Jump to content

Ovocean

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Ovocean

  1. No, they have to be there when we (visually) look for them but don't have to stand out and distract.
  2. All a shirt is supposed to do is provide protection against low temperature. It only needs to be a black plastic bag with holes. Yet you probably like to wear shirts that have a particular look. At least most people do. ^^ PS: Selection circles are also used to indicate which characters are currently selected and their faction.
  3. I wasn't imagining something as extreme (skeuomorphic) as this, though I don't see why it wouldn't work as long as the form and color is recognizable at a glance. But maybe you're right in that I'm maybe going too far and what I really want is just something that doesn't look as boring and plastic as a 1 pixel circle.
  4. Thanks for the tip but I knew about this and it's not what I want. I like to have the visual feedback of the selection circle, I just want it to look more integrated into the world.
  5. The selection circles have never been a part of what I like in the IE games. I like UI indicators subtle and merging with the game's environment if possible. And I like details and hand-made looking things. The flashy green basic circles of BG and co. obviously don't cut it for me as they are neither subtle nor detailed. Hopefully there are enough people like me out there to make the PoE team go out of their way to grant us with a discreet and beautiful selection circle.
  6. I don't like cities. I wish we'd end at 3.4M so that all this extra money is put into making more non-city environments. :D Sadly for all druids here, it's a no brainer that we'll reach 3.5M. Wasteland 2 got 500k in its last 3 days and it ended at 3M.
  7. I think I read Feargus or Adam saying they were aiming around 50 minutes of music.
  8. Completely agree.I would add, since Justin is a sound designer, I would expect some unusual sounds and instruments, which would give more character to the music. Using some real instruments is also a must! Anyway, have a good time composing Justin!
  9. I hate the bland-modern-flat-color UI style like in NWN. I'm ok with floating stuff as long as it's hand-painted and merges in well with the game's atmosphere. Though I prefer a solid one-piece frame (BG) or bar (Fallout/PS:T) I prefer no minimap, can be an option for those who like. Edit: Thinking more about it, our characters have a larger view field than we have from our top-down view on the screen so a minimap allows to see as far as our chars do. Go for the minimap! PS: You could change the thread's title to something more descriptive.
  10. Good observation here! I'm a big believer of having music ebb and flow, and more importantly, that it be interesting and emotionally engaging to listen to. When music is all big all the time, you tend to get tired of listening to it after extended periods. That's what we in audio call "listener fatigue", and I'm pretty sensitive to that. Justin, I like to read this and I would like to know how much you apply this to battle music. Because in 99% of the games, it's this dissonant, screaming, ear tearing pile of bombastic crashy sound, I can't stand that for more than 30s and I often have to turn off the sound or simply delete the battle tracks if I'm able to.Surely battle music doesn't have to be that way, no? It's probably important to have more rhythm than in the rest of the soundtrack and certainly to be in a minor scale to have the feeling of tension, but a screaming mess of sound on and on?
  11. More emotions, more originality, more little details. This is what makes a game not only great but memorable. Hopefully Obsidian folks know this, because players don't.
  12. Don't know if you can do symbolic links in Windoz but in Linux you'll be able to replace your saves folder with a link to a cloud synced folder.
  13. Yes please, please! Bring back the magic of BG's, IWD's narrations! My imagination creates so much richer and unique and emotional imagery than any cinematic cutscene can come up with! Let me use it! http://www.youtube.com/watch?v=NGS2TMZT-Qg
  14. I'm quite partial to the Baldur's Gate 1 style: it gave me the feeling of a massive world (contrary to the continuous maps like Skyrim, which scaled down world aspect feel wrong to me), and the feeling of freedom, and the discovery aspect. Oh and I love roaming in the countryside, I hope they'll put in a lot of non-city areas to explore.
  15. The prospect of a new RPG true to the golden 97-2002 era makes me shiver and cry! So long the wait... Dear Santa Chris, I would like a top-down game (with optional other cam modes, why not) with a deep and rich atmosphere, story and characters. A game made with 100% pure juice of cleverness and 0% clich
  16. Yes, or replace the mus file with something better for our liking. Your avatar made me launch Planescape Torment's music... whaaa, what an atmosphere in it ! Some are boring or grating of course, but still they are really instrumentally and melodically original and have a lot of personality, wich made them excellent in-game music.
  17. Expotron's out at last ! Gives me a feeling of great power . Thanks for the polished docs. I don't know how useful is the dedicated server creator as I'm building a solo module, but I've tried it anyway and I could appreciate the translation in French for it (and won't be the only one). As for the theme music, I find it too dissonant, like samm. I think nice harmonious and (more) original yet dramatic themes could have been shaped using more of these exotic drums and flutes. BG I and II main titles were also a bit harshy, though... But after listening to MotB theme and the musics at Womb's site, I don't expect MotB's music to really surpass Michael Hoenig work on the BG series. I think there will be some nice tunes with some originallity, but I anticipate the conventional boring and/or irritating battle/caves/dungeons tracks that I've heard in almost all games I've played until then. Thanks for sharing, anyway. Edit : Weeeee ! ZBrush 3.1 just been out ! What a great day ! Zbrush 3.1 + Expotron + 3dsmax + NWN2 Toolset = Most tremendous power ever given to amateur world builders
  18. Ah, thanks for the Granny news ! A good (hope complete) Documentation is worth the wait. As for the 1.07 toolset feature, what would it be used for ? Isn't it the same as naming new textures with the name of the original ones and putting them in the override ? (I guess not, but am not able to see a difference.)
  19. Arggh! Where is Granny? She's late and doesn't let us know what's happening, as usual!
  20. I was thinking the same... I guess that's (partly) due to the fact that pictures catch more attention than text descriptions. But there are some script systems that are waited/appreciated by many people, such as the formations scripts by Jasperre. And I personaly love the automatic party buffing scripts by Loudent or LostCreation.
  21. Ooooow nice ! Keep up the good job and the good news !
×
×
  • Create New...