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Showing results for tags 'Treasure'.
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I read on the last post that there had been demands for an expansion of the Stash. I had a thought and wanted to share it. A limited sideboard is one of the hallmarks of the game, and important for balance purposes. My proposal is: Each party gets its own Sideboard (renamed from 'Stash' to 'Sideboard.' Those sideboards are unique to that party and that campaign. A new tab, "Trove," is created, and at any point between adventures, players may move a card (like the Robe of Runes, or Amulet of Mighty Fists) from their party sideboard to the Trove. Trove becomes the mechanic for trading ca
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Hey Guys, This may have already been asked but after searching around a bit I wasn't able to find a definite answer. I know that opening chests unlocks cards to be found in the wild, but on the chest purchase screen, there is the text "The chances your characters will find great boons during a scenario increases with every treasure chest card you own." Does this mean that the drop rate for better boons is increased by having unopened chests? I currently have 5 chests that I bought as a bundle and after one game it certainly seems like I'm seeing different cards. If I open my ches
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So, the game sort of fizzled out for me, sometime during act 2. Oh, I am certain I'll pick it up again, but right now, I am on a break. There's a number of details in the game, that are disappointing. Most of them can be overlooked or ignored, e.g. the horrible load-times, the boring run-your-own-castle simulation and the fact that you can't buff up before a fight. But, there are two things that are really preventing me from enjoying the game the way I enjoyed and still enjoy BG and BG2. And that is crafting and companions. So why don't I like crafting and why not just ignore i
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An adventurers best friend! ~ Maybe not, but still making this thread out of curiosity. Not the "?" in the "shovel" tag. Like always, this thread is simply material and my own "philosophical" thoughts on "Could this work in P:E?". Could it work in the IE games? Do we dig for treasures? Would you require shovels? Is this taking it too far? Gold, Treasure, a pitfall which takes you to a dungeon (You dig through some roof and fall down). On Mortality Mode: Dig a Grave for your fallen companion, although that might take it a bit far. Easy to implement? Yes. It's a button in some form of UI
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So what would you folks like to encounter when you stumble upon a ruined city out in the wilderness? One of my favorite troupes has to be the Death-cult residing in ancient ruins preforming horrible rituals for their fiendish deities. Players can choose to charge in with spell and sword ready or kill of a few guards and sneak in wearing their robes. They better not waste time though, or the horrible ritual to summon [insert elder God here] the Eater of Worlds! I'm really thinking somewhere between Col. Kurtz and Temple of Doom here. Another possible fun encounter would be a Necropolis