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About Ovocean

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    Coding the future of open gaming platforms: lutris.net
  1. No, they have to be there when we (visually) look for them but don't have to stand out and distract.
  2. All a shirt is supposed to do is provide protection against low temperature. It only needs to be a black plastic bag with holes. Yet you probably like to wear shirts that have a particular look. At least most people do. ^^ PS: Selection circles are also used to indicate which characters are currently selected and their faction.
  3. I wasn't imagining something as extreme (skeuomorphic) as this, though I don't see why it wouldn't work as long as the form and color is recognizable at a glance. But maybe you're right in that I'm maybe going too far and what I really want is just something that doesn't look as boring and plastic as a 1 pixel circle.
  4. Thanks for the tip but I knew about this and it's not what I want. I like to have the visual feedback of the selection circle, I just want it to look more integrated into the world.
  5. The selection circles have never been a part of what I like in the IE games. I like UI indicators subtle and merging with the game's environment if possible. And I like details and hand-made looking things. The flashy green basic circles of BG and co. obviously don't cut it for me as they are neither subtle nor detailed. Hopefully there are enough people like me out there to make the PoE team go out of their way to grant us with a discreet and beautiful selection circle.
  6. I don't like cities. I wish we'd end at 3.4M so that all this extra money is put into making more non-city environments. :D Sadly for all druids here, it's a no brainer that we'll reach 3.5M. Wasteland 2 got 500k in its last 3 days and it ended at 3M.
  7. I think I read Feargus or Adam saying they were aiming around 50 minutes of music.
  8. Completely agree.I would add, since Justin is a sound designer, I would expect some unusual sounds and instruments, which would give more character to the music. Using some real instruments is also a must! Anyway, have a good time composing Justin!
  9. I hate the bland-modern-flat-color UI style like in NWN. I'm ok with floating stuff as long as it's hand-painted and merges in well with the game's atmosphere. Though I prefer a solid one-piece frame (BG) or bar (Fallout/PS:T) I prefer no minimap, can be an option for those who like. Edit: Thinking more about it, our characters have a larger view field than we have from our top-down view on the screen so a minimap allows to see as far as our chars do. Go for the minimap! PS: You could change the thread's title to something more descriptive.
  10. Good observation here! I'm a big believer of having music ebb and flow, and more importantly, that it be interesting and emotionally engaging to listen to. When music is all big all the time, you tend to get tired of listening to it after extended periods. That's what we in audio call "listener fatigue", and I'm pretty sensitive to that. Justin, I like to read this and I would like to know how much you apply this to battle music. Because in 99% of the games, it's this dissonant, screaming, ear tearing pile of bombastic crashy sound, I can't stand that for more than 30s and I often have
  11. More emotions, more originality, more little details. This is what makes a game not only great but memorable. Hopefully Obsidian folks know this, because players don't.
  12. Don't know if you can do symbolic links in Windoz but in Linux you'll be able to replace your saves folder with a link to a cloud synced folder.
  13. Yes please, please! Bring back the magic of BG's, IWD's narrations! My imagination creates so much richer and unique and emotional imagery than any cinematic cutscene can come up with! Let me use it! http://www.youtube.com/watch?v=NGS2TMZT-Qg
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