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LotharVI

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About LotharVI

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    An old Amiga gamer now uses mac, I just loved POE and also POE II

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  1. "No good deed ever goes unpunished..." What a coincidence, after posting a "help" on Mac DLC location, I open my program to find all of them missing within one game, they are in the others, no issues...
  2. OK I opened POE II this morning with all DLC's Packs, etc, almost to lower bowels... Everything just fine... now my load menu says "Missing DLC" above each save... Go figure? Anybody seen this before?
  3. On the Mac, DLC's are purchased within the App Store... so do a search for "Pillars of Eternity II" - it takes you to the core app. You can then see, "open" -- click that to find what you are looking for the MacPlay menu, i.e., "In-App Purchases", just under "Play". Sorry for the fuzzy image, I had to dumb this down to get small file size... showing a compendium of the core app and the MacPlay menu... Let us know how this goes... MD
  4. Okay, thanks for the replies... she's just a "stub", a placeholder most likely, most likely was planned for something but was cut off. King's Coffin is essentially useless... other than rescuing a sick guy, Maneha is drinking in there but she stays put and has a go-nowhere hello..., thought there might be "more" to the story. The developers are too quiet on this one... Why go to the trouble to name her The Demon? how about, "half-sauced customer?" Probably ran out of dev hours ($$) and time... Thanks, I'll forget her...
  5. She is easy to miss, she travels from the upstairs "entertainment" area down and up the stairs to the balcony where she stands leaning on the rail for about 30 seconds... and repeats the loop...
  6. Finally, someone answered this... with a question. This is what I am curious about. I am wondering what triggers her into more interaction, if any? the devs were silent (so far) on this one... Again, this may be just "fluff" added into the King's Coffin to make it more interesting, but I have seen this too many times to just ignore her... Something may trigger her into action, more than her reply of, "Buzz off creep", or, "I'm starving!". What if any? POE II has many very well hidden items, maybe she is one of them...
  7. What is her story? I have played through about 5 times and each time I am in The King's Coffin I see her and it raises a flag... the authors deliberately manage her movement, as well as her responses, although it's, "Bug Off, Creep" or something like that. If anyone has a name, especially if they are around every time you are in a specific area, more than a few are significant in a way that is not readily apparent, usually an action(s) trigger them into action/interaction. I appreciate many of very sneaky challenging hidden situations I have discovered in POE II, almost like the developers were taunting us... to go deeper... think harder, observe better... Any thoughts?
  8. Yup, that is all it takes..., you can also use high Diplomacy and high Bluff... Imps are easily fooled...
  9. A great topic: I agree that the ship to ship cannons blazing away is great for the first to or three times. However, I find taking the time for boarding and dealing with intelligent, diverse and skilled crews is far more challenging, especially if your deck crew are up to speed... My strategy is to have the "core" team and mix and match from the, "in the wings specialist team" of specific individuals each optimized for specific tasks... and strengths. Monks, Chanters, Ciphers, Druids, etc., are absolutely as important as the Barbarians, Fighters, Paladins, etc., and each enrich and expand the experience. I had rotated all of my teams in quests/combat so that they (for the most part) generally eventually hit Lvl 20 together... The boarding scenario, especially the ship to ship bounties are the best way to get what you want and need, i.e., money items and experience. Rekke (can) arrive very early (if you know where to look) and he is a natural born killer fighter, just like Eder. Mirke and Konstantin arrive later, as does Ydwin and Vatnir, but eventually they catch up (if they are allowed to participate). Boarding and quickly overturning any ship is a snap having a deck crew at the high(est) levels and equipped with the best... I tried the all-tank/wizard approach... to me, very limited, just pound everything down, kinda works, sometime... I have discovered that there are a few of the non-main (5 person boarding team) side kicks are hyper-aggressive (Mirke, and Ydwin) in the boarding battles, surprisingly so. I expect everyone to do their job in supporting shipboard combat, and to do it well. Only a few just do the minimum... Also, an important opportunity is; one gets to test and evaluate the other, "non-main" character setups, check out all of their abilities, accuracy, spells, interaction, special skills, etc... Blasting a ship with cannon balls, it's great but you are missing out on a lot of "training" on how other complex character "builds" function and interact with each other and (especially) see any limitations they might have. just my two cents...
  10. What I did is this: just 5 characters are not, in my opinion sufficient to handle all encounters... efficiently. I purchased and trained a few specific individuals, each a pure non-subclass and speced them out, for instance, a pure Pale Elf rogue, with maximum perception. She can find open, disarm and steal anything...I equipped her with Scordero's Edge and Grave Calling, and included her in some of the quests... besides being a devastating hitter using Devastating Blow (dual weapon specialization), she is able to discover and find everything.. believe me, there is a level of significant items that are (purposely) easy to miss. Same goes for Monk (Mirke), I found her to be packed with energy and devastating... Rekke, I found to be especially handy as a pure fighter equipped with that soul-bound Lord Darryn's Voluage (and at other times, Sanguine Harvest), -very handy in the more difficult encounters... I make use of the Chanter the same way. So how do you advance them? Mix them into your party off and on, and go out, seek and board a lot of Principi and get all of your crew the experience they need. They have to be on the "active" list of 5 for this to work... if all goes well, one eventually ends up with a fighting crew all at Lvl 20, each with Legendary weapons and armor... Don't forget to give them a higher level of Arcana, giving them the ability to use offensive scrolls, which happen to save the day many times.... Perception is HUGE and using certain accessories/pets handles that also... Bottom line is give yourself the tools in the toolbox... mix and match accordingly, bringing them all up... it is important to READ everything about all items... I am not a huge gamer... but I take what I see as a pragmatic approach.
  11. I couldn't do that - I just love Concelhaut's little skull chattering about, his comments are simply genius humor...
  12. Regarding Bekarna's Observatory: At first, I had found the observatory at Bekarna's to be a real challenge, Concelhaut is a powerful wizard and can easily incapacitate a party if given the slightest chance. So I stealth-rushed as a group and the fight initiated (due to pure inertia) within them... Maia was deliberately held back a ways in overview, using her marksmanship skills with her Legendary Dragon's Drowry (utilizing Twinned Shot) to interrupt and stun as needed, while the Watcher with Mythic Sanguine, Eder with Legendary Chromprismatic Staff, a pure specialist Pale Elf Rogue utilizing a twin single-handed combo of Scordero's edge and Magran's Favor (both Legendary) using Eliminating Blow - finally Rekke using Legendary Burden, devastating the party. I could have gone in with Two wizards, a monk, druid and others, but chose to get this over with very quickly. Besides, having Concelhaut as a pet is wonderful, don't you think? His comments made during later interactions are hilarious. There are a 100 ways to skin this cat...all are good - I like them all, however the approach above is my preferred for this encounter.
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