fixed a bug where the Client is not able to equip a Torch or Shield while riding a buggy Fixed an issue where backpacks would not float underwater Fixed an issue where the Slip n' Slide Ranger Challenge is not functioning properly Fixed a bug where “Genuine Gathering Ant” buffed loot luck for all items Improved Animations of the Teens when holding 2 handed weapons Toe Biter Buggy should now follow you when wearing a diving suit in the pond Fixed an issue where when jumping from great heights, the player could be removed from their Buggy and get softlocked mid air Fixed an issue where logout saves are not being overwritten when quitting the game Fixed a crash for clients that can occur when loading a save when buggies have are hauling planks Fixed an issue where any MIX.R could become unrepairable and award no Raw Science if the player saves/loads after its completion Fixed an issue where Ominent ladders could be damaged causing permanent progression breaks Fixed an issue where the Founders Pack items were not available for users who purchased it Fixed an issue where the player would have to jump onto the zipline while having the ZIP.R unlocked Various Crash and Stability Fixes on all platforms Fixed an issue where “Diving the Depths” would not autocomplete for Users who have already upgraded the Omni-tool Player needs only to harvest needed resources instead of analyzing them if they are in this state. Fixed an issue where in offline mode, you would not be able to login Fixed an issue where Users could not sprint on their Toe Biter Buggy at random times
  14. Hotfix 0.5.0.3 is now available! Thank you everyone for reporting these issues to us. Fixed a bug where players would lose their equipment permanently after dying to an enemy with a status effect on them Various Crash and stability fixes across all platforms PS5 specific Crash fixes If you come across other issues, please reach out to us from our Issue Tracker.
  15. Thank you so much for your patience as we worked diligently to get this update out to you all. Hotfix 0.5.0.2 is now available. Fixed a bug where pressing the incorrect key twice would lock the PTS system Fixed a crash that would occur on Windows when you have a blocked user in your friends list Fixed a memory leak in our UI relating to Status Effects, causing significant hitching on lower end specs If you come across other issues, please reach out to us from our Issue Tracker.

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