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LotharVI

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About LotharVI

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    (2) Evoker

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    An old Amiga gamer now uses mac, I just loved POE and also POE II

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  1. I have a mid 2015 Retina iMac with the latest version of Mac OS Catalina, POE i, II both work fine... Fairly clean system with only; Kaspersky, M$ office, Firefox (latest) Thunderbird (latest) no other hacks... NO MODS. Try re-installing. I found erasing game saves (that were corrupted) from earlier versions made a huge difference (although loading was never an issue).
  2. Same has happened to me TWICE, forcing replay each time... I have no explanation other than there is a problem that Obsidian should rectify.
  3. The lee is so right about walking on parts one would easily overlook- Also, keep your eyes wide open for some really decent items you'd never expect to find... in places you'd never expect. I found the Bridge Ablaze segment to be well crafted and challenging.
  4. I forgot to mention, there are some very tricky optical things deliberately spread within the game that a casually looking or rushing player misses: a almost hidden doorway, a chest, etc... Just so you know... I will not spoil this for anyone but one must think differently in certain situations to discover these Easter eggs....
  5. Small town, big talk...? As in Neritaka... I noticed Fort Deadlight happenings are known before I arrive as I speed up from there to Dunnage (in my speedy outfitted rig) (out of story) maybe the Principi have wireless Adra enhanced carrier pigeons... But with other factions, mental telepathy of news over distance this is not the case. Ha. Does not bother me at all... just part of the story. If one had to wait, in real time for the info to travel, the game play would not move along so well... and there would be more complaints. It is so easy to criticize others work until you have attempted to do it yourself. Face it, this excellent game is just that, deep with detailed and interacting levels information woven into the overall story... READ everything; take the time - everything you pick up, right click it and READ... save yourself headaches. Take the time to look at the built in information on just about everything within the game... Save us all the time explaining what you should already know. I have to admit, I found (to my delight) out that the more I searched going deeper and deeper within this marvelous piece of creative art and literature, the more information was awaiting my discovery, further enhancing my discovery (and interaction). I will pray for POE III ! 2 cents worth..
  6. Folks, I love and use all the above mentioned spells, but this one in particular takes the cake, Nannasin's Cobra Strike; imagine your wizard with two cobras on each arm, anyone who gets too close to do your wiz harm is struck down instantly by cobra venom. Great for that rare time when your wizard is under threat of too close "up close and unfriendly" attack ... I tested it yesterday... (on ship to ship) and it's effective! Its in the Snakeskin Covered Grimoire in Sansa's Map shop. - another weapon in the toolkit. I find as I dig deeper and deeper into this game there are a lot of specific details that are easily taken granted and missed - it's almost like the developers were laughing at us, goading us into finding everything... The depth is refreshing.
  7. Maia, Maia, Maia... what would I do without her? She is prominent in my team, her exclusive use of legendary and enhanced Dragons Dowry; either double shot, heart seeker or tranc brain shot... whatever fits the situation... Shooter's hat, accuracy ring, etc... She is my over-watch enforcer and has saved the team's bacon many times... She is deadly, precision and has almost the most kills (my pure rouge has that dubious honor) Maia's backup is dual legendary sabers, each enhanced and of course she is dual-wield enhanced... Anybody who wants to close and get personal with her quickly regrets it. I have yet to further explore some of the legendary bows... but not with Maia, but with an elf based (TBD) player... I really like POEII Deadfire and the flexibility, the ability to create specialist tacticians in all disciplines, some multi; magic, tank, etc... and even diplomacy, just mix and match for the situation, match with added tactics... (that's another story altogether). Change it up every time. Off subject; Having a spate of "Missing DLC" errors on some of my saved games, rendering them completely useless... This in a late model high memory "Clean" iMac" without any mods...etc., No one seems to know anything about this.... supposedly happens with the PC users a lot...
  8. What platform? What Operating system? How much system memory? Is your system protected by a decent anti virus program and regularly updated? I.e., is it "clean"? As above, are all drivers updated to latest? Etc., etc... Let us know and we'll see... if we can help. MD
  9. It's tactics... Normally, I would have deployed Maia in "Overwatch" using her (legendary) Dragon's Drowry in twin-strike picking off enemies as needed... but at the Sacred Stair, she goes in, dual-weapon, melee-style much quieter... just like my rogue. I also back my wizard into the left side in the alcove away from the sight line of the guards. I position each player adjacent to each of the party members and strike each quickly with a huge blow... It's over quickly... very. Same goes for the Imp - I agree, positioning members out on the pier, again, no noise (bombs or gunfire) just devastating, incapacitating blows... all of this on turn based... the guards just stood there... preparation is everything.
  10. Yes, Rekke, a very good and effective fighter, he has at times made many interesting comments... I purposely equip him with Lord Darryn's Voulge, I consider him to be a valued member of the team... I usually combine Rekke with Eder for situations requiring a overwhelming "tank" attack.. The trick is, knowing where Rekke as well as that great Voulge are located. When I replay, I carefully venture out to get Rekke and the Voulage... they are not randomly located... but carefully placed. Just my 2 cents worth.
  11. "No good deed ever goes unpunished..." What a coincidence, after posting a "help" on Mac DLC location, I open my program to find all of them missing within one game, they are in the others, no issues...
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