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LotharVI

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Everything posted by LotharVI

  1. It's tactics... Normally, I would have deployed Maia in "Overwatch" using her (legendary) Dragon's Drowry in twin-strike picking off enemies as needed... but at the Sacred Stair, she goes in, dual-weapon, melee-style much quieter... just like my rogue. I also back my wizard into the left side in the alcove away from the sight line of the guards. I position each player adjacent to each of the party members and strike each quickly with a huge blow... It's over quickly... very. Same goes for the Imp - I agree, positioning members out on the pier, again, no noise (bombs or gunfire) just devastating, incapacitating blows... all of this on turn based... the guards just stood there... preparation is everything.
  2. Yes, Rekke, a very good and effective fighter, he has at times made many interesting comments... I purposely equip him with Lord Darryn's Voulge, I consider him to be a valued member of the team... I usually combine Rekke with Eder for situations requiring a overwhelming "tank" attack.. The trick is, knowing where Rekke as well as that great Voulge are located. When I replay, I carefully venture out to get Rekke and the Voulage... they are not randomly located... but carefully placed. Just my 2 cents worth.
  3. "No good deed ever goes unpunished..." What a coincidence, after posting a "help" on Mac DLC location, I open my program to find all of them missing within one game, they are in the others, no issues...
  4. OK I opened POE II this morning with all DLC's Packs, etc, almost to lower bowels... Everything just fine... now my load menu says "Missing DLC" above each save... Go figure? Anybody seen this before?
  5. On the Mac, DLC's are purchased within the App Store... so do a search for "Pillars of Eternity II" - it takes you to the core app. You can then see, "open" -- click that to find what you are looking for the MacPlay menu, i.e., "In-App Purchases", just under "Play". Sorry for the fuzzy image, I had to dumb this down to get small file size... showing a compendium of the core app and the MacPlay menu... Let us know how this goes... MD
  6. Okay, thanks for the replies... she's just a "stub", a placeholder most likely, most likely was planned for something but was cut off. King's Coffin is essentially useless... other than rescuing a sick guy, Maneha is drinking in there but she stays put and has a go-nowhere hello..., thought there might be "more" to the story. The developers are too quiet on this one... Why go to the trouble to name her The Demon? how about, "half-sauced customer?" Probably ran out of dev hours ($$) and time... Thanks, I'll forget her...
  7. She is easy to miss, she travels from the upstairs "entertainment" area down and up the stairs to the balcony where she stands leaning on the rail for about 30 seconds... and repeats the loop...
  8. Finally, someone answered this... with a question. This is what I am curious about. I am wondering what triggers her into more interaction, if any? the devs were silent (so far) on this one... Again, this may be just "fluff" added into the King's Coffin to make it more interesting, but I have seen this too many times to just ignore her... Something may trigger her into action, more than her reply of, "Buzz off creep", or, "I'm starving!". What if any? POE II has many very well hidden items, maybe she is one of them...
  9. What is her story? I have played through about 5 times and each time I am in The King's Coffin I see her and it raises a flag... the authors deliberately manage her movement, as well as her responses, although it's, "Bug Off, Creep" or something like that. If anyone has a name, especially if they are around every time you are in a specific area, more than a few are significant in a way that is not readily apparent, usually an action(s) trigger them into action/interaction. I appreciate many of very sneaky challenging hidden situations I have discovered in POE II, almost like the developers were taunting us... to go deeper... think harder, observe better... Any thoughts?
  10. Yup, that is all it takes..., you can also use high Diplomacy and high Bluff... Imps are easily fooled...
  11. A great topic: I agree that the ship to ship cannons blazing away is great for the first to or three times. However, I find taking the time for boarding and dealing with intelligent, diverse and skilled crews is far more challenging, especially if your deck crew are up to speed... My strategy is to have the "core" team and mix and match from the, "in the wings specialist team" of specific individuals each optimized for specific tasks... and strengths. Monks, Chanters, Ciphers, Druids, etc., are absolutely as important as the Barbarians, Fighters, Paladins, etc., and each enrich and expand the experience. I had rotated all of my teams in quests/combat so that they (for the most part) generally eventually hit Lvl 20 together... The boarding scenario, especially the ship to ship bounties are the best way to get what you want and need, i.e., money items and experience. Rekke (can) arrive very early (if you know where to look) and he is a natural born killer fighter, just like Eder. Mirke and Konstantin arrive later, as does Ydwin and Vatnir, but eventually they catch up (if they are allowed to participate). Boarding and quickly overturning any ship is a snap having a deck crew at the high(est) levels and equipped with the best... I tried the all-tank/wizard approach... to me, very limited, just pound everything down, kinda works, sometime... I have discovered that there are a few of the non-main (5 person boarding team) side kicks are hyper-aggressive (Mirke, and Ydwin) in the boarding battles, surprisingly so. I expect everyone to do their job in supporting shipboard combat, and to do it well. Only a few just do the minimum... Also, an important opportunity is; one gets to test and evaluate the other, "non-main" character setups, check out all of their abilities, accuracy, spells, interaction, special skills, etc... Blasting a ship with cannon balls, it's great but you are missing out on a lot of "training" on how other complex character "builds" function and interact with each other and (especially) see any limitations they might have. just my two cents...
  12. What I did is this: just 5 characters are not, in my opinion sufficient to handle all encounters... efficiently. I purchased and trained a few specific individuals, each a pure non-subclass and speced them out, for instance, a pure Pale Elf rogue, with maximum perception. She can find open, disarm and steal anything...I equipped her with Scordero's Edge and Grave Calling, and included her in some of the quests... besides being a devastating hitter using Devastating Blow (dual weapon specialization), she is able to discover and find everything.. believe me, there is a level of significant items that are (purposely) easy to miss. Same goes for Monk (Mirke), I found her to be packed with energy and devastating... Rekke, I found to be especially handy as a pure fighter equipped with that soul-bound Lord Darryn's Voluage (and at other times, Sanguine Harvest), -very handy in the more difficult encounters... I make use of the Chanter the same way. So how do you advance them? Mix them into your party off and on, and go out, seek and board a lot of Principi and get all of your crew the experience they need. They have to be on the "active" list of 5 for this to work... if all goes well, one eventually ends up with a fighting crew all at Lvl 20, each with Legendary weapons and armor... Don't forget to give them a higher level of Arcana, giving them the ability to use offensive scrolls, which happen to save the day many times.... Perception is HUGE and using certain accessories/pets handles that also... Bottom line is give yourself the tools in the toolbox... mix and match accordingly, bringing them all up... it is important to READ everything about all items... I am not a huge gamer... but I take what I see as a pragmatic approach.
  13. I couldn't do that - I just love Concelhaut's little skull chattering about, his comments are simply genius humor...
  14. Regarding Bekarna's Observatory: At first, I had found the observatory at Bekarna's to be a real challenge, Concelhaut is a powerful wizard and can easily incapacitate a party if given the slightest chance. So I stealth-rushed as a group and the fight initiated (due to pure inertia) within them... Maia was deliberately held back a ways in overview, using her marksmanship skills with her Legendary Dragon's Drowry (utilizing Twinned Shot) to interrupt and stun as needed, while the Watcher with Mythic Sanguine, Eder with Legendary Chromprismatic Staff, a pure specialist Pale Elf Rogue utilizing a twin single-handed combo of Scordero's edge and Magran's Favor (both Legendary) using Eliminating Blow - finally Rekke using Legendary Burden, devastating the party. I could have gone in with Two wizards, a monk, druid and others, but chose to get this over with very quickly. Besides, having Concelhaut as a pet is wonderful, don't you think? His comments made during later interactions are hilarious. There are a 100 ways to skin this cat...all are good - I like them all, however the approach above is my preferred for this encounter.
  15. I have played it both ways and have simply beat N down, through continuous interrupts (magic and serious thumping) , and I found that boring... I much prefer in this case, the "option" of the diplomatic/bluff on this dragon... makes it interesting. I enjoy the many aspects/choices made available. All of what I read here I agree with... everyone has their preferences. The main thing is, did you enjoy this? If you didn't, try it another way... diplomacy and bluff are powerful and can provide interesting options. The game gets for more interesting with all of the dialog options available... opens opportunities... just my 2 cents....
  16. - For what it is worth, I put the thing out of it's misery... Why would anyone want that around?
  17. Well, I tried with my party of low arcane very heavy hitters and lost each time. I saw the light, I went in with a high asset setup like this; My watcher was a barbarian (Mythic Sanguine Harvest), a tank (Eder, Legendary Amira Axe) each of the following with very high arcana; priest, wizard & chanter each loaded with at least 5 assorted high damage scrolls; Maelstrom, Storm of Holy Fire, Meteor Shower, Wilting Wind, etc.,. I had prepped everyone "before" jumping down the hole with a rest that oncluded Mohara wraps and each was laden with miraculous recovery elixirs to cover hits... I cannot stress the importance of distracting items such as Servant of the Stars, grave hound, etc. What a difference this makes. I almost felt sorry for the thing... It never had a chance... it was constantly being interrupted and shat upon... again and again... It didn't take long, as the damage were big numbers in quick succession. The other troubles: were taken care of by my barbarian, the Soul Scavengers and other entities were dealt with quickly. That is what i really like about POE I and II - one has to really try everything... I switched out my crews and trained everyone by boarding and fighting on many, many Principi Master ships, thereby raising them up to Lvl 20 as well as learning just how the spells are used and how they work... also making money a non-issue by selling everything at Periki's... so now, I plan the approach to handle the Crystal Spider... this is really great play...
  18. If you are really "Good", there is an alternative to simply HP'ing him to death... I have used it... check your stats after looking at too low attributes...in the dialog with this dragon... and retrain to open new opportunities.... Sometimes diplomacy is the best answer, in this case it does not prolong the inevitable; (war anyway) Just my 2 cents... OBTW, the design of the Beast of Winter is top notch the quests are well thought and very complex, My God, I can only imagine a POE III !!!!!!!
  19. OK I'll try to help. There is a solution to the soul fragments... The key is to use the sundial to shift to the time before, during and after the (spoiler) happens... Also you have to go onto many areas during the "noon" and later phases of the sundial that are not apparently accessible... really look... if it was easy everyone would be doing it. in short, use the various time scenarios and go and look everywhere... It helps to have the jumping boots on the watcher... They are all there. One in particular soul piece is NOT for the taking and that is normal all of the other pieces are available. There is also another scenario you have to deal with under the bridge... that is all I have to say... Keep trying. This segment was beautifully designed on may levels... impressive.
  20. Thanks Gromnir, So now all I have to do is drop into the lower bowels and finish off that silly eye... Funny thing... no mention of where the location of this "accessory" at all ... in the wiki's Weight of Revelation! Weight of Revelation! There, I said it... all I have to do is find it... I told Woedica to go jump in the lake... I was so tired of her telling me how I was doing this wrong, that wrong; she was always so negative... I had thought perhaps I was to be denied this last "piece" because I had told her to jump. Like the Dragon Stone, I had found it TWICE, grabbed it only to see it instantly disappear from my stash. - that is from the great and ever-present god, BUG!
  21. I can't find this ... so far I have been waylaid once with a group on a side street in Neritaka...and the note was obvious that someone or something else is looking for the same item...I need to find this (accessory) and complete my crown... Any suggestions as to it's location? hints would be appreciated... Thanks... MD
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