I'm making my way through the Not Anor Londo area in Code Vein. There was a definite difficulty spike when I entered this area. The game introduces a bunch of new enemies that are very mobile and some can go mist-form then teleport. I got brutalized pretty bad at first, in no small part to me also trying out a really powerful but also really slow axe at the time. I quickly learned that axe is generally a bad idea in Not Anor Londo, not impossible, but axes and hammers being very slow swinging and restricting your mobility, which is of upmost importance here, is a serious handicap. I wound up changing to a semi-scythe-like halberd I picked up, which swings much faster and doesn't restrict mobility nearly as much, plus it has a really great sliding forward charged thrust attack that has gotten me through some really hairy situations. I eventually also figured out the patterns of how different enemies teleport and developed strategies for dealing with them. 1 on 1 I can pretty much whoop most enemies here now, so long as I stay sharp. If I have to fight 2 at a time it gets much harder but still manageable. Anything 3 and above becomes super hectic, so I gotta be real careful to avoid those situations as much as possible.
This area is a labyrinth... I mean, the whole game is a labyrinth, but Not Anor Londo takes it to the next level. It's very easy to get lost and disoriented here and the fact that you're almost always near insta-death ledges just ups the ante. I think I have finally found the door to the boss room, but I still need to do some work to open said door.I'm looking forward to finding out what fiendish enemy lies in wait behind that door.