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Found 3 results

  1. I have a 49 inch "super ultra wide" monitor which runs at 3840x1080 resolution (Samsung CHG90). This resolution is supported in-game and the game looks absolutely amazing for anything which is rendered in real-time - but there is a problem with cutscenes / pre-rendered videos as the width of the video stretches to fit the resolution, while the height of the video remains the same. This drastically changes the aspect ratio of the video, breaking any immersion held in the moment and lessening the overall experience as a whole since any cool details put into the scene are just obliterated. Most modern games solve for this situation by a) picking the best pre-rendered video based on the screen height, b) scaling that video (while maintaining aspect ratio) to fit the height of the screen, and c) pillarboxing (the vertical equivalent of letterboxing) any additional width using black bars. This solves the problem described above without requiring every resolution to be rendered as a one-off. Please add pillarboxed videos as a default, or at least allow this to be selected within the game settings menu. Thank you!
  2. I'm going to buy the game either way, but I'd like to know in advance which it is so I don't get my hopes up. When you interact and talk with NPCs in PE, will it be more like NWN2/Dragon Age/Mass Effect, with zoomed-in cutscenes? Or will it be more like the Infinity Engine games and NWN1, where you stay at the same view level and just have dialogue boxes pop up? I'm assuming the latter since it's probably a whole lot cheaper. On a related note, to what extent will there be voiceovers? Full voiceovers are probably out too, like cutscenes, right? So like the Infinity Engine games, we'll have what, the first line voiceovered, and the rest of the dialogue just in mute text? Will companions have catchphrases like Minsc or will they be fully mute?
  3. Am I the only person missing narrated sequences such as these? http://www.youtube.com/watch?v=J6hPHtzrfCQ They were used to emulate the Pen and Paper experience, with the narrator substituting the Gamemaster. The aim was to let our imagination work, and I must say it worked rather brilliantly. This technique was used very effectively by Obsidian in MotB (much better VA certainly enhanced the feeling) : http://www.youtube.com/watch?v=-huTFB57yEc Most importantly, such method is fairly cheap and quick. Hence why it was used in the older titles, but I believe it's a viable artistic choice. On that note, bring back Rodger Bumpass back!
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