Jump to content

Search the Community

Showing results for tags 'basebuilding'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 10 results

  1. Dew Collectors too great of a "Hit Zone", Once built a directions dew collectors' area expands in both meaning if they are built up against a wall they will prevent construction on the other side, and do should be reduced to just the size required to build them and not prevent building in an area around it for proper collection. The only current way to counter this issue is to build in the open necessitating a great deal of space or to finish the base first requiring an alternate source of water until finished.
  2. -Adding a new way to transport base materials such as grass planks and weed stems long distance to reduce tedium involved with base building. The addition of a new perk or ant armour tier to increase capacity to 10 would help but my preference would be either some way for bugs (ants) to help or a sled that can be pushed by the player with a smaller capacity than the weed pallet but still larger than the current 8 max for the sake of not simply adding static gameplay changes (BURGL perk on = x better at thing) although I do like current perks too many could easily get sickening.
  3. Our Oak Tree Base. Will be opening up the game to visitors soon. Gamertag: Stonedprophet
  4. https://imgur.com/a/EtKUXd3 This link has images that show two instances where the Grass wall top crenellation does not properly cut/clip off at the top any longer when sandwiched between two floors, nor does it cut/clip off when sandwiched between stairs and floors. These are just blueprints, but left that way for clarity on seeing them. Even when built the top crenellations stay there and don't get clipped off. It's also difficult to see, but in the picture where the grass wall isn't clipped off with the stairs, the grass wall to the right does have the crenellations still there, and cl
  5. I feel like It would be nice if they would add a triangle clay or pebble foundation because there is a scaffolding one but not for the more reinforced floors? It would just help overall to make bases look nicer with some triangle ones
  6. So when I was building on top of the baseball I just finished the walls and floor and when I go through the door I lag like crazy and this wasn't happening before I built the walls. Was it because there was torches? Wall Torches were somewhat lagging my game before
  7. I don’t know if this has been mentioned but this would be great for those of us builders who like the structure of a build to look supported without having to scaffold all the way to the ground from an elevated build. Vertical Triangle Scaffold (triangular sides) would be nice to cap off a horizontal support made of boxed scaffold (normal scaffold with a border on bottom instead of just legs).
  8. So every time when I join my friend and we build a base together and add all the necessity's and if the people who aren't the host, all the objects go into one spot and you can't interact with them and were they use to be is gone although they are still there but invisible. It happens when we go away from the base.
  9. I saw a youtuber suggesting that we should be able to move stuff after building them and I am sure that it will be a feature in the future patches. So I am assuming that we will be able to actually move our storage chests from one place to another. It will be really cool if we can train ladybugs to be able to carry these chests and serve as a caravan that we can travel around and sleep with stuff that we need. This can also be a way to help us move items from camp to camp and be vigilant of what might ambush us on the way. Multiple lady bugs would be nice and the more we have the more bugs w
  10. I just think it would be a good feature to add because if you have a base not close to grass or weeds you have to make a blue million trips to build a base but if you made it so you could carry more grass and weed stems you could make bases faster and bigger, but make it so it requires a special new armor, or just add a wagon and tame ants to pull it???
×
×
  • Create New...