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Karranthain

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Karranthain last won the day on April 14 2013

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About Karranthain

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    Huscarl of the Obsidian Order

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  1. Eric, should we send the tickets through the backer portal support option (it's fairly specific: Please note: This service is only intended for customer support issues relating to your pledges, purchases, and fulfillment)? Hope we can help you get to the bottom of this as Durance's one of the most interesting companions.
  2. If this is a bug I'd like to get it fixed ASAP. We haven't seen anything like it internally. I'll explain what should be happening. If it isn't happening for you, let me know what you are seeing, and also, if you could, it'd be very helpful for you to file a support ticket and submit a savegame to our QA team if you've got one. Thanks. And bear with me here... the dialogue is kind of a rat's nest, structurally. The way it should play out is, you talk to Durance and he says one of four things (they cycle): [spoilers] "Thought I felt your eyes on me. Now come the words." "And what must yo
  3. After resting, I've received a vision and the quest prompts me to discuss it with Durance - but the option isn't available in the dialogue tree. Is there any way to fix this, other than loading?
  4. I've added background from Aloth's portrait to this image in an effort to make it a bit more in PE's style: Could any Photoshop wizards try to remove the hand and the staff as well as those white specks from it, please? I've tried for a while, but the results were far from satisfactory. Would be much appreciated.
  5. How big is the game download anyway? I've redeemed the key on GOG.
  6. It'll change looting since each difficulty level adds more enemies to the encounters.
  7. The game's out in two days and I'm still torn on this issue. Admittedly, I've played IE games heavily, which points to a Hard difficulty, but I'm tempted to see how the encounters differ on Normal and plunge into harder difficulties in later playthroughs.
  8. I reckon you'll probably do fine with such low Constitution, but equally low Might would definitely severely reduce your character's effectiveness. That said, since it's a party based game, I believe you could pull through. Might not be pretty, but if it fits your roleplaying concept, have at them!
  9. Yeah, I know. That's why I picked Arms Bearer in conjunction with Quick Switch - to fire one shot, switch to a second pistol, fire another one and finally switch to a Greatsword and go to town. Ah, fair enough. In my defence you did say "greatsword and dual pistols" and I know people have wanted to do that before. I would definitely try to fit Intense Flames in there somehow, to synergize with Remember Rakhan Fields, but I cannot for the life of me think of what Talent you should drop for it. If you really want two pistols and fire both before engaging with your Two-Handed Sword,
  10. Yeah, I know. That's why I picked Arms Bearer in conjunction with Quick Switch - to fire one shot, switch to a second pistol, fire another one and finally switch to a Greatsword and go to town. Shame about the Flames of Devotion - hopefully it'll remain viable.
  11. Revised Bleak Walker Pistoleer build: Bleak Walker Pistoleer Human, Aedyr, Paladin Armed with a greatsword and dual pistols. The basic idea is to have a frontline character who can support the group but also deal respectable damage. Unload both pistols at the start of combat and then switch to a Greatsword. Reload after combat. Might - 18 Constitution - 10 Dexterity- 8 Perception - 8 Intellect - 16 Resolve - 18 Talents: Weapon Focus Soldier Two-Handed Style Bloody Slaughter Remember Rakhan Field And for the pistols: Quick Switch Arms Bearer Pistols are a personal preference, th
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