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draego

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draego last won the day on March 9 2017

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About draego

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    (8) Warlock

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  1. this is interesting. in my main run i let the dragon stay but this seems like a cool option if it was working.
  2. interesting speculation about the timeframe for game
  3. wonder if its a tactics game or historical or both he seems to be into those types of games or talks about wanted to make games like that but i do remember him somewhere saying he was working on game with no combat. not sure if it was somethingawful forums on twitter but i feel like i heard that somewhere from josh about what he was working on so game could be a surprise.
  4. I mean i just find story in open worlds so weak, even Deadfire had this issue with main story (although not nearly as bad as large bethseda open world games) but there were lots of other stories to keep my interest . It sours me on open world experiences when the main story is so weak and i get it bethseda games are about exploration but that for me at least is not a priority i would rather some interesting choices and stuff that affects the world and also an interesting main story. its usually hard to do that in open world settings though so not sure where Avowed will go but its Obsidian so im always optimistic and excited for new stuff stuff. hehe
  5. Ye her fall might be interesting and kinda of curious about the wider world. also the creatures in this game are going to be cool seeing them like this in FP. im not big ARPG fan but i do play them but its obsidian so as longs as its not bland like open world skyrim and if they can make the narrative compelling and the story and choices interesting ill be good. Also i know we are prob not the watcher but i hope the beyond is part of this game to
  6. Just saw @Ethics Gradient post this on discord god damn Woedica lol
  7. I think this was the whole point of the attribute system setup. They didnt want what happens in dnd where you had to lean into certain attributes for certain class which pretty much took away all choice in how you wanted to build your character so yes lower dex makes casting slower (and as you have seen isnt to big a deal for martial classes) it doesnt gimp your character and the points used in other attributes help in other areas. they were not completely successful since some attributes are easier to compensate for than others but overall it works to allow you to RP your character and not have to worry about min max stuff because the bonuses are not that huge per point an there are no forced class specific bonuses
  8. i dont remember exactly but im pretty sure you get no gear bonuses when you shift. Yes consumables, spells, food all those bonuses stay its just gear bonuses that dont. The beginning can be hard but once you get full part and several levels under you the game actually gets easier for a while.
  9. I would trust Boereor judgement for stuff Zanthia. yes this game has lots of that kinds of thing where it allows you to get to places that will destroy you. where you either need more levels or maybe better strats and or gear. Those attributes look good to me. I guess it depends early on you may need stronger armor since 1, you have smaller party and its more likely you will be attacked right off 2, early on armor protects you more than later in game since armor is a straight Damage Reduction. Keep in mind when you spiritshift your armor doesnt count for anything including the bonuses from it i believe.
  10. Even though the build forum is for mainly POTD builds you do not need to use the attributes and stuff exactly for yourself. so you can look in there to get inspired with a build but change the attributes to suit your style. The attributes are not a huge component to the builds its more about abilities and gear and play style which you can learn along the way. I wouldnt sweat the stats you rolled they are fine if you want to lower con dex is nice for caster to cast faster and there are lots of ways to buff accuracy in the game especially with priest but also gear , scrolls, rest bonuses, etc (although early on acc can hurt you but as game goes on you get lots of ways to increase it). It depends on what you want those two points are NOT a big deal either way so for instance 2 might adds 6% damage bonus or 12 % aoe and 10% duration so if you want your spells to last longer and your spiritshift ability to last longer go with int or if you want to cast a little faster and or hit faster go with Dex for 6% speed bonus or if you want to hit a little bit harder go with might. But as you seen none of these are earth shattering bonuses. Also Int is more important for dialogue than might but might does gets some checks in dialogue and in scripted interactions. If you want to do a ranged druid bows are fine. there is also reach weapons like pike or staff so you can park behind front line npc out of range but when you spiritshift go right into fight. Paladins and Fighters make nice front line tank / off tanks but in this game i could make pretty much anything tank / off tanks if you are imaginative and because anyone can use any equipment. But yes paladins and fighters are easy to make front liners maybe check out these builds . again you can ignore the total min max attributes but take a look at the talents For new players the beginning can be a little challenging there are some tough fights/areas for new players in the first act so sometimes stuff can feel a little off when its really you just low level and lack full party. the game will get easier are you level into the middle levels and learn the systems, buff/debuffs CC stuff
  11. what do you mean you dont have access to? if you are talking about the end of Act 2 where you cant get back into defiance bay then dont worry it will open back up.
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