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I need to address a problem come up repeatedly on the forum and it needs to be fixed ASAP. Whenever you try to play multiplayer it requests you sign in. Well it automatically has an email you signed up with and when you click on the little arrow to change it, it takes you back to the main menu instead. The problem is that it usually signs in automatically and I can't remember the password I've used for it. I have a different email that I want to use which has most of my other games linked to it. I bought this game specifically to play multiplayer and I've been unable to play for almost a year. The problem with xbox live microsoft password recovery is that it's a lengthy process that asks you irrelevant questions and needs to be "reviewed". It's been over 6 months and multiple submissions and I have still not received any response. Please devs, FIX THIS ASAP, we PAID FOR YOUR GAME and now there are some of us who can't fully enjoy the full experience. We need to be allowed to change the email without it automatically just taking us back to the main menu or at least lets us sign in with alternate emails.
Suettet posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)I was wondering if it could be possible to implement tweak on the current weapon set system, allowing to use same weapon in multiple weapon sets. Like for the tank of my group i would like to have the awesome shield in both of his weapon sets, and based on the enemy, switch the main weapon.
I don't know if anybody has been following the news in Egypt recently. I know we had a 'Syria' thread, but couldn't really find anything about Egypt. Egypt opposition leaders face 'incitement' probe '...and so it begins' I suppose few people are truly surprised. The old dictator is gone and a new dictator starts consolidating power by persecuting the opposition leaders and removing them. Question is, are islamist dictators an improvement over secular dictators? I would put my bets on 'Not'. Will Egypt become the next Iran? I suppose the only thing preventing them from joining forces is the insurmountable barrier of their differences (Shiite/Sunni).
My question is simple: how strongly are developers morally bound to respect some aspects of the stretch goals? I'm talking about game design propositions like adding in X number of classes or races, etc, and not about purely technical things like translations. Is Obsidian limited to what's has been put forward for the stretch goals that are finally reached? I guess not. But can they, during the development of the game, remove a class that was set to be part of a stretch goal, despite some backers likely to have backed the project based on those expectations? Can they reduce the number of companions, or double it? If the team ends up incredibly inspired with the companions and includes 20 of them (BG1 was close to that, if I recall), would it be, in a way, false advertising to have prompted people to give money to get to 9 companions, whereas those numbers in the final game would mean nothing? In a way, I want the team to make the best decisions for the game, and I think that if a character sucks, it should be removed from the game, even if it means having less companions that what was announced. In the same way, if Obsidian finds the Barbarian class to be pretty silly in the end, I think they should be free to remove it from the game, or replace it with a more original one. If they create more recruitable characters than originally planned and if they are all really interesting, why not remove the Hall of Adventurers (which is a terrible idea in my opinion)? Anyway, just a thought.