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  1. Hi, I'm running the new update through Xbox game pass . The console locks up when constructing Base components . e.g Walls or Floors . happens in Creative and Game mode The system will eventually kick me out returning to the Xbox home screen other crafting items work fine
  2. Hi all, I've tried the two vendors listed on the wiki (Dunnage & Fort D) but they have very limited quantity. Is there another way to get a decent amount of sugar? Thanks in advance!
  3. I was thinking of talking about this in my previous post but I think it deserves its own post, there is something that bothers me and that is that many recipes, especially armor do not agree 100% with the materials that are required and those that are visible, or simply in number , this is just my opinion and may seem exaggerated by some let's get started Aphid slippers: here the problem is the quantity, 10 of mite fuzz seems exaggerated to fill a pair of shoes ... Acorn armor: In this case it is only the helmet / mask, which requires 1 Acorn Shell 5 Mite Fuzz 3 Woven Fiber howev
  4. The resources required to repair the Pebblet Axe seems far too expensive compared to the cost of crafting a new one. The materials required to craft a new one are nearly everywhere while "Quartzite" seems to be far more rare. PS: This is predicated on the idea that I'm not missing some obvious benefit of keeping the same axe rather than just building a new one.
  5. When viewing a structure that you are missing components for, but you do have the components to make, it would be helpful if there was a (hold) button prompt to craft the missing components instead of having to go into a menu to do so. Please see below screenshot for example. https://imgur.com/Z9gUqKj
  6. There doesn't appear to be anywhere, that I can tell, that indicates how much a Plank Pallet is able to hold. This is the case for viewing the description of the Pallet in the crafting menu, and when viewing the pallet after it's already been built. This information might be handy to have for players in case they want to carefully plan how many they will need/want. https://imgur.com/VNnLsJh
  7. It would be super helpful if you could flag an item/tool/ETC to alert you when you have gathered all the parts to craft it. That way you wouldn't have to repeatedly check your inventory to see if you've got enough of something to craft it. I imagine you could either have all the needed parts on screen, or a less intrusive system where it just pops up when all the parts have been gathered. Loving the game! Keep up the awesome work! Thank you!
  8. Who else is sick of sleeping on the ground under a leaf? How about a rut sack in one of the future updates. So when after sleep, instead of loosing about 50% each bar, it decreses to 30%. Restore 15% HP just for not being on the ground. It could me made with the following: 8 flowers, 7 woven fiber, 5 gnat fuzz 2 clover Flowers for the body, with woven fiber keeping it together. Then the gnat fuzz and clover to make up the pillow.
  9. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  10. Hello guys, These past few weeks I worked on a Crafting Guide for Grounded. It is a work in progress as information is limited, but I think it can help all of us as new players. Other things I am working on and may be of interest: Game Review (will be ready after 25 hours of gameplay) Grounded Gallery (will be adding new things as Obsidian publish) And if you want to take a look at the future projects, here is the link. Have fun #tinies!
  11. I often can't craft altough I have the sufficient ingredients. Wanted to post a picture here but I cant... 'cus I have to put a.. URL? Hope this is a known issue. thank!
  12. Hi! Would anybody be interested in trying out some of the Deafire recepies for food in real life and post the "real" recipe (maybe with a photo)? Since I have to cook every day and sometimes really struggle to come up with new ideas (that are not too fancy) I thought Deadfire's stuff like "Mariner's Porridge", "Crusted Swordfish" etc. might be fun to try. I don't want to be too finicky. For example it will be really hard to get real Swordfish and other stuff you don't want to buy - like Wale Meat and so on. And of course kith meat is off the table (pun intended). I think the f
  13. Due to Fampyrs and their gaze, I was crafting Captain's Banquet when I noticed that upon crafting 5x Captain's Banquets they didn't appear in my inventory. Luckily I had enough materials for three more which did appear in my inventory. Seeing this I reloaded a save and crafted 5x Captain's Banquets again with the same result (not appearing). In an attempt to bypass this apparent bug I reloaded the save and crafted 1x Captain's Banquet, which did appear. Crafting the remaining four resulted in normal behaviour. Has anyone else experienced a similar crafting bug?
  14. Giant air quotes there. New bug introduced into 1.1.0.0034 beta release. Game doesn't prevent you from going all the way to 100 when crafting something, even if you don't have the resources to do so. It even gives you a message that you've successfully crafted them, however, the game doesn't actually add the items to your inventory nor use any resources. So it's not game breaking, just a minor annoyance.
  15. Do you ever feel like you really wanted to craft more equipment but you just did not have the gems to do it? Those Blue Diamonds and Beljuril and King's Tears really are in short supply. And while you could use the console to give yourself more, you just don't feel right about it. You want the game to give it to you instead. So here is what you should do. Purchase a magic pouch. Place all of your crafting gems in the magic pouch. Give the pouch of gems to Shandra just before you have her open the way to Ammon Jerro's Haven. When you check Ammon Jerro's gear in Act !!! you will find a surpr
  16. One of the aspects of NWN2 that I really enjoy is the crafting. I have installed "The Complete Craftsman" mod and spend a fair amount of time modifying my (and my team-mates) possessions. I would have liked to have used a special class to enhance this aspect of the game. I was wondering if one of those hobbyist developers out their could make a file that I could stick in my override folder to create an Artisan class (assuming that it would be fairly simple for them to do). These are the parameters I thought looked about right: Artisan 4HP, 6SP, Low BAB, High Will Saves REQ Brd, Clr, D
  17. Update by Tim Cain, Senior Programmer and Designer I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game now, along with their abilities and spells up to level 5. This should give us a good basis to test encounters in the game's early maps. So I have turned my attention to some of the non-combat skills, including crafting. Crafting Basics Crafting is the skill that you use to make equippable items like armor and weapons, and consumable items like potions and food. To begin crafting, you must find
  18. Descriptions do not appear for ingredients in the crafting section. Rather, text from the previous read book or other text outside of crafting is shown instead.
  19. First off, just to make it clear: I love P:E. It's a fantastic game. It's the cRPG I've had the most fun with since the Golden Age, no question, and stands proudly among the games that inspired it. 10/10 GOTY and all that commotion. There are three mechanical systems in it however that I thought were weak enough to detract from the experience, and I hope Obsidian addresses these in the expansion and sequels: crafting, the stronghold, and stealth. Stealth needs a complete overhaul in my opinion. It is way overpowered. Being able to sneak with even 0 points in it means you always get the drop
  20. Description: Under the "Food" menu in Crafting, right-clicking on an ingredient AFTER right-clicking on any other item will show the latter's item description and a missing graphic. Steps to Reproduce the Issue: 1. Open Stash, inventory, spell-list, etc. and right-click to show an item description (in my case, I right-clicked on a Tanglefoot Scroll). Close out of the item description window. 2. Open the Crafting menu and choose any food recipe. 3. Right-click on one of the ingredients for the recipe. 4. Notice the item description (for Tanglefoot Scroll) listed is for the item
  21. Hi All! Question regarding Enchanting. If I have a Fine pistol (2 anvil 'cost') and want to upgrade it to exceptional (3 anvils), is the anvil cost accumulative, or does it straight override the lower enchantment. I ask because I would like to upgrade Forgiveness, but if taking Kith Slayer prevents me from also taking Exceptional / Superb, then I've got to think about which I'm going to take. Cheers
  22. So, the game sort of fizzled out for me, sometime during act 2. Oh, I am certain I'll pick it up again, but right now, I am on a break. There's a number of details in the game, that are disappointing. Most of them can be overlooked or ignored, e.g. the horrible load-times, the boring run-your-own-castle simulation and the fact that you can't buff up before a fight. But, there are two things that are really preventing me from enjoying the game the way I enjoyed and still enjoy BG and BG2. And that is crafting and companions. So why don't I like crafting and why not just ignore i
  23. Have you tried crafting yet? What do you think about it and enchanting? I think crafting and enchanting shouldnt be done by your adventurers. Food and SOME potions and scrolls are fine since you have wizards, druids, chanters, priests and such but I think some recepies should maybe be tied to the survivalist and lore abilities (make a party-wide check to see what the highest ability score is). I honestly think towns should have an "Enchanter" merchant though. It could be the person selling you the potions and ingredients in the village for example.Sure you have wizards, druids, chanter
  24. This is a bit of musing on crafting, but I just thought of some interesting things lately. I've been playing a lot of Minecraft lately, with basically a magical-stuff mod, and you have to research to discover specific recipes, and you craft things with a combination of traditional crafting (assembling physical items according to a recipe) AND magical crafting (almost alchemy; you break things down into fundamental components, called "essentia," and you reassemble these essentia into altogether different materials/objects). Most of the time, it doesn't really have anything to do with physical c
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