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Found 12 results

  1. So, not sure if I blabbered to the forums yet, but a while back, I started working on a big idea that then got small and then turned into a different project entirely. Years later, the thing is finally out. World, I give to thee Army of Tentacles. Now on Steam for monetary value. It's not a Cthulhu dating simulator. But it is an H.P. Lovecraft-based RPG-Adventure hybrid set in a visual novel format (hence the dating sim subtitle). Take a look, I know it won't be everyone's cup of tea, but we're all pretty proud of the product we made. We just put the Mac version up, and are worki
  2. First I'd like to thank all devs and backers for bringing this wonderful game to us, It's great! But so far, the only thing that keeps me from enjoying it fully is the stronghold turn-based tax system. I understand that it was implemented to restrict money farming by resting, but I really hope it gets reverted to fixed timescale someday. If someone wants to rest 21 times to collect ~1000 gold, for the love of Berath LET HIM. I want to be able to calculate if I can afford hirelings instead of hoping that the tax comes before payday... Adventures are also the same proble, I'd like to know for h
  3. So, the game sort of fizzled out for me, sometime during act 2. Oh, I am certain I'll pick it up again, but right now, I am on a break. There's a number of details in the game, that are disappointing. Most of them can be overlooked or ignored, e.g. the horrible load-times, the boring run-your-own-castle simulation and the fact that you can't buff up before a fight. But, there are two things that are really preventing me from enjoying the game the way I enjoyed and still enjoy BG and BG2. And that is crafting and companions. So why don't I like crafting and why not just ignore i
  4. Does the adventuring action work properly in the player stronghold? Yesterday I received that option and since I had some minor exploring to do before the next big step in the storyline I removed Kana from my party and sent him adventuring. The whole mission supposed to last 9 turns but it dragged on for weeks. Literary for weeks!!! I built all the major walls of the player stronghold during that time. In the end I just went to my quarters and slept and slept and slept to see if Kana's mission will ever end. It did not. I had to reload and replay two entire maps because of it. And possibly I w
  5. I'v read a bit about it already, but I seem to be the only one with this problem? When I send someone on an adventure, the character just magically gets ordered back without me doing anything. So I was not able to finish a single adventure yet. There is stil a number as if someone is out on an aventure, but that's not the case. Edit:
  6. Let's make a comprehensive list of everything in the game so far that has been Backer Made. Obviously, this will be filled in over time, but for now, I think we can get started with a few of the Backer Portraits and the Celestial Sapling. The rules are simple. We post images and/or name of people, places, and things such as: LARS WESTERGREN UNKNOWN CELESTIAL SAPLING ---- UNKNOWN UNKNOWN And then we fill it in as needed.
  7. https://www.humblebundle.com/doublefine Everyone needs to vote for Mega Ninja Troopers. Especially if you live in the Bay Area. Don't even bother paying for more Pen Ward's games. Great writer, but that's what he should stick with.
  8. Hey, you! Yes you! The guy/girl reading this thread! Do you own a PC/Mac/Linux Thing? Do you like RPGs? Do you like H.P. Loveraft? Horror genre? Adventure games? Well, it just so happens that my team and I have been making an RPG-Adventure game over the past year or so, and we've been in beta testing for about... a while. We're just now waiting on all our VO to get in. When you are not paying anyone, people tend to take their time. It's not a Cthulhu Dating Sim. Don't listen to those that say it is. Anyhow. The good news is that the gameplay is 99%. All of the functions and mechani
  9. An adventurers best friend! ~ Maybe not, but still making this thread out of curiosity. Not the "?" in the "shovel" tag. Like always, this thread is simply material and my own "philosophical" thoughts on "Could this work in P:E?". Could it work in the IE games? Do we dig for treasures? Would you require shovels? Is this taking it too far? Gold, Treasure, a pitfall which takes you to a dungeon (You dig through some roof and fall down). On Mortality Mode: Dig a Grave for your fallen companion, although that might take it a bit far. Easy to implement? Yes. It's a button in some form of UI
  10. So what would you folks like to encounter when you stumble upon a ruined city out in the wilderness? One of my favorite troupes has to be the Death-cult residing in ancient ruins preforming horrible rituals for their fiendish deities. Players can choose to charge in with spell and sword ready or kill of a few guards and sneak in wearing their robes. They better not waste time though, or the horrible ritual to summon [insert elder God here] the Eater of Worlds! I'm really thinking somewhere between Col. Kurtz and Temple of Doom here. Another possible fun encounter would be a Necropolis
  11. I'm quite partial to the Baldur's Gate 1 style: it gave me the feeling of a massive world (contrary to the continuous maps like Skyrim, which scaled down world aspect feel wrong to me), and the feeling of freedom, and the discovery aspect. Oh and I love roaming in the countryside, I hope they'll put in a lot of non-city areas to explore.
  12. Hey guys! I've been DMing 3.5 Edition D&D, Eberron Campaign Setting, for the last couple of years. I have recently acquired the Traveller (Mongoose Edition) Rulebook, but am having trouble coming up with many adventures for it. Does anyone have any adventure creation advice?
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