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Macklin

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About Macklin

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  1. Few more minor suggestions for fixes, mainly around receiving multiple copies of unique items: Fix getting two Forgiveness during At All Costs, by making the contraceptive delivery for Verzano, dispatching Danna Doemenel at the Goose and Fox, returning to claiming the reward, then killing and looting Verzano. Fix getting two White Crest Armor during Regrets Worth Trading. This involves diving for the armor immediately after receiving the quest, then returning to Okrun to complete the quest, then going through the motions of talking to Lafda, listening at the temple window, following Qexetl to Russetwood, then returning to Ladfa and killing her for the chest key. You might even be able to do so earlier. Fix getting two Aila Braccia during The Sealed Missive, by returning the Sealed Missive to the monks, and then killing and looting them. Fix getting two Thy Clef during Sacrificial Bloodlines, by brewing the potion for Simoc, finishing the quest by giving him the potion, and then killing and looting him. Completing Songs of the Wild by speaking to Onwen, then convincing Delem that he's "chasing mere superstition" results in the wrong end state (2 instead of 1), whose journal entry mentions that you spoke to Llensi to obtain that info - even if you never actually speak to Llensi. @TheManager00 It's a big jump from 4.7.0f1 (2015) to 2019.4.11 (2020), so I'd imagine there might be some performance improvements just from that. Ditto on Wael's Boon as well, would be neat since it's a pretty niche route with seemingly no reward.
  2. Any chance of restoring Olivia Veras' missing commentary tracks (Endless Paths Level 10, 11, 15, Trumbel's Mill, Temple of Eothas Lower, Esternwood)?
  3. I noticed someone edited the wiki to mention this. This is just a bug with how the status effects for this item are shown in the UI. Lunar Heart will always be shown in the character sheet (even for non-Godlike characters), but otherwise the amulet functions fine and will apply the correct enchantment to the wearer without issues. The correct status effects (if any) are shown in the area next to the portrait in the bottom left and in the combat log (as mentioned earlier). Look at the StatusEffectManager on the associated character via ToggleObjectHierarchy to see the correct effects there too.
  4. As a Beguiler Cipher, Soul Whip gives 0.25 Focus per point of damage dealt to enemies and a +10% bonus to damage with weapons (half of a regular Cipher). If attacking a Sneak Attack vulnerable target (i.e. one that is Flanked or suffering from a Mind or Body Affliction), the full/regular bonus of +20% and 0.5 Focus should be given. I've tested this, and the Focus bonus works for targets with Flanked or Body/Mind Affliction keyword status effects, but the damage multiplier does not apply to those with Mind Afflictions. After checking the statuseffects bundle, the AttackTargetFilter for a Beguiler's Soul Whip damage effects (and it's upgraded abilities) has the Mind Inspiration keyword (ae8eaf9c-6fdc-4c63-9aac-8ee874082c0f) instead of the Mind Affliction keyword (4cb9e779-269f-42e3-8855-feabb837d50c), meaning a Beguiler Cipher will deal more damage to targets with Mind Inspirations instead of to targets with Mind Afflictions. I believe this is an oversight. This applies to the following status effects: Soul_Whip_Beguiler_SE_DamageMult Biting_Whip_Beguiler_SE_DamageMult Draining_Whip_Beguiler_SE_DamageMult Swapping out the keywords should fix this.
  5. During Seeker, Slayer, Survivor, the vendors in the temple (Caretta, Cook Corrin, Winge, and Neale) should offer a series of discounts based on the player's reputation with either of the Seeker/Slayer/Survivor factions - 5% for Good1, 10% for Good2, and 15% for Good3. However, the conditional logic for this in lax1_factions.gamedatabundle is such that the rate for first condition (5% discount depending on if the player has a Good 1 reputation with Seeker/Slayer/Survivor) will be selected even if the conditions that follow are met. This means that 5% is the highest discount achievable, regardless of if the player has a higher reputation to satisfy the conditions for a 10% or 15% discount. I assume fixing this is as simple as reversing the order of the ConditionalRates under each of the vendors in the above gamedatabundle, so that the logic can cascade correctly (first checking if the reputation is >= Good3, then Good2, then Good1). Testing with this change seems to cause the discounts to apply correctly based on reputation.
  6. Suuuuper minor... For the quest "A Vote of No Confidence", addendum 10002 in the string table has an extra space at the start of the line "Castol will probably have...". This is just barely noticeable in-game.
  7. In the quest "Lost Dues in Good Faith", addendum 1 for the first objective (string table ID 200002): The bold tags around the last word "armoire" are closed with </a> (should be </b>).
  8. In the quest "Family Pride", addendum 3 for the first objective (string table ID 20003): The bold tags around the word "Bardattos" aren't closed on the right hand side, causing all the text following it to be bold until the words "Zili Valera".
  9. The description for Slender Jim's Pet Party Wide Effect uses the non-american variant "Defence", where the rest of the game (to my knowledge) uses "Defenses". Not a typo, but it's good to be consistent.
  10. Weapon proficiency "Rushed Reload" shows as "Rapid Shot" in character sheet. Weapon proficiency "Savage Attack" shows as "Rending Smash" in character sheet. This might be a bug rather than a typo.
  11. The first level soulbound upgrade requirement to The Weyc's Wand (in The Forgotten Sanctum) reads "Find and read the Memories of Heldr in the Archives", should probably be "Memoirs of Heldr", instead (an item called "Memories of Heldr" doesn't exist)
  12. Thanks for the additions (and for your huge contributions to the game!) I'm going to try to keep this page updated regularly, and the wiki page as often as is needed. I will also be adding the backers usernames, unless otherwise specified - hope this is okay!
  13. I'm putting together an article over on the wiki (https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_backer_created_content) which aims to list all of the backer-created (or at least backer-inspired) content that was added to the game as a result of the Fig campaign. While I have some of this already - since they can be inferred by their debug names, a lot of it I have no clue about and could really use some help on. If you backed one of the below tiers, or know any information regarding (perhaps the devs have a list?), please leave a reply below, it would be much appreciated! If you would like your name/handle attributed to the item alongside the listing on the wiki (knowing well that it is a public site), feel free to add this information too. The categories which I need input on are as follows: Items in the "Create an Item" and "Create an Item II" rewards tiers, should be at least 35. Portraits in the "Portrait In-Game" tiers I through IV, should be at least 18. (see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits) Spells in the "Create a Spell" tier, should be at least 3. Inns in the "Create an Inn" tier, should be at least 3. Islands in the "Own an Island" tier, should be at least 2. The soulbound item that was created by backer in the "Top Backer" tier. Additionally, there are some discrepancies between the amount of claimed rewards, and the actual content in-game. For example there seems to be only 8 backer NPCs, while there have been 10 rewards claimed. Is there any particular reason for this? Since I don't want to force people over to another site, here is what I've got so far: Pets (complete): Super Pets (complete): Items (incomplete): NPCs (complete?): Portraits (incomplete): I got nothing, see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits Spells (incomplete): Also nothing Pirates: Inns: Nothing Islands: Nothing Soulbound items: Nothing
  14. At the end of the quest "The Man of Chimes", while speaking to Captain Tatzatl, his first philosophical question begins with "A woman is with child" when it should be "A woman is with *a* child", as per the voiceover.
  15. Upon completion of "A Matter of Import", speaking to Fleet Master Okaya as she's giving you the next quest "Overgrowth". The line "You may have noticed the outsize coral in the harbor" should replace "outsize" with "outsized", as the voiceover says the latter.
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