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Found 36 results

  1. IIRC this only started after 4.1 or so -- after city encounters started working again. Running into random encounters in Neketaka seems to work again now, but after running into one, your location is reset to the district you started from, rather than where you hit the encounter. Relatively minor, probably only a problem in Eothas's challenge, but still. Is this happening to anyone else?
  2. I'm not sure if anyone already brought this up but I know there are at least two fan versions of the map of Eora on the internet, and it looks like nothing official has been released yet. Whenever someone asks for a map of the world, they get directed to one of the fan made pictures. But. I've been running around Brass Citadel today, and I saw this in the Officer's Lounge on the hazatoha table: It's in the game so I'd say it's as official as it can get. As for the lands themselves, my guess goes as this (sorry for the sloppy paint edition): What do you think?
  3. So today, after having beaten the game once and taking a break from my second game, I decided to try and wrap up some loose ends I forgot about before Ukaizo. However, upon entering and leaving ANY area back out to the main map (I have tested this after the initial encounter, it is any area), the game takes a moment to freeze upon loading in. No matter if I leave out onto the boat or an island, I am immediately forced into the pre-Ukaizo ship battle text sequence between the other factions and the Guardian. Reloading the autosave made upon immediately entering into the main map doesn't fix the issue. I don't even have any option to leave back out of the text sequence. Also, the dialogue choices do not contain my crew member names during this, and instead are blank. Following this, I can however fight the Guardian and continue through Ukaizo without issue. I should probably also add that this only started to happen AFTER I downloaded the Rum Runners Pack and Beard and Hair Pack, and that I first encountered this bug after recruiting Mirke. Not that I could see any reason why they'd be causing this, just adding as many details as possible. To be more specific, about a month ago, I reloaded my pre-Endgame save on my first character in order to recruit Mirke. I then left said character at Fort Deadlight to wait for the first expansion, and continued playing on my second character. Multiple weeks later, I hopped on said character to change some of my party members hair styles to ones from the Beard and Hair Pack, and then quit out immediately without triggering any sort of area transition. At the time, I did not encounter the bug because I did not leave out to the main map during either session. Jump to now, where I come back to do some quests I didn't know about at the time. Reloading the pre-Endgame save before recruiting Mirke leads to the same result upon entering and leaving any area out to the main map. https://www.dropbox.com/sh/rfq3v0ygdeqtbha/AABU5jHDWoWlyxerkSKtntHya?dl=0 Here is the link to the Dropbox containing a save before the bug occurs, a save after, a completed game save before any of the packs were downloaded (just in case), my system specs, the output log, and a screenshot of the missing names. All in that order.
  4. hi just left the engwith digsite and whakura pass has reaparied on the world map blocking my way to port maje, I cant enter whakura pass from this side so I need a way to enter this location again or to just bypass it all together, I would play through again but dont want to run into this problem again with out a viable work around in place.
  5. I'm trying to get into the luminous adra mill for a quest. Every time I get sent back to the Main Menu. I've already restarted several times. I've already done the verify file integrity thing that Steam has. I even went back 5 or 6 saves and tried to just rush to the door and open it and every time I get booted back. My game is up to date and I'm not opted in to the Beta program or anything like that. Do I need to do a full uninstall and re-install just to get into this building? Will it happen for other buildings? Anyone have any suggestions?
  6. Hello! The other day, I encountered an issue that seems to have rendered the quest Bekarna's Folly impossible to complete. Description: After solving the constellation puzzle at the top of Bekarna's observatory, the planet diorama aligns and the outermost planet opens up, from which you are (seemingly?) supposed to take your quest reward. However, if you leave the map before taking the items, then return to the map, the diorama is no longer in its aligned state and you cannot put it back in such a state, as the controls have ceased to be interactable. This ultimately makes it impossible to complete the quest. Reproduction Steps: Having not yet solved the constellation puzzle, go to Bekarna's Observatory. Ascend the staircase inside the Observatory to go to the top of the tower map. Solve the constellation puzzle. Verify that the planetary diorama has entered its aligned and interactable state. Verify in your Journal that the quest has reached the appropriate state. The header should read "Retrieve Bekarna's Notes" and the body should read "After activating the orrery in Bekarna's observatory, the model of one of Eora's moons opened to reveal a hidden cache. Whatever Bekarna hid must be inside." Leave the map (go back inside the observatory). Return to the map. Observe that the planetary diorama is no longer aligned and cannot otherwise be interacted with in any way. Hopefully, this is just a simple matter of needing to set a persistent map state after the quest reaches a certain state!
  7. I'm in Sayuka and I noticed there was no Inn (needed to rest) so I headed out the eastern exit thinking that there was more to the town to explore. The map shows a larger town but the eastern end inst accessible. Is this by design or a bug? I can leave by foot and explore the island, but Sayuka just seems, small.
  8. The save button became unresponsive and grayed out in the world map, in a area where it was functional few minutes before. The auto-save was still working. This happened after few ship transitions, party swap, alt-tabbing. I couldn't reproduce the issue. Restarting the game restored the save button. I don't have a savegame, only the output_log. output_log - save locked.txt
  9. When I switch from the sea map to the ship the companions currently in party do not appear on the deck. Workaround: walking belowdecks and back outside makes the party members spawn.
  10. From the output_log: ERROR: Scene AR_1507_Bog does not have a FogOfWar object. This is needed in each scene! Every time you enter this area, or load a savegame created there, the map appears covered in fog of war. The bug seems just aesthetic, not affecting the status of enemies and quests. https://www.dropbox.com/s/qcpkx813i3hfojl/map_fog.zip?dl=0 output_log - map_fog.txt
  11. Hi, just after leaving an area, my group get stuck on the world map. I can't move any direction. A way to "teleport" for debuging this? Best regards. Post edit: After creating a new game and loading back my savegame my party is abble to move again... So this post can be close.
  12. The entrance to the Sub-Level at the Engwithan dig-site is not marked on the map with the usual yellow diamond, although it is marked on the actual play area with the usual text.
  13. i already found it quite strange that every map of the bounty hunter quests has been resetted. I mean that i had already fully explored those maps. But for the bounty hunter quests i needed to explore them again and all old enemies have been there also. But this was playable... But for the final bounty hunter quest on heritage hill i can not enter heritage hill, because the key for the gate is missing, and so i can not get to the tower to kill "Ysly". So i think this should be a bug that the maps reset for me?
  14. Issue Report: Description: When attempting to travel to Crägholdt Bluffs, the game crashes to the main menu while the location is loading. Steps to Reproduce the Issue: 1) Be in Caed Nua. 2) Go to the South East travel location. 3) Click on the button and select Crägholdt Bluffs. No changes were made to my party composition, which included: Eder, Kana, Sagani, myself, Aloth, and Durance. X) The game crashes to the main menu while loading Crägholdt Bluffs. Player.log: Selecting FBConfig GLX_FBCONFIG_ID=242 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1080 @ 60 Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 OpenGL: Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63] Renderer: GeForce 840M/PCIe/SSE2 Vendor: NVIDIA Corporation VRAM: 2048 MB Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance 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GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 2048 MB VRAM Total system RAM: 11934 MiB Initialize engine version: 4.6.5p1 (61a1c72d2e64) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll into Unity Child Domain - Completed reload, in 0.392 seconds Default vsync count 1 requesting resize 1920 x 1080 Selecting FBConfig GLX_FBCONFIG_ID=306 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=8 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NON-CONFORMANT requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1920x1080 [ 1 ] 1600x900 [ 2 ] 1366x768 [ 3 ] 1280x720 [ 4 ] 1136x640 [ 5 ] 1024x576 [ 6 ] 960x540 [ 7 ] 854x480 [ 8 ] 1280x768 [ 9 ] 1024x600 [ 10 ] 800x480 [ 11 ] 1680x1050 [ 12 ] 1600x1024 [ 13 ] 1440x900 [ 14 ] 1280x800 [ 15 ] 1152x720 [ 16 ] 1024x640 [ 17 ] 768x480 [ 18 ] 1440x960 [ 19 ] 1280x864 [ 20 ] 1152x768 [ 21 ] 960x640 [ 22 ] 720x480 [ 23 ] 1400x1050 [ 24 ] 1280x960 [ 25 ] 1152x864 [ 26 ] 1024x768 [ 27 ] 960x720 [ 28 ] 800x600 [ 29 ] 640x480 [ 30 ] 1280x1024 Largest resolution is [ 0 ] 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(0, Fullscreen, )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Changing real window size to 1918 x 1028 Ignoring window size change to 1918x1028 : waiting for fullscreen at 1920x1080 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1920 x 1080 Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080 Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 967 ---- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,30,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,20,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 Lich,20,20,20,30,25,25,48,48,16,6 Eyeless,55,20,20,20,60,60,72,72,24,6 Kraken,45,20,20,20,55,55,84,84,28,6 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns,Display 1,1500,4,1 2,3000,10,2 3,4050,15,3 4,5400,15,4 5,6750,15,5 6,8100,20,6 7,9500,20,7 8,10800,20,8 9,12100,20,9 10,13500,20,10 11,14800,20,11 12,500,2,12 13,750,2,13 14,1000,3,14 15,0,0,15 16,0,0,16 17,2400,8,PX1_7 18,4500,10,PX1_8 19,6000,10,PX1_9 20,3300,10,PX1_10 21,0,0,PX1_11 22,2400,8,PX1_12 23,5700,8,PX1_13 24,0,0,PX1_14 25,4000,6,PX2_9 26,2100,6,PX2_10 27,3600,10,PX2_11 28,5000,10,PX2_12 29,1350,10,PX2_13 30,3600,8,PX2_14 31,6300,8,PX2_15 32,810,2,PX2_16 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 45.404999 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 15 shaders 34 combinations 0.097s Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 3645. Total: 11.375000 ms (FindLiveObjects: 0.146000 ms CreateObjectMapping: 0.161000 ms MarkObjects: 10.604000 ms DeleteObjects: 0.205000 ms) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 25010 unused Assets to reduce memory usage. Loaded Objects now: 18525. Total: 41.791000 ms (FindLiveObjects: 1.971000 ms CreateObjectMapping: 1.852000 ms MarkObjects: 21.539999 ms DeleteObjects: 16.348001 ms) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating in game global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 103.601997 ms Unloading 76 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 672 unused Assets to reduce memory usage. Loaded Objects now: 37227. Total: 48.420002 ms (FindLiveObjects: 2.386000 ms CreateObjectMapping: 3.762000 ms MarkObjects: 38.803001 ms DeleteObjects: 2.630000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37221. Total: 45.155998 ms (FindLiveObjects: 2.583000 ms CreateObjectMapping: 3.539000 ms MarkObjects: 38.926998 ms DeleteObjects: 0.070000 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 2.251000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 26 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 54238. Total: 58.042000 ms (FindLiveObjects: 2.793000 ms CreateObjectMapping: 4.527000 ms MarkObjects: 50.170002 ms DeleteObjects: 0.214000 ms) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 8 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 40008 unused Assets to reduce memory usage. Loaded Objects now: 189801. Total: 875.489014 ms (FindLiveObjects: 13.293000 ms CreateObjectMapping: 28.427000 ms MarkObjects: 757.956055 ms DeleteObjects: 75.603996 ms) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) already at desired resolution, only changing display mode. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = PX1_0305_Mercenary_Camp. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 144.084000 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 17133 unused Assets to reduce memory usage. Loaded Objects now: 162334. Total: 265.727020 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 20.635000 ms MarkObjects: 140.568008 ms DeleteObjects: 93.318001 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 162326. Total: 170.746994 ms (FindLiveObjects: 11.682000 ms CreateObjectMapping: 17.461000 ms MarkObjects: 141.345993 ms DeleteObjects: 0.220000 ms) Could not load Expansion Asset Bundle. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Exception: Exception of type 'System.Exception' was thrown. at GameResources+<LoadScene>c__Iterator78.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <LoadScene>c__Iterator78:MoveNext() (Filename: Line: 4294967295) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- LOAD TO MAIN MENU -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 10.237000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 131 shaders 414 combinations 0.031s Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 163595. Total: 169.561996 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 18.768000 ms MarkObjects: 139.046005 ms DeleteObjects: 0.543000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 117221 unused Assets to reduce memory usage. Loaded Objects now: 32831. Total: 574.091980 ms (FindLiveObjects: 9.016000 ms CreateObjectMapping: 22.664000 ms MarkObjects: 34.488998 ms DeleteObjects: 507.783997 ms) ---------- System Specs: Operating System: Linux Mint 17.2 Cinnamon 64-bit Cinnamon Version: 2.6.13 Linux Kernel: 3.16.0-38-generic Processor: Intel Core i7-4700HQ CPU @ 2.40GHz x 4 Memory: 11.7 GiB Hard Drives: 948.9 GB Graphics Card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller ^ Note: Actually using: GPUs: GeForce 840M (GPU 0) Driver Version: 352.63 PRIME Profile: NVIDIA (Performance Mode) ^ Note: I've experienced zero game issues up until this Crägholdt Bluffs problem. Saved Game: https://mega.nz/#!ZQZHkTDS!2tNQMUbVtMf9zOm7xPJSzFGyNW9Pe2xjSluYHbW_wCo
  15. Location map does not work. World map works fine. Load the attached saved game. Press 'M'. Save game Log file System: Host: Arch Kernel: 4.2.4-1-ARCH x86_64 (64 bit) Desktop: Xfce 4.12.3 Distro: Arch Linux Machine: Mobo: Gigabyte model: B85-HD3 v: x.x Bios: American Megatrends v: F10 date: 08/18/2014 CPU: Quad core Intel Core i5-4690 (-MCP-) cache: 6144 KB clock speeds: max: 3900 MHz 1: 3829 MHz 2: 3880 MHz 3: 3860 MHz 4: 3815 MHz Graphics: Card-1: Intel Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller Card-2: Advanced Micro Devices [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] Display Server: X.Org 1.17.2 driver: fglrx Resolution: 1920x1080@60.00hz GLX Renderer: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.7.0) GLX Version: 3.0 Mesa 11.0.4 Audio: Card-1 Intel 8 Series/C220 Series High Definition Audio Controller driver: snd_hda_intel Card-2 Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller driver: snd_hda_intel Card-3 Advanced Micro Devices [AMD/ATI] Tahiti XT HDMI Audio [Radeon HD 7970 Series] driver: snd_hda_intel Card-4 Asahi Kasei Microsystems AK5370 I/F A/D Converter driver: USB Audio Sound: Advanced Linux Sound Architecture v: k4.2.4-1-ARCH Network: Card: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller driver: r8169 IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: 94:de:80:c5:75:ae Drives: HDD Total Size: 1240.3GB (19.4% used) ID-1: /dev/sda model: ST1000DM003 size: 1000.2GB ID-2: /dev/sdb model: SAMSUNG_HD120IJ size: 120.0GB ID-3: /dev/sdc model: KINGSTON_SV300S3 size: 120.0GB Partition: ID-1: / size: 20G used: 11G (58%) fs: ext4 dev: /dev/sda4 ID-2: /home size: 740G used: 214G (31%) fs: ext4 dev: /dev/sda5 Sensors: System Temperatures: cpu: 29.8C mobo: 27.8C gpu: 55.0 Fan Speeds (in rpm): cpu: N/A Info: Processes: 156 Uptime: 13 min Memory: 2554.3/7860.1MB Client: Shell (bash) inxi: 2.2.28
  16. I have a problem with the map of PoE. Today I noticed, that the maps of dungeons and other Locations are completely visible even if I visit the respective Location for the first time. The "dark myst" in the game is existing. But when I open the map I am able to see everything. Does somebody have the same Problem? What can I do? The game version is the latest one.
  17. I'm having issues with map textures when entering Copperlane in Defiance Bay. The minimap is also bugged the same way. I'm playing on Linux (Fedora 21, kernel 3.19.1-201.fc21.x86_64, radeon opensource drivers).
  18. So I've gotten PoE a few weeks ago...during the 1.05 patch. So far the game has run well enough for me, but lately I been experiencing a really annoying crash/error that seems to happen sporadically. Although from the notes I been taking it seems to happen more during when the game is first started up. After I relaunch a couple times it seems to go away or stabilize. I'm sure theres been gameplay bugs as well but I can manage playing around those...I just can't stand crash errors though. So posting here to get feed back on whether its my laptop that needs tweaking or upgrading or is it something else. Running on the game on: Mac Book Pro 2.4 GHz Intel Core i5 4 GB 1600 MHz DDR3 Intel Iris 1536 MB (retina display) with 38GB free Hard drive space (after game has been installed) Anyway the main problem for me is that it frequently crashes when loading into a new area, new map, saving, etc. and I an error message. That list a lot of threads but at top says GRAPHIC ERROR occurred. Any suggestions? THanks IN advance
  19. Graphic Bug Screenshot Link See screenshots poe_bug_15-04-30_map graphic cutoff_Searing Falls poe_bug_15-04-30_map graphic border stripes_Searing Falls Cave In the Searing Falls Cave map, there's a line on the leftmost edge. In the Searing Falls map, there's a patch of ground which changes abruptly. Possibly one side is showing as in daylight and the other is showing as in evening? SYSTEM SPECS Game Version: v1.0.4.540 / GoG Operating System: Linux Mint 17.1 / Xfce 64 Processor: 4x Intel® Core™ i5-3470 CPU @ 3.20GHz Memory: 4001MB Resolution: 1280x1024 OpenGL Renderer: Gallium 0.4 on AMD CAICOS
  20. I notice an annoying bug where the screen will be panning (I think usually down and to the left) so my characters won't be on the screen when the page loads. I have to click somewhere to stop the panning, go to the map, and recenter on my players. This happens every time I change scenes. I'm running Ubuntu 14.04 and the latest patched version through steam. Short youtube video of the occurence. https://youtu.be/vm-kwDrNcxg
  21. I take it those clusters of black pixels I highlighted in the attached screenshot are not supposed to be there, are they?
  22. Current Content Build ID: 579590 What's gone done got broked? After downloading the latest patch on steam (It was ~578mb) and then loading up my game, i immediately noticed my characters feet were pink and any of my characters obscured by something, such as my rogue half behind the gate, and his pet dragonling. Weird, but i thought it might go away. Walked off and entered scouting/stealth mode and suddenly all my entire party turned a shade of pink. I tried changing areas and restarting the game, and also playing with the graphics settings but to no avail. Here are my current settings: So going back into the game and deciding to just play on i discovered it also occurs on items (aka dead bodies yet to be looted) on the ground where there shadow would normally be and also on NPC's as they entered/left the fog of war. Though i forgot to screenshot those. Then i opened my map to quickly move somewhere and saw this: Eww... It stayed like that as i moved around and had the same strange... stuff, all over it on other maps too. Though when you moved the mouse over either a character or a map marker it changed to this: Have attached a DxDiag and the output log. I know i'm not currently running the latest drivers for my graphics card, but i'm still using the same drivers/setting i was using yesterday before this patch and while i was having no graphical glitches like this, so i don't imagine that that is actually the issue unless something major was changed to affect the way model/spite shading works in the latest patch. DxDiag.txt output_log.txt
  23. well, the title says it all could you guys please add some map note functionality, pretty please? ) personal preference, curious what others think about it.
  24. Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to. However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen. I don't think that it was intended that I first need to scroll around. Compare screenshots and savegame.
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