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Daedro

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About Daedro

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    L iTz DaMaGe I
  1. No you’re right, it doesn’t work anymore . I tried to change the difficulty the same way as before but I guess it got changed during the update.
  2. Then yes, this is an idea I would absolutely get behind! There’s so many things they could do with this!
  3. I personally have my canteens first (for easy selection/gathering drops) and then armour, weapons and then food. I would hate having my inventory sorted based on A-Z or what other people prefer. The customisable option could be difficult (unless we can lock in some sort of order during inventory management) but it’s the only way I can see this actually being something everyone could find useful/helpful.
  4. After saving the game in multiplayer, just head back to single player and load it up. I haven’t done it for a while so it may not be totally accurate. But it just requires playing around with save files for a few minutes
  5. There should be an official option but you can just start a multiplayer game and load up the save you want. By opening your single player game in multiplayer. it allows you to change the difficulty. You are also able to change from creative mode to survival by doing this. I have change my saves from mild to medium and taken my creative saves into survival using this method.
  6. For my first save I hit 20 days, then 118 for my second save and I'm at 31 days on my creative save before I broke it. 169 days in total
  7. I too think it expires a little too quickly. Even if it meant the introduction of salt (for preserving the raw food) so you could take them out of salt storage and cook/eat when needed.
  8. I can see room for this being in the same two-handed weapon class as the ant club (tier 3) or even adapted to a cattle prod-like tier 3 spear. I have seen mention of them trying to incorporate power into our bases etc so its definitely a viable option for advanced weapons in later updates. I imagine a weapon like this could warrant a maxed stun . I personally wouldn't like it to cook the meat of smaller creatures though as I prefer to make jerky. However, instead of having to find batteries in order to recharge it, I think they should just be a component to make it. Charging could be achieved through charge packs or something similar (using electricity from an available source to fill a crafted container), just so you are essentially still crafting a repair tool.
  9. I think that's what he's getting at. Not to see it as an actual building structure but landscaping the ground with the dirt foundation. It would be indestructible in the sense that it would act as part of the actual ground, just raising/levelling the land (with a separate animation), and not act as part of your base. Terrain manipulation would be an exciting prospect though, I just worry that it would cause more problems, like bugs getting stuck in terrain, than what it would solve. Would love to build a moat or something around a base though, hadn't thought of that.
  10. Before the update my game would lag when I was walking close to or through my build. It got progressively worse as I added in wall torches and decorated my base but I don't think its was anything specifically to do with the torches themselves and was just to do with how much stuff I had built. I haven't had any lag issues since the update at all outside of building. Since the update i built a huge village and still experienced no lag except from when placing new stuff (up to 10 second freeze). Again, this was purely down to the amount of stuff (walls, floors, torches and everything) that i had put down ( i knew i was pushing it) If your base isn't particularly big, then i'm not sure.
  11. I can't see many people crafting any type of potion/smoothie with a negative effect that will just require you to drink a health/regeneration potion, or use a bandage to recover health anyway. It sounds a little bit too much like skyrim (consuming feathers) for burn effects etc. I haven't used tons of smoothies but i'm pretty sure they have the same or similar effects anyway. The symbolism of doves also depends on culture. For example, in paganism, the dove is also seen as a symbol of sexuality and war. In a similiar sense, Crows have also been associated with Life, intelligence and luck. You have to be very careful to consider all meanings of the animal if the idea is to have symbolic animals to represent a specific emotion/ state of mind etc.
  12. Great suggestion. I love collectibles in games and completing lists like this. I'm all for kids learning about nature and I'm sure it could teach us all something about them, or their behaviours, that we didn't know.
  13. I find them more of a pest than a challenge to actually fight so I can't say that I've noticed the animation too much. (I tend to either kill them before they notice me or just ignore them ). But yes, I am all for additional combat behaviours to all animals, just like with the addition to spiders which makes them unpredictable or challenging in higher game modes. I like the idea of them being able to attack more frequently after a knockback but would like to see an increase in mite numbers too (within their current zones), so its more like you are being swarmed. (not harmful on their own but can be a problem as a group).
  14. I rarely use bows for combat but instant bug recovery is part of the reason for this. The other is that I just prefer to go in to risk a head-on attack. All bugs should recover health slowly regardless of your distance from them (even if it was set at a rate that would fill a full health bar in 5 - 10 minutes, it would give time for people to get back to a fight). I don't really think there's necessary an issue with the combat as it currently is. There is an advantage and disadvantage to both. Either you choose ranged to stay at a safe distance and not risk death but it comes at the disadvantage of being a slower method. The opposite is true for melee, (fast/risky). You just never encounter the bug recovery issue as a problem during melee. I would just like the option to use whichever combat method is best suited without the frustration of having to worry about 'is this going to be a waste of time' when pulling out the bow. Even if the ladybugs flew a short distance away during combat, it would be fun to hunt them. You just couldn't implement any type of bug combat reactions, such as fleeing when weak (jumping/running,flying), before a patch on recovery times.
  15. I do also like your son's idea. Currently, repairing tier 2 is done so infrequently (because of their prolonged usage over tier 1) that I think there is room for repairs to not fully repair. (10% reduction every time) or even 20% - 25% like you have said. The problem with no respawning mints for example (and having this effect) will mean you will eventually be unable to remake a mint hammer (if all 4 players in game had one) once you had exhausted all of your available repairs. I also vote no to mint respawns (would be more realistic to just have another container or a few scattered mints by the shed) but the problem would still be the same unless the rule for tier 3 was different.
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