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draego

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draego last won the day on March 9 2017

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About draego

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  1. In the video he was addressing violence in video games if i remember and made an off hand comment about making non violent video game is fine and that he was working on one. so he really wasnt trying to get into what he was working on. it just caught my attention.
  2. Ye sawyer mentioned in a talk he was working on a game right now. He mentioned it in GameDev Days Graz 2019 video on 9/6. also said it was nonviolent. he didnt describe what it was though.
  3. https://wccftech.com/greenberg-pleasantly-surprised-by-how-much-innovation-content-is-coming-from-the-new-studios/ "At Obsidian, there’s the team working on The Outer Worlds, a team that’s working on Pillars, and a team working on another secret thing."
  4. Ye i agree Boeroer. i find POE 1 and 2 more accessible than d&d / pathfinder. i never played tabletop d&d so playing a game based on pathfinder to me seems really convoluted compared to POE. I played pathfinder a for a little while and it makes me appreciate POEs straight forward attributes, more balanced systems, and commitment to no trap builds.
  5. No Perception isnt used for finding hidden objects (In POE2 it is). Mechanics skill is used for finding hidden object and lockpicking and trap disarming
  6. Ye i get culture is built on top of previous culture. themes and stories dont come from nowhere. it just a funny coincidence
  7. https://store.steampowered.com/app/987720/ONINAKI/ ONINAKI the story in this game seems kinda familiar lol. I mean i know it a coincidence but really. Below is the description from steam "Reincarnation is the foundation of our way of life. We celebrate the lives we’ve been given, and offer up prayers for the next. It is grief of death which shackles the living, and causes the dead to stray. Indeed, there is no greater affront to reincarnation. So do we turn our grief to joy as we send off the dead. But the souls of those who held back their tears in life still need salvation in death. A duty that falls to the Watchers. Their task is to guide the wandering souls known as the Lost, and serve as keepers of the Living World and the Beyond. The Watchers sever the bonds that tie the Lost to this world, and send them on to the next. They navigate the emotions of the living and the dead. They prize life above all else. This is the story of one Watcher."
  8. make sure to post for Versus Evil. They dev the switch port and are patching it not Obsidian
  9. I wonder if some of that has to do with outside combat buffing. Josh talked about in one of the POE talks that pre buffing is really hard to balancefor because i guess you basically have to balance expecting the player could be prebuffed to the nth degree each fight in dungeon. i mean you cant predict if the player wont do that for one fight vs another fight so if say you have 10 fights in a dungeon all fights have to be tuned expecting it otherwise it become to easy i suppose. im sure there are other things in pathfinder/dnd that cause video game balance to be out of wack
  10. I would like to see that because the last several interviews i saw them do about BG3 they wouldnt reveal what type of mechanic the game will be. They kept saying they would say later. So i am just assuming it will be turn based since that is what that studio does recently but could be something else
  11. why would you think BG3 isnt turn based. that game is being made by THE turn based crpg company
  12. Probably should report on the Versus Evil forums they are responsible for the switch port. They are doing the bug fixes for switch.
  13. There are some good axes but they come later in the game. You will find sabers with the same +0.5 Crit damage multiplier + other modifiers earlier in the game and there is always Bittercut Sabre which maybe the best of them all if you are looking for straight comparison.
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