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xzar_monty last won the day on March 13 2019

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About xzar_monty

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    (11) Wizard

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  1. There was once a discussion about which pain was worse, giving birth or kidney stones. After some back and forth, an attempt was made to find a person who had experienced both. Once she was found, she said kidney stones were worse. Experiences and circumstances differ, of course, so that's not a definite answer. In any case, kidney stones, as a painful experience, is seriously up there with the worst of them. Glad you're over it now.
  2. As far as I can tell, the class/race specific options are both interesting and just minor flavour. So the dichotomy of your question is wrongly put. Every once in a while, your class or race may provide you with an option not everyone has. That is interesting, but it's just minor flavour.
  3. One sad fact about translation is that it's very hard to do well, so there are too many bad translations around. One thing that might interest cRPG people is that the first Swedish translation of LotR is reputedly quite poor. Tolkien knew Swedish and was able to correspond with the Swedish translator, who has apparently a very haughty fellow. It didn't end well. Some of this correspondence has been printed in Tolkien's Letters. For years, the Swedes had to do with a very poor translation of the Ring trilogy, but it has subsequently been re-translated. (I haven't read either translation, a
  4. "Krankenwagen" is a nice example of a compound word -- which English doesn't use all that much. (Languages where you can build your own compound words essentially have an infinite vocabulary, if you count each compound word as a separate word.) One particularly interesting feature of the English language is the fact that no matter what language nouns come from, many adjectives referring to those same nouns come from Latin (or at least a totally different language). Think about it. We have teeth, but things relating to teeth are dental. We've got skin, but skin problems are dermal. We've g
  5. English has a large vocabulary partly because of its manifold roots. Think of globe / sphere / ball. They all mean essentially the same thing. One comes from Latin, one from Greek and one from Old English / French / whatever. Note that they only mean essentially the same thing. Context matters. I.e. you wouldn't call Earth a ball, and the thing you hit in tennis is not a sphere (well it is, but you don't call it that).
  6. I seem to recall that there's also a difference in ship speeds: on Normal (or whatever it's called), the Defiant's default sails can outrun all ships in the archipelago (so you're effectively safe from everyone, if you want to be), but this is not true on the higher difficulties.
  7. Here's a short and simple example of how and why feelings shouldn't be used as a judge. I think D:OS2 is essentially rubbish. I quit playing it after a couple of hours. However, my feelings don't matter at all, because the fact that I purchased the game means that I contributed to its success. My purchase matters, not my feelings. So, the important question is why so many potential buyers did not purchase Deadfire in the first place. How they feel about the game matters a lot less.
  8. Where would your analysis be? As for BG3, turn-based combat is enough to put me off it completely. Also, the interface doesn't look inviting, and the way the dialogue is handled simply looks poor to me (too much like D:OS2, which also wasn't enjoyable at all). I'm not even going to give it a go.
  9. Do you ever play on story mode? Just curious. I tend to like combat, if there's not too much of it, but my main interest is in the other aspects of the game. So if a particular battle seems like a nuisance to me, I'm prepared to switch to story mode (in Deadfire, I did this with the final battle in The Forgotten Sanctum, and in Pathfinger: Kingmaker I played the whole last chapter on story mode because of the absurd encounters).
  10. Oh yes, most definitely. That's why I wanted him to clarify his post. Of course, it may be yet another case where someone can't tell the difference between personal opinions/feelings and critical analysis. But it may not. Let's hope he can clear things up.
  11. Wow! So, to me your approach sounds more like "let's find out what all is possible in this game" instead of "let's go for an adventure!". And hey, this is not a criticism: sure as heck anyone can play their games however they please. But yes, your approach would seem to ensure that there's no additional value in replaying, as you've already seen (nearly) everything, all the options.
  12. Fair enough, Disco Elysium didn't really have any -- but then it didn't have any classical combat encounters at all. Marvelous game, though. Perhaps I should have only talked about fantasy cRPGs. But yes, Disco Elysium, you're right.
  13. By the way, is there a major cRPG out there that does NOT have a boss-fight at the end? I suppose it would be a brave thing to do one. I can deal with boss-fights (once) if they have a meaning. But stuff like the megabosses in Deadfire feels totally uninteresting to me. (However, I think it's nice that they're there for the people who like them, and that they are entirely skippable for those that don't.)
  14. So, what are the options that did change things significantly in PoE but do not in Deadfire? You are not being very clear in what you write, so could you perhaps explain this a little? Also, what are the limitations that you are talking about in the final part of what I quoted? Your post as a whole seems a bit odd, because I don't frankly understand the problems you describe -- I didn't seem to have them. Also, if a game appeared as unpleasant as Deadfire seems to appear to you, I certainly would not spend 50 hours playing it. One or two would be enough (in fact, I only spent one or
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