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Everything posted by LotharVI

  1. I have a mid 2015 Retina iMac with the latest version of Mac OS Catalina, POE i, II both work fine... Fairly clean system with only; Kaspersky, M$ office, Firefox (latest) Thunderbird (latest) no other hacks... NO MODS. Try re-installing. I found erasing game saves (that were corrupted) from earlier versions made a huge difference (although loading was never an issue).
  2. Same has happened to me TWICE, forcing replay each time... I have no explanation other than there is a problem that Obsidian should rectify.
  3. The lee is so right about walking on parts one would easily overlook- Also, keep your eyes wide open for some really decent items you'd never expect to find... in places you'd never expect. I found the Bridge Ablaze segment to be well crafted and challenging.
  4. I forgot to mention, there are some very tricky optical things deliberately spread within the game that a casually looking or rushing player misses: a almost hidden doorway, a chest, etc... Just so you know... I will not spoil this for anyone but one must think differently in certain situations to discover these Easter eggs....
  5. Small town, big talk...? As in Neritaka... I noticed Fort Deadlight happenings are known before I arrive as I speed up from there to Dunnage (in my speedy outfitted rig) (out of story) maybe the Principi have wireless Adra enhanced carrier pigeons... But with other factions, mental telepathy of news over distance this is not the case. Ha. Does not bother me at all... just part of the story. If one had to wait, in real time for the info to travel, the game play would not move along so well... and there would be more complaints. It is so easy to criticize others work until you have attempted to do it yourself. Face it, this excellent game is just that, deep with detailed and interacting levels information woven into the overall story... READ everything; take the time - everything you pick up, right click it and READ... save yourself headaches. Take the time to look at the built in information on just about everything within the game... Save us all the time explaining what you should already know. I have to admit, I found (to my delight) out that the more I searched going deeper and deeper within this marvelous piece of creative art and literature, the more information was awaiting my discovery, further enhancing my discovery (and interaction). I will pray for POE III ! 2 cents worth..
  6. Folks, I love and use all the above mentioned spells, but this one in particular takes the cake, Nannasin's Cobra Strike; imagine your wizard with two cobras on each arm, anyone who gets too close to do your wiz harm is struck down instantly by cobra venom. Great for that rare time when your wizard is under threat of too close "up close and unfriendly" attack ... I tested it yesterday... (on ship to ship) and it's effective! Its in the Snakeskin Covered Grimoire in Sansa's Map shop. - another weapon in the toolkit. I find as I dig deeper and deeper into this game there are a lot of specific details that are easily taken granted and missed - it's almost like the developers were laughing at us, goading us into finding everything... The depth is refreshing.
  7. Maia, Maia, Maia... what would I do without her? She is prominent in my team, her exclusive use of legendary and enhanced Dragons Dowry; either double shot, heart seeker or tranc brain shot... whatever fits the situation... Shooter's hat, accuracy ring, etc... She is my over-watch enforcer and has saved the team's bacon many times... She is deadly, precision and has almost the most kills (my pure rouge has that dubious honor) Maia's backup is dual legendary sabers, each enhanced and of course she is dual-wield enhanced... Anybody who wants to close and get personal with her quickly regrets it. I have yet to further explore some of the legendary bows... but not with Maia, but with an elf based (TBD) player... I really like POEII Deadfire and the flexibility, the ability to create specialist tacticians in all disciplines, some multi; magic, tank, etc... and even diplomacy, just mix and match for the situation, match with added tactics... (that's another story altogether). Change it up every time. Off subject; Having a spate of "Missing DLC" errors on some of my saved games, rendering them completely useless... This in a late model high memory "Clean" iMac" without any mods...etc., No one seems to know anything about this.... supposedly happens with the PC users a lot...
  8. What platform? What Operating system? How much system memory? Is your system protected by a decent anti virus program and regularly updated? I.e., is it "clean"? As above, are all drivers updated to latest? Etc., etc... Let us know and we'll see... if we can help. MD
  9. It's tactics... Normally, I would have deployed Maia in "Overwatch" using her (legendary) Dragon's Drowry in twin-strike picking off enemies as needed... but at the Sacred Stair, she goes in, dual-weapon, melee-style much quieter... just like my rogue. I also back my wizard into the left side in the alcove away from the sight line of the guards. I position each player adjacent to each of the party members and strike each quickly with a huge blow... It's over quickly... very. Same goes for the Imp - I agree, positioning members out on the pier, again, no noise (bombs or gunfire) just devastating, incapacitating blows... all of this on turn based... the guards just stood there... preparation is everything.
  10. Yes, Rekke, a very good and effective fighter, he has at times made many interesting comments... I purposely equip him with Lord Darryn's Voulge, I consider him to be a valued member of the team... I usually combine Rekke with Eder for situations requiring a overwhelming "tank" attack.. The trick is, knowing where Rekke as well as that great Voulge are located. When I replay, I carefully venture out to get Rekke and the Voulage... they are not randomly located... but carefully placed. Just my 2 cents worth.
  11. "No good deed ever goes unpunished..." What a coincidence, after posting a "help" on Mac DLC location, I open my program to find all of them missing within one game, they are in the others, no issues...
  12. OK I opened POE II this morning with all DLC's Packs, etc, almost to lower bowels... Everything just fine... now my load menu says "Missing DLC" above each save... Go figure? Anybody seen this before?
  13. On the Mac, DLC's are purchased within the App Store... so do a search for "Pillars of Eternity II" - it takes you to the core app. You can then see, "open" -- click that to find what you are looking for the MacPlay menu, i.e., "In-App Purchases", just under "Play". Sorry for the fuzzy image, I had to dumb this down to get small file size... showing a compendium of the core app and the MacPlay menu... Let us know how this goes... MD
  14. Okay, thanks for the replies... she's just a "stub", a placeholder most likely, most likely was planned for something but was cut off. King's Coffin is essentially useless... other than rescuing a sick guy, Maneha is drinking in there but she stays put and has a go-nowhere hello..., thought there might be "more" to the story. The developers are too quiet on this one... Why go to the trouble to name her The Demon? how about, "half-sauced customer?" Probably ran out of dev hours ($$) and time... Thanks, I'll forget her...
  15. She is easy to miss, she travels from the upstairs "entertainment" area down and up the stairs to the balcony where she stands leaning on the rail for about 30 seconds... and repeats the loop...
  16. Finally, someone answered this... with a question. This is what I am curious about. I am wondering what triggers her into more interaction, if any? the devs were silent (so far) on this one... Again, this may be just "fluff" added into the King's Coffin to make it more interesting, but I have seen this too many times to just ignore her... Something may trigger her into action, more than her reply of, "Buzz off creep", or, "I'm starving!". What if any? POE II has many very well hidden items, maybe she is one of them...
  17. What is her story? I have played through about 5 times and each time I am in The King's Coffin I see her and it raises a flag... the authors deliberately manage her movement, as well as her responses, although it's, "Bug Off, Creep" or something like that. If anyone has a name, especially if they are around every time you are in a specific area, more than a few are significant in a way that is not readily apparent, usually an action(s) trigger them into action/interaction. I appreciate many of very sneaky challenging hidden situations I have discovered in POE II, almost like the developers were taunting us... to go deeper... think harder, observe better... Any thoughts?
  18. Yup, that is all it takes..., you can also use high Diplomacy and high Bluff... Imps are easily fooled...
  19. A great topic: I agree that the ship to ship cannons blazing away is great for the first to or three times. However, I find taking the time for boarding and dealing with intelligent, diverse and skilled crews is far more challenging, especially if your deck crew are up to speed... My strategy is to have the "core" team and mix and match from the, "in the wings specialist team" of specific individuals each optimized for specific tasks... and strengths. Monks, Chanters, Ciphers, Druids, etc., are absolutely as important as the Barbarians, Fighters, Paladins, etc., and each enrich and expand the experience. I had rotated all of my teams in quests/combat so that they (for the most part) generally eventually hit Lvl 20 together... The boarding scenario, especially the ship to ship bounties are the best way to get what you want and need, i.e., money items and experience. Rekke (can) arrive very early (if you know where to look) and he is a natural born killer fighter, just like Eder. Mirke and Konstantin arrive later, as does Ydwin and Vatnir, but eventually they catch up (if they are allowed to participate). Boarding and quickly overturning any ship is a snap having a deck crew at the high(est) levels and equipped with the best... I tried the all-tank/wizard approach... to me, very limited, just pound everything down, kinda works, sometime... I have discovered that there are a few of the non-main (5 person boarding team) side kicks are hyper-aggressive (Mirke, and Ydwin) in the boarding battles, surprisingly so. I expect everyone to do their job in supporting shipboard combat, and to do it well. Only a few just do the minimum... Also, an important opportunity is; one gets to test and evaluate the other, "non-main" character setups, check out all of their abilities, accuracy, spells, interaction, special skills, etc... Blasting a ship with cannon balls, it's great but you are missing out on a lot of "training" on how other complex character "builds" function and interact with each other and (especially) see any limitations they might have. just my two cents...
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