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xzar_monty

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xzar_monty last won the day on March 13 2019

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About xzar_monty

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  1. As long as it's isometric, I'm at least interested in checking out. If it's 3D, then that's another thing.
  2. That's an interesting point of view. When it comes to breaking barriers, you could well be right, but the rest of what you say about that shows that breaking barriers is in no way necessary: BG2 combined excellent storytelling, immersive world-use (can't say world-building because the Forgotten Realms were already there) and player-friendliness exceptionally well, which made it a classic. As for it not even holding a candle to the newer RPGs, I'm simply going to flat-out disagree with you on that. And the fact that BG2 is still generally ranked very high in most "best RPGs of all time" lists will show you that your view is probably not that widely shared. However, what I'm more interested in is this: why do you think it doesn't even hold a candle to the newer RPGs, and what specifically are some of these newer RPGs? I'm very interested in your answer. For me, BG2 is better than P:K, for instance. It is also a lot better than PoE, and better than Deadfire. Both P:K and Deadfire are veritable competitors, but BG2 edges them both out -- which is not to say that BG2 doesn't also have problems. Games like D:OS2 are so simplified and veer so strongly towards showiness (i.e. graphics) at the expense of proper writing that there isn't even any competition, BG2 simply wipes the floor with them. Incidentally, this is not nostalgia talking. There are some old games that were absolute classics at the time and still remain viable, NetHack being by far the best example. That one is from 1987 and it's still superb. There are other old games that were brilliant at the time but are completely outdated now and not worth bothering with. Ultima IV, Ultima V and Dungeon Master are all good examples of this. Baldur's Gate 2 is old, but it hasn't become outdated. Everything works. Interestingly enough, Neverwinter Nights (which wasn't very good to being with, mostly because of the 3D approach and terrible storytelling) has aged a lot worse and looks simply unplayable these days.
  3. How does it cheat? This sounds intriguing, and I'd be really interested to know. I know that Owlbear occasionally cheats with encounter design, and I feel that was a really, really poor choice. At other times, the encounter design is just nasty (most notably at the end), and while that isn't cheating, I still thought it was also a poor choice. But, good game.
  4. To a certain extent it is, yes, with a little bit of Leisure Suit Larry decadence thrown in. It's an extremely well-written cRPG with Police Quest overtones. It's very heartily recommended, especially if you like good storytelling (as opposed to, say, mob fights).
  5. Is this common when PC games are ported to consoles? I mean, this sounds awful. I would be extremely disappointed, given that the game is already quite old.
  6. Does "allies" mean one of the possible factions? I never sided with any of them, so I never had any in the first place. If this means no dragon as a helper, that's fine.
  7. I played Pathfinder: Kingmaker on Normal difficulty but with the enemies customized to 100% (they are set to 80% on Normal, for whatever reason), i.e. with the rulebook as it is. (*) Being someone who wants to avoid walkthroughs and discover pretty much everything on their own, I never once had difficulties with the timers. (I have no idea how close I came to that, of course, except in the main quest, where I wasn't close.) However, after finishing the game I found out there were some puzzles which not only did I not solve, I didn't even find the rooms they were in. But that's fine, the game was enjoyable. (*) I did turn the difficulty down to the easiest possible level at the very end, at the House at the End/Edge of Time, because I thought the encounter design there was just ridiculous.
  8. Are there no exceptions to these rules? I'm baffled now. I was promised help but I still received none and had to do battle. Was this because my ship was, shall we say, not of this world?
  9. NetHack was updated less than a month ago (although not in any significant way). Pretty much the best game of all time, although it is an acquired taste, no question. And it's free, doesn't cost anyone anything.
  10. That's a fair point, but apart from NetHack, I don't think you can name one single crpg where the freedom of choice is real to any significant degree. And even in NetHack it's really limited, if you're interested in winning it. I mean, there's only one way.
  11. How and why is that fundamental? It works perfectly well in this game.
  12. That's a good idea, I agree. But it's something like two years too late. Why they didn't think of this is a good question.
  13. Since you ask, it's not correct. With "if", you don't use "would", you use the past perfect. So it should be "If they had put lore or more tips...", and the rest is ok, except that a comma right before "we" would be in order. In the second sentence it should read "grammatically", and "does it sound funny?". It's understandable of course. You asked!
  14. Speaking of which: is it possible for the party to end up in a fight against a huge aquatic monster on the open sea?
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