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  1. Platform: Steam Multiplayer: 2/3/4 players Description of issue: Since we started installing ziplines, we've been getting the following issues: 1. When using ziplines, non-host players' heads turn into carabiner hooks. 2. After using ziplines, non-host players end up seizing (they see other players perpetually umping, too). When they swim and go under, they are unable to resurface and die by drowning. After being revived, they no longer seize up until they use the ziplines again. 3. After exiting the game, and loading it, th
  2. Hi, I'm running the new update through Xbox game pass . The console locks up when constructing Base components . e.g Walls or Floors . happens in Creative and Game mode The system will eventually kick me out returning to the Xbox home screen other crafting items work fine
  3. Greetings all! First off, I just want to say to the Dev Team, I love this game. I know there are a lot of issues many are having, but the core building gameplay and survival mechanics are really re-playable for me. That being said, with this latest patch, like many others, I've had a few issues. Really, the first I've encountered throughout the my entire play experience since launch. The first issue, and really its made the game unplayable at the moment, is I can no longer save any instance of the game. When going to save it says "CANNOT SAVE: MAX SAVE SLOTS ESED" which I'm guessing
  4. Occasionally while playing the game (in multiplayer as the client, not host, in my case), upon exiting the inventory, craft menu, map, etc. I will recieve a graphics driver crash error that will either crash the game or, in some cases, my entire PC and require a restart. I can't exactly get screenshots of the crash, nor can it reliably be recreated per se, but it happens roughly every 1 in 3 times I exit the menu. (This has happened one time upon launching the game, but not again) The host and I updating our graphics drivers, as the error suggested, did nothing to fix the issue. Has anyone els
  5. Don't know if another topic has been made for this, but whenever I am playing with my friend in his world. Anytime we or myself place items such as workbenches, torches, chests, decor, etc, on either floors or walls, If I leave the area and come back, they all reappear under ground for me. On my friends screen since he is the host he does not have these issues. The good thing is that I can still access the chests from the original areas, but it makes it hard because they affect my movement when they are phased into the ground. Whenever we reset the game is a simple fix, but the moment i leave
  6. Anyone have an active Discord I could join and play during US daytime hours? Please respond. Also, my gaming info is on my profile. Add me up.
  7. My friend and I played on Mild in multiplayer mode with myself as host. After taking a break from the game, we tried loading it back up but it keeps trying to force the difficulty to Medium and does not allow it to be changed. (Xbox)
  8. I know multiplayer options/preferences are still work in progress, but it there currently a way to prevent random players joining your game? Had this happen a few times now with some negative outcomes; from destroying bases to stealing items and logging out. As they keep the items on them until they re-login, I wonder if there's a way you can reclaim their backpack as these players will not be returning to my world? Blocking players doesn't prevent this as (on Xbox) they just need to Follow you, don't have to be friends, to join your game.
  9. List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug respawn upon sleeping would be good to resolve this? Insects Teleporting through Walls (Note: I have not noticed this since the Larvae spawning on base fix, but I suspect it is still an issue just now less frequent) Spiders and the Lab - Frequent for spiders to get stuck in the entrance
  10. So when I first launched the game and input my email (PC), out of habit, I input my Gmail account. After 3 attempts at the password (Which happens because I use a few different passwords) I have been locked out! There's no way to input a new email. I get to the "Let's get you signed in" and my only option is to click sign in where it advises me to account.live.com. Even when I go to that website and enter my actual live email everything is fine. I can see my Xbox live and my entire profile with no problems. I have also tried Uninstalling / Reinstalling Any help would be appreciated!
  11. Platform: PC, Game Pass for PC Game Type: Multiplayer, non-host Description: after being defeated and respawning, the backpack appears in a place different from where I was defeated, and contains items that I did not have in inventory previously. Unsure, but seems to also be from a place that is also spawning too much dew drops? A lot of dew drops appeared, rendering large down to small in a weird manner. This only has happened when playing multiplayer, and not as the host, while on PC. The host of the game is on Xbox One X. Result: Backpack appears in world, but with items
  12. Anyone now if I can host a new game after already having a saved hosted game, without losing the progress of the previous one?
  13. When loading my latest multiplayer load with a difficulty level of Mild it will only allow Medium difficulty when I try to change it it will not allow it.
  14. ok so somethimes when im playing on my save with my freind he would lag out and he would leave no backpack and comeback at spawn with no stuff, onetime we both lagged out and i lost my ant club which i threw and he lost his whole inventory this also permanently deleted his rotten ant club
  15. Hey guys, Really liking the game so far. Love the atmosphere and sense of scale. Very well executed. Seeing how awesome this game could be when it's done (probably will be the coolest atmosphere of any game since Bioshock 1 for me personally) almost made me sad to play it before it's complete but honestly the multiplayer aspect is just what we needed for the pandemic so thank you. I'm sure you're working hard on fixes and I appreciate that. Not sure of the best method to submit feedback so I'm posting here. I want to echo what others have said about the in-game feedback inter
  16. I've read every forum and workaround for getting multiplayer to work, but regardless of what I do I can't join lobbies or even host one. Every other multiplayer game I own works as intended so I know it can't be an internet issue. Just to preface, I have purchased the game on pc, both through Steam and the Microsoft store to be safe. I've tried: Turning off my firewall entirely, turning off my anti-virus entirely, opening all ports, using a vpn, fresh installing the game multiple times, restarting my pc, spamming host/join game and trying all of the aforementioned methods through 2
  17. I would like to see the possibility, that everyone in a multiplayer game can save the game. For example, Journey to the Savage Planet did exactly that. Everyone could save the multiplayer game at any given time. That way if the coop partner wants to flesh out the base a little bit he can do that. Next time the coop partner can host the game and I save the current game for myself. Currently all participants have no interest in playing with the host, since all the progression is only on the host side.
  18. I managed to play Grounded a couple of times, but then went to play yesterday and got the error message: "You must log in to an Xbox Live Account to play Grounded". I'm on PC, and hitting ok just sees the 'Logging in..' message, before it simply returns to the original error message. I tried everything, logging in and out of msoft account in the app, in my browser, uninstalling, reinstalling etc... but was confounded, as my partner can play just fine. Then I realised, I'd updated to Bitdefender 2020 yesterday - so had my partner update hers, and now she can't play either. So - conclusion
  19. I created a discord for people to meet and play grounded together https://discord.gg/6eytQG . feel free to join !
  20. The in game timer has frozen in place on my save. Nothing I can think of that caused it. Simply building my base and noticed the sun wasn't moving so checked the bed multiple times. Restarted, and checked previous saves but nothing. I have spent a lot of time on the save and I really don't want to restart it all. Please find a workaround or patch asap. Thanks.
  21. Issue: If you try sign in via F1 or the Multiplayer menus, XBox live will confirm your sign-in, then once you press "Let's Play" returns you to the main screen as Offline User. Will re-prompt for sign in every time you attempt to enter the multiplayer menu. Troubleshooting: Drivers, updating xBox app, Win updates, Disabling/adding exceptions to firewall, disabling Defender (only AV) etc. Resolution: Do not run app as Administrator. Running Grounded as Admin will make XBox sign-in non-persistent (will not remember sign-in status)
  22. Hello for Multiplayer the game wants Xboxlive or Microsoft connection. While connecting to this Platform the game crashed. Now after each start its keeps crashing while logging in.
  23. Hello, fellow Obsidianites! I'd really like to know everyone's thoughts on how multiplayer functions are seemingly being implemented into every game nowadays. Now I will be frank, I'm not a fan of multiplayer in my games, which also doubles as irony because one of my favorite games at the moment is 'Overwatch.' However, what separates Overwatch for me from other games is multiplayer is ALL that Overwatch is in a gameplay and sometimes story sense. Blizzard spit-shined that game's gameplay until it was sparkling. There's no single player and all of the modes multiplayer based; when Blizzard
  24. Hello everyone! I've tried to pass question about multiplayer / co-op / pvp on Twitch streams / Twitter / Forum while crowdfunding was a thing (not counting slacker baker), but every time my question was ignored. For me it's clearly that Obsidian don't want to do this, and that's a pity! Baldur's Gate 1-2, Icewind Dale 1-2, Neverwinter Nights 1-2 - they had Co-op / MP Those are cult games for me, nostalgia and, maybe, the reason why I play PoE. I recall Storm of Zehir with pvp arena, clunky, but you could try out builds and duel with your buddies, and that was awesome. We will h
  25. Hello, Will Project Eternity feature any online multiplayer capabilities such as Baldur's Gate and other Infinity- and Aurora Engine games did? Cheers, Ghamarro
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