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draego last won the day on March 9 2017

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About draego

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    (7) Enchanter


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  1. You dont have to have your entire party selected all the time. you can select one or multiple party members at a time to move.
  2. Ye i wanted to try a version of that tank barb too for sure. there are some bashing shields in POE2 but one issue is that barb cant spread 'on hit' affects to carnage hits anymore. When i played that character in POE1 i made a melee debuff/CC with barb skills + weapon hits CC + tanking with shield bash for dual wield melee damage and that is not possible anymore. There are two handed weapons that have AOE effects but no one handed as far as i am aware. I was thinking i would need to multiclass the barb with say wizard or something to get the extra CC for the build since the on hit melee stuff was removed.
  3. Yes they added 5 more mission i believe companion related missions and plus other general game improvements to skills and combat
  4. also this isnt the POE2 bug forum fyi. this is the POE1 support forum
  5. Yes i thought it was some of the better gameplay ive seen. I also wondered if some of these demos have been with controllers. if they were i would be curious to see a mouse keyboard version
  6. https://kotaku.com/the-outer-worlds-is-an-rpg-about-controlling-the-narrat-1835586595 https://art19.com/shows/kotaku-splitscreen/episodes/8cb084ef-38d9-409f-a1e5-fcbdd2150d52
  7. thanks for all this. this is one that is BG3 and The Outer Worlds together and others not sure if its already on here https://www.twitch.tv/videos/438294096?t=01h11m51s
  8. interesting stuff in the post mortem. Couple of things that stood out to me One criticism they took from the first game was Slow Start / Ambiguous Motivation I really dislike this change in 2 story. They did the whole God Smash story because of it but the story feels so disjointed from exploration and factions and josh talks about this in talk. I still havent finished the game because of the story. I get lost in motivation. In the back of my head i know im suppose to follow ethos but there are these tons of other cool quest i find and it paralyzes and bugs me and this anxiety makes it not fun to keep moving. I liked the first game mystery. I liked the slower start and not being some god savior right away. I like not being known by everyone and their mamma. Yes mr npc i am the god prince watcher fear me. arg. hehe Ship to Ship combat - 40:15 "Its was the most expensive feature in terms of dev time/ money spent" - geez and Josh mentioned he wanted to cut this feature because he realized it was going to be a time/money sink for something lots of people will not like but a manager above Josh put it back into the game. This seems like a pretty big misstep. DOS 2 put a lot pressure to do full VO which seemed to cause issues with narrative and pushed the game back months because of needed time to implement. Another decision by management above josh who wanted a partial VO experience. I am mixed about this. its cool sounding as a feature but if it hurts the overall game i like to read alot already so screw the vo lol. Josh mentions the turned based wasnt perfect since it didnt preserve the action economy of RTWP. Josh said compared to the ship combat the turned based implementation was nothing. geez if not for the ship combat the game would prob be better haha wow
  9. Cipher maybe. good mix of combat and spells. And anyone can do trap finding although they do start with a point in trap finding. there is some builds you can see on these forums. Although they maybe min maxed which you dont really need for this game if you dont want
  10. I pretty sure it affects all Act 3 stuff but elmshore is one of the harder parts of Act 3 when you go there. I would just move on to another area it gets easier and you dont have to combat in the order you find it.
  11. good luck aarik with whatever your moving on too.
  12. I actually like the POE stats and Josh's philosophy better than the older infinity engine games for all these reasons. It made for better roleplaying experience to me and allowed you to experiment with class builds the way you liked for the most part as opposed to the old D&D stats .
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